Ekteki silahmenü plugininde ctler silah seçtikten sonra menu kapanıyor ctmenuye baglanmıyor silahını seçtikten sonra ctmenuye baglanacak şekilde yapabilirmisiniz.
@Colditz
Menuye baglama
Moderatör: Moderatörler
-
Konu Sahibi - Mesajlar: 102
- Kayıt: Pzr Eyl 10, 2017 2:59 pm
Menuye baglama
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
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Linklerini gizle |
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- Mesajlar: 2574
- Kayıt: Çrş Ağu 23, 2017 9:17 pm
Menuye baglama
Buyur dener misin?
Kod: Tümünü seç
#include <amxmodx>
#include <reapi>
public plugin_init() {
register_plugin("SilahMenu", "1.0", "Unknown");
RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn", .post=true);
}
public CBasePlayer_Spawn(const id)
{
if(get_member(id, m_iTeam) == TEAM_CT)
{
new menu = menu_create("\r[ CT Silah Menu ] \d[2018 - x'X'x]^nHer Pakette Yelek Mevcut!","wybor_menu")
menu_additem(menu,"\r[Paket 1] \d~ \rM4A1 / AK47 / M249 / DEAGLE","4",0)
menu_additem(menu,"\r[Paket 2] \d~ \rM249 / AWP / DEAGLE","5",0)
menu_additem(menu,"\r[Paket 3] \d~ \rM249 / FAMAS / GALIL / DEAGLE","6",0)
menu_additem(menu,"\r[Paket 4] \d~ \rSG552 / FAMAS / GALIL / DEAGLE","7",0)
menu_additem(menu,"\r[Paket 5] \d~ \rM3 / XM1014 / DEAGLE","8",0)
menu_additem(menu,"\r[Paket 6] \d~ \rAUG / SG-552 / DEAGLE","9",0)
menu_additem(menu,"\r[Paket 7] \d~ \rSG-550 / FAMAS / DEAGLE","10",0)
menu_additem(menu,"\r[Paket 8] \d~ \rP90 / GALIL / DEAGLE","11",0)
menu_additem(menu,"\r[Paket 9] \d~ \rM249 / FAMAS / AUG / DEAGLE","12",0)
menu_additem(menu,"\r[Paket 10] \d~ \rSG-550/AK47/M4A1/DEAGLE","13",0)
menu_additem(menu,"\r[Paket 11] \d~ \rAK47/SG552/M249/DEAGLE","14",0)
menu_setprop(menu, MPROP_NEXTNAME, "Sonraki Silahlar");
menu_setprop(menu, MPROP_BACKNAME, "Onceki Silahlar");
menu_setprop(menu, MPROP_EXITNAME, "Silah Menusunu Kapat");
menu_display(id, menu, 0);
}
}
public wybor_menu(id,menu,item)
{
if(item==MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data)
switch(key)
{
case 1 : {
rg_give_item (id, "weapon_ak47");
rg_set_user_bpammo(id,WEAPON_AK47,90)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
case 2 : {
rg_give_item (id, "weapon_ak47");
rg_set_user_bpammo(id,WEAPON_AK47,90)
rg_give_item (id, "weapon_awp");
rg_set_user_bpammo(id,WEAPON_AWP,30)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
case 3 : {
rg_give_item (id, "weapon_m4a1");
rg_set_user_bpammo(id,WEAPON_M4A1,90)
rg_give_item (id, "weapon_awp");
rg_set_user_bpammo(id,WEAPON_AWP,30)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
case 4 :{
rg_give_item (id, "weapon_m4a1");
rg_set_user_bpammo(id,WEAPON_M4A1,90)
rg_give_item (id, "weapon_ak47");
rg_set_user_bpammo(id,WEAPON_AK47,90)
rg_give_item (id, "weapon_m249");
rg_set_user_bpammo(id,WEAPON_M249,200)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
case 5 : {
rg_give_item (id, "weapon_awp");
rg_set_user_bpammo(id,WEAPON_AWP,30)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item (id, "weapon_m249");
rg_set_user_bpammo(id,WEAPON_M249,200)
rg_give_item(id, "item_kevlar")
}
case 6 : {
rg_give_item (id, "weapon_galil");
rg_set_user_bpammo(id,WEAPON_GALIL,90)
rg_give_item (id, "weapon_famas");
rg_set_user_bpammo(id,WEAPON_FAMAS,90)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item (id, "weapon_m249");
rg_set_user_bpammo(id,WEAPON_M249,200)
rg_give_item(id, "item_kevlar")
}
case 7 : {
rg_give_item (id, "weapon_sg552");
rg_set_user_bpammo(id,WEAPON_SG552,90)
rg_give_item (id, "weapon_famas");
rg_set_user_bpammo(id,WEAPON_FAMAS,90)
rg_give_item (id, "weapon_galil");
rg_set_user_bpammo(id,WEAPON_GALIL,90)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
case 8 : {
rg_give_item (id, "weapon_m3");
rg_set_user_bpammo(id,WEAPON_M3,30)
rg_give_item (id, "weapon_xm1014");
rg_set_user_bpammo(id,WEAPON_XM1014,30)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
case 9 : {
rg_give_item (id, "weapon_aug");
rg_set_user_bpammo(id,WEAPON_AUG,90)
rg_give_item (id, "weapon_sg552");
rg_set_user_bpammo(id,WEAPON_SG552,30)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
case 10 : {
rg_give_item (id, "weapon_sg550");
rg_set_user_bpammo(id,WEAPON_SG550,90)
rg_give_item (id, "weapon_famas");
rg_set_user_bpammo(id,WEAPON_FAMAS,90)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
case 11 : {
rg_give_item (id, "weapon_p90");
rg_set_user_bpammo(id,WEAPON_P90,120)
rg_give_item (id, "weapon_galil");
rg_set_user_bpammo(id,WEAPON_GALIL,90)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
case 12 : {
rg_give_item (id, "weapon_m249");
rg_set_user_bpammo(id,WEAPON_M249,200)
rg_give_item (id, "weapon_famas");
rg_set_user_bpammo(id,WEAPON_FAMAS,90)
rg_give_item (id, "weapon_aug");
rg_set_user_bpammo(id,WEAPON_AUG,90)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
case 13 : {
rg_give_item (id, "weapon_sg550");
rg_set_user_bpammo(id,WEAPON_SG550,90)
rg_give_item (id, "weapon_ak47");
rg_set_user_bpammo(id,WEAPON_AK47,90)
rg_give_item (id, "weapon_m4a1");
rg_set_user_bpammo(id,WEAPON_M4A1,90)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
case 14 : {
rg_give_item (id, "weapon_ak47");
rg_set_user_bpammo(id,WEAPON_AK47,90)
rg_give_item (id, "weapon_sg552");
rg_set_user_bpammo(id,WEAPON_SG552,90)
rg_give_item (id, "weapon_m249");
rg_set_user_bpammo(id,WEAPON_M249,200)
rg_give_item (id, "weapon_deagle");
rg_set_user_bpammo(id,WEAPON_DEAGLE,35)
rg_give_item(id, "item_kevlar")
}
default: {
return PLUGIN_HANDLED;
}
}
client_cmd(id, "say /ctmenu");
menu_destroy(menu);
return PLUGIN_HANDLED
}
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 102
- Kayıt: Pzr Eyl 10, 2017 2:59 pm
Menuye baglama
Eskiden ctmenuden sonra geliyordu bu menu. şimdi menü açıldıgı gibi ctmenü açılıyor menü gözükmeden ctmenüye giriyor yani bunuda ayarlayabilirmisiniz
Link: | |
Linklerini gizle |