Menu İstek
Moderatör: Moderatörler
-
Erhan1232YARDIM
Konu Sahibi - Mesajlar: 974
- Kayıt: Pzr May 26, 2019 12:36 pm
Menu İstek
Bi menu istiyorum yapabılırmısınız arkadaşlar ?
-/skins yazınca
1- AWP
2- M4A1
3- AK47
4- BİCAKMENU
5- CROSS HAİR
5 e basınca saydan /crosshair yazmasını istiyorum
awp ye basınca 4 model koymak
m4a1e basınca 4 model koymak
ak47ye basınca 4 model koymak istiyorum yardımcı olurmusunuz ?
@hayku
-/skins yazınca
1- AWP
2- M4A1
3- AK47
4- BİCAKMENU
5- CROSS HAİR
5 e basınca saydan /crosshair yazmasını istiyorum
awp ye basınca 4 model koymak
m4a1e basınca 4 model koymak
ak47ye basınca 4 model koymak istiyorum yardımcı olurmusunuz ?
@hayku
| Link: | |
| Linklerini gizle |
-
hayku
- Mesajlar: 297
- Kayıt: Çrş Tem 17, 2019 6:45 pm
- Konum: Ordu
- Clan İsmi: Alpha Game Clan
-
Erhan1232YARDIM
Konu Sahibi - Mesajlar: 974
- Kayıt: Pzr May 26, 2019 12:36 pm
-
hayku
- Mesajlar: 297
- Kayıt: Çrş Tem 17, 2019 6:45 pm
- Konum: Ordu
- Clan İsmi: Alpha Game Clan
Menu İstek
deneyip bilgi verirmisin.
Kod: Tümünü seç
#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#define klasorisim "CSDuragi"
#define tag "CSDuragi"
#define menutag "CSD"
new g_gun[33][1];
new const silahlar[18][][]={
{"awpskin1","v_awp1",CSW_AWP,1},
{"awpskin2","v_awp2",CSW_AWP,1},
{"awpskin3","v_awp3",CSW_AWP,1},
{"awpskin4","v_awp4",CSW_AWP,1},
{"m4a1skin1","v_m4a11",CSW_M4A1,2},
{"m4a1skin2","v_m4a12",CSW_M4A1,2},
{"m4a1skin3","v_m4a13",CSW_M4A1,2},
{"m4a1skin4","v_m4a14",CSW_M4A1,2},
{"ak47skin1","v_ak471",CSW_AK47,3},
{"ak47skin2","v_ak472",CSW_AK47,3},
{"ak47skin3","v_ak473",CSW_AK47,3},
{"ak47skin4","v_ak474",CSW_AK47,3},
{"knifeskin1","v_knife1",CSW_KNIFE,4},
{"knifeskin2","v_knife2",CSW_KNIFE,4},
{"knifeskin3","v_knife3",CSW_KNIFE,4},
{"knifeskin4","v_knife4",CSW_KNIFE,4},
{"knifeskin5","v_knife5",CSW_KNIFE,4},
{"knifeskin6","v_knife6",CSW_KNIFE,4}
};
public plugin_init() {
register_plugin("[ReAPI] Skin Changer","v0.1","hayku");
register_clcmd("say /skins","anamenu");
register_event("CurWeapon","e_ChangeWeapon","be","1=1");
}
public plugin_precache(){
for(new i;i<sizeof(silahlar);i++){
if(strlen(silahlar[i][0])>0){
new vmodel[196]; formatex(vmodel,charsmax(vmodel),"models/%s/%s.mdl",klasorisim,silahlar[i][1]);
precache_model(vmodel);
}
}
}
public e_ChangeWeapon(id){
if(is_user_alive(id)){
new gun=get_user_weapon(id);
if(g_gun[id][gun]>0&&silahlar[g_gun[id][gun]][2][0]==gun){
new vmodel[195]; formatex(vmodel,sizeof(vmodel),"models/%s/%s.mdl",klasorisim,silahlar[g_gun[id][gun]][1]);
get_entvar(id,var_viewmodel,vmodel);
}
}
}
public anamenu(id){
new menuz; static amenu[512];
formatex(amenu,charsmax(amenu),"\w%s \d/\y/ \eSkin Menu \d- \wAnaMenu",tag),menuz=menu_create(amenu,"anamenu1");
formatex(amenu,charsmax(amenu),"%s \d/\w/ \rAWP",menutag),menu_additem(menuz,amenu,"1");
formatex(amenu,charsmax(amenu),"%s \d/\w/ \rM4A1",menutag),menu_additem(menuz,amenu,"2");
formatex(amenu,charsmax(amenu),"%s \d/\w/ \rAK47",menutag),menu_additem(menuz,amenu,"3");
formatex(amenu,charsmax(amenu),"%s \d/\w/ \rBİCAKMENU",menutag),menu_additem(menuz,amenu,"4");
formatex(amenu,charsmax(amenu),"%s \d/\w/ \rCROSS HAIR",menutag),menu_additem(menuz,amenu,"5");
menu_setprop(menuz,MPROP_EXITNAME,"\rCikis");
menu_setprop(menuz,MPROP_EXIT,MEXIT_ALL);
menu_display(id,menuz,0);
}
public anamenu1(id,menu,item){
if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; }
new access,callback,data[6],iname[64]; menu_item_getinfo(menu,item,access,data,5,iname,63,callback);
new key=str_to_num(data);
switch(key){
case 1 : awpmenu(id);
case 2 : m4a1menu(id);
case 3 : ak47menu(id);
case 4 : bicakmenu(id);
case 5 : client_cmd(id,"say /crosshair");
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public awpmenu(id){
new menuz; static amenu[512];
formatex(amenu,charsmax(amenu),"\r%s \d/\y/ \yAWP Skin Menu",tag),menuz=menu_create(amenu,"awpmenu1");
for(new i;i<sizeof(silahlar);i++){
if(strlen(silahlar[i][0])>0&&g_gun[id][silahlar[i][2][0]]==0){
if(silahlar[i][3][0]==1){
new str[6]; num_to_str(i,str,charsmax(str));
formatex(amenu,charsmax(amenu),"%s \d/\w/ \r%s",menutag,silahlar[i][0]),menu_additem(menuz,amenu,str);
}
}
}
menu_setprop(menuz,MPROP_EXITNAME,"\rCikis");
menu_setprop(menuz,MPROP_EXIT,MEXIT_ALL);
menu_display(id,menuz,0);
}
public awpmenu1(id,menu,item){
if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; }
new access,callback,data[6],iname[64]; menu_item_getinfo(menu,item,access,data,5,iname,63,callback);
new key = str_to_num(data);
for(new i=CSW_P228;i<=CSW_P90;i++){
if(silahlar[key][2][0]==i){
g_gun[id][i]=key,e_ChangeWeapon(id);
client_print_color(id,id,"^3[^4%s^3] ^1Basarili bir sekilde ^4[^3%s^4] ^1aldiniz.",tag,silahlar[key][0]);
return PLUGIN_HANDLED;
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public m4a1menu(id){
new menuz; static amenu[512];
formatex(amenu,charsmax(amenu),"\r%s \d/\y/ \yM4A1 Skin Menu",tag),menuz=menu_create(amenu,"m4a1menu1");
for(new i;i<sizeof(silahlar);i++){
if(strlen(silahlar[i][0])>0&&g_gun[id][silahlar[i][2][0]]==0){
if(silahlar[i][3][0]==2){
new str[6]; num_to_str(i,str,charsmax(str));
formatex(amenu,charsmax(amenu),"%s \d/\w/ \r%s",menutag,silahlar[i][0]),menu_additem(menuz,amenu,str);
}
}
}
menu_setprop(menuz,MPROP_EXITNAME,"\rCikis");
menu_setprop(menuz,MPROP_EXIT,MEXIT_ALL);
menu_display(id,menuz,0);
}
public m4a1menu1(id,menu,item){
if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; }
new access,callback,data[6],iname[64]; menu_item_getinfo(menu,item,access,data,5,iname,63,callback);
new key = str_to_num(data);
for(new i=CSW_P228;i<=CSW_P90;i++){
if(silahlar[key][2][0]==i){
g_gun[id][i]=key,e_ChangeWeapon(id);
client_print_color(id,id,"^3[^4%s^3] ^1Basarili bir sekilde ^4[^3%s^4] ^1aldiniz.",tag,silahlar[key][0]);
return PLUGIN_HANDLED;
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public ak47menu(id){
new menuz; static amenu[512];
formatex(amenu,charsmax(amenu),"\r%s \d/\y/ \yAK47 Skin Menu",tag),menuz=menu_create(amenu,"ak47menu1");
for(new i;i<sizeof(silahlar);i++){
if(strlen(silahlar[i][0])>0&&g_gun[id][silahlar[i][2][0]]==0){
if(silahlar[i][3][0]==3){
new str[6]; num_to_str(i,str,charsmax(str));
formatex(amenu,charsmax(amenu),"%s \d/\w/ \r%s",menutag,silahlar[i][0]),menu_additem(menuz,amenu,str);
}
}
}
menu_setprop(menuz,MPROP_EXITNAME,"\rCikis");
menu_setprop(menuz,MPROP_EXIT,MEXIT_ALL);
menu_display(id,menuz,0);
}
public ak47menu1(id,menu,item){
if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; }
new access,callback,data[6],iname[64]; menu_item_getinfo(menu,item,access,data,5,iname,63,callback);
new key = str_to_num(data);
for(new i=CSW_P228;i<=CSW_P90;i++){
if(silahlar[key][2][0]==i){
g_gun[id][i]=key,e_ChangeWeapon(id);
client_print_color(id,id,"^3[^4%s^3] ^1Basarili bir sekilde ^4[^3%s^4] ^1aldiniz.",tag,silahlar[key][0]);
return PLUGIN_HANDLED;
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public bicakmenu(id){
new menuz; static amenu[512];
formatex(amenu,charsmax(amenu),"\r%s \d/\y/ \yAK47 Skin Menu",tag),menuz=menu_create(amenu,"bicakmenu1");
for(new i;i<sizeof(silahlar);i++){
if(strlen(silahlar[i][0])>0&&g_gun[id][silahlar[i][2][0]]==0){
if(silahlar[i][3][0]==4){
new str[6]; num_to_str(i,str,charsmax(str));
formatex(amenu,charsmax(amenu),"%s \d/\w/ \r%s",menutag,silahlar[i][0]),menu_additem(menuz,amenu,str);
}
}
}
menu_setprop(menuz,MPROP_EXITNAME,"\rCikis");
menu_setprop(menuz,MPROP_EXIT,MEXIT_ALL);
menu_display(id,menuz,0);
}
public bicakmenu1(id,menu,item){
if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; }
new access,callback,data[6],iname[64]; menu_item_getinfo(menu,item,access,data,5,iname,63,callback);
new key = str_to_num(data);
for(new i=CSW_P228;i<=CSW_P90;i++){
if(silahlar[key][2][0]==i){
g_gun[id][i]=key,e_ChangeWeapon(id);
client_print_color(id,id,"^3[^4%s^3] ^1Basarili bir sekilde ^4[^3%s^4] ^1aldiniz.",tag,silahlar[key][0]);
return PLUGIN_HANDLED;
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}| Link: | |
| Linklerini gizle |
-
Erhan1232YARDIM
Konu Sahibi - Mesajlar: 974
- Kayıt: Pzr May 26, 2019 12:36 pm
-
Erhan1232YARDIM
Konu Sahibi - Mesajlar: 974
- Kayıt: Pzr May 26, 2019 12:36 pm
-
Erhan1232YARDIM
Konu Sahibi - Mesajlar: 974
- Kayıt: Pzr May 26, 2019 12:36 pm
Menu İstek
amxxe cevirirken bu hatay ı aldım
Kod: Tümünü seç
include_183/cssdk_const.inc(921) : warning 200: symbol "ROUND_ESCAPING_TERRORISTS_NEUTR" is truncated to 31 characters
include_183/cssdk_const.inc(1068) : warning 200: symbol "RR_ESCAPING_TERRORISTS_NEUTRALI" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(222) : warning 200: symbol "RG_CBaseAnimating_ResetSequence" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(369) : warning 200: symbol "RG_CBasePlayer_SetClientUserInf" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(375) : warning 200: symbol "RG_CBasePlayer_SetClientUserInf" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(381) : warning 200: symbol "RG_CBasePlayer_Observer_IsValid" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(433) : warning 200: symbol "RG_CSGameRules_FShouldSwitchWea" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(439) : warning 200: symbol "RG_CSGameRules_GetNextBestWeapo" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(445) : warning 200: symbol "RG_CSGameRules_FlPlayerFallDama" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(451) : warning 200: symbol "RG_CSGameRules_FPlayerCanTakeDa" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(463) : warning 200: symbol "RG_CSGameRules_FPlayerCanRespaw" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(469) : warning 200: symbol "RG_CSGameRules_GetPlayerSpawnSp" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(475) : warning 200: symbol "RG_CSGameRules_ClientUserInfoCh" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(493) : warning 200: symbol "RG_CSGameRules_CanHavePlayerIte" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(499) : warning 200: symbol "RG_CSGameRules_DeadPlayerWeapon" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(511) : warning 200: symbol "RG_CSGameRules_CheckMapConditio" is truncated to 31 characters
include_183/reapi_gamedll_const.inc(531) : warning 200: symbol "RG_CSGameRules_CheckWinConditio" is truncated to 31 characters| Link: | |
| Linklerini gizle |
-
hayku
- Mesajlar: 297
- Kayıt: Çrş Tem 17, 2019 6:45 pm
- Konum: Ordu
- Clan İsmi: Alpha Game Clan