Kusura bakma sen her jbmenu eklentisi yazdığında alttaki satırları inatla tekrar tekrar yazıyorsan hamallık olmuyor da ne oluyor ? Sen buralarda vakit harcarken ben çoktan farklı farklı fikirlerimi eklentide buluşturmuş olacağım. Ayrıca Eklentide not olarak "xxx adlı kişisinin kodlarından da yararlanılmıştır." diye not düşebilirsin. Bu satırları kullanmam eklentinin bana ait olmadığı anlamına gelmez.
Kod: Tümünü seç
public FwdTakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
if(!is_valid_player(attacker) || !is_valid_player(victim)) return HAM_IGNORED
if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_KNIFE)
{
switch(get_user_team(attacker))
{
case 1:
{
if(TCuchillo[attacker])
{
SetHamParamFloat(4, get_pcvar_float(TDefaultDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hTDefaultDano))
}
}
if(Destapador[attacker])
{
SetHamParamFloat(4, get_pcvar_float(PaloDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hPaloDano))
}
}
if(Hacha[attacker])
{
SetHamParamFloat(4, get_pcvar_float(HachaDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hHachaDano))
}
}
if(Machete[attacker])
{
SetHamParamFloat(4, get_pcvar_float(MacheteDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hMacheteDano))
}
}
if(Motocierra[attacker])
{
SetHamParamFloat(4, get_pcvar_float(MotocierraDano))
}
}
case 2:
{
if(CTCuchillo[attacker])
{
SetHamParamFloat(4, get_pcvar_float(CTDefaultDano))
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
SetHamParamFloat(4, get_pcvar_float(hCTDefaultDano))
}
}
}
}
}
if((damage_bits & DMG_FALL) && g_yuksek[victim])
{
return HAM_SUPERCEDE
}
if(is_valid_player(attacker) && g_hasar[attacker])
{
damage *= get_pcvar_float(hasar_miktar)
SetHamParamFloat(4,damage)
}
return HAM_HANDLED
}
public fw_player_killed(victim, attacker, shouldgib)
{
if(get_user_team(attacker) == 1)
{
g_jbpacks[attacker] += get_pcvar_num(g_killjp)
if(get_pdata_int(victim, 75) == HIT_HEAD)
{
g_jbpacks[attacker] += get_pcvar_num(g_killhsjp)
}
}
}
public native_jb_get_user_packs(id)
{
return g_jbpacks[id];
}
public native_jb_set_user_packs(id, ammount)
{
new id = get_param(1);
new ammount = get_param(2);
g_jbpacks[id] = ammount
return 1;
}
public Event_Change_Weapon(id)
{
new weaponID = read_data(2)
switch (get_user_team(id))
{
case 1:
{
if(Speed[id])
{
set_user_maxspeed(id, 500.0)
}
if(Speed2[id])
{
set_user_maxspeed(id, 380.0)
}
if(weaponID == CSW_KNIFE)
{
if(TCuchillo[id])
{
set_pev(id, pev_viewmodel2, VIEW_MODELT)
set_pev(id, pev_weaponmodel2, PLAYER_MODELT)
}
if(Destapador[id])
{
set_pev(id, pev_viewmodel2, VIEW_Palo)
set_pev(id, pev_weaponmodel2, PLAYER_Palo)
}
if(Hacha[id])
{
set_pev(id, pev_viewmodel2, VIEW_Hacha)
set_pev(id, pev_weaponmodel2, PLAYER_Hacha)
}
if(Machete[id])
{
set_pev(id, pev_viewmodel2, VIEW_Machete)
set_pev(id, pev_weaponmodel2, PLAYER_Machete)
}
if(Motocierra[id])
{
set_pev(id, pev_viewmodel2, VIEW_Moto)
set_pev(id, pev_weaponmodel2, PLAYER_Moto)
}
}
}
case 2:
{
if(CTCuchillo[id] && weaponID == CSW_KNIFE)
{
set_pev(id, pev_viewmodel2, VIEW_MODELCT)
set_pev(id, pev_weaponmodel2, PLAYER_MODELCT)
}
}
}
if(meslek[id] == 2)
{
set_user_gravity(id,0.7)
}
if(g_frozen[id])
{
engclient_cmd(id,"weapon_knife")
}
if(g_unammo[id]){
new iWeapon = read_data(2)
if( !( NOCLIP_WPN_BS & (1<<iWeapon) ) )
{
fm_cs_set_weapon_ammo( get_pdata_cbase(id, m_pActiveItem) , g_MaxClipAmmo[ iWeapon ] )
}
}
return PLUGIN_CONTINUE
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
if(!equali(model, OLDWORLD_MODEL))
return FMRES_IGNORED
new className[33]
pev(entity, pev_classname, className, 32)
if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade"))
{
engfunc(EngFunc_SetModel, entity, WORLD_MODEL)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public Fwd_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return FMRES_IGNORED;
if(CTCuchillo[id])
{
if(get_user_team(id) == 2)
{
if (equal(sample[8], "kni", 3))
{
if (equal(sample[14], "sla", 3))
{
switch (random_num(1, 2))
{
case 1: engfunc(EngFunc_EmitSound, id, channel, ct_slash1, volume, attn, flags, pitch)
case 2: engfunc(EngFunc_EmitSound, id, channel, ct_slash2, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_deploy1.wav"))
{
engfunc(EngFunc_EmitSound, id, channel, ct_deploy, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3))
{
if (sample[17] == 'w')
{
engfunc(EngFunc_EmitSound, id, channel, ct_wall, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
else
{
switch (random_num(1, 4))
{
case 1: engfunc(EngFunc_EmitSound, id, channel, ct_hit1, volume, attn, flags, pitch)
case 2: engfunc(EngFunc_EmitSound, id, channel, ct_hit2, volume, attn, flags, pitch)
case 3: engfunc(EngFunc_EmitSound, id, channel, ct_hit3, volume, attn, flags, pitch)
case 4: engfunc(EngFunc_EmitSound, id, channel, ct_hit4, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3))
{
engfunc(EngFunc_EmitSound, id, channel, ct_stab, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
}
}
}
if(TCuchillo[id])
{
if(get_user_team(id) == 1)
{
if (equal(sample[8], "kni", 3))
{
if (equal(sample[14], "sla", 3))
{
switch (random_num(1, 2))
{
case 1: engfunc(EngFunc_EmitSound, id, channel, t_slash1, volume, attn, flags, pitch)
case 2: engfunc(EngFunc_EmitSound, id, channel, t_slash2, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_deploy1.wav"))
{
engfunc(EngFunc_EmitSound, id, channel, t_deploy, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3))
{
if (sample[17] == 'w')
{
engfunc(EngFunc_EmitSound, id, channel, t_wall, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
else
{
switch (random_num(1, 4))
{
case 1: engfunc(EngFunc_EmitSound, id, channel, t_hit1, volume, attn, flags, pitch)
case 2: engfunc(EngFunc_EmitSound, id, channel, t_hit2, volume, attn, flags, pitch)
case 3: engfunc(EngFunc_EmitSound, id, channel, t_hit3, volume, attn, flags, pitch)
case 4: engfunc(EngFunc_EmitSound, id, channel, t_hit4, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3))
{
engfunc(EngFunc_EmitSound, id, channel, t_stab, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
}
}
}
if(Destapador[id])
{
if (equal(sample[8], "kni", 3))
{
if (equal(sample[14], "sla", 3))
{
switch (random_num(1, 2))
{
case 1: engfunc(EngFunc_EmitSound, id, channel, palo_slash1, volume, attn, flags, pitch)
case 2: engfunc(EngFunc_EmitSound, id, channel, palo_slash2, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_deploy1.wav"))
{
engfunc(EngFunc_EmitSound, id, channel, palo_deploy, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3))
{
if (sample[17] == 'w')
{
engfunc(EngFunc_EmitSound, id, channel, palo_wall, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
else
{
switch (random_num(1, 4))
{
case 1:engfunc(EngFunc_EmitSound, id, channel, palo_hit1, volume, attn, flags, pitch)
case 2:engfunc(EngFunc_EmitSound, id, channel, palo_hit2, volume, attn, flags, pitch)
case 3:engfunc(EngFunc_EmitSound, id, channel, palo_hit3, volume, attn, flags, pitch)
case 4:engfunc(EngFunc_EmitSound, id, channel, palo_hit4, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3))
{
engfunc(EngFunc_EmitSound, id, channel, palo_stab, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
}
}
if(Hacha[id])
{
if (equal(sample[8], "kni", 3))
{
if (equal(sample[14], "sla", 3))
{
switch (random_num(1, 2))
{
case 1: engfunc(EngFunc_EmitSound, id, channel, hacha_slash1, volume, attn, flags, pitch)
case 2: engfunc(EngFunc_EmitSound, id, channel, hacha_slash2, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_deploy1.wav"))
{
engfunc(EngFunc_EmitSound, id, channel, hacha_deploy, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3))
{
if (sample[17] == 'w')
{
engfunc(EngFunc_EmitSound, id, channel, hacha_wall, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
else
{
switch (random_num(1, 3))
{
case 1: engfunc(EngFunc_EmitSound, id, channel, hacha_hit1, volume, attn, flags, pitch)
case 2: engfunc(EngFunc_EmitSound, id, channel, hacha_hit2, volume, attn, flags, pitch)
case 3: engfunc(EngFunc_EmitSound, id, channel, hacha_hit3, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3))
{
engfunc(EngFunc_EmitSound, id, channel, hacha_stab, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
}
}
if(Machete[id])
{
if (equal(sample[8], "kni", 3))
{
if (equal(sample[14], "sla", 3))
{
switch (random_num(1, 2))
{
case 1: engfunc(EngFunc_EmitSound, id, channel, machete_slash1, volume, attn, flags, pitch)
case 2: engfunc(EngFunc_EmitSound, id, channel, machete_slash2, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_deploy1.wav"))
{
engfunc(EngFunc_EmitSound, id, channel, machete_deploy, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3))
{
if (sample[17] == 'w')
{
engfunc(EngFunc_EmitSound, id, channel, machete_wall, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
else // hit
{
switch (random_num(1, 4))
{
case 1: engfunc(EngFunc_EmitSound, id, channel, machete_hit1, volume, attn, flags, pitch)
case 2: engfunc(EngFunc_EmitSound, id, channel, machete_hit2, volume, attn, flags, pitch)
case 3: engfunc(EngFunc_EmitSound, id, channel, machete_hit3, volume, attn, flags, pitch)
case 4: engfunc(EngFunc_EmitSound, id, channel, machete_hit4, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3))
{
engfunc(EngFunc_EmitSound, id, channel, machete_stab, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
}
}
if(Motocierra[id])
{
if (equal(sample[8], "kni", 3))
{
if (equal(sample[14], "sla", 3))
{
engfunc(EngFunc_EmitSound, id, channel, motocierra_slash, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_deploy1.wav"))
{
engfunc(EngFunc_EmitSound, id, channel, motocierra_deploy, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3))
{
if (sample[17] == 'w')
{
engfunc(EngFunc_EmitSound, id, channel, motocierra_wall, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
else
{
switch (random_num(1, 2))
{
case 1: engfunc(EngFunc_EmitSound, id, channel, motocierra_hit1, volume, attn, flags, pitch)
case 2: engfunc(EngFunc_EmitSound, id, channel, motocierra_hit2, volume, attn, flags, pitch)
}
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3))
{
engfunc(EngFunc_EmitSound, id, channel, motocierra_stab, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
}
}
return FMRES_IGNORED;
}
Zaman bana göre çok önemli bir kavramdır. Minimum zamanda maksimum verimi almayı hedefleyerek işimi yapan bir insanım. Bu sadece eklenti yazmak olarak anlaşılmasın, hayatın her alanı da dahil.