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CS 1.6 CS GO Inspect Plugini Çalışmıyor

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whygh0st
Mesajlar: 49
Kayıt: Prş Eki 29, 2020 1:35 am

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Mesaj gönderen whygh0st »

Bir sürü inspect plugini denedim. Modellerde inspect.smd animasyonu olmasına rağmen pluginlerin hiç biri çalışmıyor. bind "f" "inspect", bind "f" "impulse 100" yapmama rağmen.

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PaZee
Mesajlar: 1762
Kayıt: Çrş Şub 22, 2017 11:28 pm
Konum: Istanbul
Server Ip/DNS: Cs.teknoklan.com
Clan İsmi: TeknoKlan
İletişim:

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Mesaj gönderen PaZee »

Bi eklentinizi ve eklediginiz modeli gönderebilirmisiniz

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Konu Sahibi
whygh0st
Mesajlar: 49
Kayıt: Prş Eki 29, 2020 1:35 am

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Mesaj gönderen whygh0st »

PaZee yazdı: Çrş Kas 11, 2020 12:43 am Bi eklentinizi ve eklediginiz modeli gönderebilirmisiniz
Uyumlu olsun diye aynı packten indirdim. JHMV'den baktığımda inspect.smd mevcut.
v_ak47.mdl
csgo_inspect_weapon_v5-1-4_ (1).zip
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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PaZee
Mesajlar: 1762
Kayıt: Çrş Şub 22, 2017 11:28 pm
Konum: Istanbul
Server Ip/DNS: Cs.teknoklan.com
Clan İsmi: TeknoKlan
İletişim:

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Mesaj gönderen PaZee »

Kod: Tümünü seç

#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <amxmisc>

const XoWeapon = 4;
const m_pPlayer = 41;
const m_flTimeWeaponIdle = 48;
const m_fInReload = 54;
const m_pActiveItem = 373;

new g_inspect_toggle[33];

new inspect_anim[] =
{
    0,  //null
    7,  //p228
    0,  //shield
    5,  //scout
    0,  //hegrenade
    7,  //xm1014
    0,  //c4
    6,  //mac10
    6,  //aug
    0,  //smoke grenade
    16, //elites
    6,  //fiveseven
    6,  //ump45
    5,  //sg550
    6,  //galil
    6,  //famas
    16, //usp
    13, //glock
    6,  //awp
    6,  //mp5
    5,  //m249
    7,  //m3
    14, //m4a1
    6,  //tmp
    5,  //g3sg1
    0,  //flashbang
    6,  //deagle
    6,  //sg552
    6,  //ak47
    8,  //knife
    6   //p90
}

new weapon_ent[][] =
{
    "weapon_p228",
    "weapon_scout",
    "weapon_xm1014",
    "weapon_mac10",
    "weapon_aug",
    "weapon_elite",
    "weapon_fiveseven",
    "weapon_ump45",
    "weapon_sg550",
    "weapon_galil",
    "weapon_famas",
    "weapon_usp",
    "weapon_glock18",
    "weapon_awp",
    "weapon_mp5navy",
    "weapon_m249",
    "weapon_m3",
    "weapon_m4a1",
    "weapon_tmp",
    "weapon_g3sg1",
    "weapon_deagle",
    "weapon_sg552",
    "weapon_ak47",
    "weapon_knife",
    "weapon_p90"
}
public plugin_init()
{
    register_plugin("CS:GO Inspect Weapon", "3.0", "hellmonja");
    register_impulse(100, "Inspect_Weapon")
	register_clcmd("salla","Inspect_Weaponr2",ADMIN_RCON,"efect")
    for(new i = 0; i < sizeof weapon_ent; i++)
        RegisterHam(Ham_Item_Deploy, weapon_ent[i], "Fw_ItemDeployPost", 1);
}

public Fw_ItemDeployPost(weapon)
{
    static id;
    id = get_pdata_cbase(weapon, m_pPlayer, 4);

    if(!is_user_alive(id))
        return

    remove_task(id);
    g_inspect_toggle[id] = 0;
    set_task(1.0, "Enable_Inspect", id);
}
public Inspect_Weaponr2(id,level,cid) 
{
	if (!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED
	
	new argument[20]

	read_argv(1,argument,19)
	
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim = str_to_num(argument)

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}
public Inspect_Weapon(id)
{
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim;
    switch(wpn_id)
    {
        case CSW_M4A1:
            if(!cs_get_weapon_silen(weapon)) anim = 15;
            else anim = inspect_anim[wpn_id];
        case CSW_USP:
            if(!cs_get_weapon_silen(weapon)) anim = 17;
            else anim = inspect_anim[wpn_id];
        default:
            anim = inspect_anim[wpn_id];
    }

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}

public Enable_Inspect(id)
{
    g_inspect_toggle[id] = 1;
}

stock PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
İyi Forumlar dilerim.

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Konu Sahibi
whygh0st
Mesajlar: 49
Kayıt: Prş Eki 29, 2020 1:35 am

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Mesaj gönderen whygh0st »

PaZee yazdı: Cum Kas 13, 2020 2:51 am

Kod: Tümünü seç

#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <amxmisc>

const XoWeapon = 4;
const m_pPlayer = 41;
const m_flTimeWeaponIdle = 48;
const m_fInReload = 54;
const m_pActiveItem = 373;

new g_inspect_toggle[33];

new inspect_anim[] =
{
    0,  //null
    7,  //p228
    0,  //shield
    5,  //scout
    0,  //hegrenade
    7,  //xm1014
    0,  //c4
    6,  //mac10
    6,  //aug
    0,  //smoke grenade
    16, //elites
    6,  //fiveseven
    6,  //ump45
    5,  //sg550
    6,  //galil
    6,  //famas
    16, //usp
    13, //glock
    6,  //awp
    6,  //mp5
    5,  //m249
    7,  //m3
    14, //m4a1
    6,  //tmp
    5,  //g3sg1
    0,  //flashbang
    6,  //deagle
    6,  //sg552
    6,  //ak47
    8,  //knife
    6   //p90
}

new weapon_ent[][] =
{
    "weapon_p228",
    "weapon_scout",
    "weapon_xm1014",
    "weapon_mac10",
    "weapon_aug",
    "weapon_elite",
    "weapon_fiveseven",
    "weapon_ump45",
    "weapon_sg550",
    "weapon_galil",
    "weapon_famas",
    "weapon_usp",
    "weapon_glock18",
    "weapon_awp",
    "weapon_mp5navy",
    "weapon_m249",
    "weapon_m3",
    "weapon_m4a1",
    "weapon_tmp",
    "weapon_g3sg1",
    "weapon_deagle",
    "weapon_sg552",
    "weapon_ak47",
    "weapon_knife",
    "weapon_p90"
}
public plugin_init()
{
    register_plugin("CS:GO Inspect Weapon", "3.0", "hellmonja");
    register_impulse(100, "Inspect_Weapon")
	register_clcmd("salla","Inspect_Weaponr2",ADMIN_RCON,"efect")
    for(new i = 0; i < sizeof weapon_ent; i++)
        RegisterHam(Ham_Item_Deploy, weapon_ent[i], "Fw_ItemDeployPost", 1);
}

public Fw_ItemDeployPost(weapon)
{
    static id;
    id = get_pdata_cbase(weapon, m_pPlayer, 4);

    if(!is_user_alive(id))
        return

    remove_task(id);
    g_inspect_toggle[id] = 0;
    set_task(1.0, "Enable_Inspect", id);
}
public Inspect_Weaponr2(id,level,cid) 
{
	if (!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED
	
	new argument[20]

	read_argv(1,argument,19)
	
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim = str_to_num(argument)

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}
public Inspect_Weapon(id)
{
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim;
    switch(wpn_id)
    {
        case CSW_M4A1:
            if(!cs_get_weapon_silen(weapon)) anim = 15;
            else anim = inspect_anim[wpn_id];
        case CSW_USP:
            if(!cs_get_weapon_silen(weapon)) anim = 17;
            else anim = inspect_anim[wpn_id];
        default:
            anim = inspect_anim[wpn_id];
    }

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}

public Enable_Inspect(id)
{
    g_inspect_toggle[id] = 1;
}

stock PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
İyi Forumlar dilerim.
Çalışmıyor hocam. Bir türlü olmuyor anlamadım gitti. Silahları değiştirmek için GHW_Weapon_Replacement kullanıyorum. Onla bir ilgisi olabilir mi?

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
whygh0st
Mesajlar: 49
Kayıt: Prş Eki 29, 2020 1:35 am

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Mesaj gönderen whygh0st »

whygh0st yazdı: Pzt Kas 16, 2020 1:12 am
PaZee yazdı: Cum Kas 13, 2020 2:51 am

Kod: Tümünü seç

#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <amxmisc>

const XoWeapon = 4;
const m_pPlayer = 41;
const m_flTimeWeaponIdle = 48;
const m_fInReload = 54;
const m_pActiveItem = 373;

new g_inspect_toggle[33];

new inspect_anim[] =
{
    0,  //null
    7,  //p228
    0,  //shield
    5,  //scout
    0,  //hegrenade
    7,  //xm1014
    0,  //c4
    6,  //mac10
    6,  //aug
    0,  //smoke grenade
    16, //elites
    6,  //fiveseven
    6,  //ump45
    5,  //sg550
    6,  //galil
    6,  //famas
    16, //usp
    13, //glock
    6,  //awp
    6,  //mp5
    5,  //m249
    7,  //m3
    14, //m4a1
    6,  //tmp
    5,  //g3sg1
    0,  //flashbang
    6,  //deagle
    6,  //sg552
    6,  //ak47
    8,  //knife
    6   //p90
}

new weapon_ent[][] =
{
    "weapon_p228",
    "weapon_scout",
    "weapon_xm1014",
    "weapon_mac10",
    "weapon_aug",
    "weapon_elite",
    "weapon_fiveseven",
    "weapon_ump45",
    "weapon_sg550",
    "weapon_galil",
    "weapon_famas",
    "weapon_usp",
    "weapon_glock18",
    "weapon_awp",
    "weapon_mp5navy",
    "weapon_m249",
    "weapon_m3",
    "weapon_m4a1",
    "weapon_tmp",
    "weapon_g3sg1",
    "weapon_deagle",
    "weapon_sg552",
    "weapon_ak47",
    "weapon_knife",
    "weapon_p90"
}
public plugin_init()
{
    register_plugin("CS:GO Inspect Weapon", "3.0", "hellmonja");
    register_impulse(100, "Inspect_Weapon")
	register_clcmd("salla","Inspect_Weaponr2",ADMIN_RCON,"efect")
    for(new i = 0; i < sizeof weapon_ent; i++)
        RegisterHam(Ham_Item_Deploy, weapon_ent[i], "Fw_ItemDeployPost", 1);
}

public Fw_ItemDeployPost(weapon)
{
    static id;
    id = get_pdata_cbase(weapon, m_pPlayer, 4);

    if(!is_user_alive(id))
        return

    remove_task(id);
    g_inspect_toggle[id] = 0;
    set_task(1.0, "Enable_Inspect", id);
}
public Inspect_Weaponr2(id,level,cid) 
{
	if (!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED
	
	new argument[20]

	read_argv(1,argument,19)
	
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim = str_to_num(argument)

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}
public Inspect_Weapon(id)
{
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim;
    switch(wpn_id)
    {
        case CSW_M4A1:
            if(!cs_get_weapon_silen(weapon)) anim = 15;
            else anim = inspect_anim[wpn_id];
        case CSW_USP:
            if(!cs_get_weapon_silen(weapon)) anim = 17;
            else anim = inspect_anim[wpn_id];
        default:
            anim = inspect_anim[wpn_id];
    }

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}

public Enable_Inspect(id)
{
    g_inspect_toggle[id] = 1;
}

stock PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
İyi Forumlar dilerim.
Çalışmıyor hocam. Bir türlü olmuyor anlamadım gitti. Silahları değiştirmek için GHW_Weapon_Replacement kullanıyorum. Onla bir ilgisi olabilir mi?
Tamamdır sorun çözüldü hocam çok teşekkürler :) .

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Linki Kopyala

Yusuf Can Avcı
Mesajlar: 53
Kayıt: Prş Eyl 10, 2020 1:58 pm

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Mesaj gönderen Yusuf Can Avcı »

nasıl çözdüğünü yazsaydın ya

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