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burakxd383
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derleyicindeki zombieplague.inc içeriğini atacağım ile değiştir sorunun düzelecek

Kod: Tümünü seç

/*================================================================================
	
	---------------------------------------
	-*- Zombie Plague 4.3 Includes File -*-
	---------------------------------------
	
	~~~~~~~~~~
	- How To -
	~~~~~~~~~~
	
	To make use of the Zombie Plague API features in your plugin, just
	add the following line at the beginning of your script:
	
	#include <zombieplague>
	
	~~~~~~~~~~~
	- Natives -
	~~~~~~~~~~~
	
	These work just like any other functions: you may have to pass
	parameters and they usually return values.
	
	Example:
	
	if ( is_user_alive( id ) && zp_get_user_zombie( id ) )
	{
		server_print( "Player %d is alive and a zombie", id )
	}
	
	~~~~~~~~~~~~
	- Forwards -
	~~~~~~~~~~~~
	
	Forwards get called whenever an event happens during the game.
	You need to make a public callback somewhere on your script,
	and it will automatically be triggered when the event occurs.
	
	Example:
	
	public zp_user_infected_post( id, infector, nemesis )
	{
		if ( !infector || nemesis )
			return;
		
		server_print( "Player %d just got infected by %d!", id, infector )
	}
	
	Also, take note of cases when there's a suffix:
	
	* _pre  : means the forward will be called BEFORE the event happens
	* _post : means it will be called AFTER the event takes place
	
=================================================================================*/

#if defined _zombieplague_included
  #endinput
#endif
#define _zombieplague_included

/* Teams for zp_register_extra_item() */
#define ZP_TEAM_ZOMBIE (1<<0)
#define ZP_TEAM_HUMAN (1<<1)
#define ZP_TEAM_NEMESIS (1<<2)
#define ZP_TEAM_SURVIVOR (1<<3)

/* Game modes for zp_round_started() */
enum
{
	MODE_INFECTION = 1,
	MODE_NEMESIS,
	MODE_SURVIVOR,
	MODE_SWARM,
	MODE_MULTI,
	MODE_PLAGUE
}

/* Winner teams for zp_round_ended() */
enum
{
	WIN_NO_ONE = 0,
	WIN_ZOMBIES,
	WIN_HUMANS
}

/* Custom forward return values */
#define ZP_PLUGIN_HANDLED 97

/**
 * Returns whether a player is a zombie.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native zp_get_user_zombie(id)

/**
 * Returns whether a player is a nemesis.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native zp_get_user_nemesis(id)

/**
 * Returns whether a player is a survivor.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native zp_get_user_survivor(id)

/**
 * Returns whether a player is the first zombie.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native zp_get_user_first_zombie(id)

/**
 * Returns whether a player is the last zombie.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native zp_get_user_last_zombie(id)

/**
 * Returns whether a player is the last human.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native zp_get_user_last_human(id)

/**
 * Returns a player's current zombie class ID.
 *
 * @param id		Player index.
 * @return		Internal zombie class ID, or -1 if not yet chosen.
 */
native zp_get_user_zombie_class(id)

/**
 * Returns a player's next zombie class ID (for the next infection).
 *
 * @param id		Player index.
 * @return		Internal zombie class ID, or -1 if not yet chosen.
 */
native zp_get_user_next_class(id)

/**
 * Sets a player's next zombie class ID (for the next infection).
 *
 * @param id		Player index.
 * @param classid	A valid zombie class ID.
 * @return		True on success, false otherwise.
 */
native zp_set_user_zombie_class(id, classid)

/**
 * Returns a player's ammo pack count.
 *
 * @param id		Player index.
 * @return		Number of ammo packs owned.
 */
native zp_get_user_ammo_packs(id)

/**
 * Sets a player's ammo pack count.
 *
 * @param id		Player index.
 * @param amount	New quantity of ammo packs owned.
 */
native zp_set_user_ammo_packs(id, amount)

/**
 * Returns the default maximum health of a zombie.
 *
 * Note: Takes into account first zombie's HP multiplier.
 *
 * @param id		Player index.
 * @return		Maximum amount of health points, or -1 if not a normal zombie.
 */
native zp_get_zombie_maxhealth(id)

/**
 * Returns a player's custom flashlight batteries charge.
 *
 * @param id		Player index.
 * @return		Charge percent (0 to 100).
 */
native zp_get_user_batteries(id)

/**
 * Sets a player's custom flashlight batteries charge.
 *
 * @param id		Player index.
 * @param value		New charge percent (0 to 100).
 */
native zp_set_user_batteries(id, charge)

/**
 * Returns whether a player has night vision.
 *
 * @param id		Player index.
 * @return		True if it has, false otherwise.
 */
native zp_get_user_nightvision(id)

/**
 * Sets whether a player has night vision.
 *
 * @param id		Player index.
 * @param set		True to give, false for removing it.
 */
native zp_set_user_nightvision(id, set)

/**
 * Forces a player to become a zombie.
 *
 * Note: Unavailable for last human/survivor.
 *
 * @param id		Player index to be infected.
 * @param infector	Player index who infected him (optional).
 * @param silent	If set, there will be no HUD messages or infection sounds.
 * @param rewards	Whether to show DeathMsg and reward frags, hp, and ammo packs to infector.
 * @return		True on success, false otherwise.
 */
native zp_infect_user(id, infector = 0, silent = 0, rewards = 0)

/**
 * Forces a player to become a human.
 *
 * Note: Unavailable for last zombie/nemesis.
 *
 * @param id		Player index to be cured.
 * @param silent	If set, there will be no HUD messages or antidote sounds.
 * @return		True on success, false otherwise.
 */
native zp_disinfect_user(id, silent = 0)

/**
 * Forces a player to become a nemesis.
 *
 * Note: Unavailable for last human/survivor.
 *
 * @param id		Player index to turn into nemesis.
 * @return		True on success, false otherwise.
 */
native zp_make_user_nemesis(id)

/**
 * Forces a player to become a survivor.
 *
 * Note: Unavailable for last zombie/nemesis.
 *
 * @param id		Player index to turn into survivor.
 * @return		True on success, false otherwise.
 */
native zp_make_user_survivor(id)

/**
 * Respawns a player into a specific team.
 *
 * @param id		Player index to be respawned.
 * @param team		Team to respawn the player into (ZP_TEAM_ZOMBIE or ZP_TEAM_HUMAN).
 * @return		True on success, false otherwise.
 */
native zp_respawn_user(id, team)

/**
 * Forces a player to buy an extra item.
 *
 * @param id		Player index.
 * @param itemid	A valid extra item ID.
 * @param ignorecost	If set, item's cost won't be deduced from player.
 * @return		True on success, false otherwise.
 */
native zp_force_buy_extra_item(id, itemid, ignorecost = 0)

/**
 * Returns whether the ZP round has started, i.e. first zombie
 * has been chosen or a game mode has begun.
 *
 * @return		0 - Round not started
 *			1 - Round started
 *			2 - Round starting
 */
native zp_has_round_started()

/**
 * Returns whether the current round is a nemesis round.
 *
 * @return		True if it is, false otherwise.
 */
native zp_is_nemesis_round()

/**
 * Returns whether the current round is a survivor round.
 *
 * @return		True if it is, false otherwise.
 */
native zp_is_survivor_round()

/**
 * Returns whether the current round is a swarm round.
 *
 * @return		True if it is, false otherwise.
 */
native zp_is_swarm_round()

/**
 * Returns whether the current round is a plague round.
 *
 * @return		True if it is, false otherwise.
 */
native zp_is_plague_round()

/**
 * Returns number of alive zombies.
 *
 * @return		Zombie count.
 */
native zp_get_zombie_count()

/**
 * Returns number of alive humans.
 *
 * @return		Human count.
 */
native zp_get_human_count()

/**
 * Returns number of alive nemesis.
 *
 * @return		Nemesis count.
 */
native zp_get_nemesis_count()

/**
 * Returns number of alive survivors.
 *
 * @return		Survivor count.
 */
native zp_get_survivor_count()

/**
 * Registers a custom item which will be added to the extra items menu of ZP.
 *
 * Note: The returned extra item ID can be later used to catch item
 * purchase events for the zp_extra_item_selected() forward.
 *
 * Note: ZP_TEAM_NEMESIS and ZP_TEAM_SURVIVOR can be used to make
 * an item available to Nemesis and Survivors respectively.
 *
 * @param name		Caption to display on the menu.
 * @param cost		Ammo packs to be deducted on purchase.
 * @param teams		Bitsum of teams it should be available for.
 * @return		An internal extra item ID, or -1 on failure.
 */
native zp_register_extra_item(const name[], cost, teams)

/**
 * Registers a custom class which will be added to the zombie classes menu of ZP.
 *
 * Note: The returned zombie class ID can be later used to identify
 * the class when calling the zp_get_user_zombie_class() natives.
 *
 * @param name		Caption to display on the menu.
 * @param info		Brief description of the class.
 * @param model		Player model to be used.
 * @param clawmodel	Claws model to be used.
 * @param hp		Initial health points.
 * @param speed		Maximum speed.
 * @param gravity	Gravity multiplier.
 * @param knockback	Knockback multiplier.
 * @return		An internal zombie class ID, or -1 on failure.
 */
native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback)

/**
 * Returns an extra item's ID.
 *
 * @param name		Item name to look for.
 * @return		Internal extra item ID, or -1 if not found.
 */
native zp_get_extra_item_id(const name[])

/**
 * Returns a zombie class' ID.
 *
 * @param name		Class name to look for.
 * @return		Internal zombie class ID, or -1 if not found.
 */
native zp_get_zombie_class_id(const name[])

/**
 * Called when the ZP round starts, i.e. first zombie
 * is chosen or a game mode begins.
 *
 * @param gamemode	Mode which has started.
 * @param id		Affected player's index (if applicable).
 */
forward zp_round_started(gamemode, id)

/**
 * Called when the round ends.
 *
 * @param winteam	Team which has won the round.
 */
forward zp_round_ended(winteam)

/**
 * Called when a player gets infected.
 *
 * @param id		Player index who was infected.
 * @param infector	Player index who infected him (if applicable).
 * @param nemesis	Whether the player was turned into a nemesis.
 */
forward zp_user_infected_pre(id, infector, nemesis)
forward zp_user_infected_post(id, infector, nemesis)

/**
 * Called when a player turns back to human.
 *
 * @param id		Player index who was cured.
 * @param survivor	Whether the player was turned into a survivor.
 */
forward zp_user_humanized_pre(id, survivor)
forward zp_user_humanized_post(id, survivor)

/**
 * Called on a player infect/cure attempt. You can use this to block
 * an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin.
 *
 * Note: Right now this is only available after the ZP round starts, since some
 * situations (like blocking a first zombie's infection) are not yet handled.
 */
forward zp_user_infect_attempt(id, infector, nemesis)
forward zp_user_humanize_attempt(id, survivor)

/**
 * Called when a player buys an extra item from the ZP menu.
 *
 * Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block
 * the purchase and the player will be automatically refunded.
 *
 * @param id		Player index of purchaser.
 * @param itemid	Internal extra item ID.
 */
forward zp_extra_item_selected(id, itemid)

/**
 * Called when a player gets unfrozen (frostnades).
 *
 * @param id		Player index.
 */
forward zp_user_unfrozen(id)

/**
 * Called when a player becomes the last zombie.
 *
 * Note: This is called for the first zombie too.
 *
 * @param id		Player index.
 */
forward zp_user_last_zombie(id)

/**
 * Called when a player becomes the last human.
 *
 * @param id		Player index.
 */
forward zp_user_last_human(id)


/**
 * @deprecated - Do not use!
 * For backwards compatibility only.
 */
#define ZP_TEAM_ANY 0

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kedicik53
Mesajlar: 104
Kayıt: Cum Tem 19, 2019 4:29 pm

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Mr.Persians yazdı: Pzr Nis 12, 2020 7:36 pm Kendi Derleyicimde Denedim Hata Vermedi, Ve Csduragi Derleyicisindede Denedim Yine Bir Hata Vermedi.
bende niye hata verdi

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burakxd383
Mesajlar: 922
Kayıt: Pzt Şub 05, 2018 2:10 pm
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kedicik53 yazdı: Pzt Nis 13, 2020 9:55 am
Mr.Persians yazdı: Pzr Nis 12, 2020 7:36 pm Kendi Derleyicimde Denedim Hata Vermedi, Ve Csduragi Derleyicisindede Denedim Yine Bir Hata Vermedi.
bende niye hata verdi
kardeşim bana özel mesaj olarak tw id ve şifreni gönder yapayım 2 dakika

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kedicik53
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Kayıt: Cum Tem 19, 2019 4:29 pm

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burakxd383 yazdı: Pzt Nis 13, 2020 11:59 am
kedicik53 yazdı: Pzt Nis 13, 2020 9:55 am
Mr.Persians yazdı: Pzr Nis 12, 2020 7:36 pm Kendi Derleyicimde Denedim Hata Vermedi, Ve Csduragi Derleyicisindede Denedim Yine Bir Hata Vermedi.
bende niye hata verdi
kardeşim bana özel mesaj olarak tw id ve şifreni gönder yapayım 2 dakika
tw nedir neyin şifresini atcam tw nin

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OPC Line
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kedicik53 yazdı: Pzt Nis 13, 2020 12:44 pm
burakxd383 yazdı: Pzt Nis 13, 2020 11:59 am
kedicik53 yazdı: Pzt Nis 13, 2020 9:55 am

bende niye hata verdi
kardeşim bana özel mesaj olarak tw id ve şifreni gönder yapayım 2 dakika
tw nedir neyin şifresini atcam tw nin
[T]eam[W]iever demek istiyor. Program var senin pc ne bağlanabiliyor. Ama buna şuanlık gerek yok. Elinizdeki tüm sma ları silin. Panele yüklediklerinizi de silin. Arkadaş zaten hepsini sıkıntısız derlemiş. Onların üzerinde ayar yapmadan panele yükleyin.

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kedicik53
Mesajlar: 104
Kayıt: Cum Tem 19, 2019 4:29 pm

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OPC Line yazdı: Pzt Nis 13, 2020 1:43 pm
kedicik53 yazdı: Pzt Nis 13, 2020 12:44 pm
burakxd383 yazdı: Pzt Nis 13, 2020 11:59 am

kardeşim bana özel mesaj olarak tw id ve şifreni gönder yapayım 2 dakika
tw nedir neyin şifresini atcam tw nin
[T]eam[W]iever demek istiyor. Program var senin pc ne bağlanabiliyor. Ama buna şuanlık gerek yok. Elinizdeki tüm sma ları silin. Panele yüklediklerinizi de silin. Arkadaş zaten hepsini sıkıntısız derlemiş. Onların üzerinde ayar yapmadan panele yükleyin.
eklentileri bana atacakmı

şimdi yapmam gereken paneldeki sma ları kaldırmammı

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OPC Line
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viewtopic.php?p=286106#p286106
hepsini derleyip foruma yüklemiş arkadaş zaten. paneldekileri kaldır. elindekileri de kaldır ki karışmasın hatalı ve hatasız olanlar. sonra bunları indirip dikkatlice panele kur. Olmazsa özel mesajdan bana veya arkadaşa ulaşabilirsiniz .

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CsjurtT
Mesajlar: 2
Kayıt: Pzt Nis 13, 2020 2:41 pm

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OPC Line yazdı: Pzt Nis 13, 2020 2:18 pm viewtopic.php?p=286106#p286106
hepsini derleyip foruma yüklemiş arkadaş zaten. paneldekileri kaldır. elindekileri de kaldır ki karışmasın hatalı ve hatasız olanlar. sonra bunları indirip dikkatlice panele kur. Olmazsa özel mesajdan bana veya arkadaşa ulaşabilirsiniz .
ABİ herhalde paneldeki derliyicide bir sorun var

Güncel nasıl yapıyoz

Ben kedicik53

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OPC Line
Mesajlar: 1637
Kayıt: Pzt Tem 22, 2019 3:13 am
Server Ip/DNS: 213.238.173.xx
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CsjurtT yazdı: Pzt Nis 13, 2020 2:45 pm
OPC Line yazdı: Pzt Nis 13, 2020 2:18 pm viewtopic.php?p=286106#p286106
hepsini derleyip foruma yüklemiş arkadaş zaten. paneldekileri kaldır. elindekileri de kaldır ki karışmasın hatalı ve hatasız olanlar. sonra bunları indirip dikkatlice panele kur. Olmazsa özel mesajdan bana veya arkadaşa ulaşabilirsiniz .
ABİ herhalde paneldeki derliyicide bir sorun var

Güncel nasıl yapıyoz

Ben kedicik53
Paneldeki derleyicide sorun yok siz bana özelden bir yazın bakalım bir

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kedicik53
Mesajlar: 104
Kayıt: Cum Tem 19, 2019 4:29 pm

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OPC Line yazdı: Pzr Nis 12, 2020 5:50 pm eklentiyi paylaşırsanız yapılır
bunların hepsini hatasız bir şekilde panelde derliyebilirmisin abi :geek:
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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