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number of arguments does not match definition eklenti hatası

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CycL0Ne
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number of arguments does not match definition eklenti hatası

Mesaj gönderen CycL0Ne »

Arkadaşlar Eklenti 1 tane hata verdi şöyle bakar mısınız acaba ? :)

AMX Mod X Compiler 1.10.0.5392
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

zp_zclass_deimos_ice.sma(80) : error 088: number of arguments does not match definition

1 Error.
Could not locate output file zp_zclass_deimos_ice.amx (compile failed).
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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Mr.Persians
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Eklenti Hata

Mesaj gönderen Mr.Persians »

csduragindami kullanıyorsunuz eklentiyi ? Derleyicimde hata vermeden derledi.

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CycL0Ne
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Eklenti Hata

Mesaj gönderen CycL0Ne »

evet csdurağında kullanıyorum.

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OPC Line
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number of arguments does not match definition eklenti hatası

Mesaj gönderen OPC Line »

eklenti sorunsuz derleniyor.

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CycL0Ne
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number of arguments does not match definition eklenti hatası

Mesaj gönderen CycL0Ne »

OPC Line yazdı: Pzr Oca 03, 2021 1:57 pm eklenti sorunsuz derleniyor.
ismini değiştirdim sma nın şimdi ve tekrar yüklemeye çalıştım yine aynı.

deimoszm.sma Eklenti kaynak kod scripting klasörüne yüklendi ancak derlenemedi.Eklenti derlenemedi

AMX Mod X Compiler 1.10.0.5392
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

deimoszm.sma(80) : error 088: number of arguments does not match definition

1 Error.
Could not locate output file deimoszm.amx (compile failed).

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#skynlexx#
Mesajlar: 33
Kayıt: Pzr Eyl 01, 2019 9:41 am

number of arguments does not match definition eklenti hatası

Mesaj gönderen #skynlexx# »

Şöyle denermisin mobildeyim test etmedim

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#include <cstrike>
#include <xs>

new const ball_name[] = "paralize_ball"
new const ball_model[] = "models/w_hiddentail2.mdl"
new const ball_soundtouch[] = { "warcraft3/frostnova.wav" }

new const zclass_name[] = { "Deimos ICE" } // name
new const zclass_info[] = { "[VIP]" } // description
new const zclass_model[] = { "deimos_ice" } // model
new const zclass_clawmodel[] = { "v_knife_deimos_ice.mdl" } // claw model
const zclass_health = 2000 // health
const zclass_speed = 245 // speed
const Float:zclass_gravity = 0.7 // gravity
const Float:zclass_knockback = 1.0 // knockback
new const v_zombie_bomb_model[64] = "v_zombibomb_deimos_ice"

new g_CurWeapon[33], g_bombmodelwpn[64]

#define OFFSET_MODELINDEX 491
#define OFFSET_LINUX 5 

new index, defaultindex

new g_zclassparalize
new cvar_paralizedelay , cvar_paralizevelocity  , cvar_paralizeballhealth , cvar_paralizeballparalizetime
new sTrail , g_touchs[512] , g_can[33] , g_paralizen[33]

new const WeaponNames[][] =
{
		"", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
		"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
		"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
		"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
		"weapon_ak47", "weapon_knife", "weapon_p90"
}

public plugin_init()
{
	register_plugin("[ZP] Zombie Class: Revenant Ice", "1.0", "LARS-BLOODLIKER")

	cvar_paralizedelay = register_cvar("zp_classparalize_delay","15")
	cvar_paralizevelocity = register_cvar("zp_classparalizeball_velocity","1300")
	cvar_paralizeballhealth = register_cvar("zp_classparalizeball_health","5")
	cvar_paralizeballparalizetime = register_cvar ( "zp_classparalizeball_paralizetime", "7.0" )

	register_touch(ball_name, "worldspawn",		"touchWorld")
	register_touch(ball_name, "func_wall",			"touchWorld")
	register_touch(ball_name, "func_door",			"touchWorld")
	register_touch(ball_name, "func_door_rotating", "touchWorld")
	register_touch(ball_name, "func_wall_toggle",	"touchWorld")
	register_touch(ball_name, "func_breakable",	"touchWorld")
	register_touch(ball_name, "player",			"touchPlayer")
	register_think(ball_name,"ball_think")

	register_clcmd("drop","paralize_cmd")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	register_forward(FM_PlayerPreThink, "fw_PreThink")

	RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")

	register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1")
	
	for(new i = 1; i < sizeof WeaponNames; i++)
	if(WeaponNames[i][0]) RegisterHam(Ham_Item_Deploy, WeaponNames[i], "fw_Weapon_Deploy_Post", 1)

	RegisterHam(Ham_Player_Duck, "player", "Player_Duck", 1)
}

public plugin_precache()
{
	precache_model(ball_model)
	sTrail = precache_model("sprites/laserbeam.spr")

	g_zclassparalize = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)	

	formatex(g_bombmodelwpn, charsmax(g_bombmodelwpn), "models/zombie_plague/v_bomb_%s.mdl", v_zombie_bomb_model)
	engfunc(EngFunc_PrecacheModel, g_bombmodelwpn)

	index = precache_model("models/player/deimos_ice/deimos_ice.mdl")
    	defaultindex = precache_model("models/player.mdl")
}

public paralize_cmd( id )
{
	if( !is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclassparalize || zp_get_user_nemesis(id) )
		return PLUGIN_CONTINUE;

	if(g_can[id]) 
	{
		client_print(id,print_center,"Востановление через %d секунд",g_can[id])
		return PLUGIN_HANDLED;
	}

	static Float:origin[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3];
	static Float:OriginX[3]
	pev(id, pev_v_angle, angles);
	pev(id, pev_origin, OriginX);
	engfunc(EngFunc_MakeVectors, angles);

	global_get(glb_v_forward, v_forward);
	global_get(glb_v_right, v_right);
	global_get(glb_v_up, v_up);

	//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
	pev(id, pev_origin, player_origin);
	pev(id, pev_view_ofs, player_view_offset);
	xs_vec_add(player_origin, player_view_offset, gun_position);

	xs_vec_mul_scalar(v_forward, 13.0, v_forward);
	xs_vec_mul_scalar(v_right, 0.0, v_right);
	xs_vec_mul_scalar(v_up, 5.0, v_up);

	xs_vec_add(gun_position, v_forward, origin);
	xs_vec_add(origin, v_right, origin);
	xs_vec_add(origin, v_up, origin);

	new Float:StartOrigin[3]
			
	StartOrigin[0] = origin[0];
	StartOrigin[1] = origin[1];
	StartOrigin[2] = origin[2];


	new Float:fVelocity[3] , Float:flOrigin[3] , Float:flAngle[3]
	pev(id,pev_origin,flOrigin)
	pev(id,pev_angles,flAngle)

	new ball = create_entity("info_target")
	
	if (!ball) return PLUGIN_HANDLED

	g_touchs[ball] = 0

	entity_set_string(ball, EV_SZ_classname, ball_name)
	
	entity_set_model(ball, ball_model)
	
	entity_set_origin(ball, StartOrigin)
	
	entity_set_vector(ball, EV_VEC_angles, flAngle)
	
	new Float:MinBox[3] = {-1.0, -1.0, -1.0}
	new Float:MaxBox[3] = {1.0, 1.0, 1.0}
	entity_set_vector(ball, EV_VEC_mins, MinBox)
	entity_set_vector(ball, EV_VEC_maxs, MaxBox)
	
	entity_set_int(ball, EV_INT_solid, SOLID_SLIDEBOX)
	
	entity_set_int(ball, EV_INT_movetype, MOVETYPE_BOUNCEMISSILE)
	
	entity_set_edict(ball, EV_ENT_owner, id)
	
	entity_set_int(ball, EV_INT_effects, EF_BRIGHTLIGHT)
	
	VelocityByAim(id, get_pcvar_num(cvar_paralizevelocity ), fVelocity)
	entity_set_vector(ball , EV_VEC_velocity, fVelocity)

	fm_set_rendering(ball, kRenderFxGlowShell,255, 255, 255, kRenderNormal, 16)
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_BEAMFOLLOW) // Temporary entity ID
	write_short(ball) // Entity
	write_short(sTrail) // Sprite index
	write_byte(10) // Life
	write_byte(3) // Line width
	write_byte(100) // Red
	write_byte(255) // Green
	write_byte(255) // Blue
	write_byte(255) // Alpha
	message_end() 

	UTIL_PlayPlayerAnimation(id,10)
	UTIL_PlayWeaponAnimation(id,8)

	g_can[id] = get_pcvar_num(cvar_paralizedelay)
	set_task(1.0,"ability_zero",id)

	entity_set_float(ball, EV_FL_health , get_pcvar_float(cvar_paralizeballhealth))

	entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1) 
	
	return PLUGIN_HANDLED;
}

public touchWorld(ball, world) {

	emit_sound(ball, CHAN_WEAPON, ball_soundtouch, 1.0, ATTN_NORM, 0, PITCH_NORM)
	g_touchs[ball] += 1
	if(g_touchs[ball] == get_pcvar_num(cvar_paralizeballhealth)) remove_entity(ball)
	
	return PLUGIN_HANDLED
}

public touchPlayer(ball, player) {
	client_print(0,print_chat,"Вы попали в %d",player)
	remove_task(player)
	paralize(player)
	//set_task(get_pcvar_float(cvar_paralizeballparalizetime),"unparalize_player",player)
	
	return PLUGIN_HANDLED
}

public event_round_start()
{
	new iEnt = FM_NULLENT;
	while( (iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ball_name)) > 0 )
	{
		engfunc(EngFunc_RemoveEntity,iEnt)
	}	

	for(new i;i<=32;i++)
	{
		if(g_paralizen[i]) fm_set_rendering(i)
		g_can[i] = 0
		g_paralizen[i] = 0
		remove_task(i)
	}
}

public ball_think(ball)
{
	if(!is_valid_ent(ball))
		return;

	new Float:oldangles[3],Float:angles[3]
	pev(ball,pev_angles,oldangles)
	angles[0] = oldangles[0] + random_float(20.0,100.0)
	angles[1] = oldangles[1] + random_float(10.0,80.0)
	angles[2] = oldangles[2] + random_float(10.0,80.0)
	set_pev(ball,pev_angles,angles)

	new Float:Velocity[3]
	pev(ball,pev_velocity,Velocity)

	if(Velocity[0] < 1.0 && Velocity[2] < 1.0 && Velocity[1] < 1.0) remove_entity(ball)

	entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1) 

}

public paralize(id)
{
	if(!is_user_alive(id) || zp_get_user_zombie(id))
		return;

	g_paralizen[id] = 1
	fm_set_rendering(id, kRenderFxGlowShell,100, 255, 255, kRenderNormal, 16)
	set_task(get_pcvar_float(cvar_paralizeballparalizetime),"unparalize_player",id)
}

public unparalize_player(id)
{
	if(!is_user_alive(id) || zp_get_user_zombie(id))
		return;

	g_paralizen[id] = 0
	fm_set_rendering(id)
}

public remove_values(id)
{
	remove_task(id)
	g_can[id] = 0
}

public ability_zero(id) 
{
	g_can[id] -= 1
	if(!g_can[id]) client_print(id,print_center,"Способность активна!")
	if(g_can[id]) set_task(1.0,"ability_zero",id)
}

public fw_PreThink(id)
{
	if( !is_user_alive(id) || zp_get_user_zombie(id) || !g_paralizen[id])
		return PLUGIN_CONTINUE;

	set_pev( id, pev_button, pev(id,pev_button) & ~IN_ATTACK );

	set_pev(id, pev_maxspeed, 0.0)		

	new Float:vel[3]
	set_pev(id,pev_velocity,vel)

	return PLUGIN_HANDLED
}

public zp_user_humanized_post(id)
{
	fm_set_user_model_index(id, defaultindex)

 	remove_values(id)
}
public fw_PlayerKilled(id, attacker, shouldgib) remove_values(id)
public client_connect(id)  remove_values(id)

public zp_user_infected_post(id) 
{
	set_wpnmodel(id)
	if((zp_get_user_zombie_class(id) == g_zclassparalize) && (zp_get_user_zombie(id)))
	{
		fm_set_user_model_index(id, index)
	}
	remove_values(id)
}

public zp_user_infected_pre(id) 
{ 
    	if(!(get_user_flags(id) & ADMIN_LEVEL_H)) 
	{ 
        	if(zp_get_user_next_class(id) == g_zclassparalize) 
		{ 
            		zp_set_user_zombie_class(id, 0) 
	    		client_print(id, print_chat, "Данный класс только для Випов")
 	    		client_print(id, print_chat, "Стоимость админки на месяц 100 рублей")
        	}     
    	}	 
} 

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
	static Float:color[3]
	color[0] = float(r)
	color[1] = float(g)
	color[2] = float(b)
	
	set_pev(entity, pev_renderfx, fx)
	set_pev(entity, pev_rendercolor, color)
	set_pev(entity, pev_rendermode, render)
	set_pev(entity, pev_renderamt, float(amount))
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

stock UTIL_PlayPlayerAnimation(const id, const Sequence , Float:frame = 1.0 , Float:framerate = 1.0)
{
	entity_set_int(id, EV_INT_sequence, Sequence)
	entity_set_int(id, EV_INT_gaitsequence, 1)
	entity_set_float(id, EV_FL_frame, frame)
	entity_set_float(id, EV_FL_framerate, framerate)
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
	new_velocity[0] = origin2[0] - origin1[0]
	new_velocity[1] = origin2[1] - origin1[1]
	new_velocity[2] = origin2[2] - origin1[2]
	new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
	new_velocity[0] *= num
	new_velocity[1] *= num
	new_velocity[2] *= num
       
	return 1
} 

stock fm_cs_set_user_deaths(id, value)
{
	set_pdata_int(id, 444, value, 5)
}

stock fm_cs_get_user_team(id)
{
	return get_pdata_int(id, 114, 5);
}

public Event_CurrentWeapon(id) g_CurWeapon[id] = read_data(2)

public fw_Weapon_Deploy_Post(weapon_ent)
{
	static id; id = get_pdata_cbase(weapon_ent, 41, 4)

	static weaponid; weaponid = cs_get_weapon_id(weapon_ent)

	g_CurWeapon[id] = weaponid
	
	replace_weapon_models(id, weaponid)
}

public Player_Duck(id)
{
	if(zp_get_user_zombie_class(id) == g_zclassparalize && zp_get_user_zombie(id))
	{
   		static button, ducking
   		button = pev(id, pev_button)
		ducking = pev(id, pev_flags) & (FL_DUCKING | FL_ONGROUND) == (FL_DUCKING | FL_ONGROUND)

   		if(button & IN_DUCK || ducking)
		{
			set_pev(id, pev_view_ofs, {0.0, 0.0, 20.0})   
   		}
	}
}

set_wpnmodel(id)
{
	if(!is_user_alive(id)) return

	new wpn = get_user_weapon(id)

	if(wpn == CSW_HEGRENADE || wpn == CSW_FLASHBANG || wpn == CSW_SMOKEGRENADE)
	{
    		set_pev(id, pev_viewmodel2, g_bombmodelwpn)
	}
}

replace_weapon_models(id, weaponid)
{
	if(zp_get_user_zombie_class(id) == g_zclassparalize && zp_get_user_zombie(id))
	{
		switch(weaponid)
		{
			case CSW_HEGRENADE:
			{
				set_pev(id, pev_viewmodel2, g_bombmodelwpn)
			}
			case CSW_SMOKEGRENADE:
			{
				set_pev(id, pev_viewmodel2, g_bombmodelwpn)
			}
			case CSW_FLASHBANG:
			{
				set_pev(id, pev_viewmodel2, g_bombmodelwpn)
			}
		}
	}
}

stock fm_set_user_model_index(id, value)
{
    set_pdata_int(id, OFFSET_MODELINDEX, value, OFFSET_LINUX)
}  

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Mr.Persians
Mesajlar: 574
Kayıt: Sal Kas 21, 2017 5:10 pm
Server Ip/DNS: CSXX.CSDURAGI.COM
Clan İsmi: LasTShoT | Clan
İletişim:

number of arguments does not match definition eklenti hatası

Mesaj gönderen Mr.Persians »

Üstteki Olmazsa Birde Bunu Dene.

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#include <cstrike>
#include <xs>

new const ball_name[] = "paralize_ball"
new const ball_model[] = "models/w_hiddentail2.mdl"
new const ball_soundtouch[] = { "warcraft3/frostnova.wav" }

new const zclass_name[] =  "Deimos ICE"  // name
new const zclass_info[] =  "[VIP]"  // description
new const zclass_model[] = { "deimos_ice" } // model
new const zclass_clawmodel[] = { "v_knife_deimos_ice.mdl" } // claw model
const zclass_health = 2000 // health
const zclass_speed = 245 // speed
const Float:zclass_gravity = 0.7 // gravity
const Float:zclass_knockback = 1.0 // knockback
new const v_zombie_bomb_model[64] = "v_zombibomb_deimos_ice"

new g_CurWeapon[33], g_bombmodelwpn[64]

#define OFFSET_MODELINDEX 491
#define OFFSET_LINUX 5 

new index, defaultindex

new g_zclassparalize
new cvar_paralizedelay , cvar_paralizevelocity  , cvar_paralizeballhealth , cvar_paralizeballparalizetime
new sTrail , g_touchs[512] , g_can[33] , g_paralizen[33]

new const WeaponNames[][] =
{
		"", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
		"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
		"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
		"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
		"weapon_ak47", "weapon_knife", "weapon_p90"
}

public plugin_init()
{
	register_plugin("[ZP] Zombie Class: Revenant Ice", "1.0", "=), LARS-BLOODLIKER")

	cvar_paralizedelay = register_cvar("zp_classparalize_delay","15")
	cvar_paralizevelocity = register_cvar("zp_classparalizeball_velocity","1300")
	cvar_paralizeballhealth = register_cvar("zp_classparalizeball_health","5")
	cvar_paralizeballparalizetime = register_cvar ( "zp_classparalizeball_paralizetime", "7.0" )

	register_touch(ball_name, "worldspawn",		"touchWorld")
	register_touch(ball_name, "func_wall",			"touchWorld")
	register_touch(ball_name, "func_door",			"touchWorld")
	register_touch(ball_name, "func_door_rotating", "touchWorld")
	register_touch(ball_name, "func_wall_toggle",	"touchWorld")
	register_touch(ball_name, "func_breakable",	"touchWorld")
	register_touch(ball_name, "player",			"touchPlayer")
	register_think(ball_name,"ball_think")

	register_clcmd("drop","paralize_cmd")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	register_forward(FM_PlayerPreThink, "fw_PreThink")

	RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")

	register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1")
	
	for(new i = 1; i < sizeof WeaponNames; i++)
	if(WeaponNames[i][0]) RegisterHam(Ham_Item_Deploy, WeaponNames[i], "fw_Weapon_Deploy_Post", 1)

	RegisterHam(Ham_Player_Duck, "player", "Player_Duck", 1)
}

public plugin_precache()
{
	precache_model(ball_model)
	sTrail = precache_model("sprites/laserbeam.spr")

	g_zclassparalize = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)	

	formatex(g_bombmodelwpn, charsmax(g_bombmodelwpn), "models/zombie_plague/v_bomb_%s.mdl", v_zombie_bomb_model)
	engfunc(EngFunc_PrecacheModel, g_bombmodelwpn)

	index = precache_model("models/player/deimos_ice/deimos_ice.mdl")
    	defaultindex = precache_model("models/player.mdl")
}

public paralize_cmd( id )
{
	if( !is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclassparalize || zp_get_user_nemesis(id) )
		return PLUGIN_CONTINUE;

	if(g_can[id]) 
	{
		client_print(id,print_center,"Востановление через %d секунд",g_can[id])
		return PLUGIN_HANDLED;
	}

	static Float:origin[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3];
	static Float:OriginX[3]
	pev(id, pev_v_angle, angles);
	pev(id, pev_origin, OriginX);
	engfunc(EngFunc_MakeVectors, angles);

	global_get(glb_v_forward, v_forward);
	global_get(glb_v_right, v_right);
	global_get(glb_v_up, v_up);

	//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
	pev(id, pev_origin, player_origin);
	pev(id, pev_view_ofs, player_view_offset);
	xs_vec_add(player_origin, player_view_offset, gun_position);

	xs_vec_mul_scalar(v_forward, 13.0, v_forward);
	xs_vec_mul_scalar(v_right, 0.0, v_right);
	xs_vec_mul_scalar(v_up, 5.0, v_up);

	xs_vec_add(gun_position, v_forward, origin);
	xs_vec_add(origin, v_right, origin);
	xs_vec_add(origin, v_up, origin);

	new Float:StartOrigin[3]
			
	StartOrigin[0] = origin[0];
	StartOrigin[1] = origin[1];
	StartOrigin[2] = origin[2];


	new Float:fVelocity[3] , Float:flOrigin[3] , Float:flAngle[3]
	pev(id,pev_origin,flOrigin)
	pev(id,pev_angles,flAngle)

	new ball = create_entity("info_target")
	
	if (!ball) return PLUGIN_HANDLED

	g_touchs[ball] = 0

	entity_set_string(ball, EV_SZ_classname, ball_name)
	
	entity_set_model(ball, ball_model)
	
	entity_set_origin(ball, StartOrigin)
	
	entity_set_vector(ball, EV_VEC_angles, flAngle)
	
	new Float:MinBox[3] = {-1.0, -1.0, -1.0}
	new Float:MaxBox[3] = {1.0, 1.0, 1.0}
	entity_set_vector(ball, EV_VEC_mins, MinBox)
	entity_set_vector(ball, EV_VEC_maxs, MaxBox)
	
	entity_set_int(ball, EV_INT_solid, SOLID_SLIDEBOX)
	
	entity_set_int(ball, EV_INT_movetype, MOVETYPE_BOUNCEMISSILE)
	
	entity_set_edict(ball, EV_ENT_owner, id)
	
	entity_set_int(ball, EV_INT_effects, EF_BRIGHTLIGHT)
	
	VelocityByAim(id, get_pcvar_num(cvar_paralizevelocity ), fVelocity)
	entity_set_vector(ball , EV_VEC_velocity, fVelocity)

	fm_set_rendering(ball, kRenderFxGlowShell,255, 255, 255, kRenderNormal, 16)
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_BEAMFOLLOW) // Temporary entity ID
	write_short(ball) // Entity
	write_short(sTrail) // Sprite index
	write_byte(10) // Life
	write_byte(3) // Line width
	write_byte(100) // Red
	write_byte(255) // Green
	write_byte(255) // Blue
	write_byte(255) // Alpha
	message_end() 

	UTIL_PlayPlayerAnimation(id,10)
	UTIL_PlayWeaponAnimation(id,8)

	g_can[id] = get_pcvar_num(cvar_paralizedelay)
	set_task(1.0,"ability_zero",id)

	entity_set_float(ball, EV_FL_health , get_pcvar_float(cvar_paralizeballhealth))

	entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1) 
	
	return PLUGIN_HANDLED;
}

public touchWorld(ball, world) {

	emit_sound(ball, CHAN_WEAPON, ball_soundtouch, 1.0, ATTN_NORM, 0, PITCH_NORM)
	g_touchs[ball] += 1
	if(g_touchs[ball] == get_pcvar_num(cvar_paralizeballhealth)) remove_entity(ball)
	
	return PLUGIN_HANDLED
}

public touchPlayer(ball, player) {
	client_print(0,print_chat,"Вы попали в %d",player)
	remove_task(player)
	paralize(player)
	//set_task(get_pcvar_float(cvar_paralizeballparalizetime),"unparalize_player",player)
	
	return PLUGIN_HANDLED
}

public event_round_start()
{
	new iEnt = FM_NULLENT;
	while( (iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ball_name)) > 0 )
	{
		engfunc(EngFunc_RemoveEntity,iEnt)
	}	

	for(new i;i<=32;i++)
	{
		if(g_paralizen[i]) fm_set_rendering(i)
		g_can[i] = 0
		g_paralizen[i] = 0
		remove_task(i)
	}
}

public ball_think(ball)
{
	if(!is_valid_ent(ball))
		return;

	new Float:oldangles[3],Float:angles[3]
	pev(ball,pev_angles,oldangles)
	angles[0] = oldangles[0] + random_float(20.0,100.0)
	angles[1] = oldangles[1] + random_float(10.0,80.0)
	angles[2] = oldangles[2] + random_float(10.0,80.0)
	set_pev(ball,pev_angles,angles)

	new Float:Velocity[3]
	pev(ball,pev_velocity,Velocity)

	if(Velocity[0] < 1.0 && Velocity[2] < 1.0 && Velocity[1] < 1.0) remove_entity(ball)

	entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1) 

}

public paralize(id)
{
	if(!is_user_alive(id) || zp_get_user_zombie(id))
		return;

	g_paralizen[id] = 1
	fm_set_rendering(id, kRenderFxGlowShell,100, 255, 255, kRenderNormal, 16)
	set_task(get_pcvar_float(cvar_paralizeballparalizetime),"unparalize_player",id)
}

public unparalize_player(id)
{
	if(!is_user_alive(id) || zp_get_user_zombie(id))
		return;

	g_paralizen[id] = 0
	fm_set_rendering(id)
}

public remove_values(id)
{
	remove_task(id)
	g_can[id] = 0
}

public ability_zero(id) 
{
	g_can[id] -= 1
	if(!g_can[id]) client_print(id,print_center,"Способность активна!")
	if(g_can[id]) set_task(1.0,"ability_zero",id)
}

public fw_PreThink(id)
{
	if( !is_user_alive(id) || zp_get_user_zombie(id) || !g_paralizen[id])
		return PLUGIN_CONTINUE;

	set_pev( id, pev_button, pev(id,pev_button) & ~IN_ATTACK );

	set_pev(id, pev_maxspeed, 0.0)		

	new Float:vel[3]
	set_pev(id,pev_velocity,vel)

	return PLUGIN_HANDLED
}

public zp_user_humanized_post(id)
{
	fm_set_user_model_index(id, defaultindex)

 	remove_values(id)
}
public fw_PlayerKilled(id, attacker, shouldgib) remove_values(id)
public client_connect(id)  remove_values(id)

public zp_user_infected_post(id) 
{
	set_wpnmodel(id)
	if((zp_get_user_zombie_class(id) == g_zclassparalize) && (zp_get_user_zombie(id)))
	{
		fm_set_user_model_index(id, index)
	}
	remove_values(id)
}

public zp_user_infected_pre(id) 
{ 
    	if(!(get_user_flags(id) & ADMIN_LEVEL_H)) 
	{ 
        	if(zp_get_user_next_class(id) == g_zclassparalize) 
		{ 
            		zp_set_user_zombie_class(id, 0) 
	    		client_print(id, print_chat, "Данный класс только для Випов")
 	    		client_print(id, print_chat, "Стоимость админки на месяц 100 рублей")
        	}     
    	}	 
} 

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
	static Float:color[3]
	color[0] = float(r)
	color[1] = float(g)
	color[2] = float(b)
	
	set_pev(entity, pev_renderfx, fx)
	set_pev(entity, pev_rendercolor, color)
	set_pev(entity, pev_rendermode, render)
	set_pev(entity, pev_renderamt, float(amount))
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

stock UTIL_PlayPlayerAnimation(const id, const Sequence , Float:frame = 1.0 , Float:framerate = 1.0)
{
	entity_set_int(id, EV_INT_sequence, Sequence)
	entity_set_int(id, EV_INT_gaitsequence, 1)
	entity_set_float(id, EV_FL_frame, frame)
	entity_set_float(id, EV_FL_framerate, framerate)
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
	new_velocity[0] = origin2[0] - origin1[0]
	new_velocity[1] = origin2[1] - origin1[1]
	new_velocity[2] = origin2[2] - origin1[2]
	new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
	new_velocity[0] *= num
	new_velocity[1] *= num
	new_velocity[2] *= num
       
	return 1
} 

stock fm_cs_set_user_deaths(id, value)
{
	set_pdata_int(id, 444, value, 5)
}

stock fm_cs_get_user_team(id)
{
	return get_pdata_int(id, 114, 5);
}

public Event_CurrentWeapon(id) g_CurWeapon[id] = read_data(2)

public fw_Weapon_Deploy_Post(weapon_ent)
{
	static id; id = get_pdata_cbase(weapon_ent, 41, 4)

	static weaponid; weaponid = cs_get_weapon_id(weapon_ent)

	g_CurWeapon[id] = weaponid
	
	replace_weapon_models(id, weaponid)
}

public Player_Duck(id)
{
	if(zp_get_user_zombie_class(id) == g_zclassparalize && zp_get_user_zombie(id))
	{
   		static button, ducking
   		button = pev(id, pev_button)
		ducking = pev(id, pev_flags) & (FL_DUCKING | FL_ONGROUND) == (FL_DUCKING | FL_ONGROUND)

   		if(button & IN_DUCK || ducking)
		{
			set_pev(id, pev_view_ofs, {0.0, 0.0, 20.0})   
   		}
	}
}

set_wpnmodel(id)
{
	if(!is_user_alive(id)) return

	new wpn = get_user_weapon(id)

	if(wpn == CSW_HEGRENADE || wpn == CSW_FLASHBANG || wpn == CSW_SMOKEGRENADE)
	{
    		set_pev(id, pev_viewmodel2, g_bombmodelwpn)
	}
}

replace_weapon_models(id, weaponid)
{
	if(zp_get_user_zombie_class(id) == g_zclassparalize && zp_get_user_zombie(id))
	{
		switch(weaponid)
		{
			case CSW_HEGRENADE:
			{
				set_pev(id, pev_viewmodel2, g_bombmodelwpn)
			}
			case CSW_SMOKEGRENADE:
			{
				set_pev(id, pev_viewmodel2, g_bombmodelwpn)
			}
			case CSW_FLASHBANG:
			{
				set_pev(id, pev_viewmodel2, g_bombmodelwpn)
			}
		}
	}
}

stock fm_set_user_model_index(id, value)
{
    set_pdata_int(id, OFFSET_MODELINDEX, value, OFFSET_LINUX)
}  

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