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csgo freeztimedan sonra radio

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Konu Sahibi
ZIPZINK
Mesajlar: 208
Kayıt: Pzr Eki 10, 2021 10:38 pm

csgo freeztimedan sonra radio

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selamlar csgo mod için freeztimedan sonra moving lets go tarzı seslere çıkıyor sanırım bu radyo eklentisinden oluyor
bi bakabilirmisiniz her el ct ve t de freeztimedan sonra çalıcak olarak ayarlarsanız iyi oolur ben sesini aayarlarım
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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Konu Sahibi
ZIPZINK
Mesajlar: 208
Kayıt: Pzr Eki 10, 2021 10:38 pm

csgo freeztimedan sonra radio

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Güncel

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Konu Sahibi
ZIPZINK
Mesajlar: 208
Kayıt: Pzr Eki 10, 2021 10:38 pm

csgo freeztimedan sonra radio

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Bilen arkadaşlar yardımcı olabilirmi acaba önemli

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Konu Sahibi
ZIPZINK
Mesajlar: 208
Kayıt: Pzr Eki 10, 2021 10:38 pm

csgo freeztimedan sonra radio

Mesaj gönderen ZIPZINK »

Güncel

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Konu Sahibi
ZIPZINK
Mesajlar: 208
Kayıt: Pzr Eki 10, 2021 10:38 pm

csgo freeztimedan sonra radio

Mesaj gönderen ZIPZINK »

Güncel

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Konu Sahibi
ZIPZINK
Mesajlar: 208
Kayıt: Pzr Eki 10, 2021 10:38 pm

csgo freeztimedan sonra radio

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Güncel

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GrAvİtY
Mesajlar: 24
Kayıt: Sal Tem 28, 2020 7:35 pm

csgo freeztimedan sonra radio

Mesaj gönderen GrAvİtY »

Elimde böyle bir eklenti var , freeze den sonra belirlediğiniz sesler çıkar. İki takım içinde farklı ses ler atabilirsiniz.
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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Konu Sahibi
ZIPZINK
Mesajlar: 208
Kayıt: Pzr Eki 10, 2021 10:38 pm

csgo freeztimedan sonra radio

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@GrAvitY dostum tesekkur ederim olmus ancak bu oyunun kendi basta go go go diyorya onu nasıl kaldırabilirim

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GrAvİtY
Mesajlar: 24
Kayıt: Sal Tem 28, 2020 7:35 pm

csgo freeztimedan sonra radio

Mesaj gönderen GrAvİtY »

ZIPZINK yazdı: Çrş Mar 09, 2022 11:34 pm @GrAvitY dostum tesekkur ederim olmus ancak bu oyunun kendi basta go go go diyorya onu nasıl kaldırabilirim
Bilgim yok malesef

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bilalgecer47
Mesajlar: 729
Kayıt: Çrş Ağu 22, 2018 9:20 pm

csgo freeztimedan sonra radio

Mesaj gönderen bilalgecer47 »

Kod: Tümünü seç

#include <amxmodx> 

#define RADIO_COMMAND 9

new const PLUGIN[]	= "Custom Radio Commands";
new const AUTHOR[]	= "KaLoSZyFeR";
new const VERSION[]	= "0.6";

new const PLUGINCFG[] = "radyo_komutlari.cfg";

new g_RadioTimer[33];

new MenuTitleColor[128];
new MenuColor[128];
new COMEBACK[128],GO[128],JOY[128],NEGATIVE[128],NICESHOT[128],NICE[128],SNIPER[128],CLEAR[128],HELP[128],HEGRENADE[128],FLASHBANG[128],SMOKEGRENADE[128];
new EXITMENU[128];

new const FB_SOUND_TE[]	= "tradiov2/t_flashbang.wav";
new const HG_SOUND_TE[]	= "tradiov2/t_grenade.wav";
new const SG_SOUND_TE[]	= "tradiov2/t_smoke.wav";

new const FB_SOUND_CT[]	= "ctradiov2/ct_flashbang.wav";
new const HG_SOUND_CT[]	= "ctradiov2/ct_grenade.wav";
new const SG_SOUND_CT[]	= "ctradiov2/ct_smoke.wav";


/* 9 Adet Radyo Sesi Yuklenebilir!*/
new const te_radio_sound[RADIO_COMMAND][] =
{   
	"tradiov2/Thadihadi.wav",
	"tradiov2/Tgericekil.wav",
	"tradiov2/Tolumsuz.wav",
	"tradiov2/Tguzelvurus.wav",
	"tradiov2/Tsevinc.wav",
	"tradiov2/Tyardimlazim.wav",
	"tradiov2/Tbolgetemiz.wav",
	"tradiov2/Tguzel.wav",
	"tradiov2/Tdikkatkeskinnisanci.wav"
}

new const ct_radio_sound[RADIO_COMMAND][] =
{   
	"ctradiov2/CThadihadi.wav",
	"ctradiov2/CTgericekil.wav",
	"ctradiov2/CTolumsuz.wav",
	"ctradiov2/CTguzelvurus.wav",
	"ctradiov2/CTsevinc.wav",
	"ctradiov2/CTyardimlazim.wav",
	"ctradiov2/CTbolgetemiz.wav",
	"ctradiov2/CTguzel.wav",
	"ctradiov2/CTdikkatkeskinnisanci.wav"
}
/* 9 Adet Radyo Sesi Yuklenebilir!*/

new cmd_radio[RADIO_COMMAND][] =
{
	"GO",
	"COMEBACK",
	"NEGATIVE",
	"NICESHOT",
	"JOY",
	"HELP",
	"CLEAR",
	"NICE",
	"SNIPER"
}


public RadioMenu(id)
{
	if(is_user_alive(id) == 0)
		return PLUGIN_HANDLED;
		
	new user_team = get_user_team(id);
	
	switch (user_team)
	{
		case 1:
		{
			new key1 = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
				
			new menu_body1[512]
			new len1 = format(menu_body1,511,"\%sRadio Commands(TE)\%s^n\ ", MenuTitleColor, MenuColor)
			len1 += format( menu_body1[len1], 511-len1, "^n\ " )
			len1 += format( menu_body1[len1], 511-len1, "1. %s^n\ ", GO)
			len1 += format( menu_body1[len1], 511-len1, "2. %s^n\ ", COMEBACK)
			len1 += format( menu_body1[len1], 511-len1, "3. %s^n\ ", NEGATIVE)
			len1 += format( menu_body1[len1], 511-len1, "4. %s^n\ ", NICESHOT)
			len1 += format( menu_body1[len1], 511-len1, "5. %s^n\ ", JOY)
			len1 += format( menu_body1[len1], 511-len1, "6. %s^n\ ", HELP)			
			len1 += format( menu_body1[len1], 511-len1, "7. %s^n\ ", CLEAR)			
			len1 += format( menu_body1[len1], 511-len1, "8. %s^n\ ", NICE)
			len1 += format( menu_body1[len1], 511-len1, "9. %s^n\ ", SNIPER)			
			len1 += format( menu_body1[len1], 511-len1, "^n\ " )
			len1 += format( menu_body1[len1], 511-len1, "0. %s", EXITMENU)
			
			show_menu(id,key1,menu_body1)
			return PLUGIN_HANDLED;
		
		}
		case 2:
		{
			new key2 = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
			
			new menu_body2[512]
			new len2 = format(menu_body2,511,"\%sRadio Commands(CT)\%s^n\ ", MenuTitleColor, MenuColor)
			len2 += format( menu_body2[len2], 511-len2, "^n\ " )
			len2 += format( menu_body2[len2], 511-len2, "1. %s^n\ ", GO)
			len2 += format( menu_body2[len2], 511-len2, "2. %s^n\ ", COMEBACK)
			len2 += format( menu_body2[len2], 511-len2, "3. %s^n\ ", NEGATIVE)
			len2 += format( menu_body2[len2], 511-len2, "4. %s^n\ ", NICESHOT)
			len2 += format( menu_body2[len2], 511-len2, "5. %s^n\ ", JOY)
			len2 += format( menu_body2[len2], 511-len2, "6. %s^n\ ", HELP)			
			len2 += format( menu_body2[len2], 511-len2, "7. %s^n\ ", CLEAR)			
			len2 += format( menu_body2[len2], 511-len2, "8. %s^n\ ", NICE)
			len2 += format( menu_body2[len2], 511-len2, "9. %s^n\ ", SNIPER)			
			len2 += format( menu_body2[len2], 511-len2, "^n\ " )
			len2 += format( menu_body2[len2], 511-len2, "0. %s", EXITMENU)
			
			show_menu(id,key2,menu_body2)
			return PLUGIN_HANDLED;
		}
	}
	
	return PLUGIN_CONTINUE;
}

public RadioTE(id, key1)
{ 
	if(is_user_alive(id) == 0)
		return PLUGIN_HANDLED;
		
	if(g_RadioTimer[id] == 1)
		return PLUGIN_HANDLED;
		
	new players1[32],total1, team_name1[10] 
	get_user_team(id,team_name1, 9) 
	get_players(players1, total1 ,"ce", team_name1)
	new name1[32]
	get_user_name(id,name1,31)
	for(new a1=0; a1 < total1; ++a1)
	{ 
		client_cmd(players1[a1], "spk ^"%s^"", te_radio_sound[key1])
		
		new message1[150]
		
		switch (key1)
		{
			case 0: { // 1
			message1 = GO	
			}
			case 1: { // 2
			message1 = COMEBACK
			}
			case 2: { // 3
			message1 = NEGATIVE
			}
			case 3: { // 4
			message1 = NICESHOT
			}
			case 4: { // 5
			message1 = JOY
			}
			
			case 5: { // 6
			message1 = HELP
			}
			case 6: { // 7
			message1 = CLEAR
			}
			case 7: { // 8
			message1 = NICE
			}
			case 8: { // 9
			message1 = SNIPER
			}
			
		}
		
		client_print(players1[a1],print_chat,"%s (RADIO): %s",name1, message1)		
		g_RadioTimer[id] = 1
		set_task(2.0,"radiotimer",id)
	}
	return PLUGIN_CONTINUE;
}


public RadioCT(id, key2)
{ 
	if(is_user_alive(id) == 0)
		return PLUGIN_HANDLED;
		
	if(g_RadioTimer[id] == 1)
		return PLUGIN_HANDLED;
		
	new players2[32],total2, team_name2[10] 
	get_user_team(id,team_name2, 9) 
	get_players(players2, total2 ,"ce", team_name2)
	new name2[32]
	get_user_name(id,name2,31)
	for(new a2=0; a2 < total2; ++a2)
	{ 
		client_cmd(players2[a2], "spk ^"%s^"", ct_radio_sound[key2])
		
		new message2[150]
		
		switch (key2)
		{
			case 0: { // 1
			message2 = GO	
			}
			case 1: { // 2
			message2 = COMEBACK
			}
			case 2: { // 3
			message2 = NEGATIVE
			}
			case 3: { // 4
			message2 = NICESHOT
			}
			case 4: { // 5
			message2 = JOY
			}
			
			case 5: { // 6
			message2 = HELP
			}
			case 6: { // 7
			message2 = CLEAR
			}
			case 7: { // 8
			message2 = NICE
			}
			case 8: { // 9
			message2 = SNIPER
			}
			
		}
		
		client_print(players2[a2],print_chat,"%s (RADIO): %s",name2, message2)		
		g_RadioTimer[id] = 1
		set_task(2.0,"radiotimer",id)
	}
	return PLUGIN_CONTINUE;
}

public plugin_precache()
{
	precache_sound(te_radio_sound[0])
	precache_sound(te_radio_sound[1])
	precache_sound(te_radio_sound[2])
	precache_sound(te_radio_sound[3])
	precache_sound(te_radio_sound[4])
	precache_sound(te_radio_sound[5])
	precache_sound(te_radio_sound[6])
	precache_sound(te_radio_sound[7])
	precache_sound(te_radio_sound[8])
	precache_sound(ct_radio_sound[0])
	precache_sound(ct_radio_sound[1])
	precache_sound(ct_radio_sound[2])
	precache_sound(ct_radio_sound[3])
	precache_sound(ct_radio_sound[4])
	precache_sound(ct_radio_sound[5])
	precache_sound(ct_radio_sound[6])
	precache_sound(ct_radio_sound[7])
	precache_sound(ct_radio_sound[8])
	
	precache_sound(FB_SOUND_CT);
	precache_sound(FB_SOUND_TE);
	precache_sound(HG_SOUND_CT);
	precache_sound(HG_SOUND_TE);
	precache_sound(SG_SOUND_CT);
	precache_sound(SG_SOUND_TE);
	
	return PLUGIN_CONTINUE;
}

public plugin_init(){
	
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	register_clcmd("radio1", "RadioMenu", 0, "- Calls radio menu 1");
	register_clcmd("radio2", "RadioMenu", 0, "- Calls radio menu 2");
	register_clcmd("radio3", "RadioMenu", 0, "- Calls radio menu 3");
	
	register_menucmd(register_menuid("Radio Commands(TE)"),511,"RadioTE");
	register_menucmd(register_menuid("Radio Commands(CT)"),511,"RadioCT");

	register_event("SendAudio","delay","b","2=%!MRAD_GO");
	
	register_cvar("GO", "radio")
	register_cvar("COMEBACK", "radio")
	register_cvar("HELP", "radio")
	register_cvar("NEGATIVE", "radio")
	register_cvar("CLEAR", "radio")
	register_cvar("NICESHOT", "radio")
	register_cvar("NICE", "radio")
	register_cvar("SNIPER", "radio")
	register_cvar("JOY", "radio")
	register_cvar("HEGRENADE", "radio")
	register_cvar("FLASHBANG", "radio")
	register_cvar("SMOKEGRENADE", "radio")
	
	register_cvar("EXITMENU", "radio")
	register_cvar("MenuTitleColor", "r")
	register_cvar("MenuColor", "w")
	
		
	register_message(get_user_msgid("TextMsg"), "message")
	register_message(get_user_msgid("SendAudio"), "msg_audio")
	
	register_clcmd("GO", "RadioCommands", 0, "- Quick radio command")
	register_clcmd("COMEBACK", "RadioCommands", 0, "- Quick radio command")
	register_clcmd("HELP", "RadioCommands", 0, "- Quick radio command")
	register_clcmd("NEGATIVE", "RadioCommands", 0, "- Quick radio command")
	register_clcmd("CLEAR", "RadioCommands", 0, "- Quick radio command")
	register_clcmd("NICESHOT", "RadioCommands", 0, "- Quick radio command")
	register_clcmd("NICE", "RadioCommands", 0, "- Quick radio command")
	register_clcmd("SNIPER", "RadioCommands", 0, "- Quick radio command")
	register_clcmd("JOY", "RadioCommands", 0, "- Quick radio command")
	
	server_cmd("exec addons/amxmodx/configs/%s",PLUGINCFG)
	server_exec()
}
public delay(){
	set_task(5.0,"GameNewRoundRandomPlay");
}
public GameNewRoundRandomPlay(id)
{
	new UserTeam = get_user_team(id);
	
	switch(UserTeam)
	{
		case 1:
		{
                        client_cmd(id,"stopsound");	
			client_cmd(id,"spk %s",te_radio_sound[0]);
		}
		case 2:
		{
                        client_cmd(id,"stopsound");
			client_cmd(id,"spk %s",ct_radio_sound[0]);
		}
	}
}

public message()
{
	if(get_msg_args() != 5 || get_msg_argtype(3) != ARG_STRING || get_msg_argtype(5) != ARG_STRING)
	{
		return PLUGIN_CONTINUE
	}

	new arg2[16]
	get_msg_arg_string(3, arg2, 15)
	if(!equal(arg2, "#Game_radio"))
	{
		return PLUGIN_CONTINUE
	}
	
	new arg5[20];
	get_msg_arg_string(5, arg5, 19);
    
	if(equal(arg5, "#Fire_in_the_hole"))
		return PLUGIN_HANDLED
	
	return PLUGIN_CONTINUE;
}

public msg_audio()
{
	if(get_msg_args() != 3 || get_msg_argtype(2) != ARG_STRING)
	{
		return PLUGIN_CONTINUE
	}
	
	new arg2[20]
	get_msg_arg_string(2, arg2, 19)
	if(equal(arg2[1], "!MRAD_FIREINHOLE"))
	{
		return PLUGIN_HANDLED
	}
	
	return PLUGIN_CONTINUE;
}

public grenade_throw(id, grenid, wpnid)
{
	new UserTeam = get_user_team(id);
	
	new players[32],total, team_name[10] 
	get_user_team(id,team_name, 9) 
	get_players(players, total ,"ce", team_name) // No bots and Match team name
	new name[32]
	get_user_name(id,name,31)
	
	for(new a=0; a < total; ++a)
	{
		if (UserTeam == 1) // TE
		{
			switch(wpnid)
			{    
				case CSW_FLASHBANG:
				{
					client_cmd(players[a], "spk %s",FB_SOUND_TE);
					client_print(players[a],print_chat,"%s (RADIO): %s",name, FLASHBANG);
				}
				case CSW_HEGRENADE:
				{
					client_cmd(players[a], "spk %s",HG_SOUND_TE);
					client_print(players[a],print_chat,"%s (RADIO): %s",name, HEGRENADE);
				}
				case CSW_SMOKEGRENADE:
				{
					client_cmd(players[a], "spk %s",SG_SOUND_TE);
					client_print(players[a],print_chat,"%s (RADIO): %s",name, SMOKEGRENADE);
				}
			}
		}
		
		if (UserTeam == 2) // CT
		{
			switch(wpnid)
			{    
				case CSW_FLASHBANG:
				{
					client_cmd(players[a], "spk %s",FB_SOUND_CT);
					client_print(players[a],print_chat,"%s (RADIO): %s",name, FLASHBANG);
				}
				case CSW_HEGRENADE:
				{
					client_cmd(players[a], "spk %s",HG_SOUND_CT);
					client_print(players[a],print_chat,"%s (RADIO): %s",name, HEGRENADE);
				}
				case CSW_SMOKEGRENADE:
				{
					client_cmd(players[a], "spk %s",SG_SOUND_CT);
					client_print(players[a],print_chat,"%s (RADIO): %s",name, SMOKEGRENADE);
				}
			}
		}
	}
	return PLUGIN_CONTINUE;
}

public radiotimer(id)
{
	g_RadioTimer[id] = 0
	return PLUGIN_HANDLED
}

public client_connect(id)
{
	g_RadioTimer[id] = 0
}

public client_disconnected(id)
{
	g_RadioTimer[id] = 0
}

public plugin_cfg()
{
	get_cvar_string("GO", GO, charsmax(GO));
	get_cvar_string("COMEBACK", COMEBACK, charsmax(COMEBACK));
	get_cvar_string("HELP", HELP, charsmax(HELP));
	get_cvar_string("NEGATIVE", NEGATIVE, charsmax(NEGATIVE));
	get_cvar_string("CLEAR", CLEAR, charsmax(CLEAR));
	get_cvar_string("NICESHOT", NICESHOT, charsmax(NICESHOT));
	get_cvar_string("NICE", NICE, charsmax(NICE));
	get_cvar_string("SNIPER", SNIPER, charsmax(SNIPER));
	get_cvar_string("JOY", JOY, charsmax(JOY));
	get_cvar_string("HEGRENADE", HEGRENADE, charsmax(HEGRENADE));
	get_cvar_string("FLASHBANG", FLASHBANG, charsmax(FLASHBANG));
	get_cvar_string("SMOKEGRENADE", SMOKEGRENADE, charsmax(SMOKEGRENADE));
	
	get_cvar_string("EXITMENU", EXITMENU, charsmax(EXITMENU));
	get_cvar_string("MenuTitleColor", MenuTitleColor, charsmax(MenuTitleColor));
	get_cvar_string("MenuColor", MenuColor, charsmax(MenuColor));
}

public RadioCommands(id)
{
	new RadioCommand[16]
	read_argv ( 0, RadioCommand, 15 )
	
	for(new i = 0; i < 9; i++)
	{
		if(equal(RadioCommand, cmd_radio[i]))
		{
			if(is_user_alive(id) == 0)
				return PLUGIN_HANDLED;
			if(g_RadioTimer[id] == 1) 
				return PLUGIN_HANDLED;
				
			new players[32],total, team_name[10], name[32];
			get_user_team(id,team_name, 9);
			get_players(players, total ,"ce", team_name); 
			get_user_name(id,name,31);
			
			new UserTeam = get_user_team(id);

			if (UserTeam == 1) // TE
			{
			
				for(new a=0; a < total; ++a)
				{ 
					client_cmd(players[a], "spk ^"%s^"", te_radio_sound[i])
					new message3[150];
			
					switch(i)
					{
						case 0: { // 1
						message3 = GO	
						}
						case 1: { // 2
						message3 = COMEBACK
						}
						case 2: { // 3
						message3 = NEGATIVE
						}
						case 3: { // 4
						message3 = NICESHOT
						}
						case 4: { // 5
						message3 = JOY
						}
						
						case 5: { // 6
						message3 = HELP
						}
						case 6: { // 7
						message3 = CLEAR
						}
						case 7: { // 8
						message3 = NICE
						}
						case 8: { // 9
						message3 = SNIPER
						}
						
					}
					client_print(players[a],print_chat,"%s (RADIO): %s",name, message3)
					g_RadioTimer[id] = 1
					set_task(2.0,"radiotimer",id)
				}
			}
			if (UserTeam == 2) // CT
			{
				for(new a=0; a < total; ++a)
				{ 
					client_cmd(players[a], "spk ^"%s^"", ct_radio_sound[i])
					new message3[150];
			
					switch(i)
					{
						case 0: { // 1
						message3 = GO	
						}
						case 1: { // 2
						message3 = COMEBACK
						}
						case 2: { // 3
						message3 = NEGATIVE
						}
						case 3: { // 4
						message3 = NICESHOT
						}
						case 4: { // 5
						message3 = JOY
						}
						case 5: { // 6
						message3 = HELP
						}
						case 6: { // 7
						message3 = CLEAR
						}
						case 7: { // 8
						message3 = NICE
						}
						case 8: { // 9
						message3 = SNIPER
						}
						
					}
					client_print(players[a],print_chat,"%s (RADIO): %s",name, message3)
					g_RadioTimer[id] = 1
					set_task(2.0,"radiotimer",id)
				}
			}
			
			return PLUGIN_HANDLED
		}
	}
	
	return PLUGIN_CONTINUE
}
325.satırda 5.0 olan kısmı freezetimeye uygun ayarlayın.

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