Cs 1.6 Class Menu Zombi Ekleme
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Konu Sahibi - Mesajlar: 138
- Kayıt: Pzt Mar 16, 2020 5:58 pm
Cs 1.6 Class Menu Zombi Ekleme
arkadaslar 5.satıra userlere ozel 10000 Canlı Orumcek Zombi Eklemeye Calıstım Beceremedım. Yardım Edebilcek Varsa Sevinirim Sma Asagı Orumcek Zombı Dedıgım Plague Serverlerindeki Degil Orumcek Adam Player Modeli olan . SIMDIDEN TESEKKUR EDIYORUM
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
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Konu Sahibi - Mesajlar: 138
- Kayıt: Pzt Mar 16, 2020 5:58 pm
-
- Mesajlar: 1402
- Kayıt: Sal Oca 29, 2019 11:28 pm
- Clan İsmi: MoonGaming
Cs 1.6 Class Menu Zombi Ekleme
Classic zombie kaldırılıp mı eklenecek yoksa ekstra seçenek olarak mı ?
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Konu Sahibi - Mesajlar: 138
- Kayıt: Pzt Mar 16, 2020 5:58 pm
Cs 1.6 Class Menu Zombi Ekleme
ekstraların arasına eklencek tanker ıle ocu zombının arasınaLoseBasgan yazdı: Pzr Eki 11, 2020 10:57 am Classic zombie kaldırılıp mı eklenecek yoksa ekstra seçenek olarak mı ?
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Linklerini gizle |
-
- Mesajlar: 1402
- Kayıt: Sal Oca 29, 2019 11:28 pm
- Clan İsmi: MoonGaming
Cs 1.6 Class Menu Zombi Ekleme
reno yazdı: Pzr Eki 11, 2020 11:06 amekstraların arasına eklencek tanker ıle ocu zombının arasınaLoseBasgan yazdı: Pzr Eki 11, 2020 10:57 am Classic zombie kaldırılıp mı eklenecek yoksa ekstra seçenek olarak mı ?
Kod: Tümünü seç
/*================================================================================
-----------------------------------
-*- [BB] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes from Zombie Plague
into Base Builder. All credit belongs to MeRcyLeZZ.
All classes have been balanced, but feel free to edit them if
you are not satisfied.
================================================================================*/
#include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "User Zombi" }
new const zclass1_model[] = { "bb_classicc" }
new const zclass1_clawmodel[] = { "v_bloodyhands" }
const zclass1_health = 8000
const zclass1_speed = 260
const Float:zclass1_gravity = 1.0
const zclass1_adminflags = ADMIN_ALL
// Fast Zombie Attributes
new const zclass2_name[] = { "Fast Zombie" }
new const zclass2_info[] = { "User Zombi" }
new const zclass2_model[] = { "bb_fastt" }
new const zclass2_clawmodel[] = { "v_bloodyhands" }
const zclass2_health = 7000
const zclass2_speed = 325
const Float:zclass2_gravity = 1.0
const zclass2_adminflags = ADMIN_ALL
// Jumper Zombie Attributes
new const zclass3_name[] = { "Jumper Zombie" }
new const zclass3_info[] = { "User Zombi" }
new const zclass3_model[] = { "bb_jumperr" }
new const zclass3_clawmodel[] = { "v_bloodyhands" }
const zclass3_health = 8000
const zclass3_speed = 285
const Float:zclass3_gravity = 0.5
const zclass3_adminflags = ADMIN_ALL
// Tanker Zombie Attributes
new const zclass4_name[] = { "Tanker Zombie" }
new const zclass4_info[] = { "User Zombi" }
new const zclass4_model[] = { "bb_tankerr" }
new const zclass4_clawmodel[] = { "v_bloodyhands" }
const zclass4_health = 9000
const zclass4_speed = 210
const Float:zclass4_gravity = 1.0
const zclass4_adminflags = ADMIN_ALL
new const zclass11_name[] = { "Orumcek Zombi" }
new const zclass11_info[] = { "User Zombi" }
new const zclass11_model[] = { "bb_orumcek" }
new const zclass11_clawmodel[] = { "v_bloodyhands" }
const zclass11_health = 10000
const zclass11_speed = 260
const Float:zclass11_gravity = 1.0
const zclass11_adminflags = ADMIN_ALL
// Boogeyman Zombie Attributes
new const zclass5_name[] = { "Ocu Zombie" }
new const zclass5_info[] = { "User Zombi" }
new const zclass5_model[] = { "bb_boogeyman" }
new const zclass5_clawmodel[] = { "terman_el" }
const zclass5_health = 10500
const zclass5_speed = 260
const Float:zclass5_gravity = 1.0
const zclass5_adminflags = ADMIN_ALL
// Spawn Zombie Attributes
new const zclass6_name[] = { "Spawn Zombie" }
new const zclass6_info[] = { "User Zombi + Can Fazla" }
new const zclass6_model[] = { "bb_spawn" }
new const zclass6_clawmodel[] = { "kus_el" }
const zclass6_health = 11000
const zclass6_speed = 300
const Float:zclass6_gravity = 0.5
const zclass6_adminflags = ADMIN_ALL
// Doctor Zombie Attributes
new const zclass7_name[] = { "Doktor Zombie" }
new const zclass7_info[] = { "Slot Zombi" }
new const zclass7_model[] = { "bb_doctor" }
new const zclass7_clawmodel[] = { "v_bloodyhands" }
const zclass7_health = 10000
const zclass7_speed = 300
const Float:zclass7_gravity = 1.0
const zclass7_adminflags = ADMIN_RESERVATION
// Lavva Zombie Attributes
new const zclass8_name[] = { "Lavva Zombie" }
new const zclass8_info[] = { "Admin Zombi" }
new const zclass8_model[] = { "bb_lavva" }
new const zclass8_clawmodel[] = { "v_bloodyhands" }
const zclass8_health = 15000
const zclass8_speed = 325
const Float:zclass8_gravity = 0.5
const zclass8_adminflags = ADMIN_KICK
// Nemesis Zombie Attributes
new const zclass9_name[] = { "Nemesis Zombie" }
new const zclass9_info[] = { "Admin Zombi" }
new const zclass9_model[] = { "bb_nemesis" }
new const zclass9_clawmodel[] = { "v_bloodyhands" }
const zclass9_health = 15000
const zclass9_speed = 260
const Float:zclass9_gravity = 0.5
const zclass9_adminflags = ADMIN_KICK
// Nemesis Zombie Attributes
new const zclass10_name[] = { "Thanos Zombie" }
new const zclass10_info[] = { "Kurucu Zombi" }
new const zclass10_model[] = { "bb_hunter" }
new const zclass10_clawmodel[] = { "v_thanos" }
const zclass10_health = 15000
const zclass10_speed = 325
const Float:zclass10_gravity = 0.5
const zclass10_adminflags = ADMIN_RCON
#define TANK_ARMOR 200
/*============================================================================*/
new g_zclass_tanker
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant")
// Register all classes
bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags)
bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags)
bb_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, 0.0, zclass8_adminflags)
bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, 0.0, zclass9_adminflags)
bb_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, 0.0, zclass10_adminflags)
bb_register_zombie_class(zclass11_name, zclass11_info, zclass11_model, zclass11_clawmodel, zclass11_health, zclass11_speed, zclass11_gravity, 0.0, zclass11_adminflags)
}
#if defined NEMESIS_ARMOR
public plugin_init()
{
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
}
public ham_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return ;
if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_Nemesis)
{
give_item(id, "item_assaultsuit");
cs_set_user_armor(id, NEMESIS_ARMOR, CS_ARMOR_VESTHELM);
}
}
#endif
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Konu Sahibi - Mesajlar: 138
- Kayıt: Pzt Mar 16, 2020 5:58 pm
Cs 1.6 Class Menu Zombi Ekleme
LoseBasgan yazdı: Pzr Eki 11, 2020 11:19 amreno yazdı: Pzr Eki 11, 2020 11:06 amekstraların arasına eklencek tanker ıle ocu zombının arasınaLoseBasgan yazdı: Pzr Eki 11, 2020 10:57 am Classic zombie kaldırılıp mı eklenecek yoksa ekstra seçenek olarak mı ?Kod: Tümünü seç
/*================================================================================ ----------------------------------- -*- [BB] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes from Zombie Plague into Base Builder. All credit belongs to MeRcyLeZZ. All classes have been balanced, but feel free to edit them if you are not satisfied. ================================================================================*/ #include <amxmodx> #include <basebuilder> #include <hamsandwich> #include <fun> #include <cstrike> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classic Zombie Attributes new const zclass1_name[] = { "Classic Zombie" } new const zclass1_info[] = { "User Zombi" } new const zclass1_model[] = { "bb_classicc" } new const zclass1_clawmodel[] = { "v_bloodyhands" } const zclass1_health = 8000 const zclass1_speed = 260 const Float:zclass1_gravity = 1.0 const zclass1_adminflags = ADMIN_ALL // Fast Zombie Attributes new const zclass2_name[] = { "Fast Zombie" } new const zclass2_info[] = { "User Zombi" } new const zclass2_model[] = { "bb_fastt" } new const zclass2_clawmodel[] = { "v_bloodyhands" } const zclass2_health = 7000 const zclass2_speed = 325 const Float:zclass2_gravity = 1.0 const zclass2_adminflags = ADMIN_ALL // Jumper Zombie Attributes new const zclass3_name[] = { "Jumper Zombie" } new const zclass3_info[] = { "User Zombi" } new const zclass3_model[] = { "bb_jumperr" } new const zclass3_clawmodel[] = { "v_bloodyhands" } const zclass3_health = 8000 const zclass3_speed = 285 const Float:zclass3_gravity = 0.5 const zclass3_adminflags = ADMIN_ALL // Tanker Zombie Attributes new const zclass4_name[] = { "Tanker Zombie" } new const zclass4_info[] = { "User Zombi" } new const zclass4_model[] = { "bb_tankerr" } new const zclass4_clawmodel[] = { "v_bloodyhands" } const zclass4_health = 9000 const zclass4_speed = 210 const Float:zclass4_gravity = 1.0 const zclass4_adminflags = ADMIN_ALL new const zclass11_name[] = { "Orumcek Zombi" } new const zclass11_info[] = { "User Zombi" } new const zclass11_model[] = { "bb_orumcek" } new const zclass11_clawmodel[] = { "v_bloodyhands" } const zclass11_health = 10000 const zclass11_speed = 260 const Float:zclass11_gravity = 1.0 const zclass11_adminflags = ADMIN_ALL // Boogeyman Zombie Attributes new const zclass5_name[] = { "Ocu Zombie" } new const zclass5_info[] = { "User Zombi" } new const zclass5_model[] = { "bb_boogeyman" } new const zclass5_clawmodel[] = { "terman_el" } const zclass5_health = 10500 const zclass5_speed = 260 const Float:zclass5_gravity = 1.0 const zclass5_adminflags = ADMIN_ALL // Spawn Zombie Attributes new const zclass6_name[] = { "Spawn Zombie" } new const zclass6_info[] = { "User Zombi + Can Fazla" } new const zclass6_model[] = { "bb_spawn" } new const zclass6_clawmodel[] = { "kus_el" } const zclass6_health = 11000 const zclass6_speed = 300 const Float:zclass6_gravity = 0.5 const zclass6_adminflags = ADMIN_ALL // Doctor Zombie Attributes new const zclass7_name[] = { "Doktor Zombie" } new const zclass7_info[] = { "Slot Zombi" } new const zclass7_model[] = { "bb_doctor" } new const zclass7_clawmodel[] = { "v_bloodyhands" } const zclass7_health = 10000 const zclass7_speed = 300 const Float:zclass7_gravity = 1.0 const zclass7_adminflags = ADMIN_RESERVATION // Lavva Zombie Attributes new const zclass8_name[] = { "Lavva Zombie" } new const zclass8_info[] = { "Admin Zombi" } new const zclass8_model[] = { "bb_lavva" } new const zclass8_clawmodel[] = { "v_bloodyhands" } const zclass8_health = 15000 const zclass8_speed = 325 const Float:zclass8_gravity = 0.5 const zclass8_adminflags = ADMIN_KICK // Nemesis Zombie Attributes new const zclass9_name[] = { "Nemesis Zombie" } new const zclass9_info[] = { "Admin Zombi" } new const zclass9_model[] = { "bb_nemesis" } new const zclass9_clawmodel[] = { "v_bloodyhands" } const zclass9_health = 15000 const zclass9_speed = 260 const Float:zclass9_gravity = 0.5 const zclass9_adminflags = ADMIN_KICK // Nemesis Zombie Attributes new const zclass10_name[] = { "Thanos Zombie" } new const zclass10_info[] = { "Kurucu Zombi" } new const zclass10_model[] = { "bb_hunter" } new const zclass10_clawmodel[] = { "v_thanos" } const zclass10_health = 15000 const zclass10_speed = 325 const Float:zclass10_gravity = 0.5 const zclass10_adminflags = ADMIN_RCON #define TANK_ARMOR 200 /*============================================================================*/ new g_zclass_tanker // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant") // Register all classes bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags) bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags) bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags) bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags) bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags) bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags) bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags) bb_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, 0.0, zclass8_adminflags) bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, 0.0, zclass9_adminflags) bb_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, 0.0, zclass10_adminflags) bb_register_zombie_class(zclass11_name, zclass11_info, zclass11_model, zclass11_clawmodel, zclass11_health, zclass11_speed, zclass11_gravity, 0.0, zclass11_adminflags) } #if defined NEMESIS_ARMOR public plugin_init() { RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) } public ham_PlayerSpawn_Post(id) { if (!is_user_alive(id)) return ; if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_Nemesis) { give_item(id, "item_assaultsuit"); cs_set_user_armor(id, NEMESIS_ARMOR, CS_ARMOR_VESTHELM); } } #endif
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hocam oldu eyw ama en son sırada bunu 5.sıraya alma sansın yokmu
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- Mesajlar: 1402
- Kayıt: Sal Oca 29, 2019 11:28 pm
- Clan İsmi: MoonGaming
Cs 1.6 Class Menu Zombi Ekleme
reno yazdı: Pzr Eki 11, 2020 11:34 amLoseBasgan yazdı: Pzr Eki 11, 2020 11:19 amKod: Tümünü seç
/*================================================================================ ----------------------------------- -*- [BB] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes from Zombie Plague into Base Builder. All credit belongs to MeRcyLeZZ. All classes have been balanced, but feel free to edit them if you are not satisfied. ================================================================================*/ #include <amxmodx> #include <basebuilder> #include <hamsandwich> #include <fun> #include <cstrike> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classic Zombie Attributes new const zclass1_name[] = { "Classic Zombie" } new const zclass1_info[] = { "User Zombi" } new const zclass1_model[] = { "bb_classicc" } new const zclass1_clawmodel[] = { "v_bloodyhands" } const zclass1_health = 8000 const zclass1_speed = 260 const Float:zclass1_gravity = 1.0 const zclass1_adminflags = ADMIN_ALL // Fast Zombie Attributes new const zclass2_name[] = { "Fast Zombie" } new const zclass2_info[] = { "User Zombi" } new const zclass2_model[] = { "bb_fastt" } new const zclass2_clawmodel[] = { "v_bloodyhands" } const zclass2_health = 7000 const zclass2_speed = 325 const Float:zclass2_gravity = 1.0 const zclass2_adminflags = ADMIN_ALL // Jumper Zombie Attributes new const zclass3_name[] = { "Jumper Zombie" } new const zclass3_info[] = { "User Zombi" } new const zclass3_model[] = { "bb_jumperr" } new const zclass3_clawmodel[] = { "v_bloodyhands" } const zclass3_health = 8000 const zclass3_speed = 285 const Float:zclass3_gravity = 0.5 const zclass3_adminflags = ADMIN_ALL // Tanker Zombie Attributes new const zclass4_name[] = { "Tanker Zombie" } new const zclass4_info[] = { "User Zombi" } new const zclass4_model[] = { "bb_tankerr" } new const zclass4_clawmodel[] = { "v_bloodyhands" } const zclass4_health = 9000 const zclass4_speed = 210 const Float:zclass4_gravity = 1.0 const zclass4_adminflags = ADMIN_ALL new const zclass11_name[] = { "Orumcek Zombi" } new const zclass11_info[] = { "User Zombi" } new const zclass11_model[] = { "bb_orumcek" } new const zclass11_clawmodel[] = { "v_bloodyhands" } const zclass11_health = 10000 const zclass11_speed = 260 const Float:zclass11_gravity = 1.0 const zclass11_adminflags = ADMIN_ALL // Boogeyman Zombie Attributes new const zclass5_name[] = { "Ocu Zombie" } new const zclass5_info[] = { "User Zombi" } new const zclass5_model[] = { "bb_boogeyman" } new const zclass5_clawmodel[] = { "terman_el" } const zclass5_health = 10500 const zclass5_speed = 260 const Float:zclass5_gravity = 1.0 const zclass5_adminflags = ADMIN_ALL // Spawn Zombie Attributes new const zclass6_name[] = { "Spawn Zombie" } new const zclass6_info[] = { "User Zombi + Can Fazla" } new const zclass6_model[] = { "bb_spawn" } new const zclass6_clawmodel[] = { "kus_el" } const zclass6_health = 11000 const zclass6_speed = 300 const Float:zclass6_gravity = 0.5 const zclass6_adminflags = ADMIN_ALL // Doctor Zombie Attributes new const zclass7_name[] = { "Doktor Zombie" } new const zclass7_info[] = { "Slot Zombi" } new const zclass7_model[] = { "bb_doctor" } new const zclass7_clawmodel[] = { "v_bloodyhands" } const zclass7_health = 10000 const zclass7_speed = 300 const Float:zclass7_gravity = 1.0 const zclass7_adminflags = ADMIN_RESERVATION // Lavva Zombie Attributes new const zclass8_name[] = { "Lavva Zombie" } new const zclass8_info[] = { "Admin Zombi" } new const zclass8_model[] = { "bb_lavva" } new const zclass8_clawmodel[] = { "v_bloodyhands" } const zclass8_health = 15000 const zclass8_speed = 325 const Float:zclass8_gravity = 0.5 const zclass8_adminflags = ADMIN_KICK // Nemesis Zombie Attributes new const zclass9_name[] = { "Nemesis Zombie" } new const zclass9_info[] = { "Admin Zombi" } new const zclass9_model[] = { "bb_nemesis" } new const zclass9_clawmodel[] = { "v_bloodyhands" } const zclass9_health = 15000 const zclass9_speed = 260 const Float:zclass9_gravity = 0.5 const zclass9_adminflags = ADMIN_KICK // Nemesis Zombie Attributes new const zclass10_name[] = { "Thanos Zombie" } new const zclass10_info[] = { "Kurucu Zombi" } new const zclass10_model[] = { "bb_hunter" } new const zclass10_clawmodel[] = { "v_thanos" } const zclass10_health = 15000 const zclass10_speed = 325 const Float:zclass10_gravity = 0.5 const zclass10_adminflags = ADMIN_RCON #define TANK_ARMOR 200 /*============================================================================*/ new g_zclass_tanker // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant") // Register all classes bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags) bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags) bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags) bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags) bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags) bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags) bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags) bb_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, 0.0, zclass8_adminflags) bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, 0.0, zclass9_adminflags) bb_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, 0.0, zclass10_adminflags) bb_register_zombie_class(zclass11_name, zclass11_info, zclass11_model, zclass11_clawmodel, zclass11_health, zclass11_speed, zclass11_gravity, 0.0, zclass11_adminflags) } #if defined NEMESIS_ARMOR public plugin_init() { RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) } public ham_PlayerSpawn_Post(id) { if (!is_user_alive(id)) return ; if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_Nemesis) { give_item(id, "item_assaultsuit"); cs_set_user_armor(id, NEMESIS_ARMOR, CS_ARMOR_VESTHELM); } } #endif
Telefondan yaptım olmazsa söylersin
hocam oldu eyw ama en son sırada bunu 5.sıraya alma sansın yokmu
Kod: Tümünü seç
/*================================================================================
-----------------------------------
-*- [BB] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes from Zombie Plague
into Base Builder. All credit belongs to MeRcyLeZZ.
All classes have been balanced, but feel free to edit them if
you are not satisfied.
================================================================================*/
#include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "User Zombi" }
new const zclass1_model[] = { "bb_classicc" }
new const zclass1_clawmodel[] = { "v_bloodyhands" }
const zclass1_health = 8000
const zclass1_speed = 260
const Float:zclass1_gravity = 1.0
const zclass1_adminflags = ADMIN_ALL
// Fast Zombie Attributes
new const zclass2_name[] = { "Fast Zombie" }
new const zclass2_info[] = { "User Zombi" }
new const zclass2_model[] = { "bb_fastt" }
new const zclass2_clawmodel[] = { "v_bloodyhands" }
const zclass2_health = 7000
const zclass2_speed = 325
const Float:zclass2_gravity = 1.0
const zclass2_adminflags = ADMIN_ALL
// Jumper Zombie Attributes
new const zclass3_name[] = { "Jumper Zombie" }
new const zclass3_info[] = { "User Zombi" }
new const zclass3_model[] = { "bb_jumperr" }
new const zclass3_clawmodel[] = { "v_bloodyhands" }
const zclass3_health = 8000
const zclass3_speed = 285
const Float:zclass3_gravity = 0.5
const zclass3_adminflags = ADMIN_ALL
// Tanker Zombie Attributes
new const zclass4_name[] = { "Tanker Zombie" }
new const zclass4_info[] = { "User Zombi" }
new const zclass4_model[] = { "bb_tankerr" }
new const zclass4_clawmodel[] = { "v_bloodyhands" }
const zclass4_health = 9000
const zclass4_speed = 210
const Float:zclass4_gravity = 1.0
const zclass4_adminflags = ADMIN_ALL
new const zclass5_name[] = { "Orumcek Zombi" }
new const zclass5_info[] = { "User Zombi" }
new const zclass5_model[] = { "bb_orumcek" }
new const zclass5_clawmodel[] = { "v_bloodyhands" }
const zclass5_health = 10000
const zclass5_speed = 260
const Float:zclass5_gravity = 1.0
const zclass5_adminflags = ADMIN_ALL
// Boogeyman Zombie Attributes
new const zclass6_name[] = { "Ocu Zombie" }
new const zclass6_info[] = { "User Zombi" }
new const zclass6_model[] = { "bb_boogeyman" }
new const zclass6_clawmodel[] = { "terman_el" }
const zclass6_health = 10500
const zclass6_speed = 260
const Float:zclass6_gravity = 1.0
const zclass6_adminflags = ADMIN_ALL
// Spawn Zombie Attributes
new const zclass7_name[] = { "Spawn Zombie" }
new const zclass7_info[] = { "User Zombi + Can Fazla" }
new const zclass7_model[] = { "bb_spawn" }
new const zclass7_clawmodel[] = { "kus_el" }
const zclass7_health = 11000
const zclass7_speed = 300
const Float:zclass7_gravity = 0.5
const zclass7_adminflags = ADMIN_ALL
// Doctor Zombie Attributes
new const zclass8_name[] = { "Doktor Zombie" }
new const zclass8_info[] = { "Slot Zombi" }
new const zclass8_model[] = { "bb_doctor" }
new const zclass8_clawmodel[] = { "v_bloodyhands" }
const zclass8_health = 10000
const zclass8_speed = 300
const Float:zclass8_gravity = 1.0
const zclass8_adminflags = ADMIN_RESERVATION
// Lavva Zombie Attributes
new const zclass9_name[] = { "Lavva Zombie" }
new const zclass9_info[] = { "Admin Zombi" }
new const zclass9_model[] = { "bb_lavva" }
new const zclass9_clawmodel[] = { "v_bloodyhands" }
const zclass9_health = 15000
const zclass9_speed = 325
const Float:zclass9_gravity = 0.5
const zclass9_adminflags = ADMIN_KICK
// Nemesis Zombie Attributes
new const zclass10_name[] = { "Nemesis Zombie" }
new const zclass10_info[] = { "Admin Zombi" }
new const zclass10_model[] = { "bb_nemesis" }
new const zclass10_clawmodel[] = { "v_bloodyhands" }
const zclass10_health = 15000
const zclass10_speed = 260
const Float:zclass10_gravity = 0.5
const zclass10_adminflags = ADMIN_KICK
// Nemesis Zombie Attributes
new const zclass11_name[] = { "Thanos Zombie" }
new const zclass11_info[] = { "Kurucu Zombi" }
new const zclass11_model[] = { "bb_hunter" }
new const zclass11_clawmodel[] = { "v_thanos" }
const zclass11_health = 15000
const zclass11_speed = 325
const Float:zclass11_gravity = 0.5
const zclass11_adminflags = ADMIN_RCON
#define TANK_ARMOR 200
/*============================================================================*/
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant")
// Register all classes
bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags)
bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags)
bb_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, 0.0, zclass8_adminflags)
bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, 0.0, zclass9_adminflags)
bb_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, 0.0, zclass10_adminflags)
bb_register_zombie_class(zclass11_name, zclass11_info, zclass11_model, zclass11_clawmodel, zclass11_health, zclass11_speed, zclass11_gravity, 0.0, zclass11_adminflags)
}
#if defined NEMESIS_ARMOR
public plugin_init()
{
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
}
public ham_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return ;
if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_Nemesis)
{
give_item(id, "item_assaultsuit");
cs_set_user_armor(id, NEMESIS_ARMOR, CS_ARMOR_VESTHELM);
}
}
#endif
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Konu Sahibi - Mesajlar: 138
- Kayıt: Pzt Mar 16, 2020 5:58 pm
Cs 1.6 Class Menu Zombi Ekleme
oldu tesekkurelrLoseBasgan yazdı: Pzr Eki 11, 2020 12:00 pmreno yazdı: Pzr Eki 11, 2020 11:34 amLoseBasgan yazdı: Pzr Eki 11, 2020 11:19 am
Kod: Tümünü seç
/*================================================================================ ----------------------------------- -*- [BB] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes from Zombie Plague into Base Builder. All credit belongs to MeRcyLeZZ. All classes have been balanced, but feel free to edit them if you are not satisfied. ================================================================================*/ #include <amxmodx> #include <basebuilder> #include <hamsandwich> #include <fun> #include <cstrike> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classic Zombie Attributes new const zclass1_name[] = { "Classic Zombie" } new const zclass1_info[] = { "User Zombi" } new const zclass1_model[] = { "bb_classicc" } new const zclass1_clawmodel[] = { "v_bloodyhands" } const zclass1_health = 8000 const zclass1_speed = 260 const Float:zclass1_gravity = 1.0 const zclass1_adminflags = ADMIN_ALL // Fast Zombie Attributes new const zclass2_name[] = { "Fast Zombie" } new const zclass2_info[] = { "User Zombi" } new const zclass2_model[] = { "bb_fastt" } new const zclass2_clawmodel[] = { "v_bloodyhands" } const zclass2_health = 7000 const zclass2_speed = 325 const Float:zclass2_gravity = 1.0 const zclass2_adminflags = ADMIN_ALL // Jumper Zombie Attributes new const zclass3_name[] = { "Jumper Zombie" } new const zclass3_info[] = { "User Zombi" } new const zclass3_model[] = { "bb_jumperr" } new const zclass3_clawmodel[] = { "v_bloodyhands" } const zclass3_health = 8000 const zclass3_speed = 285 const Float:zclass3_gravity = 0.5 const zclass3_adminflags = ADMIN_ALL // Tanker Zombie Attributes new const zclass4_name[] = { "Tanker Zombie" } new const zclass4_info[] = { "User Zombi" } new const zclass4_model[] = { "bb_tankerr" } new const zclass4_clawmodel[] = { "v_bloodyhands" } const zclass4_health = 9000 const zclass4_speed = 210 const Float:zclass4_gravity = 1.0 const zclass4_adminflags = ADMIN_ALL new const zclass11_name[] = { "Orumcek Zombi" } new const zclass11_info[] = { "User Zombi" } new const zclass11_model[] = { "bb_orumcek" } new const zclass11_clawmodel[] = { "v_bloodyhands" } const zclass11_health = 10000 const zclass11_speed = 260 const Float:zclass11_gravity = 1.0 const zclass11_adminflags = ADMIN_ALL // Boogeyman Zombie Attributes new const zclass5_name[] = { "Ocu Zombie" } new const zclass5_info[] = { "User Zombi" } new const zclass5_model[] = { "bb_boogeyman" } new const zclass5_clawmodel[] = { "terman_el" } const zclass5_health = 10500 const zclass5_speed = 260 const Float:zclass5_gravity = 1.0 const zclass5_adminflags = ADMIN_ALL // Spawn Zombie Attributes new const zclass6_name[] = { "Spawn Zombie" } new const zclass6_info[] = { "User Zombi + Can Fazla" } new const zclass6_model[] = { "bb_spawn" } new const zclass6_clawmodel[] = { "kus_el" } const zclass6_health = 11000 const zclass6_speed = 300 const Float:zclass6_gravity = 0.5 const zclass6_adminflags = ADMIN_ALL // Doctor Zombie Attributes new const zclass7_name[] = { "Doktor Zombie" } new const zclass7_info[] = { "Slot Zombi" } new const zclass7_model[] = { "bb_doctor" } new const zclass7_clawmodel[] = { "v_bloodyhands" } const zclass7_health = 10000 const zclass7_speed = 300 const Float:zclass7_gravity = 1.0 const zclass7_adminflags = ADMIN_RESERVATION // Lavva Zombie Attributes new const zclass8_name[] = { "Lavva Zombie" } new const zclass8_info[] = { "Admin Zombi" } new const zclass8_model[] = { "bb_lavva" } new const zclass8_clawmodel[] = { "v_bloodyhands" } const zclass8_health = 15000 const zclass8_speed = 325 const Float:zclass8_gravity = 0.5 const zclass8_adminflags = ADMIN_KICK // Nemesis Zombie Attributes new const zclass9_name[] = { "Nemesis Zombie" } new const zclass9_info[] = { "Admin Zombi" } new const zclass9_model[] = { "bb_nemesis" } new const zclass9_clawmodel[] = { "v_bloodyhands" } const zclass9_health = 15000 const zclass9_speed = 260 const Float:zclass9_gravity = 0.5 const zclass9_adminflags = ADMIN_KICK // Nemesis Zombie Attributes new const zclass10_name[] = { "Thanos Zombie" } new const zclass10_info[] = { "Kurucu Zombi" } new const zclass10_model[] = { "bb_hunter" } new const zclass10_clawmodel[] = { "v_thanos" } const zclass10_health = 15000 const zclass10_speed = 325 const Float:zclass10_gravity = 0.5 const zclass10_adminflags = ADMIN_RCON #define TANK_ARMOR 200 /*============================================================================*/ new g_zclass_tanker // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant") // Register all classes bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags) bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags) bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags) bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags) bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags) bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags) bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags) bb_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, 0.0, zclass8_adminflags) bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, 0.0, zclass9_adminflags) bb_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, 0.0, zclass10_adminflags) bb_register_zombie_class(zclass11_name, zclass11_info, zclass11_model, zclass11_clawmodel, zclass11_health, zclass11_speed, zclass11_gravity, 0.0, zclass11_adminflags) } #if defined NEMESIS_ARMOR public plugin_init() { RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) } public ham_PlayerSpawn_Post(id) { if (!is_user_alive(id)) return ; if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_Nemesis) { give_item(id, "item_assaultsuit"); cs_set_user_armor(id, NEMESIS_ARMOR, CS_ARMOR_VESTHELM); } } #endif
Telefondan yaptım olmazsa söylersin
hocam oldu eyw ama en son sırada bunu 5.sıraya alma sansın yokmuKod: Tümünü seç
/*================================================================================ ----------------------------------- -*- [BB] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes from Zombie Plague into Base Builder. All credit belongs to MeRcyLeZZ. All classes have been balanced, but feel free to edit them if you are not satisfied. ================================================================================*/ #include <amxmodx> #include <basebuilder> #include <hamsandwich> #include <fun> #include <cstrike> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classic Zombie Attributes new const zclass1_name[] = { "Classic Zombie" } new const zclass1_info[] = { "User Zombi" } new const zclass1_model[] = { "bb_classicc" } new const zclass1_clawmodel[] = { "v_bloodyhands" } const zclass1_health = 8000 const zclass1_speed = 260 const Float:zclass1_gravity = 1.0 const zclass1_adminflags = ADMIN_ALL // Fast Zombie Attributes new const zclass2_name[] = { "Fast Zombie" } new const zclass2_info[] = { "User Zombi" } new const zclass2_model[] = { "bb_fastt" } new const zclass2_clawmodel[] = { "v_bloodyhands" } const zclass2_health = 7000 const zclass2_speed = 325 const Float:zclass2_gravity = 1.0 const zclass2_adminflags = ADMIN_ALL // Jumper Zombie Attributes new const zclass3_name[] = { "Jumper Zombie" } new const zclass3_info[] = { "User Zombi" } new const zclass3_model[] = { "bb_jumperr" } new const zclass3_clawmodel[] = { "v_bloodyhands" } const zclass3_health = 8000 const zclass3_speed = 285 const Float:zclass3_gravity = 0.5 const zclass3_adminflags = ADMIN_ALL // Tanker Zombie Attributes new const zclass4_name[] = { "Tanker Zombie" } new const zclass4_info[] = { "User Zombi" } new const zclass4_model[] = { "bb_tankerr" } new const zclass4_clawmodel[] = { "v_bloodyhands" } const zclass4_health = 9000 const zclass4_speed = 210 const Float:zclass4_gravity = 1.0 const zclass4_adminflags = ADMIN_ALL new const zclass5_name[] = { "Orumcek Zombi" } new const zclass5_info[] = { "User Zombi" } new const zclass5_model[] = { "bb_orumcek" } new const zclass5_clawmodel[] = { "v_bloodyhands" } const zclass5_health = 10000 const zclass5_speed = 260 const Float:zclass5_gravity = 1.0 const zclass5_adminflags = ADMIN_ALL // Boogeyman Zombie Attributes new const zclass6_name[] = { "Ocu Zombie" } new const zclass6_info[] = { "User Zombi" } new const zclass6_model[] = { "bb_boogeyman" } new const zclass6_clawmodel[] = { "terman_el" } const zclass6_health = 10500 const zclass6_speed = 260 const Float:zclass6_gravity = 1.0 const zclass6_adminflags = ADMIN_ALL // Spawn Zombie Attributes new const zclass7_name[] = { "Spawn Zombie" } new const zclass7_info[] = { "User Zombi + Can Fazla" } new const zclass7_model[] = { "bb_spawn" } new const zclass7_clawmodel[] = { "kus_el" } const zclass7_health = 11000 const zclass7_speed = 300 const Float:zclass7_gravity = 0.5 const zclass7_adminflags = ADMIN_ALL // Doctor Zombie Attributes new const zclass8_name[] = { "Doktor Zombie" } new const zclass8_info[] = { "Slot Zombi" } new const zclass8_model[] = { "bb_doctor" } new const zclass8_clawmodel[] = { "v_bloodyhands" } const zclass8_health = 10000 const zclass8_speed = 300 const Float:zclass8_gravity = 1.0 const zclass8_adminflags = ADMIN_RESERVATION // Lavva Zombie Attributes new const zclass9_name[] = { "Lavva Zombie" } new const zclass9_info[] = { "Admin Zombi" } new const zclass9_model[] = { "bb_lavva" } new const zclass9_clawmodel[] = { "v_bloodyhands" } const zclass9_health = 15000 const zclass9_speed = 325 const Float:zclass9_gravity = 0.5 const zclass9_adminflags = ADMIN_KICK // Nemesis Zombie Attributes new const zclass10_name[] = { "Nemesis Zombie" } new const zclass10_info[] = { "Admin Zombi" } new const zclass10_model[] = { "bb_nemesis" } new const zclass10_clawmodel[] = { "v_bloodyhands" } const zclass10_health = 15000 const zclass10_speed = 260 const Float:zclass10_gravity = 0.5 const zclass10_adminflags = ADMIN_KICK // Nemesis Zombie Attributes new const zclass11_name[] = { "Thanos Zombie" } new const zclass11_info[] = { "Kurucu Zombi" } new const zclass11_model[] = { "bb_hunter" } new const zclass11_clawmodel[] = { "v_thanos" } const zclass11_health = 15000 const zclass11_speed = 325 const Float:zclass11_gravity = 0.5 const zclass11_adminflags = ADMIN_RCON #define TANK_ARMOR 200 /*============================================================================*/ // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant") // Register all classes bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags) bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags) bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags) bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags) bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags) bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags) bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags) bb_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, 0.0, zclass8_adminflags) bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, 0.0, zclass9_adminflags) bb_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, 0.0, zclass10_adminflags) bb_register_zombie_class(zclass11_name, zclass11_info, zclass11_model, zclass11_clawmodel, zclass11_health, zclass11_speed, zclass11_gravity, 0.0, zclass11_adminflags) } #if defined NEMESIS_ARMOR public plugin_init() { RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) } public ham_PlayerSpawn_Post(id) { if (!is_user_alive(id)) return ; if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_Nemesis) { give_item(id, "item_assaultsuit"); cs_set_user_armor(id, NEMESIS_ARMOR, CS_ARMOR_VESTHELM); } } #endif
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- Kayıt: Pzr Eki 11, 2020 6:19 pm