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şeklinde anti furien silah menu paylasabilecek varmı ?
Anti furien silah menu olan varmi ?
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Yasaklı Üye - Mesajlar: 81
- Kayıt: Pzr May 28, 2017 9:26 am
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- Mesajlar: 3971
- Kayıt: Prş Oca 05, 2017 12:38 pm
- Konum: Ordu
- Server Ip/DNS: 213.238.173.78
- Clan İsmi: CapitaLL |
- İletişim:
Anti furien silah menu olan varmi ?
1-İstediğiniz bumu bilmiyorum.Ama Furien Silah menusu dür bu
2- 1 adet lose edıtıon hatası var zarar cıkarmaz.
2- 1 adet lose edıtıon hatası var zarar cıkarmaz.
Kod: Tümünü seç
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
new const PLUGIN[] = "Furien Weapons CT";
new const VERSION[] = "1.0";
new const AUTHOR[] = "*BoOoM*";
#pragma semicolon 1
#define VIP_FLAG ADMIN_BAN
new const Arma1Model[66] = "models/SilahSkinOS/v_erica_m4a1.mdl";
new const Arma2Model[66] = "models/SilahSkinOS/v_ak477.mdl";
new const Arma3Model[66] = "models/SilahSkinOS/v_mp5.mdl";
new const Arma4Model[66] = "models/SilahSkinOS/v_xm10145.mdl";
new const Arma5Model[66] = "models/SilahSkinOS/v_m3.mdl";
new const ArmaGold1Model[66] = "models/SilahSkinOS/v_goldenm4a1.mdl";
new const ArmaGold2Model[66] = "models/SilahSkinOS/v_goldenak47.mdl";
new const ArmaGold3Model[66] = "models/SilahSkinOS/v_goldenmp5.mdl";
new const ArmaGold4Model[66] = "models/SilahSkinOS/v_goldenxm1014.mdl";
new const ArmaGold5Model[66] = "models/SilahSkinOS/v_goldenm3.mdl";
new bool: Arma1[33];
new bool: Arma2[33];
new bool: Arma3[33];
new bool: Arma4[33];
new bool: Arma5[33];
new bool: ArmaGold1[33];
new bool: ArmaGold2[33];
new bool: ArmaGold3[33];
new bool: ArmaGold4[33];
new bool: ArmaGold5[33];
new bool: ArmaChoosen[33];
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_clcmd("say /guns","SayArme");
register_clcmd("say /gunsmenu","SayArme");
register_clcmd("say /silah","SayArme");
register_clcmd("say /silahmenu","SayArme");
register_clcmd("say /weaponmenu","SayArme");
register_clcmd("say /weapon","SayArme");
register_event("CurWeapon", "CurentWeapon", "be", "1=1");
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
RegisterHam(Ham_TakeDamage, "player", "DamageArme");
}
public Spawn(id)
{
if(is_user_alive(id))
{
ArmaChoosen[id] = false;
Arma1[id] = false;
Arma2[id] = false;
Arma3[id] = false;
Arma4[id] = false;
Arma5[id] = false;
ArmaGold1[id] = false;
ArmaGold2[id] = false;
ArmaGold3[id] = false;
ArmaGold4[id] = false;
ArmaGold5[id] = false;
if(cs_get_user_team(id) == CS_TEAM_CT)
{
MenuArme(id);
}
else
{
console_cmd(id,"say /knife");
}
}
}
public plugin_precache()
{
precache_model(Arma1Model);
precache_model(Arma2Model);
precache_model(Arma3Model);
precache_model(Arma4Model);
precache_model(Arma5Model);
precache_model(ArmaGold1Model);
precache_model(ArmaGold2Model);
precache_model(ArmaGold3Model);
precache_model(ArmaGold4Model);
precache_model(ArmaGold5Model);
}
public client_putinserver(id)
{
Arma1[id] = false;
Arma2[id] = false;
Arma3[id] = false;
Arma4[id] = false;
Arma5[id] = false;
ArmaGold1[id] = false;
ArmaGold2[id] = false;
ArmaGold3[id] = false;
ArmaGold4[id] = false;
ArmaGold5[id] = false;
}
public client_disconnect(id)
{
Arma1[id] = false;
Arma2[id] = false;
Arma3[id] = false;
Arma4[id] = false;
Arma5[id] = false;
ArmaGold1[id] = false;
ArmaGold2[id] = false;
ArmaGold3[id] = false;
ArmaGold4[id] = false;
ArmaGold5[id] = false;
}
public MenuArme(id)
{
new menu = menu_create ("\rLutfen Yetkinizi Secip Silah Aliniz", "CaseMenu");
menu_additem(menu, "\rOyuncu \wSilah Menu ^n", "1");
menu_additem(menu, "\rV\y.\rI\y.\rP \wSilah Menu^n\dSilah Alamassaniz Say 'a /guns Yazin", "2");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
return 1;
}
public CaseMenu(id, menu, item)
{
if(item == MENU_EXIT)
{
return 1;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
{
if (get_user_team(id) == 2 )
{
MenuPlayeri(id);
}
else
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nBu Menu Sadece !g[CT] !nIcindir Giris Yapamazsiniz !g!");
}
}
}
case 2:
{
if( get_user_flags( id ) & VIP_FLAG )
{
if (get_user_team(id) == 2 )
{
MenuVIP(id);
}
else
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nBu Menu Sadece !g[CT] !nIcindir Giris Yapamazsiniz !g!");
}
}
else
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nBu Menu VIP Ozeldir VIP Fiyatlari Icin Say a /viplik yaz.");
MenuArme(id);
}
}
}
menu_destroy (menu);
return 1;
}
public MenuPlayeri(id)
{
new menu = menu_create ("\rOyuncu Silah Menuye Hosgeldiniz", "CaseArmePlayeri");
if (get_user_team(id) == 2 )
{
menu_additem(menu, "\yErica M4A1", "1");
menu_additem(menu, "\ySnow AK47", "2");
menu_additem(menu, "\yAsiinow MP5", "3");
menu_additem(menu, "\yMisir OTO Pompalisi ", "4");
menu_additem(menu, "\yAvci Pompalisi", "5");
}
else
{
menu_additem(menu, "\yErica M4A1 \r{ \yTAKIMIN FURIEN \r}", "7");
menu_additem(menu, "\dSnow AK47 \r{ \yTAKIMIN FURIEN \r}", "7");
menu_additem(menu, "\dAsiinow MP5 \r{ \yTAKIMIN FURIEN \r}", "7");
menu_additem(menu, "\dMisir OTO Pompalisi \r{ \yTAKIMIN FURIEN \r} ", "7");
menu_additem(menu, "\dAvci Pompalisi \r{ \yTAKIMIN FURIEN \r}", "7");
}
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
return 1;
}
public CaseArmePlayeri(id, menu, item)
{
if(item == MENU_EXIT)
{
return 1;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
return 1;
}
else
{
if (get_user_team(id) == 2 )
{
ArmaChoosen[id] = true;
Arma1[id] = true;
set_task(0.2, "GiveWeapon", id);
CurentWeapon(id);
}
}
}
case 2:
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
return 1;
}
else
{
if (get_user_team(id) == 2 )
{
ArmaChoosen[id] = true;
Arma2[id] = true;
set_task(0.2, "GiveWeapon", id);
CurentWeapon(id);
}
}
}
case 3:
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
return 1;
}
else
{
if (get_user_team(id) == 2 )
{
ArmaChoosen[id] = true;
Arma3[id] = true;
set_task(0.2, "GiveWeapon", id);
CurentWeapon(id);
}
}
}
case 4:
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
return 1;
}
else
{
if (get_user_team(id) == 2 )
{
ArmaChoosen[id] = true;
Arma4[id] = true;
set_task(0.2, "GiveWeapon", id);
CurentWeapon(id);
}
}
}
case 5:
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
return 1;
}
else
{
if (get_user_team(id) == 2 )
{
ArmaChoosen[id] = true;
Arma5[id] = true;
set_task(0.2, "GiveWeapon", id);
CurentWeapon(id);
}
}
}
case 7:
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nFURIENLER Silah Alamaz Deme Dostum . . Bug Yasak !");
}
}
menu_destroy (menu);
return 1;
}
public MenuVIP(id)
{
new menu = menu_create ("\rVIP Silah Menu", "CaseArmeVIP");
menu_additem(menu, "\yGolden \rM4A1", "1");
menu_additem(menu, "\yGolden \rAk47", "2");
menu_additem(menu, "\yGolden \rMP5", "3");
menu_additem(menu, "\yGolden \rXM1014", "4");
menu_additem(menu, "\yGolden \rM3", "5");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
return 1;
}
public CaseArmeVIP(id, menu, item)
{
if(item == MENU_EXIT)
{
return 1;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
return 1;
}
else
{
ArmaChoosen[id] = true;
ArmaGold1[id] = true;
set_task(0.2, "GiveWeapon", id);
CurentWeapon(id);
}
}
case 2:
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
return 1;
}
else
{
ArmaChoosen[id] = true;
ArmaGold2[id] = true;
set_task(0.2, "GiveWeapon", id);
CurentWeapon(id);
}
}
case 3:
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
return 1;
}
else
{
ArmaChoosen[id] = true;
ArmaGold3[id] = true;
set_task(0.2, "GiveWeapon", id);
CurentWeapon(id);
}
}
case 4:
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
return 1;
}
else
{
ArmaChoosen[id] = true;
ArmaGold4[id] = true;
set_task(0.2, "GiveWeapon", id);
CurentWeapon(id);
}
}
case 5:
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
return 1;
}
else
{
ArmaChoosen[id] = true;
ArmaGold5[id] = true;
set_task(0.2, "GiveWeapon", id);
CurentWeapon(id);
}
}
}
menu_destroy (menu);
return 1;
}
public Teklimnu(id)
{
new menu = menu_create ("\rTekli Seciniz", "TekliMenu");
menu_additem(menu, "\yDeagle", "1");
menu_additem(menu, "\yDuel Infinty^n", "2");
menu_additem(menu, "\yRasgele \r{\y Tekli \r}", "3");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
return 1;
}
public TekliMenu(id, menu, item)
{
if(item == MENU_EXIT)
{
return 1;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
if (get_user_team(id) == 2 )
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
return 1;
}
else
{
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 250);
}
}
else
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Bolumu Kullanamaz !");
}
}
case 2:
{
if (get_user_team(id) == 2 )
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
return 1;
}
else
{
give_item( id, "weapon_elite" );
cs_set_user_bpammo( id, CSW_ELITE, 331 ); //*
}
}
else
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Bolumu Kullanamaz !");
}
}
case 3:
{
if (get_user_team(id) == 2 )
{
if(!is_user_alive(id))
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
return 1;
}
else
{
rasgeletekli(id);
}
}
else
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Bolumu Kullanamaz !");
}
}
}
menu_destroy (menu);
return 1;
}
public rasgeletekli(id)
{
switch(random_num(1,4))
{
case 1 :
{
if (get_user_team(id) == 2 )
{
give_item( id, "weapon_elite" );
cs_set_user_bpammo( id, CSW_ELITE, 331 ); //*
ChatColor(id, "!n[ !gOsmanLi !n ]!nRasgele Kutudan !g- ELITE - !nCikti.");
}
else
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Tekli Secenegini Kullnamaz");
}
}
case 2 :
{
if (get_user_team(id) == 2 )
{
give_item( id, "weapon_deagle" );
cs_set_user_bpammo( id, CSW_DEAGLE, 331 ); //*
ChatColor(id, "!n[ !gOsmanLi !n ]!nRasgele Kutudan !g- DEAGLE - !nCikti.");
}
else
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Tekli Secenegini Kullnamaz");
}
}
case 3 :
{
if (get_user_team(id) == 2 )
{
give_item( id, "weapon_usp" );
cs_set_user_bpammo( id, CSW_USP, 331 ); //*
ChatColor(id, "!n[ !gOsmanLi !n ]!nRasgele Kutudan !g- USP - !nCikti.");
}
else
{
ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Tekli Secenegini Kullnamaz");
}
}
}
}
public GiveWeapon(id) {
if(Arma1[id]) {
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 250);
set_task(0.1, "Teklimnu", id);
}
if(Arma2[id]) {
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 250);
set_task(0.1, "Teklimnu", id);
}
if(Arma3[id]) {
give_item(id, "weapon_mp5navy");
cs_set_user_bpammo(id, CSW_MP5NAVY, 250);
set_task(0.1, "Teklimnu", id);
}
if(Arma4[id]) {
give_item(id, "weapon_xm1014");
cs_set_user_bpammo(id, CSW_XM1014, 250);
set_task(0.1, "Teklimnu", id);
}
if(Arma5[id]) {
give_item(id, "weapon_m3");
cs_set_user_bpammo(id, CSW_M3, 250);
set_task(0.1, "Teklimnu", id);
}
if(ArmaGold1[id]) {
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 250);
set_task(0.1, "Teklimnu", id);
}
if(ArmaGold2[id]) {
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 250);
set_task(0.1, "Teklimnu", id);
}
if(ArmaGold3[id]) {
give_item(id, "weapon_mp5navy");
cs_set_user_bpammo(id, CSW_MP5NAVY, 250);
set_task(0.1, "Teklimnu", id);
}
if(ArmaGold4[id]) {
give_item(id, "weapon_xm1014");
cs_set_user_bpammo(id, CSW_XM1014, 250);
set_task(0.1, "Teklimnu", id);
}
if(ArmaGold5[id]) {
give_item(id, "weapon_m3");
cs_set_user_bpammo(id, CSW_M3, 250);
set_task(0.1, "Teklimnu", id);
}
}
public CurentWeapon(id)
{
if(Arma1[id] && get_user_weapon(id) == CSW_M4A1 )
set_pev(id, pev_viewmodel2, Arma1Model);
if(Arma2[id] && get_user_weapon(id) == CSW_AK47 )
set_pev(id, pev_viewmodel2, Arma2Model);
if(Arma3[id] && get_user_weapon(id) == CSW_MP5NAVY )
set_pev(id, pev_viewmodel2, Arma3Model);
if(Arma4[id] && get_user_weapon(id) == CSW_XM1014 )
set_pev(id, pev_viewmodel2, Arma4Model);
if(Arma5[id] && get_user_weapon(id) == CSW_M3 )
set_pev(id, pev_viewmodel2, Arma5Model);
if(ArmaGold1[id] && get_user_weapon(id) == CSW_M4A1 )
set_pev(id, pev_viewmodel2, ArmaGold1Model);
if(ArmaGold2[id] && get_user_weapon(id) == CSW_AK47 )
set_pev(id, pev_viewmodel2, ArmaGold2Model);
if(ArmaGold3[id] && get_user_weapon(id) == CSW_MP5NAVY )
set_pev(id, pev_viewmodel2, ArmaGold3Model);
if(ArmaGold4[id] && get_user_weapon(id) == CSW_XM1014 )
set_pev(id, pev_viewmodel2, ArmaGold4Model);
if(ArmaGold5[id] && get_user_weapon(id) == CSW_M3 )
set_pev(id, pev_viewmodel2, ArmaGold5Model);
}
public DamageArme (iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits)
{
if(iInflictor == iAttacker && Arma1[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M4A1 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 1.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && Arma2[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_AK47 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 1.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && Arma3[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_MP5NAVY && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 1.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && Arma4[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_XM1014 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 1.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && Arma5[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M3 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 1.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && ArmaGold1[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M4A1 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && ArmaGold2[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_AK47 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && ArmaGold3[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_MP5NAVY && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && ArmaGold4[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_XM1014 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && ArmaGold5[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M3 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public SayArme(id)
{
if(ArmaChoosen[id])
{
ChatColor(id, "!n[ !gOsmanLi !n ] !nDostum Senin Silahin Var Zaten :)");
return;
}
if(cs_get_user_team(id) == CS_TEAM_CT)
{
MenuArme(id);
}
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // Verde
replace_all(msg, 190, "!n", "^1"); // Galben
replace_all(msg, 190, "!t", "^3"); // CT-Albastru ; T-Rosu
replace_all(msg, 190, "!t2", "^0"); // CT-Albastru2 ; T-Rosu2
if (id) players[0] = id; else get_players(players, count, "ch");{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
Link: | |
Linklerini gizle |
-
Konu Sahibi
Yasaklı Üye - Mesajlar: 81
- Kayıt: Pzr May 28, 2017 9:26 am
Anti furien silah menu olan varmi ?
istedigim bu degil parali silah menude olucak dolarla silah alicaklar yani
Oyuncu silah menu
Parali silah menu
v!p silah menu olacak yapmaya calistim ama ben yapamadim
Oyuncu silah menu
Parali silah menu
v!p silah menu olacak yapmaya calistim ama ben yapamadim
Link: | |
Linklerini gizle |
-
- Mesajlar: 1667
- Kayıt: Çrş Nis 26, 2017 12:19 am
- Konum: Bilinmiyor.
Anti furien silah menu olan varmi ?
Elimde var ama sadece ct için değil tüm menüler.(t, ct, silah,bıçak vs...)
Link: | |
Linklerini gizle |
-
Konu Sahibi
Yasaklı Üye - Mesajlar: 81
- Kayıt: Pzr May 28, 2017 9:26 am
-
Konu Sahibi
Yasaklı Üye - Mesajlar: 81
- Kayıt: Pzr May 28, 2017 9:26 am
-
- Mesajlar: 87
- Kayıt: Cum Nis 21, 2017 4:49 pm