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Anti furien silah menu olan varmi ?

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leman
Yasaklı Üye
Yasaklı Üye
Mesajlar: 81
Kayıt: Pzr May 28, 2017 9:26 am

Anti furien silah menu olan varmi ?

Mesaj gönderen leman »

Merhabalar
Normal silah menu
Parali silah menu
V!P silah menu
şeklinde anti furien silah menu paylasabilecek varmı ?

Link:
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TunnS[C]
Mesajlar: 3971
Kayıt: Prş Oca 05, 2017 12:38 pm
Konum: Ordu
Server Ip/DNS: 213.238.173.78
Clan İsmi: CapitaLL |
İletişim:

Anti furien silah menu olan varmi ?

Mesaj gönderen TunnS[C] »

1-İstediğiniz bumu bilmiyorum.Ama Furien Silah menusu dür bu
2- 1 adet lose edıtıon hatası var zarar cıkarmaz.

Kod: Tümünü seç

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>

new const PLUGIN[] = "Furien Weapons CT";
new const VERSION[] = "1.0";
new const AUTHOR[] = "*BoOoM*";

#pragma semicolon 1

#define VIP_FLAG ADMIN_BAN

new const Arma1Model[66] = "models/SilahSkinOS/v_erica_m4a1.mdl";
new const Arma2Model[66] = "models/SilahSkinOS/v_ak477.mdl";
new const Arma3Model[66] = "models/SilahSkinOS/v_mp5.mdl";
new const Arma4Model[66] = "models/SilahSkinOS/v_xm10145.mdl";
new const Arma5Model[66] = "models/SilahSkinOS/v_m3.mdl";

new const ArmaGold1Model[66] = "models/SilahSkinOS/v_goldenm4a1.mdl";
new const ArmaGold2Model[66] = "models/SilahSkinOS/v_goldenak47.mdl";
new const ArmaGold3Model[66] = "models/SilahSkinOS/v_goldenmp5.mdl";
new const ArmaGold4Model[66] = "models/SilahSkinOS/v_goldenxm1014.mdl";
new const ArmaGold5Model[66] = "models/SilahSkinOS/v_goldenm3.mdl";

new bool: Arma1[33];
new bool: Arma2[33];
new bool: Arma3[33];
new bool: Arma4[33];
new bool: Arma5[33];

new bool: ArmaGold1[33];
new bool: ArmaGold2[33];
new bool: ArmaGold3[33];
new bool: ArmaGold4[33];
new bool: ArmaGold5[33];

new bool: ArmaChoosen[33];

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	register_clcmd("say /guns","SayArme");
	register_clcmd("say /gunsmenu","SayArme");
	
	register_clcmd("say /silah","SayArme");
	register_clcmd("say /silahmenu","SayArme");
	
	register_clcmd("say /weaponmenu","SayArme");
	register_clcmd("say /weapon","SayArme");
	
	
	register_event("CurWeapon", "CurentWeapon", "be", "1=1");
	RegisterHam(Ham_Spawn, "player", "Spawn", 1);
	RegisterHam(Ham_TakeDamage, "player", "DamageArme");    
}

public Spawn(id)
{
	if(is_user_alive(id))
	{
		ArmaChoosen[id] = false;
		
		Arma1[id] = false;
		Arma2[id] = false;
		Arma3[id] = false;
		Arma4[id] = false;
		Arma5[id] = false;
		
		ArmaGold1[id] = false;
		ArmaGold2[id] = false;
		ArmaGold3[id] = false;
		ArmaGold4[id] = false;
		ArmaGold5[id] = false;
		
		if(cs_get_user_team(id) == CS_TEAM_CT)
		{
			MenuArme(id);
		}
		else
		{
			console_cmd(id,"say /knife");
			
		}
	}
}

public plugin_precache()
{
	precache_model(Arma1Model);
	precache_model(Arma2Model);
	precache_model(Arma3Model);
	precache_model(Arma4Model);
	precache_model(Arma5Model);
	
	precache_model(ArmaGold1Model);
	precache_model(ArmaGold2Model);
	precache_model(ArmaGold3Model);
	precache_model(ArmaGold4Model);
	precache_model(ArmaGold5Model);
}

public client_putinserver(id)
{
	Arma1[id] = false;
	Arma2[id] = false;
	Arma3[id] = false;
	Arma4[id] = false;
	Arma5[id] = false;
	
	ArmaGold1[id] = false;
	ArmaGold2[id] = false;
	ArmaGold3[id] = false;
	ArmaGold4[id] = false;
	ArmaGold5[id] = false;
}

public client_disconnect(id)
{
	Arma1[id] = false;
	Arma2[id] = false;
	Arma3[id] = false;
	Arma4[id] = false;
	Arma5[id] = false;
	
	ArmaGold1[id] = false;
	ArmaGold2[id] = false;
	ArmaGold3[id] = false;
	ArmaGold4[id] = false;
	ArmaGold5[id] = false;
}

public MenuArme(id)
{
	new menu = menu_create ("\rLutfen Yetkinizi Secip Silah Aliniz", "CaseMenu");
	
	menu_additem(menu, "\rOyuncu \wSilah Menu ^n", "1");
	menu_additem(menu, "\rV\y.\rI\y.\rP \wSilah Menu^n\dSilah Alamassaniz Say 'a /guns Yazin", "2");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1; 
}

public CaseMenu(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		return 1;
	}
	
	new data [6], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1:
		{
		{
			if (get_user_team(id) == 2 )
			{
				MenuPlayeri(id);
			}
			else
			{
				ChatColor(id, "!n[ !gOsmanLi !n ]!nBu Menu Sadece !g[CT] !nIcindir Giris Yapamazsiniz !g!");
				
			}
		}
	}
	
	case 2:
	{
		if( get_user_flags( id ) & VIP_FLAG )
		{
			if (get_user_team(id) == 2 )
			{
				MenuVIP(id);
			}
			else
			{
				ChatColor(id, "!n[ !gOsmanLi !n ]!nBu Menu Sadece !g[CT] !nIcindir Giris Yapamazsiniz !g!");
				
			}
		}
		
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBu Menu VIP Ozeldir VIP Fiyatlari Icin Say a /viplik yaz.");
			MenuArme(id);
		}
	}
}

        menu_destroy (menu);
        return 1;

}
public MenuPlayeri(id)
{
new menu = menu_create ("\rOyuncu Silah Menuye Hosgeldiniz", "CaseArmePlayeri");

if (get_user_team(id) == 2 )
{
	menu_additem(menu, "\yErica M4A1", "1");
	menu_additem(menu, "\ySnow AK47", "2");
	menu_additem(menu, "\yAsiinow MP5", "3");
	menu_additem(menu, "\yMisir OTO Pompalisi ", "4");
	menu_additem(menu, "\yAvci Pompalisi", "5");
}
else
{
	menu_additem(menu, "\yErica M4A1 \r{ \yTAKIMIN FURIEN \r}", "7");
	menu_additem(menu, "\dSnow AK47 \r{ \yTAKIMIN FURIEN \r}", "7");
	menu_additem(menu, "\dAsiinow MP5 \r{ \yTAKIMIN FURIEN \r}", "7");
	menu_additem(menu, "\dMisir OTO Pompalisi  \r{ \yTAKIMIN FURIEN \r} ", "7");
	menu_additem(menu, "\dAvci Pompalisi \r{ \yTAKIMIN FURIEN \r}", "7");
}


menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );

return 1; 
}

public CaseArmePlayeri(id, menu, item)
{
if(item == MENU_EXIT)
{
	return 1;
}

new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);

switch (key)
{
	case 1:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			if (get_user_team(id) == 2 )
			{
				ArmaChoosen[id] = true;
				Arma1[id] = true;
				
				set_task(0.2, "GiveWeapon", id);
				
				CurentWeapon(id);
			}
		}
	}
	case 2:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			if (get_user_team(id) == 2 )
			{
				ArmaChoosen[id] = true;
				Arma2[id] = true;
				set_task(0.2, "GiveWeapon", id);
				CurentWeapon(id);
			}
		}
	}
	case 3:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			if (get_user_team(id) == 2 )
			{
				ArmaChoosen[id] = true;
				Arma3[id] = true;
				set_task(0.2, "GiveWeapon", id);
				CurentWeapon(id);
			}
		}
	}
	case 4:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			if (get_user_team(id) == 2 )
			{
				ArmaChoosen[id] = true;
				Arma4[id] = true;
				set_task(0.2, "GiveWeapon", id);
				CurentWeapon(id);
			}
		}
	}
	case 5:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			if (get_user_team(id) == 2 )
			{
				ArmaChoosen[id] = true;
				Arma5[id] = true;
				set_task(0.2, "GiveWeapon", id);
				CurentWeapon(id);
			}
		}
	}
	case 7:
	{    
		ChatColor(id, "!n[ !gOsmanLi !n ]!nFURIENLER Silah Alamaz Deme Dostum . . Bug Yasak !");
		
	}
	
}

menu_destroy (menu);
return 1;
}


public MenuVIP(id)
{
new menu = menu_create ("\rVIP Silah Menu", "CaseArmeVIP");

menu_additem(menu, "\yGolden \rM4A1", "1");
menu_additem(menu, "\yGolden \rAk47", "2");
menu_additem(menu, "\yGolden \rMP5", "3");
menu_additem(menu, "\yGolden \rXM1014", "4");
menu_additem(menu, "\yGolden \rM3", "5");

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );

return 1; 
}

public CaseArmeVIP(id, menu, item)
{
if(item == MENU_EXIT)
{
	return 1;
}

new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);

switch (key)
{
	case 1:
	{ 
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			ArmaChoosen[id] = true;
			ArmaGold1[id] = true;
			set_task(0.2, "GiveWeapon", id);
			CurentWeapon(id);
		}
	}
	case 2:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			ArmaChoosen[id] = true;
			ArmaGold2[id] = true;
			set_task(0.2, "GiveWeapon", id);
			CurentWeapon(id);
		}
	}
	case 3:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			ArmaChoosen[id] = true;
			ArmaGold3[id] = true;
			set_task(0.2, "GiveWeapon", id);
			CurentWeapon(id);
		}
	}
	case 4:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			ArmaChoosen[id] = true;
			ArmaGold4[id] = true;
			set_task(0.2, "GiveWeapon", id);
			CurentWeapon(id);
		}
	}
	case 5:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			ArmaChoosen[id] = true;
			ArmaGold5[id] = true;
			set_task(0.2, "GiveWeapon", id);
			CurentWeapon(id);
		}
	}
	
	
}

menu_destroy (menu);
return 1;

}


public Teklimnu(id)
{
new menu = menu_create ("\rTekli Seciniz", "TekliMenu");

menu_additem(menu, "\yDeagle", "1");
menu_additem(menu, "\yDuel Infinty^n", "2");
menu_additem(menu, "\yRasgele \r{\y Tekli \r}", "3");



menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );

return 1; 
}

public TekliMenu(id, menu, item)
{
if(item == MENU_EXIT)
{
	return 1;
}

new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);

switch (key)
{
	case 1:
	{ 
		if (get_user_team(id) == 2 )
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
				return 1;
			}
			
			else
			{
				give_item(id, "weapon_deagle");
				cs_set_user_bpammo(id, CSW_DEAGLE, 250);
				
			}
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Bolumu Kullanamaz  !");
			
		}
	}
	case 2:
	{
		if (get_user_team(id) == 2 )
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
				return 1;
			}
			
			else
			{
				give_item( id, "weapon_elite" );
				cs_set_user_bpammo( id, CSW_ELITE, 331 ); //*
				
			}
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Bolumu Kullanamaz  !");
			
		}
	}
	case 3:
	{
		if (get_user_team(id) == 2 )
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
				return 1;
			}
			
			else
			{
				rasgeletekli(id);
				
			}
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Bolumu Kullanamaz  !");
			
		}    
		
	}
	
	
}

menu_destroy (menu);
return 1;
}
public rasgeletekli(id)
{
switch(random_num(1,4))
{
	case 1 :
	{
		if (get_user_team(id) == 2 )
		{
			
			give_item( id, "weapon_elite" );
			cs_set_user_bpammo( id, CSW_ELITE, 331 ); //*
			ChatColor(id, "!n[ !gOsmanLi !n ]!nRasgele Kutudan !g- ELITE - !nCikti.");
			
			
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Tekli Secenegini Kullnamaz");
			
		}
		
	}
	case 2 :
	{
		if (get_user_team(id) == 2 )
		{
			
			give_item( id, "weapon_deagle" );
			cs_set_user_bpammo( id, CSW_DEAGLE, 331 ); //*
			ChatColor(id, "!n[ !gOsmanLi !n ]!nRasgele Kutudan !g- DEAGLE - !nCikti.");
			
			
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Tekli Secenegini Kullnamaz");
			
		}
		
	}
	case 3 :
	{    
		if (get_user_team(id) == 2 )
		{
			
			give_item( id, "weapon_usp" );
			cs_set_user_bpammo( id, CSW_USP, 331 ); //*
			ChatColor(id, "!n[ !gOsmanLi !n ]!nRasgele Kutudan !g- USP - !nCikti.");
			
			
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Tekli Secenegini Kullnamaz");
			
		}
	}    
}    
}

public GiveWeapon(id) {
if(Arma1[id]) {
	give_item(id, "weapon_m4a1");
	cs_set_user_bpammo(id, CSW_M4A1, 250);
	
	set_task(0.1, "Teklimnu", id);
	
	
	
	
}
if(Arma2[id]) {
	give_item(id, "weapon_ak47");
	cs_set_user_bpammo(id, CSW_AK47, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(Arma3[id]) {
	give_item(id, "weapon_mp5navy");
	cs_set_user_bpammo(id, CSW_MP5NAVY, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(Arma4[id]) {
	give_item(id, "weapon_xm1014");
	cs_set_user_bpammo(id, CSW_XM1014, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(Arma5[id]) {
	give_item(id, "weapon_m3");
	cs_set_user_bpammo(id, CSW_M3, 250);
	set_task(0.1, "Teklimnu", id);
	
}


if(ArmaGold1[id]) {
	give_item(id, "weapon_m4a1");
	
	cs_set_user_bpammo(id, CSW_M4A1, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(ArmaGold2[id]) {
	give_item(id, "weapon_ak47");
	cs_set_user_bpammo(id, CSW_AK47, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(ArmaGold3[id]) {
	give_item(id, "weapon_mp5navy");
	cs_set_user_bpammo(id, CSW_MP5NAVY, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(ArmaGold4[id]) {
	give_item(id, "weapon_xm1014");
	cs_set_user_bpammo(id, CSW_XM1014, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(ArmaGold5[id]) {
	give_item(id, "weapon_m3");
	cs_set_user_bpammo(id, CSW_M3, 250);
	set_task(0.1, "Teklimnu", id);
	
}
}

public CurentWeapon(id)
{
if(Arma1[id] && get_user_weapon(id) == CSW_M4A1 )
	set_pev(id, pev_viewmodel2, Arma1Model);
	
	if(Arma2[id] && get_user_weapon(id) == CSW_AK47 )
		set_pev(id, pev_viewmodel2, Arma2Model);
	
	if(Arma3[id] && get_user_weapon(id) == CSW_MP5NAVY )
		set_pev(id, pev_viewmodel2, Arma3Model);
	
	if(Arma4[id] && get_user_weapon(id) == CSW_XM1014 )
		set_pev(id, pev_viewmodel2, Arma4Model);
	
	if(Arma5[id] && get_user_weapon(id) == CSW_M3 )
		set_pev(id, pev_viewmodel2, Arma5Model);
	
	
	if(ArmaGold1[id] && get_user_weapon(id) == CSW_M4A1 )
		set_pev(id, pev_viewmodel2, ArmaGold1Model);
	
	if(ArmaGold2[id] && get_user_weapon(id) == CSW_AK47 )
		set_pev(id, pev_viewmodel2, ArmaGold2Model);
	
	if(ArmaGold3[id] && get_user_weapon(id) == CSW_MP5NAVY )
		set_pev(id, pev_viewmodel2, ArmaGold3Model);
	
	if(ArmaGold4[id] && get_user_weapon(id) == CSW_XM1014 )
		set_pev(id, pev_viewmodel2, ArmaGold4Model);
	
	if(ArmaGold5[id] && get_user_weapon(id) == CSW_M3 )
		set_pev(id, pev_viewmodel2, ArmaGold5Model);
}


public DamageArme (iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits)
{
	if(iInflictor == iAttacker && Arma1[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M4A1 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 1.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && Arma2[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_AK47 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 1.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && Arma3[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_MP5NAVY && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 1.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && Arma4[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_XM1014 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 1.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && Arma5[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M3 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 1.0);
		return HAM_HANDLED;
	}
	
	
	
	if(iInflictor == iAttacker && ArmaGold1[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M4A1 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && ArmaGold2[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_AK47 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && ArmaGold3[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_MP5NAVY && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && ArmaGold4[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_XM1014 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && ArmaGold5[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M3 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	return HAM_IGNORED;
}

public SayArme(id)
{
	if(ArmaChoosen[id]) 
	{
		ChatColor(id, "!n[ !gOsmanLi !n ] !nDostum Senin Silahin Var Zaten :)");
		return;
	}
	
	if(cs_get_user_team(id) == CS_TEAM_CT) 
	{
		MenuArme(id);
	}
}

stock ChatColor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4"); // Verde
	replace_all(msg, 190, "!n", "^1"); // Galben
	replace_all(msg, 190, "!t", "^3"); // CT-Albastru ; T-Rosu
	replace_all(msg, 190, "!t2", "^0"); // CT-Albastru2 ; T-Rosu2
	
	if (id) players[0] = id; else get_players(players, count, "ch");{
	for (new i = 0; i < count; i++)
	{
		if (is_user_connected(players[i]))
		{
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
			write_byte(players[i]);
			write_string(msg);
			message_end();
		}
	}
}
}
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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Konu Sahibi
leman
Yasaklı Üye
Yasaklı Üye
Mesajlar: 81
Kayıt: Pzr May 28, 2017 9:26 am

Anti furien silah menu olan varmi ?

Mesaj gönderen leman »

istedigim bu degil parali silah menude olucak dolarla silah alicaklar yani
Oyuncu silah menu
Parali silah menu
v!p silah menu olacak yapmaya calistim ama ben yapamadim

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MRX3565
Mesajlar: 1667
Kayıt: Çrş Nis 26, 2017 12:19 am
Konum: Bilinmiyor.

Anti furien silah menu olan varmi ?

Mesaj gönderen MRX3565 »

Elimde var ama sadece ct için değil tüm menüler.(t, ct, silah,bıçak vs...)

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leman
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Mesajlar: 81
Kayıt: Pzr May 28, 2017 9:26 am

Anti furien silah menu olan varmi ?

Mesaj gönderen leman »

Yapamazmisiniz

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Konu Sahibi
leman
Yasaklı Üye
Yasaklı Üye
Mesajlar: 81
Kayıt: Pzr May 28, 2017 9:26 am

Anti furien silah menu olan varmi ?

Mesaj gönderen leman »

yokmu yapabilecek ?

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Baran34
Mesajlar: 87
Kayıt: Cum Nis 21, 2017 4:49 pm

Anti furien silah menu olan varmi ?

Mesaj gönderen Baran34 »

@MRX3565 at belki işine yarar adamın

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