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valve hammer editor .bsp olarak kaydetmiyor

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Konu Sahibi
yutzz
Mesajlar: 226
Kayıt: Cum Oca 04, 2019 3:27 pm
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valve hammer editor .bsp olarak kaydetmiyor

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merhaba valve hammer editorde map kaydederken şu hatayı alıyorum.

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: "D:\Games\csduragics16"


** Executing...
** Command: D:\Program Files\VHE\ZHLT\hlcsg.exe
** Parameters: "c:\users\asus\desktop\rmf+wad\jail_buyukisyan_2017"

Unknown option "c:\users\asus\desktop\rmf+wad\jail_buyukisyan_2017"
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlcsg Options =-

    -nowadtextures   : include all used textures into bsp
    -wadinclude file : place textures used from wad specified into bsp
    -noclip          : don't create clipping hull
    -noclipeconomy   : turn clipnode economy mode off
    -cliptype value  : set to smallest, normalized, simple, precise, or legacy (default)
    -nullfile file   : specify list of entities to retexture with NULL
    -onlyents        : do an entity update from .map to .bsp
    -noskyclip       : disable automatic clipping of SKY brushes
    -tiny #          : minmum brush face surface area before it is discarded
    -brushunion #    : threshold to warn about overlapping brushes

    -hullfile file   : Reads in custom collision hull dimensions
    -texdata #       : Alter maximum texture memory limit (in kb)
    -lightdata #     : Alter maximum lighting memory limit (in kb)
    -chart           : display bsp statitics
    -low | -high     : run program an altered priority level
    -nolog           : don't generate the compile logfiles
    -threads #       : manually specify the number of threads to run
    -estimate        : display estimated time during compile
    -verbose         : compile with verbose messages
    -noinfo          : Do not show tool configuration information
    -nonulltex       : Turns off null texture stripping
    -dev #           : compile with developer message

    -wadconfig name  : Specify a configuration to use from wad.cfg
    -wadcfgfile path : Manually specify a path to the wad.cfg file
    -wadautodetect   : Force auto-detection of wadfiles
    mapfile          : The mapfile to compile


** Executing...
** Command: D:\Program Files\VHE\ZHLT\hlbsp.exe
** Parameters: "c:\users\asus\desktop\rmf+wad\jail_buyukisyan_2017"

Unknown option "c:\users\asus\desktop\rmf+wad\jail_buyukisyan_2017"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

    -leakonly      : Run BSP only enough to check for LEAKs
    -subdivide #   : Sets the face subdivide size
    -maxnodesize # : Sets the maximum portal node size

    -notjunc       : Don't break edges on t-junctions     (not for final runs)
    -noclip        : Don't process the clipping hull      (not for final runs)
    -nofill        : Don't fill outside (will mask LEAKs) (not for final runs)
	 -noopt         : Don't optimize planes on BSP write   (not for final runs)

    -texdata #     : Alter maximum texture memory limit (in kb)
    -lightdata #   : Alter maximum lighting memory limit (in kb)
    -chart         : display bsp statitics
    -low | -high   : run program an altered priority level
    -nolog         : don't generate the compile logfiles
    -threads #     : manually specify the number of threads to run
    -estimate      : display estimated time during compile
    -nonulltex     : Don't strip NULL faces
    -verbose       : compile with verbose messages
    -noinfo        : Do not show tool configuration information
    -dev #         : compile with developer message

    mapfile        : The mapfile to compile


** Executing...
** Command: D:\Program Files\VHE\ZHLT\hlvis.exe
** Parameters: "c:\users\asus\desktop\rmf+wad\jail_buyukisyan_2017"

Unknown option "c:\users\asus\desktop\rmf+wad\jail_buyukisyan_2017"
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlvis Options =-

    -full           : Full vis
    -fast           : Fast vis

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #      : Alter maximum texture memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : don't generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -maxdistance #  : Alter the maximum distance for visibility
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

    mapfile         : The mapfile to compile


** Executing...
** Command: D:\Program Files\VHE\ZHLT\hlrad.exe
** Parameters: "c:\users\asus\desktop\rmf+wad\jail_buyukisyan_2017"

Unknown option "c:\users\asus\desktop\rmf+wad\jail_buyukisyan_2017"
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlrad Options =-

    -sparse         : Enable low memory vismatrix algorithm
    -nomatrix       : Disable usage of vismatrix entirely

    -extra          : Improve lighting quality by doing 9 point oversampling
    -bounce #       : Set number of radiosity bounces
    -ambient r g b  : Set ambient world light (0.0 to 1.0, r g b)
    -maxlight #     : Set maximum light intensity value
    -circus         : Enable 'circus' mode for locating unlit lightmaps
    -nopaque        : Disable the opaque zhlt_lightflags for this compile

    -smooth #       : Set smoothing threshold for blending (in degrees)
    -chop #         : Set radiosity patch size for normal textures
    -texchop #      : Set radiosity patch size for texture light faces

    -notexscale #   : Do not scale radiosity patches with texture scale
    -coring #       : Set lighting threshold before blackness
    -dlight #       : Set direct lighting threshold
    -nolerp         : Disable radiosity interpolation, nearest point instead

    -fade #         : Set global fade (larger values = shorter lights)
    -falloff #      : Set global falloff mode (1 = inv linear, 2 = inv square)
    -scale #        : Set global light scaling value
    -gamma #        : Set global gamma value

    -sky #          : Set ambient sunlight contribution in the shade outside
    -lights file    : Manually specify a lights.rad file to use
    -noskyfix       : Disable light_environment being global
    -incremental    : Use or create an incremental transfer list file

    -dump           : Dumps light patches to a file for hlrad debugging info

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #    : Alter maximum lighting memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : Do not generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

   -colourgamma r g b  : Sets different gamma values for r, g, b
   -colourscale r g b  : Sets different lightscale values for r, g ,b
   -colourjitter r g b : Adds noise, independent colours, for dithering
   -jitter r g b       : Adds noise, monochromatic, for dithering
   -nodiffuse          : Disables light_environment diffuse hack
   -nospotpoints       : Disables light_spot spherical point sources
   -softlight r g b d  : Scaling values for backwards-light hack

   -customshadowwithbounce : Enables custom shadows with bounce light
   -rgbtransfers           : Enables RGB Transfers (for custom shadows)

    mapfile         : The mapfile to compile


** Executing...
** Command: Copy File
** Parameters: "c:\users\asus\desktop\rmf+wad\jail_buyukisyan_2017.bsp" "D:\Games\csduragics16\cstrike\maps\jail_buyukisyan_2017.bsp"

The command failed. Windows reported the error:
  "Sistem belirtilen dosyayı bulamıyor."

** Executing...
** Command: Copy File
** Parameters: "c:\users\asus\desktop\rmf+wad\jail_buyukisyan_2017.pts" "D:\Games\csduragics16\cstrike\maps\jail_buyukisyan_2017.pts"

The command failed. Windows reported the error:
  "Sistem belirtilen dosyayı bulamıyor."

** Executing...
** Command: D:\Games\csduragics16\hl.exe
** Parameters: +map "jail_buyukisyan_2017" -game cstrike -dev -console +deathmatch 1

Sistem belirtilen yolu bulamıyor diyor evete basıp devam devam diyince 2 3 kere sonra cs yi açıyor fakat bsp gelmyor

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Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
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valve hammer editor .bsp olarak kaydetmiyor

Mesaj gönderen Serhat Öndeş »

F9 da değer kısımlarına yanlış kod girdiğiniz için kaydetmiyor.

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Konu Sahibi
yutzz
Mesajlar: 226
Kayıt: Cum Oca 04, 2019 3:27 pm
Konum: İSTANBUL / TUZLA
Clan İsmi: TEAM NOVA CLAN

valve hammer editor .bsp olarak kaydetmiyor

Mesaj gönderen yutzz »

sıfırladım tekrardan fakat yine düzeltmedim zhlt de mi hata varki acaba

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Konu Sahibi
yutzz
Mesajlar: 226
Kayıt: Cum Oca 04, 2019 3:27 pm
Konum: İSTANBUL / TUZLA
Clan İsmi: TEAM NOVA CLAN

valve hammer editor .bsp olarak kaydetmiyor

Mesaj gönderen yutzz »

bsp gelince hata veriyor anlamadım ya çıldırcam map haızrladım kaydedemiyorum :D

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Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
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valve hammer editor .bsp olarak kaydetmiyor

Mesaj gönderen Serhat Öndeş »

yutzz yazdı: Sal Mar 31, 2020 2:29 pm bsp gelince hata veriyor anlamadım ya çıldırcam map haızrladım kaydedemiyorum :D
F9 basıp resim yollarmısınız.

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Konu Sahibi
yutzz
Mesajlar: 226
Kayıt: Cum Oca 04, 2019 3:27 pm
Konum: İSTANBUL / TUZLA
Clan İsmi: TEAM NOVA CLAN

valve hammer editor .bsp olarak kaydetmiyor

Mesaj gönderen yutzz »

Resim

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Serhat Öndeş
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Kayıt: Prş Eyl 15, 2016 1:09 pm
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valve hammer editor .bsp olarak kaydetmiyor

Mesaj gönderen Serhat Öndeş »

yutzz yazdı: Sal Mar 31, 2020 5:12 pm Resim
Haritayı tekrar renderleyip maismi.err ve .log dosyaları olacak onları buraya atarmısınız.

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Konu Sahibi
yutzz
Mesajlar: 226
Kayıt: Cum Oca 04, 2019 3:27 pm
Konum: İSTANBUL / TUZLA
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valve hammer editor .bsp olarak kaydetmiyor

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masaüstüne böyle birşey gelmedi ama

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Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
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valve hammer editor .bsp olarak kaydetmiyor

Mesaj gönderen Serhat Öndeş »

yutzz yazdı: Sal Mar 31, 2020 10:21 pm masaüstüne böyle birşey gelmedi ama
Rmf masaüstüne kaydedilmez ve kaydetsende renderlemez rmfyi cstrike/maps klasöre kaydedip renderlayın.

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Konu Sahibi
yutzz
Mesajlar: 226
Kayıt: Cum Oca 04, 2019 3:27 pm
Konum: İSTANBUL / TUZLA
Clan İsmi: TEAM NOVA CLAN

valve hammer editor .bsp olarak kaydetmiyor

Mesaj gönderen yutzz »

maps klasörünü seçince hatasız run ladı fakat maps klasörüne bsp de gelmedi oyunda mapada girmedi sadece .map ve .max dosyaları var

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