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Konu Sahibi
Revenqe
Mesajlar: 333
Kayıt: Pzt Ağu 08, 2016 2:09 am

Plugin Editlermisiniz

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Kolay Gelsin Arkadaslar ben bi ricada bulunucam cok model var sadece Angel Modelini Kullanılmasını istiyorum digerlerini cıkartırmısınız yani cok vakit alır yüklemesi

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>

#define PLUGIN "[CSO] Costume"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define MAX_COSTUME 11
#define MAX_COSTUMEPART 4

#define COSTUME_THINKDELAY 5.0

#define COSTUME_CLASSNAME "costume"
#define COSTUME_URL "models/costumes"

new const CostumeName[MAX_COSTUME][] =
{
	"Angel",
	"Cat",
	"Clock",
	"Devil",
	"Gold",
	"Panda",
	"Pig",
	"Polar Bear",
	"Pumpkin",
	"Snow",
	"Squirrel"
}

new const CostumePart[MAX_COSTUME] =
{
	2,
	4,
	1,
	3,
	2,
	4,
	4,
	2,
	2,
	2,
	4
}

new const CostumeBack[MAX_COSTUME][] =
{
	"angel_back.mdl",
	"cat_back.mdl",
	"clock_back.mdl",
	"devil_back.mdl",
	"gold_back.mdl",
	"panda_back.mdl",
	"pig_back.mdl",
	"polarbear_back.mdl",
	"pumpkin_back.mdl",
	"snow_back.mdl",
	"squirrel_back.mdl"
}

new const CostumeFace[MAX_COSTUME][] = 
{
	"angel_head.mdl",
	"cat_face.mdl",
	"",
	"",
	"",
	"panda_face.mdl",
	"pig_face.mdl",
	"",
	"",
	"",
	"squirrel_face.mdl"
}

new const CostumeHead[MAX_COSTUME][] =
{
	"",
	"cat_head.mdl",
	"",
	"devil_head.mdl",
	"gold_head.mdl",
	"panda_head.mdl",
	"pig_head.mdl",
	"polarbear_head.mdl",
	"pumpkin_head.mdl",
	"snow_head.mdl",
	"squirrel_head.mdl"
}

new const CostumePelvis[MAX_COSTUME][] =
{
	"",
	"cat_pelvis.mdl",
	"",
	"devil_pelvis.mdl",
	"",
	"panda_pelvis.mdl",
	"pig_pelvis.mdl",
	"",
	"",
	"",
	"squirrel_pelvis.mdl"
}

enum
{
	COSTUME_BACK = 0,
	COSTUME_FACE,
	COSTUME_HEAD,
	COSTUME_PELVIS
}

new g_MyCostumeID[33], g_MyCostumeEnt[33][MAX_COSTUME]
new g_MaxPlayers, g_MsgSayText

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	g_MaxPlayers = get_maxplayers()
	g_MsgSayText = get_user_msgid("SayText")

	RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
	register_clcmd("say /costume", "Open_CostumeMenu")
}

public client_putinserver(id)
{
	Reset_AllCostume(id)
	g_MyCostumeID[id] = -1
}

public client_disconnect(id)
{
	Reset_AllCostume(id)
	g_MyCostumeID[id] = -1
}

public plugin_precache()
{
	static Buffer[128]
	
	for(new i = 0; i < MAX_COSTUME; i++)
	{
		// Precache Costume's Back
		if(!equal(CostumeBack[i], ""))
		{
			formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeBack[i])
			engfunc(EngFunc_PrecacheModel, Buffer)
		}
			
		// Precache Costume's Face
		if(!equal(CostumeFace[i], ""))
		{
			formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeFace[i])
			engfunc(EngFunc_PrecacheModel, Buffer)
		}
		
		// Precache Costume's Head
		if(!equal(CostumeHead[i], ""))
		{
			formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeHead[i])
			engfunc(EngFunc_PrecacheModel, Buffer)
		}
		
		// Precache Costume's Pelvis
		if(!equal(CostumePelvis[i], ""))
		{
			formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumePelvis[i])
			engfunc(EngFunc_PrecacheModel, Buffer)
		}
	}
}

public fw_PlayerSpawn_Post(id) set_task(random_float(0.1, 0.25), "Delay_SpawnPost", id)
public Delay_SpawnPost(id)
{
	Reset_AllCostume(id)
	if(g_MyCostumeID[id] != -1) Set_PlayerCostume(id, g_MyCostumeID[id])
}

public Open_CostumeMenu(id)
{
	if(!is_user_connected(id))
		return
		
	static Menu; Menu = menu_create("Name (Total Costume Part)", "MenuHandle_CostumeSelect")
	static CostumeNameIn[64], CostumeID[4]
	
	menu_additem(Menu, "[No Use]", "nouse")
	for(new i = 0; i < MAX_COSTUME; i++)
	{
		formatex(CostumeNameIn, sizeof(CostumeNameIn), "%s \y(%i)\w", CostumeName[i], CostumePart[i])
		num_to_str(i, CostumeID, sizeof(CostumeID))
	
		menu_additem(Menu, CostumeNameIn, CostumeID)
	}
	
	menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL)
	menu_display(id, Menu, 0)
}

public MenuHandle_CostumeSelect(id, Menu, Item)
{
	if(!is_user_connected(id) || Item == MENU_EXIT)
	{
		menu_destroy(Menu)
		return
	}

	static Name[32], Data[8], ItemAccess, ItemCallback
	menu_item_getinfo(Menu, Item, ItemAccess, Data, charsmax(Data), Name, charsmax(Name), ItemCallback)

	if(Data[0] == 'n' && Data[2] == 'u')
	{
		Reset_AllCostume(id)
		g_MyCostumeID[id] = -1
		
		client_printc(id, "!g[CSO]!n Costume: Removed Costume")
		
		return
	}
	static CostumeID; CostumeID = str_to_num(Data)
	if(CostumeID >= MAX_COSTUME)
	{
		menu_destroy(Menu)
		return
	}
	
	g_MyCostumeID[id] = CostumeID
	client_printc(id, "!g[CSO]!n Costume: You've selected !t%s!n !!!", CostumeName[CostumeID])
	
	if(is_user_alive(id)) 
	{
		Reset_AllCostume(id)
		Set_PlayerCostume(id, CostumeID)
	}
}

public Set_PlayerCostume(id, CostumeID)
{
	static CostumeModel[128]
	
	// Costume: Back
	if(!equal(CostumeBack[CostumeID], ""))
	{
		formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeBack[CostumeID])
		g_MyCostumeEnt[id][COSTUME_BACK] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_BACK)
	}
	
	// Costume: Face
	if(!equal(CostumeFace[CostumeID], ""))
	{
		formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeFace[CostumeID])
		g_MyCostumeEnt[id][COSTUME_FACE] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_FACE)
	}
	
	// Costume: Head
	if(!equal(CostumeHead[CostumeID], ""))
	{
		formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeHead[CostumeID])
		g_MyCostumeEnt[id][COSTUME_HEAD] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_HEAD)
	}
	
	// Costume: Pelvis
	if(!equal(CostumePelvis[CostumeID], ""))
	{
		formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumePelvis[CostumeID])
		g_MyCostumeEnt[id][COSTUME_PELVIS] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_PELVIS)
	}
}

public Create_CostumeModel(id, Model[], CostumeID, Part)
{
	static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
	if(!pev_valid(Ent)) return 0
	
	static Float:Origin[3]; pev(id, pev_origin, Origin)
	set_pev(Ent, pev_origin, Origin)
	
	set_pev(Ent, pev_dmg_take, DAMAGE_NO)
	set_pev(Ent, pev_health, 100.0)
	
	set_pev(Ent, pev_classname, COSTUME_CLASSNAME)
	engfunc(EngFunc_SetModel, Ent, Model)
	set_pev(Ent, pev_solid, SOLID_NOT)
	set_pev(Ent, pev_movetype, MOVETYPE_FOLLOW)
	
	set_pev(Ent, pev_aiment, id)
	set_pev(Ent, pev_owner, id)
	set_pev(Ent, pev_nextthink, get_gametime())
	
	set_pev(Ent, pev_animtime, get_gametime())
	set_pev(Ent, pev_framerate, 1.0)
	set_pev(Ent, pev_sequence, 0)
	
	return Ent
}

/*
public fw_Costume_Think(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!is_user_connected(Id))
		return
		
	static IntVar, Float:FloatVar, Color[3]
	
	pev(Id, pev_renderamt, FloatVar); set_pev(Ent, pev_renderamt, FloatVar)
	pev(Id, pev_rendercolor, Color); set_pev(Ent, pev_rendercolor, Color)
	IntVar = pev(Id, pev_renderfx); set_pev(Ent, pev_renderfx, IntVar)
	IntVar = pev(Id, pev_rendermode); set_pev(Ent, pev_rendermode, IntVar)
		
	client_print(Id, print_chat, "Amt: %f | FX: %i | Mode: %i", FloatVar, pev(Id, pev_renderfx), pev(Id, pev_rendermode))
		
	// Set Next Think
	set_pev(Ent, pev_nextthink, get_gametime() + COSTUME_THINKDELAY)
}*/

public Reset_AllCostume(id)
{
	Reset_CostumePart(id, COSTUME_BACK)
	Reset_CostumePart(id, COSTUME_FACE)
	Reset_CostumePart(id, COSTUME_HEAD)
	Reset_CostumePart(id, COSTUME_PELVIS)
}

public Reset_CostumePart(id, Part)
{
	if(IsValid_CostumeEnt(id, Part)) engfunc(EngFunc_RemoveEntity, Get_CostumeEnt(id, Part))
}

public IsValid_CostumeEnt(id, Part)
{
	return pev_valid(g_MyCostumeEnt[id][Part])
}

public Get_CostumeEnt(id, Part)
{
	return g_MyCostumeEnt[id][Part]
}

stock client_printc(index, const text[], any:...)
{
	static szMsg[128]; vformat(szMsg, sizeof(szMsg) - 1, text, 3)

	replace_all(szMsg, sizeof(szMsg) - 1, "!g", "^x04")
	replace_all(szMsg, sizeof(szMsg) - 1, "!n", "^x01")
	replace_all(szMsg, sizeof(szMsg) - 1, "!t", "^x03")

	if(!index)
	{
		for(new i = 0; i < g_MaxPlayers; i++)
		{
			if(!is_user_connected(i))
				continue
				
			message_begin(MSG_ONE_UNRELIABLE, g_MsgSayText, _, i);
			write_byte(i);
			write_string(szMsg);
			message_end();	
		}		
	} else {
		message_begin(MSG_ONE_UNRELIABLE, g_MsgSayText, _, index);
		write_byte(index);
		write_string(szMsg);
		message_end();
	}
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
@Taha Demirbaş <3
@Tasarimci v2 <3
@caddegarge <3
@Yek'-ta <3 (bu plugini senin sitendee görmüştüm galiba hoşuma gitti)

Link:
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suriyelikene
Yasaklı Üye
Yasaklı Üye
Mesajlar: 336
Kayıt: Cmt Haz 17, 2017 2:44 pm

Plugin Editlermisiniz

Mesaj gönderen suriyelikene »

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>

#define PLUGIN "[CSO] Costume"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define MAX_COSTUME 11
#define MAX_COSTUMEPART 4

#define COSTUME_THINKDELAY 5.0

#define COSTUME_CLASSNAME "costume"
#define COSTUME_URL "models/costumes"

new const CostumeName[MAX_COSTUME][] =
{
   "Cat",
   "Clock",
   "Devil",
   "Gold",
   "Panda",
   "Pig",
   "Polar Bear",
   "Pumpkin",
   "Snow",
   "Squirrel"
}

new const CostumePart[MAX_COSTUME] =
{
   2,
   4,
   1,
   3,
   2,
   4,
   4,
   2,
   2,
   2,
   4
}

new const CostumeBack[MAX_COSTUME][] =
{
   "cat_back.mdl",
   "clock_back.mdl",
   "devil_back.mdl",
   "gold_back.mdl",
   "panda_back.mdl",
   "pig_back.mdl",
   "polarbear_back.mdl",
   "pumpkin_back.mdl",
   "snow_back.mdl",
   "squirrel_back.mdl"
}

new const CostumeFace[MAX_COSTUME][] = 
{
   "cat_face.mdl",
   "",
   "",
   "",
   "panda_face.mdl",
   "pig_face.mdl",
   "",
   "",
   "",
   "squirrel_face.mdl"
}

new const CostumeHead[MAX_COSTUME][] =
{
   "",
   "cat_head.mdl",
   "",
   "devil_head.mdl",
   "gold_head.mdl",
   "panda_head.mdl",
   "pig_head.mdl",
   "polarbear_head.mdl",
   "pumpkin_head.mdl",
   "snow_head.mdl",
   "squirrel_head.mdl"
}

new const CostumePelvis[MAX_COSTUME][] =
{
   "",
   "cat_pelvis.mdl",
   "",
   "devil_pelvis.mdl",
   "",
   "panda_pelvis.mdl",
   "pig_pelvis.mdl",
   "",
   "",
   "",
   "squirrel_pelvis.mdl"
}

enum
{
   COSTUME_BACK = 0,
   COSTUME_FACE,
   COSTUME_HEAD,
   COSTUME_PELVIS
}

new g_MyCostumeID[33], g_MyCostumeEnt[33][MAX_COSTUME]
new g_MaxPlayers, g_MsgSayText

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   g_MaxPlayers = get_maxplayers()
   g_MsgSayText = get_user_msgid("SayText")

   RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
   register_clcmd("say /costume", "Open_CostumeMenu")
}

public client_putinserver(id)
{
   Reset_AllCostume(id)
   g_MyCostumeID[id] = -1
}

public client_disconnect(id)
{
   Reset_AllCostume(id)
   g_MyCostumeID[id] = -1
}

public plugin_precache()
{
   static Buffer[128]
   
   for(new i = 0; i < MAX_COSTUME; i++)
   {
      // Precache Costume's Back
      if(!equal(CostumeBack[i], ""))
      {
         formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeBack[i])
         engfunc(EngFunc_PrecacheModel, Buffer)
      }
         
      // Precache Costume's Face
      if(!equal(CostumeFace[i], ""))
      {
         formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeFace[i])
         engfunc(EngFunc_PrecacheModel, Buffer)
      }
      
      // Precache Costume's Head
      if(!equal(CostumeHead[i], ""))
      {
         formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeHead[i])
         engfunc(EngFunc_PrecacheModel, Buffer)
      }
      
      // Precache Costume's Pelvis
      if(!equal(CostumePelvis[i], ""))
      {
         formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumePelvis[i])
         engfunc(EngFunc_PrecacheModel, Buffer)
      }
   }
}

public fw_PlayerSpawn_Post(id) set_task(random_float(0.1, 0.25), "Delay_SpawnPost", id)
public Delay_SpawnPost(id)
{
   Reset_AllCostume(id)
   if(g_MyCostumeID[id] != -1) Set_PlayerCostume(id, g_MyCostumeID[id])
}

public Open_CostumeMenu(id)
{
   if(!is_user_connected(id))
      return
      
   static Menu; Menu = menu_create("Name (Total Costume Part)", "MenuHandle_CostumeSelect")
   static CostumeNameIn[64], CostumeID[4]
   
   menu_additem(Menu, "[No Use]", "nouse")
   for(new i = 0; i < MAX_COSTUME; i++)
   {
      formatex(CostumeNameIn, sizeof(CostumeNameIn), "%s \y(%i)\w", CostumeName[i], CostumePart[i])
      num_to_str(i, CostumeID, sizeof(CostumeID))
   
      menu_additem(Menu, CostumeNameIn, CostumeID)
   }
   
   menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL)
   menu_display(id, Menu, 0)
}

public MenuHandle_CostumeSelect(id, Menu, Item)
{
   if(!is_user_connected(id) || Item == MENU_EXIT)
   {
      menu_destroy(Menu)
      return
   }

   static Name[32], Data[8], ItemAccess, ItemCallback
   menu_item_getinfo(Menu, Item, ItemAccess, Data, charsmax(Data), Name, charsmax(Name), ItemCallback)

   if(Data[0] == 'n' && Data[2] == 'u')
   {
      Reset_AllCostume(id)
      g_MyCostumeID[id] = -1
      
      client_printc(id, "!g[CSO]!n Costume: Removed Costume")
      
      return
   }
   static CostumeID; CostumeID = str_to_num(Data)
   if(CostumeID >= MAX_COSTUME)
   {
      menu_destroy(Menu)
      return
   }
   
   g_MyCostumeID[id] = CostumeID
   client_printc(id, "!g[CSO]!n Costume: You've selected !t%s!n !!!", CostumeName[CostumeID])
   
   if(is_user_alive(id)) 
   {
      Reset_AllCostume(id)
      Set_PlayerCostume(id, CostumeID)
   }
}

public Set_PlayerCostume(id, CostumeID)
{
   static CostumeModel[128]
   
   // Costume: Back
   if(!equal(CostumeBack[CostumeID], ""))
   {
      formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeBack[CostumeID])
      g_MyCostumeEnt[id][COSTUME_BACK] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_BACK)
   }
   
   // Costume: Face
   if(!equal(CostumeFace[CostumeID], ""))
   {
      formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeFace[CostumeID])
      g_MyCostumeEnt[id][COSTUME_FACE] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_FACE)
   }
   
   // Costume: Head
   if(!equal(CostumeHead[CostumeID], ""))
   {
      formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeHead[CostumeID])
      g_MyCostumeEnt[id][COSTUME_HEAD] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_HEAD)
   }
   
   // Costume: Pelvis
   if(!equal(CostumePelvis[CostumeID], ""))
   {
      formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumePelvis[CostumeID])
      g_MyCostumeEnt[id][COSTUME_PELVIS] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_PELVIS)
   }
}

public Create_CostumeModel(id, Model[], CostumeID, Part)
{
   static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
   if(!pev_valid(Ent)) return 0
   
   static Float:Origin[3]; pev(id, pev_origin, Origin)
   set_pev(Ent, pev_origin, Origin)
   
   set_pev(Ent, pev_dmg_take, DAMAGE_NO)
   set_pev(Ent, pev_health, 100.0)
   
   set_pev(Ent, pev_classname, COSTUME_CLASSNAME)
   engfunc(EngFunc_SetModel, Ent, Model)
   set_pev(Ent, pev_solid, SOLID_NOT)
   set_pev(Ent, pev_movetype, MOVETYPE_FOLLOW)
   
   set_pev(Ent, pev_aiment, id)
   set_pev(Ent, pev_owner, id)
   set_pev(Ent, pev_nextthink, get_gametime())
   
   set_pev(Ent, pev_animtime, get_gametime())
   set_pev(Ent, pev_framerate, 1.0)
   set_pev(Ent, pev_sequence, 0)
   
   return Ent
}

/*
public fw_Costume_Think(Ent)
{
   if(!pev_valid(Ent))
      return
      
   static Id; Id = pev(Ent, pev_owner)
   if(!is_user_connected(Id))
      return
      
   static IntVar, Float:FloatVar, Color[3]
   
   pev(Id, pev_renderamt, FloatVar); set_pev(Ent, pev_renderamt, FloatVar)
   pev(Id, pev_rendercolor, Color); set_pev(Ent, pev_rendercolor, Color)
   IntVar = pev(Id, pev_renderfx); set_pev(Ent, pev_renderfx, IntVar)
   IntVar = pev(Id, pev_rendermode); set_pev(Ent, pev_rendermode, IntVar)
      
   client_print(Id, print_chat, "Amt: %f | FX: %i | Mode: %i", FloatVar, pev(Id, pev_renderfx), pev(Id, pev_rendermode))
      
   // Set Next Think
   set_pev(Ent, pev_nextthink, get_gametime() + COSTUME_THINKDELAY)
}*/

public Reset_AllCostume(id)
{
   Reset_CostumePart(id, COSTUME_BACK)
   Reset_CostumePart(id, COSTUME_FACE)
   Reset_CostumePart(id, COSTUME_HEAD)
   Reset_CostumePart(id, COSTUME_PELVIS)
}

public Reset_CostumePart(id, Part)
{
   if(IsValid_CostumeEnt(id, Part)) engfunc(EngFunc_RemoveEntity, Get_CostumeEnt(id, Part))
}

public IsValid_CostumeEnt(id, Part)
{
   return pev_valid(g_MyCostumeEnt[id][Part])
}

public Get_CostumeEnt(id, Part)
{
   return g_MyCostumeEnt[id][Part]
}

stock client_printc(index, const text[], any:...)
{
   static szMsg[128]; vformat(szMsg, sizeof(szMsg) - 1, text, 3)

   replace_all(szMsg, sizeof(szMsg) - 1, "!g", "^x04")
   replace_all(szMsg, sizeof(szMsg) - 1, "!n", "^x01")
   replace_all(szMsg, sizeof(szMsg) - 1, "!t", "^x03")

   if(!index)
   {
      for(new i = 0; i < g_MaxPlayers; i++)
      {
         if(!is_user_connected(i))
            continue
            
         message_begin(MSG_ONE_UNRELIABLE, g_MsgSayText, _, i);
         write_byte(i);
         write_string(szMsg);
         message_end();   
      }      
   } else {
      message_begin(MSG_ONE_UNRELIABLE, g_MsgSayText, _, index);
      write_byte(index);
      write_string(szMsg);
      message_end();
   }
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
dener mısın

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Revenqe
Mesajlar: 333
Kayıt: Pzt Ağu 08, 2016 2:09 am

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Angel modeli kalsın dedim angel yok ortada :D

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TheAsTeRiX
Mesajlar: 718
Kayıt: Cmt Oca 14, 2017 5:30 pm
Konum: Makedonya
Clan İsmi: Skull Gaming

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Mesaj gönderen TheAsTeRiX »

Revenqe yazdı:Angel modeli kalsın dedim angel yok ortada :D

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>

#define PLUGIN "[CSO] Costume"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define MAX_COSTUME 11
#define MAX_COSTUMEPART 4

#define COSTUME_THINKDELAY 5.0

#define COSTUME_CLASSNAME "costume"
#define COSTUME_URL "models/costumes"

new const CostumeName[MAX_COSTUME][] =
{
   "Angel",
   //"Cat",
   //"Clock",
   //"Devil",
   //"Gold",
   //"Panda",
   //"Pig",
   //"Polar Bear",
   //"Pumpkin",
   //"Snow",
   //"Squirrel"
}

new const CostumePart[MAX_COSTUME] =
{
   2,
   4,
   1,
   3,
   2,
   4,
   4,
   2,
   2,
   2,
   4
}

new const CostumeBack[MAX_COSTUME][] =
{
   "angel_back.mdl",
   //"cat_back.mdl",
   //"clock_back.mdl",
   //"devil_back.mdl",
   //"gold_back.mdl",
   //"panda_back.mdl",
   //"pig_back.mdl",
   //"polarbear_back.mdl",
   //"pumpkin_back.mdl",
   //"snow_back.mdl",
   //"squirrel_back.mdl"
}

new const CostumeFace[MAX_COSTUME][] = 
{
   "angel_head.mdl",
   //"cat_face.mdl",
   //"",
   //"",
   //"",
   //"panda_face.mdl",
   //"pig_face.mdl",
   //"",
   //"",
   //"",
   //"squirrel_face.mdl"
}

new const CostumeHead[MAX_COSTUME][] =
{
   "",
   //"cat_head.mdl",
   //"",
   //"devil_head.mdl",
   //"gold_head.mdl",
   //"panda_head.mdl",
   //"pig_head.mdl",
   //"polarbear_head.mdl",
   //"pumpkin_head.mdl",
   //"snow_head.mdl",
   //"squirrel_head.mdl"
}

new const CostumePelvis[MAX_COSTUME][] =
{
   "",
   //"cat_pelvis.mdl",
   //"",
   //"devil_pelvis.mdl",
   //"",
   //"panda_pelvis.mdl",
   //"pig_pelvis.mdl",
   //"",
   //"",
   //"",
   //"squirrel_pelvis.mdl"
}

enum
{
   COSTUME_BACK = 0,
   COSTUME_FACE,
   COSTUME_HEAD,
   COSTUME_PELVIS
}

new g_MyCostumeID[33], g_MyCostumeEnt[33][MAX_COSTUME]
new g_MaxPlayers, g_MsgSayText

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   g_MaxPlayers = get_maxplayers()
   g_MsgSayText = get_user_msgid("SayText")

   RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
   register_clcmd("say /costume", "Open_CostumeMenu")
}

public client_putinserver(id)
{
   Reset_AllCostume(id)
   g_MyCostumeID[id] = -1
}

public client_disconnect(id)
{
   Reset_AllCostume(id)
   g_MyCostumeID[id] = -1
}

public plugin_precache()
{
   static Buffer[128]
   
   for(new i = 0; i < MAX_COSTUME; i++)
   {
      // Precache Costume's Back
      if(!equal(CostumeBack[i], ""))
      {
         formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeBack[i])
         engfunc(EngFunc_PrecacheModel, Buffer)
      }
         
      // Precache Costume's Face
      if(!equal(CostumeFace[i], ""))
      {
         formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeFace[i])
         engfunc(EngFunc_PrecacheModel, Buffer)
      }
      
      // Precache Costume's Head
      if(!equal(CostumeHead[i], ""))
      {
         formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeHead[i])
         engfunc(EngFunc_PrecacheModel, Buffer)
      }
      
      // Precache Costume's Pelvis
      if(!equal(CostumePelvis[i], ""))
      {
         formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumePelvis[i])
         engfunc(EngFunc_PrecacheModel, Buffer)
      }
   }
}

public fw_PlayerSpawn_Post(id) set_task(random_float(0.1, 0.25), "Delay_SpawnPost", id)
public Delay_SpawnPost(id)
{
   Reset_AllCostume(id)
   if(g_MyCostumeID[id] != -1) Set_PlayerCostume(id, g_MyCostumeID[id])
}

public Open_CostumeMenu(id)
{
   if(!is_user_connected(id))
      return
      
   static Menu; Menu = menu_create("Name (Total Costume Part)", "MenuHandle_CostumeSelect")
   static CostumeNameIn[64], CostumeID[4]
   
   menu_additem(Menu, "[No Use]", "nouse")
   for(new i = 0; i < MAX_COSTUME; i++)
   {
      formatex(CostumeNameIn, sizeof(CostumeNameIn), "%s \y(%i)\w", CostumeName[i], CostumePart[i])
      num_to_str(i, CostumeID, sizeof(CostumeID))
   
      menu_additem(Menu, CostumeNameIn, CostumeID)
   }
   
   menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL)
   menu_display(id, Menu, 0)
}

public MenuHandle_CostumeSelect(id, Menu, Item)
{
   if(!is_user_connected(id) || Item == MENU_EXIT)
   {
      menu_destroy(Menu)
      return
   }

   static Name[32], Data[8], ItemAccess, ItemCallback
   menu_item_getinfo(Menu, Item, ItemAccess, Data, charsmax(Data), Name, charsmax(Name), ItemCallback)

   if(Data[0] == 'n' && Data[2] == 'u')
   {
      Reset_AllCostume(id)
      g_MyCostumeID[id] = -1
      
      client_printc(id, "!g[CSO]!n Costume: Removed Costume")
      
      return
   }
   static CostumeID; CostumeID = str_to_num(Data)
   if(CostumeID >= MAX_COSTUME)
   {
      menu_destroy(Menu)
      return
   }
   
   g_MyCostumeID[id] = CostumeID
   client_printc(id, "!g[CSO]!n Costume: You've selected !t%s!n !!!", CostumeName[CostumeID])
   
   if(is_user_alive(id)) 
   {
      Reset_AllCostume(id)
      Set_PlayerCostume(id, CostumeID)
   }
}

public Set_PlayerCostume(id, CostumeID)
{
   static CostumeModel[128]
   
   // Costume: Back
   if(!equal(CostumeBack[CostumeID], ""))
   {
      formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeBack[CostumeID])
      g_MyCostumeEnt[id][COSTUME_BACK] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_BACK)
   }
   
   // Costume: Face
   if(!equal(CostumeFace[CostumeID], ""))
   {
      formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeFace[CostumeID])
      g_MyCostumeEnt[id][COSTUME_FACE] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_FACE)
   }
   
   // Costume: Head
   if(!equal(CostumeHead[CostumeID], ""))
   {
      formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeHead[CostumeID])
      g_MyCostumeEnt[id][COSTUME_HEAD] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_HEAD)
   }
   
   // Costume: Pelvis
   if(!equal(CostumePelvis[CostumeID], ""))
   {
      formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumePelvis[CostumeID])
      g_MyCostumeEnt[id][COSTUME_PELVIS] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_PELVIS)
   }
}

public Create_CostumeModel(id, Model[], CostumeID, Part)
{
   static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
   if(!pev_valid(Ent)) return 0
   
   static Float:Origin[3]; pev(id, pev_origin, Origin)
   set_pev(Ent, pev_origin, Origin)
   
   set_pev(Ent, pev_dmg_take, DAMAGE_NO)
   set_pev(Ent, pev_health, 100.0)
   
   set_pev(Ent, pev_classname, COSTUME_CLASSNAME)
   engfunc(EngFunc_SetModel, Ent, Model)
   set_pev(Ent, pev_solid, SOLID_NOT)
   set_pev(Ent, pev_movetype, MOVETYPE_FOLLOW)
   
   set_pev(Ent, pev_aiment, id)
   set_pev(Ent, pev_owner, id)
   set_pev(Ent, pev_nextthink, get_gametime())
   
   set_pev(Ent, pev_animtime, get_gametime())
   set_pev(Ent, pev_framerate, 1.0)
   set_pev(Ent, pev_sequence, 0)
   
   return Ent
}

/*
public fw_Costume_Think(Ent)
{
   if(!pev_valid(Ent))
      return
      
   static Id; Id = pev(Ent, pev_owner)
   if(!is_user_connected(Id))
      return
      
   static IntVar, Float:FloatVar, Color[3]
   
   pev(Id, pev_renderamt, FloatVar); set_pev(Ent, pev_renderamt, FloatVar)
   pev(Id, pev_rendercolor, Color); set_pev(Ent, pev_rendercolor, Color)
   IntVar = pev(Id, pev_renderfx); set_pev(Ent, pev_renderfx, IntVar)
   IntVar = pev(Id, pev_rendermode); set_pev(Ent, pev_rendermode, IntVar)
      
   client_print(Id, print_chat, "Amt: %f | FX: %i | Mode: %i", FloatVar, pev(Id, pev_renderfx), pev(Id, pev_rendermode))
      
   // Set Next Think
   set_pev(Ent, pev_nextthink, get_gametime() + COSTUME_THINKDELAY)
}*/

public Reset_AllCostume(id)
{
   Reset_CostumePart(id, COSTUME_BACK)
   Reset_CostumePart(id, COSTUME_FACE)
   Reset_CostumePart(id, COSTUME_HEAD)
   Reset_CostumePart(id, COSTUME_PELVIS)
}

public Reset_CostumePart(id, Part)
{
   if(IsValid_CostumeEnt(id, Part)) engfunc(EngFunc_RemoveEntity, Get_CostumeEnt(id, Part))
}

public IsValid_CostumeEnt(id, Part)
{
   return pev_valid(g_MyCostumeEnt[id][Part])
}

public Get_CostumeEnt(id, Part)
{
   return g_MyCostumeEnt[id][Part]
}

stock client_printc(index, const text[], any:...)
{
   static szMsg[128]; vformat(szMsg, sizeof(szMsg) - 1, text, 3)

   replace_all(szMsg, sizeof(szMsg) - 1, "!g", "^x04")
   replace_all(szMsg, sizeof(szMsg) - 1, "!n", "^x01")
   replace_all(szMsg, sizeof(szMsg) - 1, "!t", "^x03")

   if(!index)
   {
      for(new i = 0; i < g_MaxPlayers; i++)
      {
         if(!is_user_connected(i))
            continue
            
         message_begin(MSG_ONE_UNRELIABLE, g_MsgSayText, _, i);
         write_byte(i);
         write_string(szMsg);
         message_end();   
      }      
   } else {
      message_begin(MSG_ONE_UNRELIABLE, g_MsgSayText, _, index);
      write_byte(index);
      write_string(szMsg);
      message_end();
   }
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/

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Konu Sahibi
Revenqe
Mesajlar: 333
Kayıt: Pzt Ağu 08, 2016 2:09 am

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olmadi kardes modelleri bile yüklemedi

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suriyelikene
Yasaklı Üye
Yasaklı Üye
Mesajlar: 336
Kayıt: Cmt Haz 17, 2017 2:44 pm

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Mesaj gönderen suriyelikene »

yanlıs anlamısım 1 dk :)

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suriyelikene
Yasaklı Üye
Yasaklı Üye
Mesajlar: 336
Kayıt: Cmt Haz 17, 2017 2:44 pm

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Mesaj gönderen suriyelikene »

dene.sma
denermısın
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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Kullanıcı avatarı

ShooTeR
Mesajlar: 4496
Kayıt: Çrş Ağu 16, 2017 10:35 pm
Server Ip/DNS: CSXX.CSDURAGI.COM
Clan İsmi: NoMercy

Plugin Editlermisiniz

Mesaj gönderen ShooTeR »

Revenqe yazdı:Kolay Gelsin Arkadaslar ben bi ricada bulunucam cok model var sadece Angel Modelini Kullanılmasını istiyorum digerlerini cıkartırmısınız yani cok vakit alır yüklemesi

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>

#define PLUGIN "[CSO] Costume"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define MAX_COSTUME 11
#define MAX_COSTUMEPART 4

#define COSTUME_THINKDELAY 5.0

#define COSTUME_CLASSNAME "costume"
#define COSTUME_URL "models/costumes"

new const CostumeName[MAX_COSTUME][] =
{
	"Angel",
	"Cat",
	"Clock",
	"Devil",
	"Gold",
	"Panda",
	"Pig",
	"Polar Bear",
	"Pumpkin",
	"Snow",
	"Squirrel"
}

new const CostumePart[MAX_COSTUME] =
{
	2,
	4,
	1,
	3,
	2,
	4,
	4,
	2,
	2,
	2,
	4
}

new const CostumeBack[MAX_COSTUME][] =
{
	"angel_back.mdl",
	"cat_back.mdl",
	"clock_back.mdl",
	"devil_back.mdl",
	"gold_back.mdl",
	"panda_back.mdl",
	"pig_back.mdl",
	"polarbear_back.mdl",
	"pumpkin_back.mdl",
	"snow_back.mdl",
	"squirrel_back.mdl"
}

new const CostumeFace[MAX_COSTUME][] = 
{
	"angel_head.mdl",
	"cat_face.mdl",
	"",
	"",
	"",
	"panda_face.mdl",
	"pig_face.mdl",
	"",
	"",
	"",
	"squirrel_face.mdl"
}

new const CostumeHead[MAX_COSTUME][] =
{
	"",
	"cat_head.mdl",
	"",
	"devil_head.mdl",
	"gold_head.mdl",
	"panda_head.mdl",
	"pig_head.mdl",
	"polarbear_head.mdl",
	"pumpkin_head.mdl",
	"snow_head.mdl",
	"squirrel_head.mdl"
}

new const CostumePelvis[MAX_COSTUME][] =
{
	"",
	"cat_pelvis.mdl",
	"",
	"devil_pelvis.mdl",
	"",
	"panda_pelvis.mdl",
	"pig_pelvis.mdl",
	"",
	"",
	"",
	"squirrel_pelvis.mdl"
}

enum
{
	COSTUME_BACK = 0,
	COSTUME_FACE,
	COSTUME_HEAD,
	COSTUME_PELVIS
}

new g_MyCostumeID[33], g_MyCostumeEnt[33][MAX_COSTUME]
new g_MaxPlayers, g_MsgSayText

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	g_MaxPlayers = get_maxplayers()
	g_MsgSayText = get_user_msgid("SayText")

	RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
	register_clcmd("say /costume", "Open_CostumeMenu")
}

public client_putinserver(id)
{
	Reset_AllCostume(id)
	g_MyCostumeID[id] = -1
}

public client_disconnect(id)
{
	Reset_AllCostume(id)
	g_MyCostumeID[id] = -1
}

public plugin_precache()
{
	static Buffer[128]
	
	for(new i = 0; i < MAX_COSTUME; i++)
	{
		// Precache Costume's Back
		if(!equal(CostumeBack[i], ""))
		{
			formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeBack[i])
			engfunc(EngFunc_PrecacheModel, Buffer)
		}
			
		// Precache Costume's Face
		if(!equal(CostumeFace[i], ""))
		{
			formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeFace[i])
			engfunc(EngFunc_PrecacheModel, Buffer)
		}
		
		// Precache Costume's Head
		if(!equal(CostumeHead[i], ""))
		{
			formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumeHead[i])
			engfunc(EngFunc_PrecacheModel, Buffer)
		}
		
		// Precache Costume's Pelvis
		if(!equal(CostumePelvis[i], ""))
		{
			formatex(Buffer, sizeof(Buffer), "%s/%s", COSTUME_URL, CostumePelvis[i])
			engfunc(EngFunc_PrecacheModel, Buffer)
		}
	}
}

public fw_PlayerSpawn_Post(id) set_task(random_float(0.1, 0.25), "Delay_SpawnPost", id)
public Delay_SpawnPost(id)
{
	Reset_AllCostume(id)
	if(g_MyCostumeID[id] != -1) Set_PlayerCostume(id, g_MyCostumeID[id])
}

public Open_CostumeMenu(id)
{
	if(!is_user_connected(id))
		return
		
	static Menu; Menu = menu_create("Name (Total Costume Part)", "MenuHandle_CostumeSelect")
	static CostumeNameIn[64], CostumeID[4]
	
	menu_additem(Menu, "[No Use]", "nouse")
	for(new i = 0; i < MAX_COSTUME; i++)
	{
		formatex(CostumeNameIn, sizeof(CostumeNameIn), "%s \y(%i)\w", CostumeName[i], CostumePart[i])
		num_to_str(i, CostumeID, sizeof(CostumeID))
	
		menu_additem(Menu, CostumeNameIn, CostumeID)
	}
	
	menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL)
	menu_display(id, Menu, 0)
}

public MenuHandle_CostumeSelect(id, Menu, Item)
{
	if(!is_user_connected(id) || Item == MENU_EXIT)
	{
		menu_destroy(Menu)
		return
	}

	static Name[32], Data[8], ItemAccess, ItemCallback
	menu_item_getinfo(Menu, Item, ItemAccess, Data, charsmax(Data), Name, charsmax(Name), ItemCallback)

	if(Data[0] == 'n' && Data[2] == 'u')
	{
		Reset_AllCostume(id)
		g_MyCostumeID[id] = -1
		
		client_printc(id, "!g[CSO]!n Costume: Removed Costume")
		
		return
	}
	static CostumeID; CostumeID = str_to_num(Data)
	if(CostumeID >= MAX_COSTUME)
	{
		menu_destroy(Menu)
		return
	}
	
	g_MyCostumeID[id] = CostumeID
	client_printc(id, "!g[CSO]!n Costume: You've selected !t%s!n !!!", CostumeName[CostumeID])
	
	if(is_user_alive(id)) 
	{
		Reset_AllCostume(id)
		Set_PlayerCostume(id, CostumeID)
	}
}

public Set_PlayerCostume(id, CostumeID)
{
	static CostumeModel[128]
	
	// Costume: Back
	if(!equal(CostumeBack[CostumeID], ""))
	{
		formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeBack[CostumeID])
		g_MyCostumeEnt[id][COSTUME_BACK] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_BACK)
	}
	
	// Costume: Face
	if(!equal(CostumeFace[CostumeID], ""))
	{
		formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeFace[CostumeID])
		g_MyCostumeEnt[id][COSTUME_FACE] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_FACE)
	}
	
	// Costume: Head
	if(!equal(CostumeHead[CostumeID], ""))
	{
		formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumeHead[CostumeID])
		g_MyCostumeEnt[id][COSTUME_HEAD] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_HEAD)
	}
	
	// Costume: Pelvis
	if(!equal(CostumePelvis[CostumeID], ""))
	{
		formatex(CostumeModel, sizeof(CostumeModel), "%s/%s", COSTUME_URL, CostumePelvis[CostumeID])
		g_MyCostumeEnt[id][COSTUME_PELVIS] = Create_CostumeModel(id, CostumeModel, CostumeID, COSTUME_PELVIS)
	}
}

public Create_CostumeModel(id, Model[], CostumeID, Part)
{
	static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
	if(!pev_valid(Ent)) return 0
	
	static Float:Origin[3]; pev(id, pev_origin, Origin)
	set_pev(Ent, pev_origin, Origin)
	
	set_pev(Ent, pev_dmg_take, DAMAGE_NO)
	set_pev(Ent, pev_health, 100.0)
	
	set_pev(Ent, pev_classname, COSTUME_CLASSNAME)
	engfunc(EngFunc_SetModel, Ent, Model)
	set_pev(Ent, pev_solid, SOLID_NOT)
	set_pev(Ent, pev_movetype, MOVETYPE_FOLLOW)
	
	set_pev(Ent, pev_aiment, id)
	set_pev(Ent, pev_owner, id)
	set_pev(Ent, pev_nextthink, get_gametime())
	
	set_pev(Ent, pev_animtime, get_gametime())
	set_pev(Ent, pev_framerate, 1.0)
	set_pev(Ent, pev_sequence, 0)
	
	return Ent
}

/*
public fw_Costume_Think(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!is_user_connected(Id))
		return
		
	static IntVar, Float:FloatVar, Color[3]
	
	pev(Id, pev_renderamt, FloatVar); set_pev(Ent, pev_renderamt, FloatVar)
	pev(Id, pev_rendercolor, Color); set_pev(Ent, pev_rendercolor, Color)
	IntVar = pev(Id, pev_renderfx); set_pev(Ent, pev_renderfx, IntVar)
	IntVar = pev(Id, pev_rendermode); set_pev(Ent, pev_rendermode, IntVar)
		
	client_print(Id, print_chat, "Amt: %f | FX: %i | Mode: %i", FloatVar, pev(Id, pev_renderfx), pev(Id, pev_rendermode))
		
	// Set Next Think
	set_pev(Ent, pev_nextthink, get_gametime() + COSTUME_THINKDELAY)
}*/

public Reset_AllCostume(id)
{
	Reset_CostumePart(id, COSTUME_BACK)
	Reset_CostumePart(id, COSTUME_FACE)
	Reset_CostumePart(id, COSTUME_HEAD)
	Reset_CostumePart(id, COSTUME_PELVIS)
}

public Reset_CostumePart(id, Part)
{
	if(IsValid_CostumeEnt(id, Part)) engfunc(EngFunc_RemoveEntity, Get_CostumeEnt(id, Part))
}

public IsValid_CostumeEnt(id, Part)
{
	return pev_valid(g_MyCostumeEnt[id][Part])
}

public Get_CostumeEnt(id, Part)
{
	return g_MyCostumeEnt[id][Part]
}

stock client_printc(index, const text[], any:...)
{
	static szMsg[128]; vformat(szMsg, sizeof(szMsg) - 1, text, 3)

	replace_all(szMsg, sizeof(szMsg) - 1, "!g", "^x04")
	replace_all(szMsg, sizeof(szMsg) - 1, "!n", "^x01")
	replace_all(szMsg, sizeof(szMsg) - 1, "!t", "^x03")

	if(!index)
	{
		for(new i = 0; i < g_MaxPlayers; i++)
		{
			if(!is_user_connected(i))
				continue
				
			message_begin(MSG_ONE_UNRELIABLE, g_MsgSayText, _, i);
			write_byte(i);
			write_string(szMsg);
			message_end();	
		}		
	} else {
		message_begin(MSG_ONE_UNRELIABLE, g_MsgSayText, _, index);
		write_byte(index);
		write_string(szMsg);
		message_end();
	}
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
@Taha Demirbaş <3
@Tasarimci v2 <3
@caddegarge <3
@Yek'-ta <3 (bu plugini senin sitendee görmüştüm galiba hoşuma gitti)
angel_face.mdl ve angel_pelvis.mdl varmidir ? yoksa cat'inkileri koyucam

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Konu Sahibi
Revenqe
Mesajlar: 333
Kayıt: Pzt Ağu 08, 2016 2:09 am

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Mesaj gönderen Revenqe »

model dosyları var angel olanlari kullanıcam okadar arkadaslar

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ShooTeR
Mesajlar: 4496
Kayıt: Çrş Ağu 16, 2017 10:35 pm
Server Ip/DNS: CSXX.CSDURAGI.COM
Clan İsmi: NoMercy

Plugin Editlermisiniz

Mesaj gönderen ShooTeR »

Revenqe yazdı:model dosyları var angel olanlari kullanıcam okadar arkadaslar
Dene bakayim...
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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