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Jumpbomb Alınca Tekrar Bıçak Eline Geçiyor Yardım

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Konu Sahibi
xdferlesh1
Mesajlar: 1322
Kayıt: Sal Ağu 16, 2016 5:37 pm
Konum: Istanbul/Adana
İletişim:

Jumpbomb Alınca Tekrar Bıçak Eline Geçiyor Yardım

Mesaj gönderen xdferlesh1 »

arkadaşlar Jumpbomb alıyorum fakat aldığım gibi zombi bıçak eline geçiyor bunu yapmama yardım edecek arkadaş varmıdır

Kod: Tümünü seç

/*
- ???????? ???????? ?? ????:

- ????????:
- Vk: http://vk.com/Opo4uMapy
- ICQ: 585552410
*/

#include < amxmodx >
#include < fakemeta >
#include < hamsandwich >
#include < biohazard >
#include <cstrike>

#define PLUGIN		"[ZP] Extra Item: Jump Bomb"
#define VERSION    	"1.0"
#define AUTHOR    	"// BIO UYARLAMA allame61


#define JUMPBOMB_ID		55556

/////////////////////////////////////Cvars/////////////////////////////////////

#define ITEM_NAME		"Jump Grenade" 	// ??? ??????
#define ITEM_COST		6 		// ????????? ?? 1 ?????
#define MAX_GRENADE    		5 		// ????? ??????
#define RADIUS			300.0 		// ?????? ??????
#define JUMP_DAMAGE		20		// ????
#define JUMP_EXP		500.0		// ???? ?????? ?? ???????	

#define GRENADE_ICON				//?????? ? ????. ??? ?? ????????? ????????? //

#define BUY_GRENADE_MSG		"[ZP] ?? ?????? ??????? ?????"
#define MAX_GRENADE_MSG		"[ZP] ?? ?????? ???????? ??????"

#define TRAIL		//????? ?? ????????. ??? ?? ????????? ????????????? ( //#define TRAIL )

/////////////////////////////////////WeaponList/////////////////////////////////////

#define WEAPONLIST 	// WeaponList. ??? ?? ????????? ????????????? ( //#define WEAPONLIST )

#define WEAPON_DEFAULT		"weapon_smokegrenade"	//Weapon ??? ??????? ??????? ???????
#define DEFAULT_CSW		CSW_SMOKEGRENADE	//CSW ??? ??????? ??????? ???????

#if defined WEAPONLIST
#define WEAPON_NEW		"weapon_zombj1_sisa"	//???????? WeaponList'a ????? ???????

new const WeaponList_Sprite[][] =
{
	"sprites/weapon_zombj1_sisa.txt",
	"sprites/640hud61.spr",
	"sprites/640hud7x.spr"
}

enum
{
	prim_ammoid 		= 13,
	prim_ammomaxamount 	= 1,
	sec_ammoid 		= -1,
	sec_ammomaxamount 	= -1,
	slotid 			= 3,
	number_in_slot 		= 3,
	weaponid 		= 9,
	flags 			= 24
}
#endif

////////////////////////////////////////////////////////////////////////////////////

// ?????? ???????
new const BOMB_MODEL[][] = 
{
	"models/v_zombibomb.mdl",
	"models/p_zombibomb.mdl",
	"models/w_zombibomb.mdl"
}

//????? ???????
#define	g_SoundGrenadeBuy	"items/gunpickup2.wav"
#define g_SoundAmmoPurchase	"items/9mmclip1.wav"
	
//???? ??????
#define g_SoundBombExplode	"nst_zombie/zombi_bomb_exp.wav"

//?? ????????! ????? ????????? ? ??????.
new const frogbomb_sound[][] = 
{
	"nst_zombie/zombi_bomb_pull_1.wav", 
	"nst_zombie/zombi_bomb_deploy.wav",
	"nst_zombie/zombi_bomb_throw.wav"
}

new const frogbomb_sound_idle[][] = 
{ 
	"nst_zombie/zombi_bomb_idle_1.wav", 
	"nst_zombie/zombi_bomb_idle_2.wav", 
	"nst_zombie/zombi_bomb_idle_3.wav", 
	"nst_zombie/zombi_bomb_idle_4.wav"
}
new g_itemid

new g_JumpGrenadeCount[33], g_iExplo
#if defined TRAIL
new g_trailSpr
#endif
#if defined GRENADE_ICON
new grenade_icons[33][32]
#endif

public plugin_precache()
{
	static i

	for(i = 0; i < sizeof BOMB_MODEL; i++)
		precache_model(BOMB_MODEL[i])

	for(i = 0; i < sizeof frogbomb_sound; i++)
		precache_sound(frogbomb_sound[i])

	for(i = 0; i < sizeof frogbomb_sound_idle; i++)
		precache_sound(frogbomb_sound_idle[i])

	precache_sound(g_SoundGrenadeBuy)
	precache_sound(g_SoundAmmoPurchase)
	precache_sound(g_SoundBombExplode)

	#if defined WEAPONLIST
	register_clcmd(WEAPON_NEW, "hook")

	for(i = 0; i < sizeof WeaponList_Sprite; i++)
		precache_generic(WeaponList_Sprite[i])

	#endif

	g_iExplo = precache_model("sprites/zombiebomb_exp.spr")

	#if defined TRAIL
	g_trailSpr = precache_model("sprites/laserbeam.spr")
	#endif
}

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)

	//Ham
	RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
	RegisterHam(Ham_Item_Deploy, WEAPON_DEFAULT, "DeployPost", 1)
         register_clcmd("say /bomba","zp_extra_item_selected")
	//Forward
	register_forward(FM_SetModel, "fw_SetModel")

	//Event
	register_event("DeathMsg", "DeathMsg", "a")

	#if defined GRENADE_ICON
	register_event("CurWeapon", "grenade_icon", "be", "1=1")
	#endif

	//Extra Item
}

#if defined WEAPONLIST
public hook(id)
{ 
	if(!is_user_connected(id))
		return PLUGIN_CONTINUE
		
	engclient_cmd(id, WEAPON_DEFAULT)
	
	return PLUGIN_HANDLED
}
#endif

public zp_extra_item_selected(id, Item)
{
	if(cs_get_user_money(id) <8500){
     renkli_yazi(id,"!g[Biohazard]!nJump Bomb Satin Almak Icin !gYeterli Paran !tYok. !gFiyati : !n[8500$]")
     return PLUGIN_HANDLED
 } 
		if(g_JumpGrenadeCount[id] >= MAX_GRENADE)
		{
			client_print(id, print_chat, "%s", MAX_GRENADE_MSG)
			return PLUGIN_HANDLED
		}

		else
		{
                                                g_JumpGrenadeCount[id] = 1
			cs_set_user_money(id,cs_get_user_money(id) - 8500);
			fm_give_item(id, WEAPON_DEFAULT)
			client_print(id, print_chat, "%s", BUY_GRENADE_MSG)
			emit_sound(id, CHAN_ITEM, g_SoundGrenadeBuy, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)			
		}

		AmmoPickup(id)
		#if defined WEAPONLIST
		WeaponList(id, 1)
		#endif
}


public event_infect(id, infector)
{

	g_JumpGrenadeCount[id] = 1

	fm_give_item(id, WEAPON_DEFAULT)    
	cs_set_user_bpammo(id, DEFAULT_CSW, 1)
	emit_sound(id, CHAN_ITEM, g_SoundGrenadeBuy, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)       

	AmmoPickup(id)
	#if defined WEAPONLIST
	WeaponList(id, 1)
	#endif
}

public zp_user_humanized_post(id, survivor)
{
	g_JumpGrenadeCount[id] = 0
	#if defined WEAPONLIST
	WeaponList(id, 0)
	#endif
}

public DeployPost(entity)
{
	static id
	id = get_pdata_cbase(entity, 41, 4)

	if(!is_user_zombie(id))
		return PLUGIN_CONTINUE

	set_pev(id, pev_viewmodel2, BOMB_MODEL[0])
	set_pev(id, pev_weaponmodel2, BOMB_MODEL[1])

	return PLUGIN_CONTINUE
}

public fw_SetModel(Entity, const Model[])
{
	if (Entity < 0)
		return FMRES_IGNORED

	if (pev(Entity, pev_dmgtime) == 0.0)
		return FMRES_IGNORED

	new iOwner = pev(Entity, pev_owner)
 
	if(!is_user_zombie(iOwner))
		return FMRES_IGNORED
	       
	if(g_JumpGrenadeCount[iOwner] >= 1 && equal(Model[7], "w_sm", 4))
	{
		g_JumpGrenadeCount[iOwner]--

		set_pev(Entity, pev_flTimeStepSound, JUMPBOMB_ID)
		set_pev(Entity, pev_body, 23)

		fm_set_rendering(Entity, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 16)

		#if defined TRAIL
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(Entity) 		// entity
		write_short(g_trailSpr) 	// sprite
		write_byte(2) 			// life
		write_byte(5) 			// width
		write_byte(0) 			// r
		write_byte(200) 		// g
		write_byte(0) 			// b
		write_byte(200) 		// brightness
		message_end()
		#endif

		engfunc(EngFunc_SetModel, Entity, BOMB_MODEL[2])

		return FMRES_SUPERCEDE    
	}
	return FMRES_IGNORED
}

public fw_ThinkGrenade(Entity)
{
	if(!pev_valid(Entity))
		return HAM_IGNORED
       
	static Float:dmg_time
	pev(Entity, pev_dmgtime, dmg_time)
       
	if(dmg_time > get_gametime())
		return HAM_IGNORED
       
	if(pev(Entity, pev_flTimeStepSound) == JUMPBOMB_ID)
	{
		JumpBombExplode(Entity)
		return HAM_SUPERCEDE
	}
	return HAM_IGNORED
}

public JumpBombExplode(Entity)
{
	if(Entity < 0)
		return
       
	static Float:Origin[3]
	pev(Entity, pev_origin, Origin)

	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, Origin, 0)
	write_byte(TE_SPRITE)
	engfunc(EngFunc_WriteCoord, Origin[0])
	engfunc(EngFunc_WriteCoord, Origin[1])
	engfunc(EngFunc_WriteCoord, Origin[2] + 45.0)
	write_short(g_iExplo)
	write_byte(35)
	write_byte(186)
	message_end()
	       
	emit_sound(Entity, CHAN_WEAPON, g_SoundBombExplode, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
      
	for(new victim = 1; victim <= get_maxplayers(); victim++)
	{
		if (!is_user_alive(victim))
			continue
                  
		new Float:VictimOrigin[3]
		pev(victim, pev_origin, VictimOrigin)
		           
		new Float:Distance = get_distance_f(Origin, VictimOrigin)   
		           
		if(Distance <= RADIUS)
		{
			static Float:NewSpeed

			NewSpeed = JUMP_EXP * (1.0 - (Distance / RADIUS))
			               
			static Float:Velocity[3]
			get_speed_vector(Origin, VictimOrigin, NewSpeed, Velocity)
			               
			set_pev(victim, pev_velocity, Velocity)
			
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenShake"), _, victim)
			write_short(1<<12 * 10)       
			write_short(1<<12 * 10)
			write_short(1<<12 * 10)
			message_end()

			if(is_user_zombie(victim))
				set_user_takedamage(victim, JUMP_DAMAGE)

		}
	}
	engfunc(EngFunc_RemoveEntity, Entity)
}       
#if defined GRENADE_ICON
public grenade_icon(id)
{
	remove_grenade_icon(id)
		
	if(is_user_bot(id))
		return

	static igrenade, grenade_sprite[16], grenade_color[3]
	igrenade = get_user_weapon(id)
	
	switch(igrenade) 
	{
		case DEFAULT_CSW:
		{
			if(!is_user_alive(id) || is_user_zombie(id)) 
			{
				grenade_sprite = "dmg_gas"
				grenade_color = {255, 165, 0} 
			}
			else
			{
				grenade_sprite = ""
				grenade_color = {0, 0, 0} 
			}
		}
		default: return
	}
	grenade_icons[id] = grenade_sprite
	
	message_begin(MSG_ONE, get_user_msgid("StatusIcon"),{0, 0, 0}, id)
	write_byte(1)
	write_string(grenade_icons[id]) 
	write_byte(grenade_color[0])
	write_byte(grenade_color[1])
	write_byte(grenade_color[2]) 
	message_end()

	return
}
#endif
public round_ended() 
{
	for(new id = 1; id <= get_maxplayers(); id++) 
	{
		if(!is_user_alive(id) || !is_user_zombie(id)) 
			continue

		ham_strip_weapon(id, WEAPON_DEFAULT)
		g_JumpGrenadeCount[id] = 0
	}
}

public DeathMsg()
{
	new attacker = read_data(1)
	new victim = read_data(2)

	if(!is_user_connected(attacker))
		return HAM_IGNORED

	if(victim == attacker || !victim)
		return HAM_IGNORED

	if(!is_user_zombie(victim))
		return HAM_IGNORED

	#if defined GRENADE_ICON
	remove_grenade_icon(victim)
	#endif

	#if defined WEAPONLIST
	WeaponList(victim, 0)
	#endif

	g_JumpGrenadeCount[victim] = 0

        return HAM_HANDLED
}

public client_connect(id) g_JumpGrenadeCount[id] = 0

#if defined WEAPONLIST
WeaponList(index, mode = 0)
{
	if (!is_user_connected(index))
		return
	
	message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0, 0, 0}, index)
	write_string(mode ? WEAPON_NEW : WEAPON_DEFAULT)
	write_byte(prim_ammoid)
	write_byte(prim_ammomaxamount)
	write_byte(sec_ammoid)
	write_byte(sec_ammomaxamount)
	write_byte(slotid)
	write_byte(number_in_slot)
	write_byte(weaponid)
	write_byte(flags)
	message_end()
}
#endif

#if defined GRENADE_ICON
static remove_grenade_icon(index) 
{
	message_begin(MSG_ONE, get_user_msgid("StatusIcon"), {0, 0, 0}, index)
	write_byte(0) 
	write_string(grenade_icons[index])
	message_end()
}
#endif

stock set_user_takedamage(index, damage)
{
	if(!is_user_alive(index))
		return

	new vec[3]
	FVecIVec(get_target_origin_f(index), vec)

	message_begin(MSG_ONE, get_user_msgid("Damage"), _, index)
	write_byte(0)
	write_byte(damage)
	write_long(DMG_CRUSH)
	write_coord(vec[0]) 
	write_coord(vec[1])
	write_coord(vec[2])
	message_end()

	if(pev(index, pev_health) - 20.0 <= 0)
		ExecuteHamB(Ham_Killed, index, index, 1)
	else ExecuteHamB(Ham_TakeDamage, index, 0, index, float(damage), DMG_BLAST)
}

stock AmmoPickup(index)
{
	message_begin(MSG_ONE, get_user_msgid("AmmoPickup"), _, index)
	write_byte(13)
	write_byte(1)
	message_end()
}

stock Float:get_target_origin_f(index)
{
	new Float:orig[3]
	pev(index, pev_origin, orig)

	if(index > get_maxplayers())
	{
		new Float:mins[3], Float:maxs[3]
		pev(index, pev_mins, mins)
		pev(index, pev_maxs, maxs)
		
		if(!mins[2]) orig[2] += maxs[2] / 2
	}
	return orig
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
	new_velocity[0] = origin2[0] - origin1[0]
	new_velocity[1] = origin2[1] - origin1[1]
	new_velocity[2] = origin2[2] - origin1[2]
	new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
	new_velocity[0] *= num
	new_velocity[1] *= num
	new_velocity[2] *= num

	return 1
}

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) 
{
	new Float:RenderColor[3]
	RenderColor[0] = float(r)
	RenderColor[1] = float(g)
	RenderColor[2] = float(b)

	set_pev(entity, pev_renderfx, fx)
	set_pev(entity, pev_rendercolor, RenderColor)
	set_pev(entity, pev_rendermode, render)
	set_pev(entity, pev_renderamt, float(amount))

	return 1
}

stock fm_give_item(index, const item[])
{
	if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5))
		return 0

	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
	if (!pev_valid(ent))
		return 0

	new Float:origin[3]
	pev(index, pev_origin, origin)
	set_pev(ent, pev_origin, origin)
	set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
	dllfunc(DLLFunc_Spawn, ent)

	new save = pev(ent, pev_solid)
	dllfunc(DLLFunc_Touch, ent, index)
	if (pev(ent, pev_solid) != save)
		return ent

	engfunc(EngFunc_RemoveEntity, ent)

	return -1
}

stock ham_strip_weapon(index, weapon[])
{
	if(!equal(weapon, "weapon_", 7))
		return 0

    	new wId = get_weaponid(weapon)
    	if(!wId) return 0

    	new wEnt
    	while((wEnt = engfunc(EngFunc_FindEntityByString, wEnt, "classname", weapon)) && pev(wEnt,pev_owner) != index) {}

    	if(!wEnt) 
		return 0

    	if(get_user_weapon(index) == wId)
		ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt)

    	if(!ExecuteHamB(Ham_RemovePlayerItem, index, wEnt))
		return 0

    	ExecuteHamB(Ham_Item_Kill, wEnt)

    	set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<wId))

    	return 1
}
stock renkli_yazi(const id, const input[], any:...)
{
   new count = 1, players[32];
   static msg[191];
   vformat(msg, 190, input, 3);
   
   replace_all(msg, 190, "!n", "^x01"); // Default Renk(Sar??replace_all(msg, 190, "!g", "^x04"); // Ye??Renk
   replace_all(msg, 190, "!t", "^x03"); // Tak??enk( CT mavi , T k??z??
   replace_all(msg, 190, "!g", "^x04"); // Yesil Renk
   
   if (id) players[0] = id; else get_players(players, count, "ch");
   {
   for (new i = 0; i < count; i++)
   {
      if (is_user_connected(players[i]))
      {
         
         message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
         write_byte(players[i]);
         write_string(msg);
         message_end();
      }
      
   }
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/

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Konu Sahibi
xdferlesh1
Mesajlar: 1322
Kayıt: Sal Ağu 16, 2016 5:37 pm
Konum: Istanbul/Adana
İletişim:

Jumpbomb Alınca Tekrar Bıçak Eline Geçiyor Yardım

Mesaj gönderen xdferlesh1 »

@seypa
@caddegarge
@TunnS[C]
@CSmiLeFaCe
@redarmygaming
@Tasarimci v2
@Fatih ~ EjderYa
@holigan

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caddegarge
Yasaklı Üye
Yasaklı Üye
Mesajlar: 623
Kayıt: Cmt Kas 21, 2015 6:16 pm
Konum: Eskişehir
Server Ip/DNS: cs120.csduragi.com

Jumpbomb Alınca Tekrar Bıçak Eline Geçiyor Yardım

Mesaj gönderen caddegarge »

Zombideyken nasıl silah alamıyorsan, bombayıda alamazsın yasaklıdır.
Zombie modunu at buraya moddan smoke bombasının yasağı kaldırılması gerekli bu itemi ne kadar kursanda moddan oynamak gereklidir.

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Fatih ~ EjderYa
Mesajlar: 2896
Kayıt: Prş Mar 16, 2017 5:05 pm
Konum: İstanbul
İletişim:

Jumpbomb Alınca Tekrar Bıçak Eline Geçiyor Yardım

Mesaj gönderen Fatih ~ EjderYa »

caddegarge yazdı:Zombideyken nasıl silah alamıyorsan, bombayıda alamazsın yasaklıdır.
Zombie modunu at buraya moddan smoke bombasının yasağı kaldırılması gerekli bu itemi ne kadar kursanda moddan oynamak gereklidir.

Aynen öyle modu buraya Atman lazım

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