Steam İle Giriş Yapılmıyor
Moderatör: Moderatörler
Forum kuralları
[font size=20] DİKKAT [/font]
Silinmiş konu içerikleri hiçbir şekilde kontrol edlimemektedir. İndirdiğiniz dosyaların sorumluluğu tamamiyle size aittir.
Mutlaka indirdiğiniz dosyaları antivirüs ile taratınız.
[font size=20] DİKKAT [/font]
Silinmiş konu içerikleri hiçbir şekilde kontrol edlimemektedir. İndirdiğiniz dosyaların sorumluluğu tamamiyle size aittir.
Mutlaka indirdiğiniz dosyaları antivirüs ile taratınız.
-
- Mesajlar: 1531
- Kayıt: Sal May 10, 2016 12:21 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.117
- Clan İsmi: Holigan | Clan
-
Yönetici - Mesajlar: 5460
- Kayıt: Pzr Eyl 06, 2015 6:12 pm
- Server Ip/DNS: dm.csduragi.com
- Clan İsmi: csd
-
Konu Sahibi - Mesajlar: 524
- Kayıt: Cmt Şub 25, 2017 9:49 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.53
- Clan İsmi: World War'Z
- İletişim:
Steam İle Giriş Yapılmıyor
Bütün eklentileri kapatıp dust2 açtım ve sorun düzeldi fakat bu bizi sorumlu yapmaz çünkü eklentiler yıllardır sorunsuz kullandığımız eklentiler ve csdurağı tarafından yapılan bir güncelleme bazı eklentileri sorunlu hale getirmiş gözlemlediğim kadarıyla... Bu durumda ne yapmalıyız hatalı eklenti hangisi olabilir?Ömer TELLİ yazdı:de_dust2 haritasını açıp amx_off yapıp deneyiniz
Link: | |
Linklerini gizle |
-
- Mesajlar: 1531
- Kayıt: Sal May 10, 2016 12:21 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.117
- Clan İsmi: Holigan | Clan
Steam İle Giriş Yapılmıyor
Aynı şekilde bende moda ait olan dosyaları etkisiz hale getirip denedim ve sorun düzeldiThe Professiona͏l yazdı:Bütün eklentileri kapatıp dust2 açtım ve sorun düzeldi fakat bu bizi sorumlu yapmaz çünkü eklentiler yıllardır sorunsuz kullandığımız eklentiler ve csdurağı tarafından yapılan bir güncelleme bazı eklentileri sorunlu hale getirmiş gözlemlediğim kadarıyla... Bu durumda ne yapmalıyız hatalı eklenti hangisi olabilir?Ömer TELLİ yazdı:de_dust2 haritasını açıp amx_off yapıp deneyiniz
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 524
- Kayıt: Cmt Şub 25, 2017 9:49 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.53
- Clan İsmi: World War'Z
- İletişim:
Steam İle Giriş Yapılmıyor
Ek olarak sorun zp modlarına ait görünmüyor diğer benzer sorunu yaşayan arkadaşın sunucusu jailmiş yani sorun zpye ait bir eklentide değilde daha genel kullanım alanı olan bir eklentide olmalı
Link: | |
Linklerini gizle |
-
- Mesajlar: 1531
- Kayıt: Sal May 10, 2016 12:21 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.117
- Clan İsmi: Holigan | Clan
Steam İle Giriş Yapılmıyor
Ben sadece moda ait olan dosyaları kapadımThe Professiona͏l yazdı:Ek olarak sorun zp modlarına ait görünmüyor diğer benzer sorunu yaşayan arkadaşın sunucusu jailmiş yani sorun zpye ait bir eklentide değilde daha genel kullanım alanı olan bir eklentide olmalı
plugins.ini' içerisinde olan eklentiler değil modun kendi .ini dosyasındaki eklentileri kapattım
Link: | |
Linklerini gizle |
-
Yönetici - Mesajlar: 5460
- Kayıt: Pzr Eyl 06, 2015 6:12 pm
- Server Ip/DNS: dm.csduragi.com
- Clan İsmi: csd
Steam İle Giriş Yapılmıyor
Bizim tarafımızda herhangi bir değişiklik yapılmadı.
Kullanılan modeller veya precache edilen herhangi bir dosya, eklentiler vs. her şey buna yol açabilir.
Tek tek kapatıp denemeniz lazım.
Sorunlu olan eklentiyi bulup bildirirseniz inceleriz
Kullanılan modeller veya precache edilen herhangi bir dosya, eklentiler vs. her şey buna yol açabilir.
Tek tek kapatıp denemeniz lazım.
Sorunlu olan eklentiyi bulup bildirirseniz inceleriz
Link: | |
Linklerini gizle |
-
- Mesajlar: 1531
- Kayıt: Sal May 10, 2016 12:21 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.117
- Clan İsmi: Holigan | Clan
Steam İle Giriş Yapılmıyor
Moda ait eklentileri bölüm bölüm kapatıp test ettim ve en son bu sonuca vardım;
3zp50_zp43_compat bu eklentiyi açınca giriş sağlayamıyor arkadaşım
3zp50_zp43_compat bu eklentiyi açınca giriş sağlayamıyor arkadaşım
Kod: Tümünü seç
/*================================================================================
-------------------------------------------
-*- [ZP] ZP 4.3 Subplugin Compatibility -*-
-------------------------------------------
This plugin is part of Zombie Plague Mod and is distributed under the
terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
================================================================================*/
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <amx_settings_apii>
#include <cs_player_models_apii>
#include <zp50_class_zombiee>
#define LIBRARY_NEMESIS "zp50_class_nemesis"
#include <zp50_class_nemesiss>
#define LIBRARY_SURVIVOR "zp50_class_survivor"
#include <zp50_class_survivorr>
#include <zp50_gamemodess>
#define LIBRARY_FLASHLIGHT "zp50_flashlight"
#include <zp50_flashlightt>
#define LIBRARY_EXTRAITEMS "zp50_items"
#include <zp50_itemss>
#define LIBRARY_AMMOPACKS "zp50_ammopacks"
#include <zp50_ammopackss>
#define LIBRARY_GRENADE_FROST "zp50_grenade_frost"
#include <zp50_grenade_frostt>
#define CS_MONEY_LIMIT 16000
#define is_user_valid(%1) (1 <= %1 <= g_MaxPlayers)
#define ZP_EXTRAITEMS_FILE "zp_extraitems.ini"
#define CLAWMODEL_PATH "models/zombie_plague/%s"
#define ZP_TEAM_ANY 0
#define ZP_TEAM_ZOMBIE (1<<0)
#define ZP_TEAM_HUMAN (1<<1)
#define ZP_TEAM_NEMESIS (1<<2)
#define ZP_TEAM_SURVIVOR (1<<3)
new const ZP_TEAM_NAMES[][] = { "ZOMBIE , HUMAN", "ZOMBIE", "HUMAN", "ZOMBIE , HUMAN", "NEMESIS",
"ZOMBIE , NEMESIS", "HUMAN , NEMESIS", "ZOMBIE , HUMAN , NEMESIS",
"SURVIVOR", "ZOMBIE , SURVIVOR", "HUMAN , SURVIVOR", "ZOMBIE , HUMAN , SURVIVOR",
"NEMESIS , SURVIVOR", "ZOMBIE , NEMESIS , SURVIVOR", "HUMAN, NEMESIS, SURVIVOR",
"ZOMBIE , HUMAN , NEMESIS , SURVIVOR" }
enum
{
MODE_CUSTOM = 0,
MODE_INFECTION,
MODE_NEMESIS,
MODE_SURVIVOR,
MODE_SWARM,
MODE_MULTI,
MODE_PLAGUE
}
// There was a bug with ZP 4.3 round end forward: it passed ZP_TEAM_ZOMBIE
// and ZP_TEAM_HUMAN instead of WIN_ZOMBIES and WIN_HUMANS. This is not
// fixed here either in order to keep better backwards compatibility.
#define WIN_NO_ONE 0
#define WIN_ZOMBIES ZP_TEAM_ZOMBIE
#define WIN_HUMANS ZP_TEAM_HUMAN
#define ZP_PLUGIN_HANDLED 97
enum _:TOTAL_FORWARDS
{
FW_ROUND_STARTED = 0,
FW_ROUND_ENDED,
FW_USER_INFECT_ATTEMPT,
FW_USER_INFECTED_PRE,
FW_USER_INFECTED_POST,
FW_USER_HUMANIZE_ATTEMPT,
FW_USER_HUMANIZED_PRE,
FW_USER_HUMANIZED_POST,
FW_EXTRA_ITEM_SELECTED,
FW_USER_UNFROZEN,
FW_USER_LAST_ZOMBIE,
FW_USER_LAST_HUMAN
}
new g_Forwards[TOTAL_FORWARDS]
new g_ForwardResult
new g_MaxPlayers
new cvar_ammopack_to_money_enable, cvar_ammopack_to_money_ratio
new cvar_zombie_first_hp_multiplier
new g_GameModeInfectionID, g_GameModeMultiID, g_GameModeNemesisID, g_GameModeSurvivorID, g_GameModeSwarmID, g_GameModePlagueID
new g_ModeStarted
new Array:g_ItemID, Array:g_ItemTeams
public plugin_init()
{
register_plugin("[ZP] ZP 4.3 Subplugin Compatibility", ZP_VERSION_STRING, "ZP Dev Team")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
g_MaxPlayers = get_maxplayers()
cvar_ammopack_to_money_enable = register_cvar("zp_ammopack_to_money_enable", "1")
cvar_ammopack_to_money_ratio = register_cvar("zp_ammopack_to_money_ratio", "160") // 1 Ammo Pack = $ 160
cvar_zombie_first_hp_multiplier = get_cvar_pointer("zp_zombie_first_hp_multiplier")
// Forwards
g_Forwards[FW_ROUND_STARTED] = CreateMultiForward("zp_round_started", ET_IGNORE, FP_CELL, FP_CELL)
g_Forwards[FW_ROUND_ENDED] = CreateMultiForward("zp_round_ended", ET_IGNORE, FP_CELL)
g_Forwards[FW_USER_INFECT_ATTEMPT] = CreateMultiForward("zp_user_infect_attempt", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL)
g_Forwards[FW_USER_INFECTED_PRE] = CreateMultiForward("zp_user_infected_pre", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL)
g_Forwards[FW_USER_INFECTED_POST] = CreateMultiForward("zp_user_infected_post", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL)
g_Forwards[FW_USER_HUMANIZE_ATTEMPT] = CreateMultiForward("zp_user_humanize_attempt", ET_CONTINUE, FP_CELL, FP_CELL)
g_Forwards[FW_USER_HUMANIZED_PRE] = CreateMultiForward("zp_user_humanized_pre", ET_IGNORE, FP_CELL, FP_CELL)
g_Forwards[FW_USER_HUMANIZED_POST] = CreateMultiForward("zp_user_humanized_post", ET_IGNORE, FP_CELL, FP_CELL)
g_Forwards[FW_EXTRA_ITEM_SELECTED] = CreateMultiForward("zp_extra_item_selected", ET_CONTINUE, FP_CELL, FP_CELL)
g_Forwards[FW_USER_UNFROZEN] = CreateMultiForward("zp_user_unfrozen", ET_IGNORE, FP_CELL)
g_Forwards[FW_USER_LAST_ZOMBIE] = CreateMultiForward("zp_user_last_zombie", ET_IGNORE, FP_CELL)
g_Forwards[FW_USER_LAST_HUMAN] = CreateMultiForward("zp_user_last_human", ET_IGNORE, FP_CELL)
}
public plugin_precache()
{
// For subplugins that check if ZP is enabled
register_cvar("zp_on", "1", FCVAR_SERVER|FCVAR_SPONLY)
}
public event_round_start()
{
g_ModeStarted = false
}
public zp_fw_gamemodes_start(game_mode_id)
{
if (game_mode_id == g_GameModeInfectionID)
{
// Get first zombie index
new player_index = 1
while ((!is_user_alive(player_index) || !zp_core_is_zombie(player_index)) && player_index <= g_MaxPlayers)
player_index++
if (player_index > g_MaxPlayers)
{
abort(AMX_ERR_GENERAL, "ERROR - first zombie index not found!")
player_index = 0
}
ExecuteForward(g_Forwards[FW_ROUND_STARTED], g_ForwardResult, MODE_INFECTION, player_index)
}
else if (game_mode_id == g_GameModeMultiID)
{
ExecuteForward(g_Forwards[FW_ROUND_STARTED], g_ForwardResult, MODE_MULTI, 0)
}
else if (game_mode_id == g_GameModeNemesisID)
{
// Get nemesis index
new player_index = 1
while ((!is_user_alive(player_index) || !zp_class_nemesis_get(player_index)) && player_index <= g_MaxPlayers)
player_index++
if (player_index > g_MaxPlayers)
{
abort(AMX_ERR_GENERAL, "ERROR - nemesis index not found!")
player_index = 0
}
ExecuteForward(g_Forwards[FW_ROUND_STARTED], g_ForwardResult, MODE_NEMESIS, player_index)
}
else if (game_mode_id == g_GameModeSurvivorID)
{
// Get survivor index
new player_index = 1
while ((!is_user_alive(player_index) || !zp_class_survivor_get(player_index)) && player_index <= g_MaxPlayers)
player_index++
if (player_index > g_MaxPlayers)
{
abort(AMX_ERR_GENERAL, "ERROR - survivor index not found!")
player_index = 0
}
ExecuteForward(g_Forwards[FW_ROUND_STARTED], g_ForwardResult, MODE_SURVIVOR, player_index)
}
else if (game_mode_id == g_GameModeSwarmID)
{
ExecuteForward(g_Forwards[FW_ROUND_STARTED], g_ForwardResult, MODE_SWARM, 0)
}
else if (game_mode_id == g_GameModePlagueID)
{
ExecuteForward(g_Forwards[FW_ROUND_STARTED], g_ForwardResult, MODE_PLAGUE, 0)
}
else
{
// Custom game mode started, pass MODE_CUSTOM (0) as mode parameter
ExecuteForward(g_Forwards[FW_ROUND_STARTED], g_ForwardResult, MODE_CUSTOM, 0)
}
g_ModeStarted = true
}
public zp_fw_gamemodes_end(game_mode_id)
{
if (!zp_core_get_zombie_count())
ExecuteForward(g_Forwards[FW_ROUND_ENDED], g_ForwardResult, WIN_HUMANS)
else if (!zp_core_get_human_count())
ExecuteForward(g_Forwards[FW_ROUND_ENDED], g_ForwardResult, WIN_ZOMBIES)
else
ExecuteForward(g_Forwards[FW_ROUND_ENDED], g_ForwardResult, WIN_NO_ONE)
}
public zp_fw_core_infect_pre(id, attacker)
{
if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(id))
ExecuteForward(g_Forwards[FW_USER_INFECT_ATTEMPT], g_ForwardResult, id, attacker, true)
else
ExecuteForward(g_Forwards[FW_USER_INFECT_ATTEMPT], g_ForwardResult, id, attacker, false)
if (g_ForwardResult >= ZP_PLUGIN_HANDLED && g_ModeStarted && zp_core_get_zombie_count() > 0)
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public zp_fw_core_infect(id, attacker)
{
if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(id))
ExecuteForward(g_Forwards[FW_USER_INFECTED_PRE], g_ForwardResult, id, attacker, true)
else
ExecuteForward(g_Forwards[FW_USER_INFECTED_PRE], g_ForwardResult, id, attacker, false)
}
public zp_fw_core_infect_post(id, attacker)
{
if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(id))
ExecuteForward(g_Forwards[FW_USER_INFECTED_POST], g_ForwardResult, id, attacker, true)
else
ExecuteForward(g_Forwards[FW_USER_INFECTED_POST], g_ForwardResult, id, attacker, false)
}
public zp_fw_core_cure_pre(id, attacker)
{
if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(id))
ExecuteForward(g_Forwards[FW_USER_HUMANIZE_ATTEMPT], g_ForwardResult, id, true)
else
ExecuteForward(g_Forwards[FW_USER_HUMANIZE_ATTEMPT], g_ForwardResult, id, false)
if (g_ForwardResult >= ZP_PLUGIN_HANDLED && g_ModeStarted && zp_core_get_human_count() > 0)
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public zp_fw_core_cure(id, attacker)
{
if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(id))
ExecuteForward(g_Forwards[FW_USER_HUMANIZED_PRE], g_ForwardResult, id, true)
else
ExecuteForward(g_Forwards[FW_USER_HUMANIZED_PRE], g_ForwardResult, id, false)
}
public zp_fw_core_cure_post(id, attacker)
{
if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(id))
ExecuteForward(g_Forwards[FW_USER_HUMANIZED_POST], g_ForwardResult, id, true)
else
ExecuteForward(g_Forwards[FW_USER_HUMANIZED_POST], g_ForwardResult, id, false)
}
public zp_fw_items_select_post(id, itemid)
{
ExecuteForward(g_Forwards[FW_EXTRA_ITEM_SELECTED], g_ForwardResult, id, itemid)
if (g_ForwardResult >= ZP_PLUGIN_HANDLED)
{
// Item purchase was blocked, restore player's money/ammo packs
new item_cost = zp_items_get_cost(itemid)
if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library))
zp_ammopacks_set(id, zp_ammopacks_get(id) + item_cost)
else
cs_set_user_money(id, cs_get_user_money(id) + item_cost, 0)
}
}
public zp_fw_grenade_frost_unfreeze(id)
{
ExecuteForward(g_Forwards[FW_USER_UNFROZEN], g_ForwardResult, id)
}
public zp_fw_core_last_zombie(id)
{
ExecuteForward(g_Forwards[FW_USER_LAST_ZOMBIE], g_ForwardResult, id)
}
public zp_fw_core_last_human(id)
{
ExecuteForward(g_Forwards[FW_USER_LAST_HUMAN], g_ForwardResult, id)
}
public plugin_cfg()
{
g_GameModeInfectionID = zp_gamemodes_get_id("Infection Mode")
g_GameModeMultiID = zp_gamemodes_get_id("Multiple Infection Mode")
g_GameModeNemesisID = zp_gamemodes_get_id("Nemesis Mode")
g_GameModeSurvivorID = zp_gamemodes_get_id("Survivor Mode")
g_GameModeSwarmID = zp_gamemodes_get_id("Swarm Mode")
g_GameModePlagueID = zp_gamemodes_get_id("Plague Mode")
}
public plugin_natives()
{
register_library("zp50_zp43_compat")
// Natives
register_native("zp_get_user_zombie", "native_get_user_zombie")
register_native("zp_get_user_nemesis", "native_get_user_nemesis")
register_native("zp_get_user_survivor", "native_get_user_survivor")
register_native("zp_get_user_first_zombie", "native_get_user_first_zombie")
register_native("zp_get_user_last_zombie", "native_get_user_last_zombie")
register_native("zp_get_user_last_human", "native_get_user_last_human")
register_native("zp_get_user_zombie_class", "native_get_user_zombie_class")
register_native("zp_get_user_next_class", "native_get_user_next_class")
register_native("zp_set_user_zombie_class", "native_set_user_zombie_class")
register_native("zp_get_user_ammo_packs", "native_get_user_ammo_packs")
register_native("zp_set_user_ammo_packs", "native_set_user_ammo_packs")
register_native("zp_get_zombie_maxhealth", "native_get_zombie_maxhealth")
register_native("zp_get_user_batteries", "native_get_user_batteries")
register_native("zp_set_user_batteries", "native_set_user_batteries")
register_native("zp_get_user_nightvision", "native_get_user_nightvision")
register_native("zp_set_user_nightvision", "native_set_user_nightvision")
register_native("zp_infect_user", "native_infect_user")
register_native("zp_disinfect_user", "native_disinfect_user")
register_native("zp_make_user_nemesis", "native_make_user_nemesis")
register_native("zp_make_user_survivor", "native_make_user_survivor")
register_native("zp_respawn_user", "native_respawn_user")
register_native("zp_force_buy_extra_item", "native_force_buy_extra_item")
register_native("zp_override_user_model", "native_override_user_model")
register_native("zp_has_round_started", "native_has_round_started")
register_native("zp_is_nemesis_round", "native_is_nemesis_round")
register_native("zp_is_survivor_round", "native_is_survivor_round")
register_native("zp_is_swarm_round", "native_is_swarm_round")
register_native("zp_is_plague_round", "native_is_plague_round")
register_native("zp_get_zombie_count", "native_get_zombie_count")
register_native("zp_get_human_count", "native_get_human_count")
register_native("zp_get_nemesis_count", "native_get_nemesis_count")
register_native("zp_get_survivor_count", "native_get_survivor_count")
register_native("zp_register_extra_item", "native_register_extra_item")
register_native("zp_register_zombie_class", "native_register_zombie_class")
register_native("zp_get_extra_item_id", "native_get_extra_item_id")
register_native("zp_get_zombie_class_id", "native_get_zombie_class_id")
register_native("zp_get_zombie_class_info", "native_get_zombie_class_info")
// Initialize dynamic arrays
g_ItemID = ArrayCreate(1, 1)
g_ItemTeams = ArrayCreate(1, 1)
set_module_filter("module_filter")
set_native_filter("native_filter")
}
public module_filter(const module[])
{
if (equal(module, LIBRARY_NEMESIS) || equal(module, LIBRARY_SURVIVOR) || equal(module, LIBRARY_EXTRAITEMS) || equal(module, LIBRARY_FLASHLIGHT) || equal(module, LIBRARY_AMMOPACKS) || equal(module, LIBRARY_GRENADE_FROST))
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public native_filter(const name[], index, trap)
{
if (!trap)
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public native_get_user_zombie(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
return zp_core_is_zombie(id);
}
public native_get_user_nemesis(plugin_id, num_params)
{
if (!LibraryExists(LIBRARY_NEMESIS, LibType_Library))
return false;
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
return zp_class_nemesis_get(id);
}
public native_get_user_survivor(plugin_id, num_params)
{
if (!LibraryExists(LIBRARY_SURVIVOR, LibType_Library))
return false;
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
return zp_class_survivor_get(id);
}
public native_get_user_first_zombie(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
return zp_core_is_first_zombie(id);
}
public native_get_user_last_zombie(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
return zp_core_is_last_zombie(id);
}
public native_get_user_last_human(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
return zp_core_is_last_human(id);
}
public native_get_user_zombie_class(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return -1;
}
return zp_class_zombie_get_current(id);
}
public native_get_user_next_class(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return -1;
}
return zp_class_zombie_get_next(id);
}
public native_set_user_zombie_class(plugin_id, num_params)
{
new id = get_param(1)
new classid = get_param(2)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
return zp_class_zombie_set_next(id, classid);
}
public native_get_user_ammo_packs(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_valid(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return -1;
}
if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library))
return zp_ammopacks_get(id);
if (!get_pcvar_num(cvar_ammopack_to_money_enable))
return -1;
return cs_get_user_money(id) / get_pcvar_num(cvar_ammopack_to_money_ratio);
}
public native_set_user_ammo_packs(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_valid(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
new amount = get_param(2)
if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library))
return zp_ammopacks_set(id, amount);
if (!get_pcvar_num(cvar_ammopack_to_money_enable))
return false;
new money = min(amount * get_pcvar_num(cvar_ammopack_to_money_ratio), CS_MONEY_LIMIT)
cs_set_user_money(id, money)
return true;
}
public native_get_zombie_maxhealth(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return -1;
}
new classid = zp_class_zombie_get_current(id)
if (classid == ZP_INVALID_ZOMBIE_CLASS)
return -1;
if (cvar_zombie_first_hp_multiplier && zp_core_is_first_zombie(id))
return floatround(float(zp_class_zombie_get_max_health(id, classid)) * get_pcvar_float(cvar_zombie_first_hp_multiplier));
return zp_class_zombie_get_max_health(id, classid);
}
public native_get_user_batteries(plugin_id, num_params)
{
if (!LibraryExists(LIBRARY_FLASHLIGHT, LibType_Library))
return -1;
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return -1;
}
return zp_flashlight_get_charge(id);
}
public native_set_user_batteries(plugin_id, num_params)
{
if (!LibraryExists(LIBRARY_FLASHLIGHT, LibType_Library))
return false;
new id = get_param(1)
new charge = get_param(2)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
return zp_flashlight_set_charge(id, charge);
}
public native_get_user_nightvision(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
return cs_get_user_nvg(id);
}
public native_set_user_nightvision(plugin_id, num_params)
{
new id = get_param(1)
new set = get_param(2)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
cs_set_user_nvg(id, set)
return true;
}
public native_infect_user(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_alive(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
new attacker = get_param(2)
if (attacker && !is_user_alive(attacker))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", attacker)
return false;
}
if (attacker)
return zp_core_infect(id, attacker);
new silent = get_param(3)
return zp_core_infect(id, silent ? 0 : id);
}
public native_disinfect_user(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_alive(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
new silent = get_param(2)
return zp_core_cure(id, silent ? 0 : id);
}
public native_make_user_nemesis(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_alive(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
return zp_class_nemesis_set(id);
}
public native_make_user_survivor(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_alive(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
return zp_class_survivor_set(id);
}
public native_respawn_user(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
// Respawn not allowed
if (!allowed_respawn(id))
return false;
new team = get_param(2)
if (team == ZP_TEAM_ZOMBIE)
zp_core_respawn_as_zombie(id, true)
else
zp_core_respawn_as_zombie(id, false)
// Respawn!
ExecuteHamB(Ham_CS_RoundRespawn, id)
return true;
}
// Checks if a player is allowed to respawn
allowed_respawn(id)
{
if (is_user_alive(id))
return false;
new CsTeams:team = cs_get_user_team(id)
if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED)
return false;
return true;
}
public native_force_buy_extra_item(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
new itemid = get_param(2)
new ignorecost = get_param(3)
return zp_items_force_buy(id, itemid, ignorecost);
}
public native_override_user_model(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
return false;
}
new new_model[32]
get_string(2, new_model, charsmax(new_model))
cs_set_player_model(id, new_model)
return true;
}
public native_has_round_started(plugin_id, num_params)
{
if (!g_ModeStarted)
{
if (zp_gamemodes_get_current() == ZP_NO_GAME_MODE)
return 0; // not started
return 2; // starting
}
return 1; // started
}
public native_is_nemesis_round(plugin_id, num_params)
{
return (zp_gamemodes_get_current() == g_GameModeNemesisID);
}
public native_is_survivor_round(plugin_id, num_params)
{
return (zp_gamemodes_get_current() == g_GameModeSurvivorID);
}
public native_is_swarm_round(plugin_id, num_params)
{
return (zp_gamemodes_get_current() == g_GameModeSwarmID);
}
public native_is_plague_round(plugin_id, num_params)
{
return (zp_gamemodes_get_current() == g_GameModePlagueID);
}
public native_get_zombie_count(plugin_id, num_params)
{
return zp_core_get_zombie_count();
}
public native_get_human_count(plugin_id, num_params)
{
return zp_core_get_human_count();
}
public native_get_nemesis_count(plugin_id, num_params)
{
return zp_class_nemesis_get_count();
}
public native_get_survivor_count(plugin_id, num_params)
{
return zp_class_survivor_get_count();
}
public native_register_extra_item(plugin_id, num_params)
{
if (!LibraryExists(LIBRARY_EXTRAITEMS, LibType_Library))
return -1;
new name[32]
get_string(1, name, charsmax(name))
new cost = get_param(2)
new itemid = zp_items_register(name, cost)
if (itemid < 0) return itemid;
// Item Teams
new teams_bitsum = get_param(3)
if (teams_bitsum == ZP_TEAM_ANY) teams_bitsum = (ZP_TEAM_ZOMBIE|ZP_TEAM_HUMAN) // backwards compatibility
// Load/save teams
new teams_string[64]
if (!amx_load_setting_string(ZP_EXTRAITEMS_FILE, name, "TEAMS", teams_string, charsmax(teams_string)))
amx_save_setting_string(ZP_EXTRAITEMS_FILE, name, "TEAMS", ZP_TEAM_NAMES[teams_bitsum])
else
{
teams_bitsum = 0
if (contain(teams_string, ZP_TEAM_NAMES[ZP_TEAM_ZOMBIE]) != -1)
teams_bitsum |= ZP_TEAM_ZOMBIE
if (contain(teams_string, ZP_TEAM_NAMES[ZP_TEAM_HUMAN]) != -1)
teams_bitsum |= ZP_TEAM_HUMAN
if (contain(teams_string, ZP_TEAM_NAMES[ZP_TEAM_NEMESIS]) != -1)
teams_bitsum |= ZP_TEAM_NEMESIS
if (contain(teams_string, ZP_TEAM_NAMES[ZP_TEAM_SURVIVOR]) != -1)
teams_bitsum |= ZP_TEAM_SURVIVOR
}
// Add ZP team restrictions
ArrayPushCell(g_ItemID, itemid)
ArrayPushCell(g_ItemTeams, teams_bitsum)
return itemid;
}
public zp_fw_items_select_pre(id, itemid, ignorecost)
{
// Is this our item?
new index
for (index = 0; index < ArraySize(g_ItemID); index++)
if (itemid == ArrayGetCell(g_ItemID, index)) break;
// This is not our item (loop reaching its end condition means no matches)
if (index >= ArraySize(g_ItemID))
return ZP_ITEM_AVAILABLE;
// Get team restrictions
new teams_bitsum = ArrayGetCell(g_ItemTeams, index)
// Check team restrictions
if (zp_core_is_zombie(id))
{
if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(id))
{
if (!(teams_bitsum & ZP_TEAM_NEMESIS))
return ZP_ITEM_DONT_SHOW;
}
else
{
if (!(teams_bitsum & ZP_TEAM_ZOMBIE))
return ZP_ITEM_DONT_SHOW;
}
}
else
{
if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(id))
{
if (!(teams_bitsum & ZP_TEAM_SURVIVOR))
return ZP_ITEM_DONT_SHOW;
}
else
{
if (!(teams_bitsum & ZP_TEAM_HUMAN))
return ZP_ITEM_DONT_SHOW;
}
}
return ZP_ITEM_AVAILABLE;
}
public native_register_zombie_class(plugin_id, num_params)
{
new name[32], desc[32], model[32], clawmodel[64]
get_string(1, name, charsmax(name))
get_string(2, desc, charsmax(desc))
get_string(3, model, charsmax(model))
get_string(4, clawmodel, charsmax(clawmodel))
format(clawmodel, charsmax(clawmodel), CLAWMODEL_PATH, clawmodel)
new health = get_param(5)
new Float:speed = float(get_param(6))
new Float:gravity = get_param_f(7)
new Float:knockback = get_param_f(8)
new classid = zp_class_zombie_register(name, desc, health, speed, gravity)
if (classid < 0) return classid;
zp_class_zombie_register_model(classid, model)
zp_class_zombie_register_claw(classid, clawmodel)
zp_class_zombie_register_kb(classid, knockback)
return classid;
}
public native_get_extra_item_id(plugin_id, num_params)
{
if (!LibraryExists(LIBRARY_EXTRAITEMS, LibType_Library))
return -1;
new name[32]
get_string(1, name, charsmax(name))
return zp_items_get_id(name);
}
public native_get_zombie_class_id(plugin_id, num_params)
{
new name[32]
get_string(1, name, charsmax(name))
return zp_class_zombie_get_id(name);
}
public native_get_zombie_class_info(plugin_id, num_params)
{
new classid = get_param(1)
new info[32], len = get_param(3)
new result = zp_class_zombie_get_desc(classid, info, len)
if (!result) return false;
set_string(2, info, len)
return true;
}
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-
Konu Sahibi - Mesajlar: 524
- Kayıt: Cmt Şub 25, 2017 9:49 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.53
- Clan İsmi: World War'Z
- İletişim:
Steam İle Giriş Yapılmıyor
zombie_escape_core_warzz_v16.amxx
warz_ze_addon_gameplay_23.amxx
warz_ze_addon_kniferange.amxx
Bu eklentiler modumuzun ana dosyaları birisi aktif olmazsa diğer eklentilerde aktif olmaz 3'ü 1 eklenti gibidir... Bu eklentiler pasif olduğunda sorun ortadan kalkıyor yani diğer hiçbir eklenti ile alakası yok sorunun... Bu eklentileri neredeyse 1.5 yıldır kullanıyoruz panelden yüklenme tarihlerine bakabilirsiniz... Yani sorun son yüklenilen herhangi bir eklenti nedeniyle oluşmuyor csdurağı kaynaklı bir sorun olmalı
warz_ze_addon_gameplay_23.amxx
warz_ze_addon_kniferange.amxx
Bu eklentiler modumuzun ana dosyaları birisi aktif olmazsa diğer eklentilerde aktif olmaz 3'ü 1 eklenti gibidir... Bu eklentiler pasif olduğunda sorun ortadan kalkıyor yani diğer hiçbir eklenti ile alakası yok sorunun... Bu eklentileri neredeyse 1.5 yıldır kullanıyoruz panelden yüklenme tarihlerine bakabilirsiniz... Yani sorun son yüklenilen herhangi bir eklenti nedeniyle oluşmuyor csdurağı kaynaklı bir sorun olmalı
Link: | |
Linklerini gizle |
-
Yönetici - Mesajlar: 5460
- Kayıt: Pzr Eyl 06, 2015 6:12 pm
- Server Ip/DNS: dm.csduragi.com
- Clan İsmi: csd
Steam İle Giriş Yapılmıyor
1.5 yıldır kullanmanız bir şeyi değiştirmez, kullandığınız yapıyı bizim sunuculara uyum sağlatmanız sizin vazifeniz bizim değil.
1 sunucu için tüm sistemi kontrol edip değişiklik yapmayız.
Pro sunuculara vs sorunsuz şekilde girmekte, amx_off yapıp de_dust2 yapınca sizin sunucunuza da sorunsuz şekilde girmekte.
Eklentiler .ini'den bir model veya farklı dosyalar precache ediyorsa bu dosyalarda sıkıntı yaratıyor olabilir, hepsini kontrol ediniz
1 sunucu için tüm sistemi kontrol edip değişiklik yapmayız.
Pro sunuculara vs sorunsuz şekilde girmekte, amx_off yapıp de_dust2 yapınca sizin sunucunuza da sorunsuz şekilde girmekte.
Eklentiler .ini'den bir model veya farklı dosyalar precache ediyorsa bu dosyalarda sıkıntı yaratıyor olabilir, hepsini kontrol ediniz
Link: | |
Linklerini gizle |