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https://discord.gg/43gGDQe6tS

Kurar ihlali

CSDurağı panel kullanımı hakkında bilgiler, merak ettikleriniz, takıldığınız yerleri burada sorabilirsiniz

Moderatör: Moderatörler


Konu Sahibi
dehset2328
Mesajlar: 22
Kayıt: Prş May 19, 2016 10:30 am

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Mesaj gönderen dehset2328 »

Kod: Tümünü seç

}

public Pomoc()
{
    switch(random(3))
    {
        case 0: client_print(0, print_chat, "[COD:MW] Type /help for help menu");
        case 1: client_print(0, print_chat, "[COD:MW] Type /binds for bind menu");
        case 2: client_print(0, print_chat, "[COD:MW] Excessive spawn killing will result in punishment");
    }
    set_task(60.0, "Pomoc");
}

Beyler butun smayı araştırdım araştırdım cıka cıka hata veren bu cıktı pluginden kaldırıyorum bu seefer plugin calısmıyor kafayı yiyecem artık bir csduragi yetkililerinden birisi omertelliye attıgım plugini cs87.csduragi.com yüklesin rica ediyorum 2 dk nızı almaz

Link:
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Linki Kopyala

Konu Sahibi
dehset2328
Mesajlar: 22
Kayıt: Prş May 19, 2016 10:30 am

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Mesaj gönderen dehset2328 »

Kod: Tümünü seç

   return PLUGIN_CONTINUE;
}

public Pomoc()
{
    switch(random(3))
    {
        case 0: client_print(0, print_chat, "[COD:MW] Type /help for help menu");
        case 1: client_print(0, print_chat, "[COD:MW] Type /binds for bind menu");
        case 2: client_print(0, print_chat, "[COD:MW] Excessive spawn killing will result in punishment");
    }
    set_task(60.0, "Pomoc");
}
Beyler butun smayı parcalaya parcalaya hatayı buldum yanlız bu olmadıgı zamanda mod calısmıyor ne yapcam 2 gundur ugrasıyorum kafayı yiyecem

Link:
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Konu Sahibi
dehset2328
Mesajlar: 22
Kayıt: Prş May 19, 2016 10:30 am

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Mesaj gönderen dehset2328 »

return PLUGIN_CONTINUE;
}

public Pomoc()
{
switch(random(3))
{
case 0: client_print(0, print_chat, "[COD:MW] Type /help for help menu");
case 1: client_print(0, print_chat, "[COD:MW] Type /binds for bind menu");
case 2: client_print(0, print_chat, "[COD:MW] Excessive spawn killing will result in punishment");
}
set_task(60.0, "Pomoc");
}






BEyler cıka cıka hatayı verdiren kod bu cıktı yanlız bu olmadımıda mod calısmıyor kafayı yiyecem

Link:
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Linki Kopyala

ViTaLiTy.
Mesajlar: 234
Kayıt: Prş Eyl 10, 2015 3:00 pm
Konum: Eskişehir
İletişim:

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Mesaj gönderen ViTaLiTy. »

Böyle bölüp yüklemeye çalışırsan birşey yoksa bile hata verir. Kodlar birbirine bağlıdır. Sma yı bütün olarak at. Kontrol edelim. Diğer türlü forumun pek yararını göremezsin. Zaten bölüp at diyende yanlış yönlendirmiş seni.

Link:
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Konu Sahibi
dehset2328
Mesajlar: 22
Kayıt: Prş May 19, 2016 10:30 am

Kurar ihlali

Mesaj gönderen dehset2328 »

Kod: Tümünü seç

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <nvault>


#define PLUGIN "Call of Duty: MW Mod"
#define VERSION "1.0"
#define AUTHOR "QTM_Peyote,johnC,GranTorino"

#define STANDARD_FAST 250.0

#define TASK_SHOW_INFORMATION 672
#define TASK_RAISE 704
#define TASK_TRAINING_SANITARY 736
#define TASK_SHOW_ADVERTISEMENT 768
#define TASK_SET_FAST 832

//#define BOT 1

new SyncHudObj;
new SyncHudObj2;
new SyncHudObj3;
new g_msg_screenfade;

new sprite_white;
new sprite_blast;

new g_vault;

new podkladajacy;
new disarming;

new experience_for_murder;
new experience_for_bomb;

new Clothing_CT[4][]={"sas","gsg9","urban","gign"};
new Clothing_Terro[4][]={"arctic","leet","guerilla","terror"};

new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100};
new const maxClip[31] = { -1, 13, -1, 10,  1,  7,  1,  30, 30,  1,  30,  20,  25, 30, 35, 25,  12,  20, 
10,  30, 100,  8, 30,  30, 20,  2,  7, 30, 30, -1,  50 };

new information_item_player[33][2];
new const names_objects[][] = 
{
    "None", 
    "Saldiri Botu", //1
    "Cift Yelek", //2
    "Takviyeli Yelek", //3
    "Tecrubeli Bicakci", //4
    "Supriz Dusman", //5
    "Ninja Pelerini", //6 
    "Morfin", //7
    "Komando Bicagi", //8
    "Casus Gozluk",
    "Gizemli Bomba",
    "Ninja Ayaklar", //11
    "Gizli Asker", //12
    "AWP Sniper",//13
    "Adrenaline",//14
    "Gizemli Rambo",//15
    "Egitimli Saglikci",//16
    "NASA Yelek",//17
    "Egitimli Asker",//18
    "İlk Yardim Kiti",//19
    "Geritepmeme",//20
    "Titanyum Kartuslari",//21
    "Albay Kartuslari",//22
    "GeriTepme Azaltici",//23
    "SWAT Kalkani",//24
    "Egitilmis Acemi",//25
    "Yansitici Zirh",//26
    "Captanin Notlari",//27
    "Jet Module"
    
};

new const descriptions_objects[][] = {"Kill someone to get an item", 
    "Sessiz yurume", 
    "Alinan Hasari Azaltir",
    "Alinan Hasari Azaltir", 
    "Bicakla isabeti guclendirir",
    "Arkadan birisini vurdugunda 2 kat daha fazla vurmani saglar", 
    "Kismen Gorunmez olursunuz (sunucudan dolayı calismaya bilir) DEHSET",
    "Olduruldugunde 3/1 oranla yeniden dogma hakki verir",
    "Tek Bicak darbesiyle adam oldure bilirsiniz",
    "3/1 oraninda bir vurusta oldurme imkani sunar.Dusman kiyafeti giyersin",
    "Bomba ile herkeze tek atarsiniz",
    "Havada bir cift sicrama yapabilirsiniz",
    "Alinan Hasari 1/3 oraninda azaltir.Dusmani 1/3 oraninda kor etme sansi verir",
    "Awp ile Tek Atista Oldurursunuz",
    "Her oldurdugunuz Adam basina 50 Can alirsiniz (Calismaya bilir) ",
    "+20 HP Alirsiniz Her adam basi bir jarjor gelme ihtimalide vardir",
    "Her 3 Saniyede 10 Hp Alin (Calismaya bilir)",
    "+500 Yedek Can",
    "Her Round'da ekstra 100 can ile baslarsiniz.Daha yavas gidersiniz",
    "Arkadaslariniza e basarak can verebilirisiniz",
    "Silahiniz hic tepmez mermiler tam istediginiz yere gider",
    "Her vurusunuza ek +15 Hasar",
    "Her vurusunuza ek +25 Hasar",
    "Geri Tepmeyi azaltir tamamen yok etmez",
    "No items work against you. İngilizcem Buna Yetmedi :( DEHSET",
    "Her Turda ekstra 50 Can alirsin, Daha yavas ilerlersin ",
    "1/3 Oraninda senin aldigin zarari dusmana yansitir",
    "Her turda Dayaniklisinizdir.",
    "CTRL tuşuna basın ardindan ctrl basarken bosluk tusuna basin 4 saniyede bir kullanilir"
};

new g_szAuthID[33][34];
new class_player[33];
new level_player[33] = 1;
new experience_player[33];

new nowa_class_player[33];

new const experience_level[] = 
{
    0,35,140,315,560,875,1260,1715,2240,2835,3500,4235,5040,5915,6860,7875,8960,10115,11340,12635,14000,15435,16940,18515,20160,21875,23660,25515,27440,29435,31500,33635,35840,38115,40460,42875,45360,47915,50540,53235,56000,58835,61740,64715,67760,70875,
    74060,77315,80640,84035,87500,91035,94640,98315,102060,105875,109760,113715,117740,121835,126000,130235,134540,138915,143360,147875,152460,157115,161840,166635,171500,176435,181440,186515,191660,196875,202160,207515,212940,218435,224000,229635,235340,241115,246960,252875,258860,
    264915,271040,277235,283500,289835,296240,302715,309260,315875,322560,329315,336140,343035,350000,357035,364140
};

new punkty_player[33];
new zdrowie_player[33];
new inteligencja_player[33];
new wytrzymalosc_player[33];
new Float:redukcja_obrazen_player[33];
new kondycja_player[33];
new maksymalne_zdrowie_player[33];
new Float:fast_player[33];

new bool:gracz_resetuje[33];

enum { NONE = 0, Sniper, Commando, Sharpshooter, Protector, Medic, FireSupport, Sapper, Demolitions, Rusher, Rambo };
new const zdrowie_klasy[] = { 0, 120, 130, 110, 250, 150, 100, 100, 130, 100, 130};
new const Float:fast_klasy[] = {0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.45 , 1.15};
new const pancerz_klasy[] = { 0, 100, 100, 100, 200, 100, 0, 100, 100, 0, 150};
new const names_klas[][] = {"None",
    "Sniper",
    "Komando",
    "Keskin Nisanci",
    "Koruyucu ",
    "Doktor ",
    "Ates Destek ",
    "Mayinci ",
    "Yikimci ",
    "Hizli Asker ",
    "Rambo "
};

new const descriptions_klas[][] = {"None",
    "AWP, Deagle & İzci, 120HP alır. anlık bıçak öldürmek 1/3 şans. 110 Hız, 100 Zirh.",
    "Deagle, 130 hp alir. Aninda bicakla, (hakkı sadece tiklayın) öldürür 135 Hız, 100 Zirh",
    "AK47, M4A1 ve 110 hp alır. 80 Hız, 100 Zirh",
    "M249, 250hp ve tüm bombaları, mayınlar Bağışıklık, 200 Zırh Alir",
    "UMP45, 150hp alir. İlk Yardım Seti, 100 Zirh",
    "MP5, 100 hp, iki roket, isabet başına Ekstra isabet  Alir",
    "P90, 100hp, alir 3 mayin, 100 Zırh Alir",
    "100 Zirh, AUG, 130 hp, tum el bombası Aldir zarar yayilir yok dinamit alır",
    "M3, 100 hp, 145 Hız Alir",
    "Famas, 130 hp, 120 Hiz, oldurmek basina 20 HP, cift atlama, 100 Zirh Alir"
};

new ilosc_apteczek_player[33];
new ilosc_rakiet_player[33];
new Float:poprzednia_rakieta_player[33];
new ilosc_min_player[33];
new ilosc_dynamitow_player[33];
new ilosc_skokow_player[33];

new bool:freezetime = true;

public plugin_init() 
{
    register_plugin(PLUGIN, VERSION, AUTHOR);
    
    g_vault = nvault_open("CodMod");
    
    register_think("FirstAidKit","FirstAidKitThink");
    
    RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
    RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1);

    
    register_forward(FM_CmdStart, "CmdStart");
    register_forward(FM_EmitSound, "EmitSound");
    
    register_logevent("PoczatekRundy", 2, "1=Round_Start"); 
    register_logevent("BombaPodlozona", 3, "2=Planted_The_Bomb");
    
    register_event("SendAudio", "BombaRozbrojona", "a", "2&%!MRAD_BOMBDEF");
    register_event("BarTime", "RozbrajaBomb", "be", "1=10", "1=5");
    register_event("DeathMsg", "Death", "ade");
    register_event("Damage", "Damage", "b", "2!=0");
    register_event("CurWeapon","CurWeapon","be", "1=1");
    register_event("HLTV", "NowaRunda", "a", "1=0", "2=0");
    
    register_touch("Rocket", "*" , "DotykRakiety");
    register_touch("Mine", "player",  "DotykMiny");
    
    register_cvar("cod_killxp", "50");
    register_cvar("cod_bombxp", "100");
    
    register_clcmd("say /class", "WybierzKlase");
    register_clcmd("say /classinfo", "DescriptionKlasy");
    register_clcmd("say /item", "DescriptionItem");
    register_clcmd("say /drop", "WyrzucPrzedmiot");
    register_clcmd("say /reset", "KomendaResetujPunkty");
    register_clcmd("say /help", "userhelp", 0, " - Help Motd ");
    register_clcmd("say /save","ZapiszDane")
    register_clcmd("fullupdate", "CommandBlock");
    register_clcmd("cl_autobuy", "CommandBlock");
    register_clcmd("cl_rebuy", "CommandBlock");
    register_clcmd("cl_setautobuy","CommandBlock");
    register_clcmd("rebuy", "CommandBlock");
    register_clcmd("autobuy", "CommandBlock");
    register_clcmd("glock", "CommandBlock");
    register_clcmd("usp", "CommandBlock");
    register_clcmd("p228", "CommandBlock");
    register_clcmd("deagle", "CommandBlock");
    register_clcmd("elites", "CommandBlock");
    register_clcmd("fn57", "CommandBlock");
    register_clcmd("m3", "CommandBlock");
    register_clcmd("autoshotgun", "CommandBlock");
    register_clcmd("mac10", "CommandBlock");
    register_clcmd("tmp", "CommandBlock");
    register_clcmd("mp5", "CommandBlock");
    register_clcmd("ump45", "CommandBlock");
    register_clcmd("p90", "CommandBlock");
    register_clcmd("galil", "CommandBlock");
    register_clcmd("ak47", "CommandBlock");
    register_clcmd("scout", "CommandBlock");
    register_clcmd("sg552", "CommandBlock");
    register_clcmd("awp", "CommandBlock");
    register_clcmd("g3sg1", "CommandBlock");
    register_clcmd("famas", "CommandBlock");
    register_clcmd("m4a1", "CommandBlock");
    register_clcmd("bullpup", "CommandBlock");
    register_clcmd("sg550", "CommandBlock");
    register_clcmd("m249", "CommandBlock");
    register_clcmd("shield", "CommandBlock");
    register_clcmd("hegren", "CommandBlock");
    register_clcmd("sgren", "CommandBlock");
    register_clcmd("flash", "CommandBlock");
    register_concmd("cod_setlvl", "cmd_setlvl", ADMIN_KICK, "<name> <level>");

    g_msg_screenfade = get_user_msgid("ScreenFade");
    SyncHudObj = CreateHudSyncObj();
    SyncHudObj2 = CreateHudSyncObj();
    SyncHudObj3 = CreateHudSyncObj();
    experience_for_murder = get_cvar_num("cod_killxp");
    experience_for_bomb = get_cvar_num("cod_bombxp");
    
    set_task(60.0, "Pomoc");
}

public plugin_cfg() 
{    
    server_cmd("sv_maxspeed 1600");
}

public plugin_precache()
{
    sprite_white = precache_model("sprites/white.spr") ;
    sprite_blast = precache_model("sprites/dexplo.spr");
    
    precache_sound("MW/select.wav");
    precache_sound("MW/start.wav");
    precache_sound("MW/start2.wav");
    precache_sound("MW/levelup.wav");
    
    precache_model("models/w_medkit.mdl");
    precache_model("models/rpgrocket.mdl");
    precache_model("models/mine.mdl");
}

public CmdStart(id, uc_handle)
{
    if(!is_user_alive(id))
        return FMRES_IGNORED;
        
    new button = get_uc(uc_handle, UC_Buttons);
    new oldbutton = get_user_oldbutton(id);
    new flags = get_entity_flags(id);
    
    if(information_item_player[id][0] == 11 || class_player[id] == Rambo)
    {
        if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && ilosc_skokow_player[id] > 0)
        {
            ilosc_skokow_player[id]--;
            new Float:velocity[3];
            entity_get_vector(id,EV_VEC_velocity,velocity);
            velocity[2] = random_float(265.0,285.0);
            entity_set_vector(id,EV_VEC_velocity,velocity);
        }
        else if(flags & FL_ONGROUND)
        {    
            ilosc_skokow_player[id] = 0;
            if(information_item_player[id][0] == 11)
                ilosc_skokow_player[id]++;
            if(class_player[id] == Rambo)
                ilosc_skokow_player[id]++;
        }
    }
    
    if(button & IN_ATTACK)
    {
        new Float:punchangle[3];
        
        if(information_item_player[id][0] == 20)
            entity_set_vector(id, EV_VEC_punchangle, punchangle);
        if(information_item_player[id][0] == 23)
        {
            entity_get_vector(id, EV_VEC_punchangle, punchangle);
            for(new i=0; i<3;i++) 
                punchangle[i]*=0.9;
            entity_set_vector(id, EV_VEC_punchangle, punchangle);
        }
    }
    
    if(information_item_player[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > information_item_player[id][1]+4.0)
    {
        information_item_player[id][1] = floatround(get_gametime());
        new Float:velocity[3];
        VelocityByAim(id, 700, velocity);
        velocity[2] = random_float(265.0,285.0);
        entity_set_vector(id, EV_VEC_velocity, velocity);
    }
    
    
    return FMRES_IGNORED;
}

public Odrodzenie(id)
{
    if(!is_user_alive(id) || !is_user_connected(id))
        return PLUGIN_CONTINUE;
    
    if(nowa_class_player[id])
    {
        class_player[id] = nowa_class_player[id];
        nowa_class_player[id] = 0;
        strip_user_weapons(id);
        give_item(id, "weapon_knife");
        switch(get_user_team(id))
        {
            case 1: give_item(id, "weapon_glock18");
            case 2: give_item(id, "weapon_usp");
        }
        WczytajDane(id, class_player[id]);
    }
        
    if(!class_player[id])
    {
        WybierzKlase(id);
        return PLUGIN_CONTINUE;
    }
        
    switch(class_player[id])
    {
        case Sniper:
        {
            give_item(id, "weapon_awp");
            give_item(id, "weapon_scout");
            give_item(id, "weapon_deagle");
        }
        case Commando:
        {
            give_item(id, "weapon_deagle");
        }
        case Sharpshooter:
        {
            give_item(id, "weapon_m4a1");
            give_item(id, "weapon_ak47");
        }
        case Protector:
        {
            give_item(id, "weapon_m249");
            give_item(id, "weapon_hegrenade");
            give_item(id, "weapon_flashbang");                
            give_item(id, "weapon_smokegrenade");
        }
        case Medic:
        {
            give_item(id, "weapon_ump45");
            ilosc_apteczek_player[id] = 2;
        }    
        case FireSupport:
        {
            give_item(id, "weapon_mp5navy");
            ilosc_rakiet_player[id] = 2;
        }
        case Sapper:
        {
            give_item(id, "weapon_p90");
            ilosc_min_player[id] = 3;
        }
        case Demolitions:
        {
            give_item(id, "weapon_aug");
            give_item(id, "weapon_hegrenade");
            give_item(id, "weapon_flashbang");
            give_item(id, "weapon_smokegrenade");
            ilosc_dynamitow_player[id] = 1;
        }
        case Rusher:
        {
            give_item(id, "weapon_m3");
        }
        case Rambo:
        {
            give_item(id, "weapon_famas");
        }
    }
        
    if(gracz_resetuje[id])
    {
        ResetujPunkty(id);
        gracz_resetuje[id] = false;
    }
    
    if(punkty_player[id]>0)
        PrzydzielPunkty(id);
            
    if(information_item_player[id][0] == 10 || information_item_player[id][0] == 9)
        give_item(id, "weapon_hegrenade");
            
    if(information_item_player[id][0] == 9)
        ZmienUbranie(id, 0);
            
    if(information_item_player[id][0] == 1)
        set_user_footsteps(id, 1);
    else
        set_user_footsteps(id, 0);
        
    if(information_item_player[id][0] == 13)
        give_item(id, "weapon_awp");
        
    if(information_item_player[id][0] == 19)
        information_item_player[id][1] = 1;
    
    if(information_item_player[id][0] == 27)
        information_item_player[id][1] = 3;
            
    new weapons[32];
    new weaponsnum;
    get_user_weapons(id, weapons, weaponsnum);
    for(new i=0; i<weaponsnum; i++)
        if(is_user_alive(id))
            if(maxAmmo[weapons[i]] > 0)
                cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
        
    redukcja_obrazen_player[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(wytrzymalosc_player[id])))/100);
    maksymalne_zdrowie_player[id] = zdrowie_klasy[class_player[id]]+zdrowie_player[id]*2;
    fast_player[id] = STANDARD_FAST*fast_klasy[class_player[id]]+floatround(kondycja_player[id]*1.3);
    
    if(information_item_player[id][0] == 18)
    {
        maksymalne_zdrowie_player[id] += 100;
        fast_player[id] -= 0.4;
    }
        
    if(information_item_player[id][0] == 25)
    {
        maksymalne_zdrowie_player[id] += 50;
        fast_player[id] -= 0.3;
    }
    
    set_user_armor(id, pancerz_klasy[class_player[id]]);
    set_user_health(id, maksymalne_zdrowie_player[id]);
    if(information_item_player[id][0] == 17)
        set_user_armor(id, 500);
        
    return PLUGIN_CONTINUE;
}

public PoczatekRundy()    
{
    freezetime = false;
    for(new id=0;id<=32;id++)
    {
        if(!is_user_alive(id))
            continue;
        
        set_task(0.1, "SetFast", id+TASK_SET_FAST);
        
        switch(get_user_team(id))
        {
            case 1: client_cmd(id, "spk MW/start");
            case 2: client_cmd(id, "spk MW/start2");
        }
    }
}

public NowaRunda()
{
    freezetime = true;
    new iEnt = find_ent_by_class(-1, "Mine");
    while(iEnt > 0) 
    {
        remove_entity(iEnt);
        iEnt = find_ent_by_class(iEnt, "Mine");    
    }
}

public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
    if(!is_user_alive(this) || !is_user_connected(this) || information_item_player[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !class_player[idattacker])
        return HAM_IGNORED;
        
    new health = get_user_health(this);
    new weapon = get_user_weapon(idattacker);
    
    if(health < 2)
        return HAM_IGNORED;
    
    if(information_item_player[this][0] == 27 && information_item_player[this][1]>0)
    {
        information_item_player[this][1]--;
        return HAM_SUPERCEDE;
    }

    if(wytrzymalosc_player[this]>0)
        damage -= redukcja_obrazen_player[this]*damage;
        
    if(information_item_player[this][0] == 2 || information_item_player[this][0] == 3)
        damage-=(float(information_item_player[this][1])<damage)? float(information_item_player[this][1]): damage;
            
    if(information_item_player[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
        damage*=2.0;
        
    if(information_item_player[idattacker][0] == 10)
        damage+=information_item_player[idattacker][1];
        
    if(information_item_player[this][0] == 12)
        damage-=(5.0<damage)? 5.0: damage;
    
    if(weapon == CSW_AWP && information_item_player[idattacker][0] == 13)
        damage=float(health);
        
    if(information_item_player[idattacker][0] == 21)
        damage+=15;
        
    if(information_item_player[idattacker][0] == 22)
        damage+=25;
        
    if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
    {
        if((information_item_player[idattacker][0] == 9 && random_num(1, information_item_player[idattacker][1]) == 1) || information_item_player[idattacker][0] == 10)
            damage = float(health);    
    }

    if(weapon == CSW_KNIFE)
    {
        if(information_item_player[this][0] == 4)
            damage=damage*1.4+inteligencja_player[idattacker];
        if(information_item_player[idattacker][0] == 8 || (class_player[idattacker] == Sniper && random(2) == 2) || class_player[idattacker] == Commando && !(get_user_button(idattacker) & IN_ATTACK))
            damage = float(health);
    }
    
    if(information_item_player[this][0] == 26 && random_num(1, information_item_player[this][1]) == 1)
    {
        SetHamParamEntity(3, this);
        SetHamParamEntity(1, idattacker);
    }
        
        
    SetHamParamFloat(4, damage);
    return HAM_IGNORED;
}

public Damage(id)
{
    new attacker = get_user_attacker(id);
    new damage = read_data(2);
    if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !class_player[attacker])
        return PLUGIN_CONTINUE;
        
    if(information_item_player[attacker][0] == 12 && random_num(1, information_item_player[id][1]) == 1)
        Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
    
    if(get_user_team(id) != get_user_team(attacker))
    {
        while(damage>20)
        {
            damage-=20;
            experience_player[attacker]++;
        }
    }
    SprawdzLevel(attacker);
    return PLUGIN_CONTINUE;
}

public Death()
{
    new id = read_data(2);
    new attacker = read_data(1);
    
    if(!is_user_alive(attacker) || !is_user_connected(attacker))
        return PLUGIN_CONTINUE;
    
    new weapon = get_user_weapon(attacker);
    new zdrowie = get_user_health(attacker);
    
    if(get_user_team(id) != get_user_team(attacker) && class_player[attacker])
    {
        new nowe_experience = 0;
        
        nowe_experience += experience_for_murder;
        
        if(class_player[id] == Rambo && class_player[attacker] != Rambo)
            nowe_experience += experience_for_murder*2;
        
        if(level_player[id] > level_player[attacker])
            nowe_experience += level_player[id] - level_player[attacker];
        
        if(class_player[attacker] == Rambo || information_item_player[attacker][0] == 15 && maxClip[weapon] != -1)
        {
    
            new nowe_zdrowie = (zdrowie+20<maksymalne_zdrowie_player[attacker])? zdrowie+20: maksymalne_zdrowie_player[attacker];
            set_user_clip(attacker, maxClip[weapon]);
            set_user_health(attacker, nowe_zdrowie);
        }
#if defined BOT
        if(is_user_bot2(attacker) && random(9) == 0)
            WyrzucPrzedmiot(id);
#endif
        if(!information_item_player[attacker][0])
            DajPrzedmiot(attacker, random_num(1, sizeof names_objects-1));
    
        if(information_item_player[attacker][0] == 14)
        {
            new nowe_zdrowie = (zdrowie+50<maksymalne_zdrowie_player[attacker])? zdrowie+50: maksymalne_zdrowie_player[attacker];
            set_user_health(attacker, nowe_zdrowie);
        }
        
        set_hudmessage(255, 212, 0, 0.50, 0.33, 1, 6.0, 4.0);
        ShowSyncHudMsg(attacker, SyncHudObj2, "+%i", nowe_experience);
        
        experience_player[attacker] += nowe_experience;
    }
    
    SprawdzLevel(attacker);
    
    if(information_item_player[id][0] == 7 && random_num(1, information_item_player[id][1]) == 1)
        set_task(0.1, "Raise", id+TASK_RAISE);
    
    return PLUGIN_CONTINUE;
}

public client_connect(id)
{
    //resetuje umiejetnosci
    class_player[id] = 0;
    level_player[id] = 0;
    experience_player[id] = 0;
    punkty_player[id] = 0;
    zdrowie_player[id] = 0;
    inteligencja_player[id] = 0;
    wytrzymalosc_player[id] = 0;
    kondycja_player[id] = 0;
    maksymalne_zdrowie_player[id] = 0;
    fast_player[id] = 0.0;
    
         get_user_authid(id, g_szAuthID[id], charsmax(g_szAuthID[] ));
    
    remove_task(id+TASK_SHOW_INFORMATION);
    remove_task(id+TASK_SHOW_ADVERTISEMENT);    
    remove_task(id+TASK_SET_FAST);
    remove_task(id+TASK_RAISE);
    remove_task(id+TASK_TRAINING_SANITARY);
    
    set_task(10.0, "ShowAdvertisement", id+TASK_SHOW_ADVERTISEMENT);
    set_task(3.0, "ShowInformation", id+TASK_SHOW_INFORMATION);
    
    //resetuje przedmioty
    UsunPrzedmiot(id);
}

public client_disconnect(id)
{
    remove_task(id+TASK_SHOW_INFORMATION);
    remove_task(id+TASK_SHOW_ADVERTISEMENT);    
    remove_task(id+TASK_SET_FAST);
    remove_task(id+TASK_RAISE);
    remove_task(id+TASK_TRAINING_SANITARY);
        
    ZapiszDane(id);
    UsunPrzedmiot(id);
}
    
public RozbrajaBomb(id)
    if(class_player[id])
        disarming = id;
    
public BombaPodlozona()
{
    new Players[32], playerCount, id;
    get_players(Players, playerCount, "aeh", "TERRORIST");
    
    if(get_playersnum() > 1)
    {
        experience_player[podkladajacy] += experience_for_bomb;
        for (new i=0; i<playerCount; i++) 
        {
            id = Players[i];
            if(!class_player[id])
                continue;
                
            if(id != podkladajacy)
            {
                experience_player[id] += experience_for_murder;
                client_print(id, print_chat, "[COD:MW] Bomba kurdugun icin **%i** EXP Aldin", experience_for_murder);
            }
            else
            {
                client_print(id, print_chat, "[COD:MW] Bomba Kurdugun icin **%i** EXP Aldin.", experience_for_bomb);
            }
            SprawdzLevel(id);
        }
    }
}

public BombaRozbrojona()
{
    new Players[32], playerCount, id;
    get_players(Players, playerCount, "aeh", "CT");
    
    experience_player[disarming] += experience_for_bomb;
    for (new i=0; i<playerCount; i++) 
    {
        id = Players[i];
        if(!class_player[id])
            continue;
        if(id != disarming)
        {
            experience_player[id]+= experience_for_murder;
            client_print(id, print_chat, "[COD:MW] Cozülen Bomba icin **%i** EXP kazandin.", experience_for_murder);
        }
        else
            client_print(id, print_chat, "[COD:MW] Cozülen Bomba icin **%i** EXP kazandin.",experience_for_bomb);
        SprawdzLevel(id);
    }
}

public DescriptionKlasy(id)
{
    new menu = menu_create("Select Class:", "DescriptionKlasy_Handle");
    for(new i=1; i<sizeof names_klas; i++)
        menu_additem(menu, names_klas[i]);
    menu_setprop(menu, MPROP_EXITNAME, "Exit");
    menu_setprop(menu, MPROP_BACKNAME, "Previous Page");
    menu_setprop(menu, MPROP_NEXTNAME, "Next Page");
    menu_display(id, menu);
    
    client_cmd(id, "spk MW/select");
}

public DescriptionKlasy_Handle(id, menu, item)
{
    client_cmd(id, "spk MW/select");
    
    if(item == MENU_EXIT)
    {
        menu_destroy(menu);
        return PLUGIN_CONTINUE;
    }
    client_print(id, print_chat, "[COD:MW] %s: %s", names_klas[item+1], descriptions_klas[item+1]);
    menu_display(id, menu);
    
    return PLUGIN_CONTINUE;
}

public WybierzKlase(id)
{
    new menu = menu_create("Select Class:", "WybierzKlase_Handle");
    new class[50];
    for(new i=1; i<sizeof names_klas; i++)
    {
        WczytajDane(id, i);
        format(class, 49, "%s \yLevel: %i", names_klas[i], level_player[id]);
        menu_additem(menu, class);
    }
    
    WczytajDane(id, class_player[id]);
    
    menu_setprop(menu, MPROP_EXITNAME, "Exit");
    menu_setprop(menu, MPROP_BACKNAME, "Previous Page");
    menu_setprop(menu, MPROP_NEXTNAME, "Next Page");
    menu_display(id, menu);
        
    client_cmd(id, "spk MW/select");
#if defined BOT
    if(is_user_bot2(id))
        WybierzKlase_Handle(id, menu, random(sizeof names_klas-1));
#endif
}

public WybierzKlase_Handle(id, menu, item)
{
    client_cmd(id, "spk MW/select");
    
    if(item == MENU_EXIT)
    {
        menu_destroy(menu);
        return PLUGIN_CONTINUE;
    }    
        
    item++;
    
    if(item == class_player[id])
        return PLUGIN_CONTINUE;
    
    if(class_player[id])
    {
        nowa_class_player[id] = item;
        client_print(id, print_chat, "[COD:MW] Sinifin Sonraki Turda Degistirilecektir.");
    }
    else
    {
        class_player[id] = item;
        WczytajDane(id, class_player[id]);
        Odrodzenie(id);
    }
    return PLUGIN_CONTINUE;
}

public PrzydzielPunkty(id)
{
    new inteligencja[65];
    new zdrowie[60];
    new wytrzymalosc[60];
    new kondycja[60];
    new tytul[25];
    format(inteligencja, 64, "istihbarat : \r%i \y(Increases Items Damage)", inteligencja_player[id]);
    format(zdrowie, 59, "Can: \r%i \y(Increases Health)", zdrowie_player[id]);
    format(wytrzymalosc, 59, "Guc: \r%i \y(Reduces Damage on you)", wytrzymalosc_player[id]);
    format(kondycja, 59, "Hiz: \r%i \y(Increases Speed)", kondycja_player[id]);
    format(tytul, 24, "Assign Points(%i):", punkty_player[id]);
    new menu = menu_create(tytul, "PrzydzielPunkty_Handler");
    menu_additem(menu, inteligencja);
    menu_additem(menu, zdrowie);
    menu_additem(menu, wytrzymalosc);
    menu_additem(menu, kondycja);
    menu_display(id, menu);
#if defined BOT
    if(is_user_bot2(id))
        PrzydzielPunkty_Handler(id, menu, random(4));
#endif
}

public PrzydzielPunkty_Handler(id, menu, item)
{
    client_cmd(id, "spk MW/select");
    
    if(item == MENU_EXIT)
    {
        menu_destroy(menu);
        return PLUGIN_CONTINUE;
    }
    
    switch(item) 
    { 
        case 0: 
        {    
            if(inteligencja_player[id]<100)
                inteligencja_player[id]++;
            else 
                client_print(id, print_chat, "[COD:MW] Maksimum istihbarat Seviye");
            
        }
        case 1: 
        {    
            if(zdrowie_player[id]<100)
                zdrowie_player[id]++;
            else 
                client_print(id, print_chat, "[COD:MW] Maksimum Guc Seviyesi");
        }
        case 2: 
        {    
            if(wytrzymalosc_player[id]<100)
                wytrzymalosc_player[id]++;
            else 
                client_print(id, print_chat, "[COD:MW] Maksimum Beceri Seviyesi");
            
        }
        case 3: 
        {    
            if(kondycja_player[id]<100)
                kondycja_player[id]++;
            else 
                client_print(id, print_chat, "[COD:MW] Maksimum ceviklik Seviye");
        }
    }
    
    punkty_player[id]--;
    
    if(punkty_player[id]>0)
        PrzydzielPunkty(id);
        
    return PLUGIN_CONTINUE;
}

public ResetujPunkty(id)
{    
    punkty_player[id] = level_player[id]*2-2;
    inteligencja_player[id] = 0;
    zdrowie_player[id] = 0;
    kondycja_player[id] = 0;
    wytrzymalosc_player[id] = 0;
}

public KomendaResetujPunkty(id)
{    
    client_print(id, print_chat, "[COD:MW] Becerilerin Sonraki turda sifirlanacak");
    client_cmd(id, "spk MW/select");
    gracz_resetuje[id] = true;
}

public TrainingSanitary(id)
{
    id -= TASK_TRAINING_SANITARY;
    if(information_item_player[id][0] != 16)
        return PLUGIN_CONTINUE;
    set_task(3.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY);
    if(!is_user_alive(id))
        return PLUGIN_CONTINUE;
    new health = get_user_health(id);
    new new_health = (health+10<maksymalne_zdrowie_player[id])?health+10:maksymalne_zdrowie_player[id];
    set_user_health(id, new_health);
    return PLUGIN_CONTINUE;
}

public StworzApteczke(id)
{
    if (!ilosc_apteczek_player[id])
    {
        client_print(id, print_center, "Tur Basina 2 Set !");
        return PLUGIN_CONTINUE;
    }
    
    if(inteligencja_player[id] < 1)
        client_print(id, print_center, "İlkyardım Seti güçlendirmek için, İstihbarat yükselt!");
        
    ilosc_apteczek_player[id]--;
    
    new Float:origin[3];
    entity_get_vector(id, EV_VEC_origin, origin);
    
    new ent = create_entity("info_target");
    entity_set_string(ent, EV_SZ_classname, "FirstAidKit");
    entity_set_edict(ent, EV_ENT_owner, id);
    entity_set_int(ent, EV_INT_solid, SOLID_NOT);
    entity_set_vector(ent, EV_VEC_origin, origin);
    entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
    
    
    entity_set_model(ent, "models/w_medkit.mdl");
    set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 )     ;
    drop_to_floor(ent);
    
    entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
    
    return PLUGIN_CONTINUE;
}

public FirstAirKitThink(ent)
{
    new id = entity_get_edict(ent, EV_ENT_owner);
    new totem_dist = 300;
    new totem_heal = 5+floatround(inteligencja_player[id]*0.5);
    if (entity_get_edict(ent, EV_ENT_euser2) == 1)
    {        
        new Float:forigin[3], origin[3];
        entity_get_vector(ent, EV_VEC_origin, forigin);
        FVecIVec(forigin,origin);
        
        new entlist[33];
        new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
        
        for (new i=0; i < numfound; i++)
        {        
            new pid = entlist[i];
            
            if (get_user_team(pid) != get_user_team(id))
                continue;
                                
            new zdrowie = get_user_health(pid);
            new nowe_zdrowie = (zdrowie+totem_heal<maksymalne_zdrowie_player[pid])?zdrowie+totem_heal:maksymalne_zdrowie_player[pid];
            if (is_user_alive(pid)) set_user_health(pid, nowe_zdrowie);        
        }
        
        entity_set_edict(ent, EV_ENT_euser2, 0);
        entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
        
        return PLUGIN_CONTINUE;
    }
    
    if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
    {
        remove_entity(ent);
        return PLUGIN_CONTINUE;
    }
    
    if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
        set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
        
    new Float:forigin[3], origin[3];
    entity_get_vector(ent, EV_VEC_origin, forigin);
    FVecIVec(forigin,origin);
                    
    //Find people near and give them health
    message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
    write_byte( TE_BEAMCYLINDER );
    write_coord( origin[0] );
    write_coord( origin[1] );
    write_coord( origin[2] );
    write_coord( origin[0] );
    write_coord( origin[1] + totem_dist );
    write_coord( origin[2] + totem_dist );
    write_short( sprite_white );
    write_byte( 0 ); // startframe
    write_byte( 0 ); // framerate
    write_byte( 10 ); // life
    write_byte( 10 ); // width
    write_byte( 255 ); // noise
    write_byte( 255 ); // r, g, b
    write_byte( 100 );// r, g, b
    write_byte( 100 ); // r, g, b
    write_byte( 128 ); // brightness
    write_byte( 5 ); // speed
    message_end();
        
    entity_set_edict(ent, EV_ENT_euser2 ,1);
    entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
    
        
    return PLUGIN_CONTINUE;

}

public StworzRakiete(id)
{
    if (!ilosc_rakiet_player[id])
    {
        client_print(id, print_center, "Tum Roketleri kullandin kac kac ");
        return PLUGIN_CONTINUE;
    }
    
    if(poprzednia_rakieta_player[id] + 2.0 > get_gametime())
    {
        client_print(id, print_center, "2 Saniyede Bir Roket Kullana Bilirsin ");
        return PLUGIN_CONTINUE;
    }
    
    if (is_user_alive(id))
    {    
        if(inteligencja_player[id] < 1)
            client_print(id, print_center, "Rockets güçlendirmek için, İstihbarat yükseltmesi");
            
        poprzednia_rakieta_player[id] = get_gametime();
        ilosc_rakiet_player[id]--;

        new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
        
        entity_get_vector(id, EV_VEC_v_angle, vAngle);
        entity_get_vector(id, EV_VEC_origin , Origin);
    
        new Ent = create_entity("info_target");
    
        entity_set_string(Ent, EV_SZ_classname, "Rocket");
        entity_set_model(Ent, "models/rpgrocket.mdl");
    
        vAngle[0] *= -1.0;
    
        entity_set_origin(Ent, Origin);
        entity_set_vector(Ent, EV_VEC_angles, vAngle);
    
        entity_set_int(Ent, EV_INT_effects, 2);
        entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
        entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
        entity_set_edict(Ent, EV_ENT_owner, id);
    
        VelocityByAim(id, 1000 , Velocity);
        entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
    }    
    return PLUGIN_CONTINUE;
}

public PolozDynamit(id)
{
    if(!ilosc_dynamitow_player[id])
    {
        client_print(id, print_center, "Zaten Dinamiti Kullandın! Ne cabuk unuttun :( ");
        return PLUGIN_CONTINUE;
    }
    
    if(inteligencja_player[id] < 1)
        client_print(id, print_center, "Dinamitin gucunu artirmak icin istihbarat guclendir!");
    
    ilosc_dynamitow_player[id]--;
    new Float:fOrigin[3], iOrigin[3];
    entity_get_vector( id, EV_VEC_origin, fOrigin);
    iOrigin[0] = floatround(fOrigin[0]);
    iOrigin[1] = floatround(fOrigin[1]);
    iOrigin[2] = floatround(fOrigin[2]);

    message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
    write_byte(TE_EXPLOSION);
    write_coord(iOrigin[0]);
    write_coord(iOrigin[1]);
    write_coord(iOrigin[2]);
    write_short(sprite_blast);
    write_byte(32);
    write_byte(20);
    write_byte(0);
    message_end();
    
    message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
    write_byte( TE_BEAMCYLINDER );
    write_coord( iOrigin[0] );
    write_coord( iOrigin[1] );
    write_coord( iOrigin[2] );
    write_coord( iOrigin[0] );
    write_coord( iOrigin[1] + 300 );
    write_coord( iOrigin[2] + 300 );
    write_short( sprite_white );
    write_byte( 0 ); // startframe
    write_byte( 0 ); // framerate
    write_byte( 10 ); // life
    write_byte( 10 ); // width
    write_byte( 255 ); // noise
    write_byte( 255 ); // r, g, b
    write_byte( 100 );// r, g, b
    write_byte( 100 ); // r, g, b
    write_byte( 128 ); // brightness
    write_byte( 8 ); // speed
    message_end();

    new entlist[33];
    new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
    
    for (new i=0; i < numfound; i++)
    {        
        new pid = entlist[i];
        
        if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || information_item_player[pid][0] == 24)
            continue;
        ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencja_player[id]) , 1);
    }
    return PLUGIN_CONTINUE;
}

public PostawMine(id)
{
    if (!ilosc_min_player[id])
    {
        client_print(id, print_center, "Tum Mayinlari Kullandin Azcik Sakin Ol");
        return PLUGIN_CONTINUE;
    }
    
    if(inteligencja_player[id] < 1)
        client_print(id, print_center, "Mayinini guclendirmek icin istihbaritini yukselt");
    
    ilosc_min_player[id]--;
    
    new Float:origin[3];
    entity_get_vector(id, EV_VEC_origin, origin);
        
    new ent = create_entity("info_target");
    entity_set_string(ent ,EV_SZ_classname, "Mine");
    entity_set_edict(ent ,EV_ENT_owner, id);
    entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
    entity_set_origin(ent, origin);
    entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
    
    entity_set_model(ent, "models/mine.mdl");
    entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
    
    drop_to_floor(ent);

    entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
    
    set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,20)    ;
    
    
    return PLUGIN_CONTINUE;
}

public DotykMiny(ent, id)
{
    new attacker = entity_get_edict(ent, EV_ENT_owner);
    if (get_user_team(attacker) != get_user_team(id))
    {
        new Float:fOrigin[3], iOrigin[3];
        entity_get_vector( ent, EV_VEC_origin, fOrigin);
        iOrigin[0] = floatround(fOrigin[0]);
        iOrigin[1] = floatround(fOrigin[1]);
        iOrigin[2] = floatround(fOrigin[2]);
        
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
        write_byte(TE_EXPLOSION);
        write_coord(iOrigin[0]);
        write_coord(iOrigin[1]);
        write_coord(iOrigin[2]);
        write_short(sprite_blast);
        write_byte(32); // scale
        write_byte(20); // framerate
        write_byte(0);// flags
        message_end();
        new entlist[33];
        new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
        
        for (new i=0; i < numfound; i++)
        {        
            new pid = entlist[i];
            
            if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24 || class_player[id] == Protector)
                continue;
                
            ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencja_player[attacker]) , 1);
        }
        remove_entity(ent);
    }
}

public DotykRakiety(ent)
{
    if ( !is_valid_ent(ent))
        return;

    new attacker = entity_get_edict(ent, EV_ENT_owner);

    new Float:fOrigin[3], iOrigin[3];
    entity_get_vector( ent, EV_VEC_origin, fOrigin);    
    iOrigin[0] = floatround(fOrigin[0]);
    iOrigin[1] = floatround(fOrigin[1]);
    iOrigin[2] = floatround(fOrigin[2]);

    message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
    write_byte(TE_EXPLOSION);
    write_coord(iOrigin[0]);
    write_coord(iOrigin[1]);
    write_coord(iOrigin[2]);
    write_short(sprite_blast);
    write_byte(32); // scale
    write_byte(20); // framerate
    write_byte(0);// flags
    message_end();

    new entlist[33];
    new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
    
    for (new i=0; i < numfound; i++)
    {        
        new pid = entlist[i];
        
        if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24)
            continue;
        ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencja_player[attacker]) , 1);
    }
    remove_entity(ent);
}    

public CurWeapon(id)
{
    if(freezetime || !class_player[id])
        return PLUGIN_CONTINUE;
        
    new weapon = read_data(2);

    SetFast(id);
    
    if(weapon == CSW_C4)
        podkladajacy = id;
    return PLUGIN_CONTINUE;
}

public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch ) 
{
    if(equal(szSound, "common/wpn_denyselect.wav"))
    {
        UzyjItem(id);
        return FMRES_SUPERCEDE;
    }
    
    return FMRES_IGNORED;
}

public UzyjItem(id)
{
    if(information_item_player[id][0] == 19 && information_item_player[id][1]>0) 
    {
        set_user_health(id, maksymalne_zdrowie_player[id]);
        information_item_player[id][1]--;
    }
    
    if(ilosc_apteczek_player[id]>0)
        StworzApteczke(id);
    if(ilosc_rakiet_player[id]>0)
        StworzRakiete(id);
    if(ilosc_min_player[id]>0)
        PostawMine(id);
    if(ilosc_dynamitow_player[id]>0)
        PolozDynamit(id);
        
    return PLUGIN_HANDLED;
}

public ZapiszDane(id)
{
    new vaultkey[64],vaultdata[256];
    format(vaultkey,63,"%s-%i-cod", g_szAuthID[id], class_player[id]);
    format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]);
    nvault_set(g_vault,vaultkey,vaultdata);
}

public WczytajDane(id, class)
{
    new vaultkey[64],vaultdata[256];
    format(vaultkey,63,"%s-%i-cod", g_szAuthID[id], class);
    format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]);
    nvault_get(g_vault,vaultkey,vaultdata,255);
 
    replace_all(vaultdata, 255, "#", " ");
 
    new experienceplayer[32], levelplayer[32], inteligencjaplayer[32], silaplayer[32], zrecznoscplayer[32], zwinnoscplayer[32];
 
    parse(vaultdata, experienceplayer, 31, levelplayer, 31, inteligencjaplayer, 31, silaplayer, 31, zrecznoscplayer, 31, zwinnoscplayer, 31);
 
    experience_player[id] = str_to_num(experienceplayer);
    level_player[id] = str_to_num(levelplayer)>0?str_to_num(levelplayer):1;
    inteligencja_player[id] = str_to_num(inteligencjaplayer);
    zdrowie_player[id] = str_to_num(silaplayer);
    wytrzymalosc_player[id] = str_to_num(zrecznoscplayer);
    kondycja_player[id] = str_to_num(zwinnoscplayer);
    punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id];
} 

public WyrzucPrzedmiot(id)
{
    if(information_item_player[id][0])
    {
        client_print(id, print_chat, "[SuskunlarGaming] Birakilan %s.", names_objects[information_item_player[id][0]]);
        UsunPrzedmiot(id);
    }
    else
        client_print(id, print_chat, "[SuskunlarGaming] Atilacak item Yok.", names_objects[information_item_player[id][0]]);
}

public UsunPrzedmiot(id)
{
    information_item_player[id][0] = 0;
    information_item_player[id][1] = 0;
    if(is_user_alive(id))
        set_user_footsteps(id, 0);
    set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
    ZmienUbranie(id, 1);
}

public DajPrzedmiot(id, przedmiot)
{
    UsunPrzedmiot(id);
    information_item_player[id][0] = przedmiot;
    client_print(id, print_chat, "[COD:MW] Recieved a %s.", names_objects[information_item_player[id][0]]);    
    
    switch(przedmiot)
    {
        case 1:
        {
            set_user_footsteps(id, 1);
        }
        case 2:
        {
            information_item_player[id][1] = random_num(3,6);
        }
        case 3:
        {
            information_item_player[id][1] = random_num(6, 11);
        }
        case 5:
        {
            information_item_player[id][1] = random_num(6, 9);
        }
        case 6:
        {
            information_item_player[id][1] = random_num(100, 150);
            set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 40);
        }
        case 7:
        {
            information_item_player[id][1] = random_num(2, 4);
        }
        case 8:
        {
            if(class_player[id] == Commando)
                DajPrzedmiot(id, random_num(1, sizeof names_objects-1));
        }
        case 9:
        {
            information_item_player[id][1] = random_num(1, 3);
            ZmienUbranie(id, 0);
            give_item(id, "weapon_hegrenade");
        }
        case 10:
        {
            information_item_player[id][1] = random_num(4, 98);
            give_item(id, "weapon_hegrenade");
        }
        case 12:
        {
            information_item_player[id][1] = random_num(1, 99);
        }
        case 13:
        {
            give_item(id, "weapon_awp");
        }
        case 15:
        {
            if(class_player[id] == Rambo)
                DajPrzedmiot(id, random_num(1, sizeof names_objects-1));
        }
        case 16:
        {
            set_task(5.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY);
        }
        case 19:
        {
            information_item_player[id][1] = 1;
        }
        case 26:
        {
            information_item_player[id][1] = random_num(3, 6);
        }
        case 27:
        {
            information_item_player[id][1] = 3;
        }
    }
}
    
public DescriptionItem(id)
{
    new description_item[128];
    new losowa_wartosc[3];
    num_to_str(information_item_player[id][1], losowa_wartosc, 2);
    format(description_item, 127, descriptions_objects[information_item_player[id][0]]);
    replace_all(description_item, 127, "LW", losowa_wartosc);
    
    client_print(id, print_chat, "Item: %s.", names_objects[information_item_player[id][0]]);
    client_print(id, print_chat, "Description: %s.", description_item);
}

public Raise(id)
{
    id-=TASK_RAISE;
    ExecuteHamB(Ham_CS_RoundRespawn, id);
}

public SprawdzLevel(id)
{    
    if(level_player[id] < 201)
    {
        while(experience_player[id] >= experience_level[level_player[id]])
        {
            level_player[id]++;
            set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
            ShowSyncHudMsg(id, SyncHudObj3, "Congratulations you have gained a level!");
            client_cmd(id, "spk MW/levelup");
        }
    
        punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id];
    }
    ZapiszDane(id);
}

public ShowInformation(id) 
{
    id -= TASK_SHOW_INFORMATION;
    
    set_task(0.1, "ShowInformation", id+TASK_SHOW_INFORMATION);
        
    if(!is_user_alive(id))
    {
        new target = entity_get_int(id, EV_INT_iuser2);
        
        if(target == 0)
            return PLUGIN_CONTINUE;
            
        set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
        ShowSyncHudMsg(id, SyncHudObj, "Sinif : %s^nExp : %i / %i^nLevel : %i^nItem : %s", names_klas[class_player[target]], experience_player[target], experience_level[level_player[target]], level_player[target], names_objects[information_item_player[target][0]]);
        
        return PLUGIN_CONTINUE;
    }
    set_hudmessage(255, 0, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0);
    ShowSyncHudMsg(id, SyncHudObj, "[Sinif : %s]^n[Exp : %i / %i]^n[Level : %i]^n[Item : %s]", names_klas[class_player[id]], experience_player[id], experience_level[level_player[id]], level_player[id], names_objects[information_item_player[id][0]]);
    return PLUGIN_CONTINUE;
}  

public ShowAdvertisement(id)
{
    id-=TASK_SHOW_ADVERTISEMENT;
    client_print(id, print_chat, "[SuskunlarGaming] Hos Geldiniz  Call of Duty Mod.");
}

public SetFast(id)
{
    id -= id>32? TASK_SET_FAST: 0;
    
    if(class_player[id])
        set_user_maxspeed(id, fast_player[id]);
}
    
public ZmienUbranie(id,reset)
{
    if (id<1 || id>32 || !is_user_connected(id)) 
        return PLUGIN_CONTINUE;
    
    if (reset)
        cs_reset_user_model(id);
    else
    {
        new num = random_num(0,3);
        switch(get_user_team(id))
        {
            case 1: cs_set_user_model(id, Clothing_CT[num]);
            case 2:cs_set_user_model(id, Clothing_Terro[num]);
        }
    }
    
    return PLUGIN_CONTINUE;
}

public Pomoc()
{
    switch(random(3))
    {
        case 0: client_print(0, print_chat, "[COD:MW] Type /help for help menu");
        case 1: client_print(0, print_chat, "[COD:MW] Type /binds for bind menu");
        case 2: client_print(0, print_chat, "[COD:MW] Excessive spawn killing will result in punishment");
    }
    set_task(60.0, "Pomoc");
}

public cmd_setlvl(id, level, cid)
{
    if(!cmd_access(id,level,cid,3))
        return PLUGIN_HANDLED;
    new arg1[33];
    new arg2[6];
    read_argv(1, arg1, 32);
    read_argv(2, arg2, 5);
    new player = cmd_target(id, arg1);
    new value = str_to_num(arg2)-1;
    
    experience_player[player] = experience_level[value];
    level_player[player] = 0;
    SprawdzLevel(player);
    return PLUGIN_HANDLED;
}

public CommandBlock()
    return PLUGIN_HANDLED;
    
stock bool:UTIL_In_FOV(id,target)
{
    if (Find_Angle(id,target,9999.9) > 0.0)
        return true;
    
    return false;
}
#if defined BOT
public is_user_bot2(id)
{
    new ping, loss
    get_user_ping(id, ping, loss)
    if(ping > 0 && loss > 0)
        return false
    return true
}
#endif

stock Float:Find_Angle(Core,Target,Float:dist)
{
    new Float:vec2LOS[2];
    new Float:flDot;
    new Float:CoreOrigin[3];
    new Float:TargetOrigin[3];
    new Float:CoreAngles[3];
    
    pev(Core,pev_origin,CoreOrigin);
    pev(Target,pev_origin,TargetOrigin);
    
    if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
        return 0.0;
    
    pev(Core,pev_angles, CoreAngles);
    
    for ( new i = 0; i < 2; i++ )
        vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
    
    new Float:veclength = Vec2DLength(vec2LOS);
    
    //Normalize V2LOS
    if (veclength <= 0.0)
    {
        vec2LOS[0] = 0.0;
        vec2LOS[1] = 0.0;
    }
    else
    {
        new Float:flLen = 1.0 / veclength;
        vec2LOS[0] = vec2LOS[0]*flLen;
        vec2LOS[1] = vec2LOS[1]*flLen;
    }
    
    //Do a makevector to make v_forward right
    engfunc(EngFunc_MakeVectors,CoreAngles);
    
    new Float:v_forward[3];
    new Float:v_forward2D[2];
    get_global_vector(GL_v_forward, v_forward);
    
    v_forward2D[0] = v_forward[0];
    v_forward2D[1] = v_forward[1];
    
    flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
    
    if ( flDot > 0.5 )
    {
        return flDot;
    }
    
    return 0.0;
}

stock Float:Vec2DLength( Float:Vec[2] )  
{ 
    return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
}

stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
    message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
    write_short( duration );    // Duration of fadeout
    write_short( holdtime );    // Hold time of color
    write_short( fadetype );    // Fade type
    write_byte ( red );        // Red
    write_byte ( green );        // Green
    write_byte ( blue );        // Blue
    write_byte ( alpha );    // Alpha
    message_end();
}

stock set_user_clip(id, ammo)
{
    new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
    get_weaponname(weapon, weaponname, 31);
    while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
        if(entity_get_edict(weaponid, EV_ENT_owner) == id) 
        {
            set_pdata_int(weaponid, 51, ammo, 4);
            return weaponid;
        }
    return 0;
}
public userhelp(id)
{
    //create info/help.txt in your mod folder and put your info there as you add in motd  
    show_motd(id, "help.txt", "Help Motd")
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/  

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