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LWZemrahbaba
Mesajlar: 506
Kayıt: Pzr Kas 24, 2019 5:15 pm
Server Ip/DNS: 213.238.173.cc
Clan İsmi: LastWar'Z ~ ZM

Eklentilerde hata

Mesaj gönderen LWZemrahbaba »

bi el atın beyler ben elımı atınca daha cok error gelıyor :D

Kod: Tümünü seç

AMX Mod X Compiler 1.10.0.5392
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

extraitem_winchester11.sma(256) : error 017: undefined symbol "drop_weapons"
extraitem_winchester11.sma(262) : error 017: undefined symbol "UTIL_PlayWeaponAnimation"
extraitem_winchester11.sma(325) : warning 225: unreachable code
extraitem_winchester11.sma(325) : warning 217: loose indentation
extraitem_winchester11.sma(325) : error 029: invalid expression, assumed zero
extraitem_winchester11.sma(327) : error 029: invalid expression, assumed zero
extraitem_winchester11.sma(327) : error 017: undefined symbol "fw_M1887_AddToPlayer"
extraitem_winchester11.sma(327) : warning 215: expression has no effect
extraitem_winchester11.sma(327) : error 001: expected token: ";", but found ")"
extraitem_winchester11.sma(327) : fatal error 107: too many error messages on one line

Compilation aborted.
7 Errors.
Done.[attachment=1]extraitem_winchester11.sma[/attachment]

Kod: Tümünü seç

extraitem_sfgun1.sma(270) : warning 209: function "item_select" should return a value
extraitem_sfgun1.sma(282) : warning 209: function "item_select" should return a value
extraitem_sfgun1.sma
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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2Adam
Mesajlar: 229
Kayıt: Cmt Tem 09, 2022 4:33 pm

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Mesaj gönderen 2Adam »

Burada amacın bioya cevirmekti heralde eklentiyi cok fazla bozmuşsun sfgunda birşey yok da winchesrer bana editlemedigin halde at bioya çeviriyim

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Konu Sahibi
LWZemrahbaba
Mesajlar: 506
Kayıt: Pzr Kas 24, 2019 5:15 pm
Server Ip/DNS: 213.238.173.cc
Clan İsmi: LastWar'Z ~ ZM

Eklentilerde hata

Mesaj gönderen LWZemrahbaba »

2Adam yazdı: Cmt Eyl 10, 2022 3:51 pm Burada amacın bioya cevirmekti heralde eklentiyi cok fazla bozmuşsun sfgunda birşey yok da winchesrer bana editlemedigin halde at bioya çeviriyim
https://zombie-mod.com/7989%E2%80%94zp- ... gle.com%2F nurdan indirmistim çalıştığım için atamıyorum

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` White*
Mesajlar: 500
Kayıt: Çrş Tem 24, 2019 9:04 pm
Server Ip/DNS: Cs1453.CSDuragi.COM

Eklentilerde hata

Mesaj gönderen ` White* »

winchester 11 eklentisi

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <biohazard>

#define ENG_NULLENT		-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define M1887_WEAPONKEY 702
#define MAX_PLAYERS  			  32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF		4
#define m_fKnown					44
#define m_flNextPrimaryAttack 		46
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flNextAttack				83

#define M1887_SHOOT1			1
#define M1887_SHOOT2		  	2
#define M1887_DRAW			6
#define M1887_RELOAD_AFTER	7

#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/m1887.wav" }

new M1887_V_MODEL[64] = "models/v_m1887.mdl"
new M1887_P_MODEL[64] = "models/p_m1887.mdl"
new M1887_W_MODEL[64] = "models/w_m1887.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_m1887, cvar_recoil_m1887, cvar_clip_m1887, cvar_spd_m1887, cvar_m1887_ammo, cvar_fiyat
new g_MaxPlayers, g_orig_event_m1887, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_m1887[33], g_clip_ammo[33], g_m1887_TmpClip[33], oldweap[33]
new gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM = 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
            "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
            "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
            "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
            "weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
    register_plugin("[BIO] Extra: M1887", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    register_clcmd("say /m1887", "biohazard_item_tetikle")
    register_clcmd("say .m1887", "biohazard_item_tetikle")
    register_event("CurWeapon","CurrentWeapon","be","1=1")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_M1887_AddToPlayer")
    RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
    for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
    if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_M1887_PrimaryAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_M1887_PrimaryAttack_Post", 1)
    RegisterHam(Ham_Item_PostFrame, "weapon_m3", "M1887_ItemPostFrame")
    RegisterHam(Ham_Weapon_Reload, "weapon_m3", "M1887_Reload")
    RegisterHam(Ham_Weapon_Reload, "weapon_m3", "M1887_Reload_Post", 1)
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
    
    RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

    cvar_dmg_m1887 = register_cvar("bio_m1887_dmg", "0.8")
    cvar_recoil_m1887 = register_cvar("zp_m1887_recoil", "0.55")           
    cvar_clip_m1887 = register_cvar("zp_m1887_clip", "8")
        cvar_spd_m1887 = register_cvar("zp_m1887_spd", "1.0")
    cvar_m1887_ammo = register_cvar("zp_m1887_ammo", "64")
    cvar_fiyat = register_cvar("bio_m1887_fiyat", "16000")
    
    
    g_MaxPlayers = get_maxplayers()
    gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
    precache_model(M1887_V_MODEL)
    precache_model(M1887_P_MODEL)
    precache_model(M1887_W_MODEL)
    for(new i = 0; i < sizeof Fire_Sounds; i++)
    precache_sound(Fire_Sounds[i])	
    precache_sound("weapons/m1887_draw.wav")
    precache_sound("weapons/m1887_insert.wav")
    precache_sound("weapons/m1887_restart.wav")
    m_iBlood[0] = precache_model("sprites/blood.spr")
    m_iBlood[1] = precache_model("sprites/bloodspray.spr")
    precache_generic("sprites/zm/weapon_m1887.txt")
       precache_generic("sprites/zm/640hud34.spr")
        precache_generic("sprites/zm/640hud7.spr")
    
        register_clcmd("weapon_m1887", "weapon_hook")	

    register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
        engclient_cmd(id, "weapon_m3")
        return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
    if(!is_user_alive(iAttacker))
        return

    new g_currentweapon = get_user_weapon(iAttacker)

    if(g_currentweapon != CSW_M3) return
    
    if(!g_has_m1887[iAttacker]) return

    static Float:flEnd[3]
    get_tr2(ptr, TR_vecEndPos, flEnd)
    
    if(iEnt)
    {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_DECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        write_short(iEnt)
        message_end()
    }
    else
    {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        message_end()
    }
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_GUNSHOTDECAL)
    write_coord_f(flEnd[0])
    write_coord_f(flEnd[1])
    write_coord_f(flEnd[2])
    write_short(iAttacker)
    write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
    message_end()
}

public plugin_natives ()
{
    register_native("give_weapon_m1887", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
    give_m1887(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
    if (equal("events/m3.sc", name))
    {
        g_orig_event_m1887 = get_orig_retval()
        return FMRES_HANDLED
    }
    return FMRES_IGNORED
}

public client_connect(id)
{
    g_has_m1887[id] = false
}

public client_disconnected(id)
{
    g_has_m1887[id] = false
}

public event_infect(id)
{
    if (is_user_zombie(id))
    {
        g_has_m1887[id] = false
    }
}

public fw_SetModel(entity, model[])
{
    if(!is_valid_ent(entity))
        return FMRES_IGNORED
    
    static szClassName[33]
    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
        
    if(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED
    
    static iOwner
    
    iOwner = entity_get_edict(entity, EV_ENT_owner)
    
    if(equal(model, "models/w_m3.mdl"))
    {
        static iStoredAugID
        
        iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity)
    
        if(!is_valid_ent(iStoredAugID))
            return FMRES_IGNORED
    
        if(g_has_m1887[iOwner])
        {
            entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, M1887_WEAPONKEY)
            
            g_has_m1887[iOwner] = false
            
            entity_set_model(entity, M1887_W_MODEL)
            
            return FMRES_SUPERCEDE
        }
    }
    return FMRES_IGNORED
}

public give_m1887(id)
{
    drop_weapons(id, 1)
    new iWep2 = give_item(id,"weapon_m3")
    if( iWep2 > 0 )
    {
        cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m1887))
        cs_set_user_bpammo (id, CSW_M3, get_pcvar_num(cvar_m1887_ammo))
        UTIL_PlayWeaponAnimation(id, M1887_DRAW)
        set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_m1887")
        write_byte(5)
        write_byte(32)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(5)
        write_byte(CSW_M3)
        message_end()
    }
    g_has_m1887[id] = true
}

stock ColorChat(const id, const input[], any:...)
{
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);
    
    replace_all(msg, 190, "!g", "^x04"); // Green Color
    replace_all(msg, 190, "!n", "^x01"); // Default Color
    replace_all(msg, 190, "!t", "^x03"); // Team Color
    
    if (id) players[0] = id; else get_players(players, count, "ch");
    {
        for (new i = 0; i < count; i++)
        {
            if (is_user_connected(players[i]))
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
        }
    }
} 

public biohazard_item_tetikle(id)
{
    if(!is_user_alive(id)) 
    {
        ColorChat(id, "!g[LastWar'Z]: !tWinchester M1887 Silahini !nAlmak icin !tHAYATTA OLMANIZ !nGerekmektedir.")
        return PLUGIN_HANDLED;
    }
    new fiyat = get_pcvar_num(cvar_fiyat)
    new para = cs_get_user_money(id)
    if(para >= fiyat) 
    {
        cs_set_user_money(id, para - fiyat)
        give_m1887(id)
        ColorChat(id, "!g[LastWar'Z]: !tWinchester M1887 Silahi !nBasariyla Satin Alindi.")
        return PLUGIN_HANDLED;
    } 
    else 
    {
        ColorChat(id, "!g[LastWar'Z]: !tWinchester M1887 !nSilahini Alabilmeniz Icin !tYeterli Paraniz !nYok. !gSilahin Degeri: !t%d !nTL", get_pcvar_num(cvar_fiyat))
        return PLUGIN_HANDLED;
    }
}

public fw_M1887_AddToPlayer(m1887, id)
{
    if(!is_valid_ent(m1887) || !is_user_connected(id))
        return HAM_IGNORED
    
    if(entity_get_int(m1887, EV_INT_WEAPONKEY) == M1887_WEAPONKEY)
    {
        g_has_m1887[id] = true
        
        entity_set_int(m1887, EV_INT_WEAPONKEY, 0)

        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_m1887")
        write_byte(5)
        write_byte(32)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(5)
        write_byte(CSW_M3)
        message_end()
        
        return HAM_HANDLED
    }
    else
    {
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_m3")
        write_byte(5)
        write_byte(32)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(5)
        write_byte(CSW_M3)
        message_end()
    }
    return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
    if (use_type == USE_STOPPED && is_user_connected(caller))
        replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
    static owner
    owner = fm_cs_get_weapon_ent_owner(weapon_ent)
    
    static weaponid
    weaponid = cs_get_weapon_id(weapon_ent)
    
    replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_M3 || !g_has_m1887[id])
          return
     
     static Float:iSpeed
     if(g_has_m1887[id])
          iSpeed = get_pcvar_float(cvar_spd_m1887)
     
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
    switch (weaponid)
    {
        case CSW_M3:
        {
            if (is_user_zombie(id))
                return
            
            if(g_has_m1887[id])
            {
                set_pev(id, pev_viewmodel2, M1887_V_MODEL)
                set_pev(id, pev_weaponmodel2, M1887_P_MODEL)
                if(oldweap[id] != CSW_M3) 
                {
                    UTIL_PlayWeaponAnimation(id, M1887_DRAW)
                    set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

                    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
                    write_string("weapon_m1887")
                    write_byte(5)
                    write_byte(32)
                    write_byte(-1)
                    write_byte(-1)
                    write_byte(0)
                    write_byte(5)
                    write_byte(CSW_M3)
                    message_end()
                }
            }
        }
    }
    oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
    if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M3 || !g_has_m1887[Player]))
        return FMRES_IGNORED
    
    set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
    return FMRES_HANDLED
}

public fw_M1887_PrimaryAttack(Weapon)
{
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    if (!g_has_m1887[Player])
        return
    
    g_IsInPrimaryAttack = 1
    pev(Player,pev_punchangle,cl_pushangle[Player])
    
    g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
    if ((eventid != g_orig_event_m1887) || !g_IsInPrimaryAttack)
        return FMRES_IGNORED
    if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

    playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
    return FMRES_SUPERCEDE
}

public fw_M1887_PrimaryAttack_Post(Weapon)
{
    g_IsInPrimaryAttack = 0
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    new szClip, szAmmo
    get_user_weapon(Player, szClip, szAmmo)
    
    if(!is_user_alive(Player))
        return

    if(g_has_m1887[Player])
    {
        if (!g_clip_ammo[Player])
            return

        new Float:push[3]
        pev(Player,pev_punchangle,push)
        xs_vec_sub(push,cl_pushangle[Player],push)
        
        xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m1887),push)
        xs_vec_add(push,cl_pushangle[Player],push)
        set_pev(Player,pev_punchangle,push)
        
        emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        UTIL_PlayWeaponAnimation(Player, random_num(M1887_SHOOT1, M1887_SHOOT2))
    }
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if (victim != attacker && is_user_connected(attacker))
    {
        if(get_user_weapon(attacker) == CSW_M3)
        {
            if(g_has_m1887[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m1887))
        }
    }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
    static szTruncatedWeapon[33], iAttacker, iVictim
    
    get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
    
    iAttacker = get_msg_arg_int(1)
    iVictim = get_msg_arg_int(2)
    
    if(!is_user_connected(iAttacker) || iAttacker == iVictim)
        return PLUGIN_CONTINUE
    
    if(equal(szTruncatedWeapon, "m3") && get_user_weapon(iAttacker) == CSW_M3)
    {
        if(g_has_m1887[iAttacker])
            set_msg_arg_string(4, "m3")
    }
    return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
}

public M1887_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_m1887[id])
          return HAM_IGNORED
     
     static iClipExtra

     static iAnim; iAnim = pev(id, pev_weaponanim)
     if(iAnim == 3 && g_has_m1887[id])
        UTIL_PlayWeaponAnimation(id, M1887_RELOAD_AFTER)

     iClipExtra = get_pcvar_num(cvar_clip_m1887)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_M3)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if( fInReload && flNextAttack <= 0.0 )
     {
          new j = min(iClipExtra - iClip, iBpAmmo)
     
          set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
          cs_set_user_bpammo(id, CSW_M3, iBpAmmo-j)
          
          set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
          fInReload = 0
     }
     return HAM_IGNORED
}

public M1887_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_m1887[id])
          return HAM_IGNORED

     static iClipExtra

     if(g_has_m1887[id])
          iClipExtra = get_pcvar_num(cvar_clip_m1887)

     g_m1887_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_M3)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_m1887_TmpClip[id] = iClip

     return HAM_IGNORED
}

public M1887_Reload_Post(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if (!g_has_m1887[id])
        return HAM_IGNORED

    if (g_m1887_TmpClip[id] == -1)
        return HAM_IGNORED

    return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}
---

bu da diğeri:

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <biohazard>
#include <colorchat>

#define ENG_NULLENT			-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define sfgun_WEAPONKEY 	861
#define MAX_PLAYERS  		32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF		4
#define m_fKnown					44
#define m_flNextPrimaryAttack 		46
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flNextAttack				83

#define sfgun_RELOAD_TIME 	3.0
#define sfgun_RELOAD		1
#define sfgun_DRAW			2
#define sfgun_SHOOT1		3
#define sfgun_SHOOT2		4

#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "csplugin/sfgun_shoot1.wav" }

new sfgun_V_MODEL[64] = "models/v_sfgun.mdl"
new sfgun_P_MODEL[64] = "models/p_sfgun.mdl"
new sfgun_W_MODEL[64] = "models/w_sfgun.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_sfgun, cvar_recoil_sfgun, g_itemid_sfgun, cvar_clip_sfgun, cvar_spd_sfgun, cvar_sfgun_ammo, cvar_sfg_fiyat
new g_MaxPlayers, g_orig_event_sfgun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_sfgun[33], g_clip_ammo[33], g_sfgun_TmpClip[33], oldweap[33]
new gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM = 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
            "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
            "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
            "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
            "weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
    register_plugin("[ZP] Extra: Blaster [SFGUN]", "1.0", "Crock / =) (Poprogun4ik) / TeRKe & Optimist")
    register_clcmd("say /sfg","item_select")
    register_clcmd("say_team /sfg","item_select")
    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    register_event("CurWeapon","CurrentWeapon","be","1=1")
    register_event("HLTV", "YeniTur", "a", "1=0", "2=0")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_sfgun_AddToPlayer")
    RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
    for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
    if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack_Post", 1)
    RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "sfgun_ItemPostFrame")
    RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload")
    RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload_Post", 1)
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
    
    RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

    cvar_dmg_sfgun = register_cvar("bio_sfgun_dmg", "5.5")
    cvar_recoil_sfgun = register_cvar("bio_sfgun_recoil", "1.0")
    cvar_clip_sfgun = register_cvar("bio_sfgun_clip", "45")
    cvar_spd_sfgun = register_cvar("bio_sfgun_spd", "1.0")
    cvar_sfgun_ammo = register_cvar("bio_sfgun_ammo", "2000")
    cvar_sfg_fiyat = register_cvar("bio_sfg_fiyat","15500")
    
    g_MaxPlayers = get_maxplayers()
    gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
    precache_model(sfgun_V_MODEL)
    precache_model(sfgun_P_MODEL)
    precache_model(sfgun_W_MODEL)
    for(new i = 0; i < sizeof Fire_Sounds; i++)
    precache_sound(Fire_Sounds[i])	
    precache_sound("csplugin/sfgun_clipin.wav")
    precache_sound("csplugin/sfgun_clipout.wav")
    precache_sound("csplugin/sfgun_draw.wav")
    m_iBlood[0] = precache_model("sprites/blood.spr")
    m_iBlood[1] = precache_model("sprites/bloodspray.spr")
    precache_generic("sprites/weapon_sfgun.txt")
       precache_generic("sprites/640hud58.spr")
    
    register_clcmd("weapon_sfgun", "weapon_hook")	

    register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public YeniTur(){
    for(new id = 0; id < get_maxplayers(); id++){
        if(is_user_alive(id) && is_user_connected(id)){
            g_has_sfgun[id] = false
        }
    }
}
public weapon_hook(id)
{
        engclient_cmd(id, "weapon_mp5navy")
        return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
    if(!is_user_alive(iAttacker))
        return

    new g_currentweapon = get_user_weapon(iAttacker)

    if(g_currentweapon != CSW_MP5NAVY) return
    
    if(!g_has_sfgun[iAttacker]) return

    static Float:flEnd[3]
    get_tr2(ptr, TR_vecEndPos, flEnd)
    
    if(iEnt)
    {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_DECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        write_short(iEnt)
        message_end()
    }
    else
    {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        message_end()
    }
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_GUNSHOTDECAL)
    write_coord_f(flEnd[0])
    write_coord_f(flEnd[1])
    write_coord_f(flEnd[2])
    write_short(iAttacker)
    write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
    message_end()
}

public zp_user_humanized_post(id)
{
    g_has_sfgun[id] = false
}

public plugin_natives ()
{
    register_native("give_weapon_sfgun", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
    give_sfgun(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
    if (equal("events/mp5n.sc", name))
    {
        g_orig_event_sfgun = get_orig_retval()
        return FMRES_HANDLED
    }
    return FMRES_IGNORED
}

public client_connect(id)
{
    g_has_sfgun[id] = false
}

public client_disconnected(id)
{
    g_has_sfgun[id] = false
}

public event_infect(id)
{
    if (is_user_zombie(id))
    {
        g_has_sfgun[id] = false
    }
}

public fw_SetModel(entity, model[])
{
    if(!is_valid_ent(entity))
        return FMRES_IGNORED
    
    static szClassName[33]
    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
        
    if(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED
    
    static iOwner
    
    iOwner = entity_get_edict(entity, EV_ENT_owner)
    
    if(equal(model, "models/w_mp5.mdl"))
    {
        static iStoredAugID
        
        iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)
    
        if(!is_valid_ent(iStoredAugID))
            return FMRES_IGNORED
    
        if(g_has_sfgun[iOwner])
        {
            entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfgun_WEAPONKEY)
            
            g_has_sfgun[iOwner] = false
            
            entity_set_model(entity, sfgun_W_MODEL)
            
            return FMRES_SUPERCEDE
        }
    }
    return FMRES_IGNORED
}
public item_select(id, itemid) {
    if (!is_user_alive(id)){
        ColorChat(id,NORMAL,"^4[LastWar'Z]:^1 ^3Blaster [SFGUN]^1 Alamabilmek Icin ^4Hayatta Olmaniz^1 Gereklidir.!")
        return PLUGIN_HANDLED;
    }

    if(itemid != g_itemid_sfgun)
        return PLUGIN_HANDLED;

    new para = cs_get_user_money(id)

    if (para >= get_pcvar_num(cvar_sfg_fiyat)){
        cs_set_user_money(id, para - get_pcvar_num(cvar_sfg_fiyat))
        give_sfgun(id)
        ColorChat(id,NORMAL,"^4[LastWar'Z]:^1 ^3Blaster [SFGUN]^1 Satin Aldiniz.!")
    }
    else{
        ColorChat(id,NORMAL,"^4[LastWar'Z]:^1 Blaster [SFGUN] Satin Almak Icin ^4Yeterli Paraniz^1 Yok. ^4Silahin Degeri: ^1^3%d^1 TL", get_pcvar_num(cvar_sfg_fiyat))
    }

    return PLUGIN_HANDLED;
}
public give_sfgun(id)
{
    drop_weapons(id, 1)
    new iWep2 = give_item(id,"weapon_mp5navy")
    if( iWep2 > 0 )
    {
        cs_set_weapon_am

mo(iWep2, get_pcvar_num(cvar_clip_sfgun))
        cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_sfgun_ammo))	
        UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
        set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
        
        message_begin(MSG_ONE, gmsgWeaponList, _, id)
        write_string("weapon_sfgun")
        write_byte(10)
        write_byte(120)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(7)
        write_byte(CSW_MP5NAVY)
        message_end()

    }
    g_has_sfgun[id] = true
}
public fw_sfgun_AddToPlayer(sfgun, id)
{
    if(!is_valid_ent(sfgun) || !is_user_connected(id))
        return HAM_IGNORED
    
    if(entity_get_int(sfgun, EV_INT_WEAPONKEY) == sfgun_WEAPONKEY)
    {
        g_has_sfgun[id] = true
        
        entity_set_int(sfgun, EV_INT_WEAPONKEY, 0)
        
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_sfgun")
        write_byte(10)
        write_byte(120)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(7)
        write_byte(CSW_MP5NAVY)
        message_end()

        return HAM_HANDLED
    }
        else
    {
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_mp5navy")
        write_byte(10)
        write_byte(120)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(7)
        write_byte(CSW_MP5NAVY)
        message_end()
    }
    return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
    if (use_type == USE_STOPPED && is_user_connected(caller))
        replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
    static owner
    owner = fm_cs_get_weapon_ent_owner(weapon_ent)
    
    static weaponid
    weaponid = cs_get_weapon_id(weapon_ent)
    
    replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_MP5NAVY || !g_has_sfgun[id])
          return
     
     static Float:iSpeed
     if(g_has_sfgun[id])
          iSpeed = get_pcvar_float(cvar_spd_sfgun)
     
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
    switch (weaponid)
    {
        case CSW_MP5NAVY:
        {
            if (is_user_zombie(id))
                return
                
            if(g_has_sfgun[id])
            {
                set_pev(id, pev_viewmodel2, sfgun_V_MODEL)
                set_pev(id, pev_weaponmodel2, sfgun_P_MODEL)
                if(oldweap[id] != CSW_MP5NAVY) 
                {
                    UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
                    set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
                    
                    message_begin(MSG_ONE, gmsgWeaponList, _, id)
                    write_string("weapon_sfgun")
                                write_byte(10)
                                write_byte(120)
                                write_byte(-1)
                                write_byte(-1)
                                write_byte(0)   
                                write_byte(7) 
                                write_byte(CSW_MP5NAVY)
                                message_end()
                }
            }
        }
    }
    oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
    if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_sfgun[Player]))
        return FMRES_IGNORED
    
    set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
    return FMRES_HANDLED
}

public fw_sfgun_PrimaryAttack(Weapon)
{
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    if (!g_has_sfgun[Player])
        return
    
    g_IsInPrimaryAttack = 1
    pev(Player,pev_punchangle,cl_pushangle[Player])
    
    g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
    if ((eventid != g_orig_event_sfgun) || !g_IsInPrimaryAttack)
        return FMRES_IGNORED
    if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

    playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
    return FMRES_SUPERCEDE
}

public fw_sfgun_PrimaryAttack_Post(Weapon)
{
    g_IsInPrimaryAttack = 0
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    new szClip, szAmmo
    get_user_weapon(Player, szClip, szAmmo)
    
    if(!is_user_alive(Player))
        return

    if(g_has_sfgun[Player])
    {
        if (!g_clip_ammo[Player])
            return

        new Float:push[3]
        pev(Player,pev_punchangle,push)
        xs_vec_sub(push,cl_pushangle[Player],push)
        
        xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_sfgun),push)
        xs_vec_add(push,cl_pushangle[Player],push)
        set_pev(Player,pev_punchangle,push)
        
        emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        UTIL_PlayWeaponAnimation(Player, random_num(sfgun_SHOOT1, sfgun_SHOOT2))
    }
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if (victim != attacker && is_user_connected(attacker))
    {
        if(get_user_weapon(attacker) == CSW_MP5NAVY)
        {
            if(g_has_sfgun[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfgun))
        }
    }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
    static szTruncatedWeapon[33], iAttacker, iVictim
    
    get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
    
    iAttacker = get_msg_arg_int(1)
    iVictim = get_msg_arg_int(2)
    
    if(!is_user_connected(iAttacker) || iAttacker == iVictim)
        return PLUGIN_CONTINUE
    
    if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
    {
        if(g_has_sfgun[iAttacker])
            set_msg_arg_string(4, "mp5navy")
    }
    return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
}

public sfgun_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_sfgun[id])
          return HAM_IGNORED

     static iClipExtra
     
     iClipExtra = get_pcvar_num(cvar_clip_sfgun)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if( fInReload && flNextAttack <= 0.0 )
     {
         new j = min(iClipExtra - iClip, iBpAmmo)
    
         set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
         cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)
        
         set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
         fInReload = 0
     }
     return HAM_IGNORED
}

public sfgun_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_sfgun[id])
          return HAM_IGNORED

     static iClipExtra

     if(g_has_sfgun[id])
          iClipExtra = get_pcvar_num(cvar_clip_sfgun)

     g_sfgun_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_sfgun_TmpClip[id] = iClip

     return HAM_IGNORED
}

public sfgun_Reload_Post(weapon_entity) 
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if (!g_has_sfgun[id])
        return HAM_IGNORED

    if (g_sfgun_TmpClip[id] == -1)
        return HAM_IGNORED

    set_pdata_int(weapon_entity, m_iClip, g_sfgun_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sfgun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

    set_pdata_float(id, m_flNextAttack, sfgun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

    UTIL_PlayWeaponAnimation(id, sfgun_RELOAD)

    return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}

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