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Extra item golden deagle istek

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Konu Sahibi
EmirGuler
Mesajlar: 128
Kayıt: Pzr May 03, 2020 11:23 pm
Server Ip/DNS: 213.238.173.53
Clan İsmi: Alchemy

Extra item golden deagle istek

Mesaj gönderen EmirGuler »

Herkese merhaba geçen gün extra deagle'ye native bağladık ama şöyle bir problemimiz var. Silahı satın aldıktan sonra 2 ye bastığımızda silah ele gelmiyor ve üst kısımdada gözükmüyor yardımcı olana şimdiden teşekürler.

Kod: Tümünü seç

/*
[ZP] Extra Item: Golden Deagle
Team: Humans

Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 20

Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets

Credits:

KaOs - For his Dual MP5 mod

Cvars:


- zp_goldendg_dmg_multiplier <3> - Damage Multiplier for Golden Deagle
- zp_goldendg_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldendg_custom_model <1|0> - Golden dg Custom Model
- zp_goldendg_unlimited_clip <1|0> - Golden dg Unlimited Clip

*/



#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>

#define is_valid_player(%1) (1 <= %1 <= 32)

const NOCLIP_WPN_BS    = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4))
new const g_MaxClipAmmo[] = {
	0,
	13, //csW_P228
	0,
	10, //csW_SCOUT
	0,  //csW_HEGRENADE
	7,  //csW_XM1014
	0,  //csW_C4
	30, //csW_MAC10
	30, //csW_AUG
	0,  //csW_SMOKEGRENADE
	15, //csW_ELITE
	20, //csW_FIVESEVEN
	25, //csW_UMP45
	30, //csW_SG550
	35, //csW_GALIL
	25, //csW_FAMAS
	12, //csW_USP
	20, //csW_GLOCK18
	10, //csW_AWP
	30, //csW_MP5NAVY
	100, //csW_M249
	8,  //csW_M3
	30, //csW_M4A1
	30, //csW_TMP
	20, //csW_G3SG1
	0,  //csW_FLASHBANG
	7,  //csW_DEAGLE
	30, //csW_SG552
	30, //csW_AK47
	0,  //csW_KNIFE
	50 //csW_P90
}
#define fm_cs_set_weapon_ammo(%1,%2)    set_pdata_int(%1, OFFSET_CLIPAMMO, %2, OFFSET_LINUX_WEAPONS)
#define m_pActiveItem 373
#define OFFSET_CLIPAMMO        51
#define OFFSET_LINUX_WEAPONS    4
new DG_V_MODEL[64] = "models/zombie_plague/v_golden_deagle.mdl"
new DG_P_MODEL[64] = "models/zombie_plague/p_golden_deagle.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip,g_unammo[33];

new bool:g_HasDg[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_deagle = ((1<<CSW_DEAGLE))

public plugin_init()
{
    
    /* CVARS */
    cvar_dmgmultiplier = register_cvar("zp_goldendg_dmg_multiplier", "3")
    cvar_custommodel = register_cvar("zp_goldendg_custom_model", "1")
    cvar_goldbullets = register_cvar("zp_goldendg_gold_bullets", "1")
    cvar_uclip = register_cvar("zp_goldendg_unlimited_clip", "1")
    
    // Register The Plugin
    register_plugin("[ZP] Extra: Golden Deagle", "1.1", "AlejandroSk")
    // Death Msg
    register_event("DeathMsg", "Death", "a")
    // Weapon Pick Up
    register_event("WeapPickup","checkModel","b","1=19")
    // Current Weapon Event
    register_event("CurWeapon","checkWeapon","be","1=1")
    register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
    // Ham TakeDamage
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_forward( FM_CmdStart, "fw_CmdStart" )
    RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
    
}

public client_connect(id)
{
    g_HasDg[id] = false
}

public client_disconnected(id)
{
    g_HasDg[id] = false
}

public Death()
{
    g_HasDg[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
    g_HasDg[id] = false
}

public plugin_precache()
{
    precache_model(DG_V_MODEL)
    precache_model(DG_P_MODEL)
    m_spriteTexture = precache_model("sprites/dot.spr")
    precache_sound("weapons/zoom.wav")
}
public plugin_natives ()
{
	register_native("give_weapon_deaglegold", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
	if ( user_has_weapon(id, CSW_DEAGLE) )
        {
            drop_prim(id)
        }

        g_HasDg[id] = true;
        give_item(id, "weapon_deagle")
        g_unammo[id]=true;
}

public checkModel(id)
{
    if ( !is_user_alive(id) )
        return PLUGIN_HANDLED
    
    new szWeapID = read_data(2)
    
    if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        set_pev(id, pev_viewmodel2, DG_V_MODEL)
        set_pev(id, pev_weaponmodel2, DG_P_MODEL)
    }
    return PLUGIN_HANDLED
}

public checkWeapon(id)
{
    new plrClip, plrAmmo, plrWeap[32]
    new plrWeapId
    
    plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
    
    if (plrWeapId == CSW_DEAGLE && g_HasDg[id])
    {
        checkModel(id)
    }
    else
    {
        return PLUGIN_CONTINUE
    }
    
    if (plrClip == 0 && get_pcvar_num(cvar_uclip))
    {
        // If the user is out of ammo..
        get_weaponname(plrWeapId, plrWeap, 31)
        // Get the name of their weapon
        give_item(id, plrWeap)
        engclient_cmd(id, plrWeap)
        engclient_cmd(id, plrWeap)
        engclient_cmd(id, plrWeap)
    }
    if(g_unammo[id]){
		new iWeapon = read_data(2)
		if( !( NOCLIP_WPN_BS & (1<<iWeapon) ) )
		{
			fm_cs_set_weapon_ammo( get_pdata_cbase(id, m_pActiveItem) , g_MaxClipAmmo[ iWeapon ] )
		}
	}

    return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDg[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
    if( !is_user_alive( id ) )
        return PLUGIN_HANDLED
    
    if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new szClip, szAmmo
        new szWeapID = get_user_weapon( id, szClip, szAmmo )
        
        if( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && !g_hasZoom[id] == true)
        {
            g_hasZoom[id] = true
            cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
            emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
        }
        
        else if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && g_hasZoom[id])
        {
            g_hasZoom[ id ] = false
            cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
            
        }
        
    }
    return PLUGIN_HANDLED
}


public make_tracer(id)
{
    if (get_pcvar_num(cvar_goldbullets))
    {
        new clip,ammo
        new wpnid = get_user_weapon(id,clip,ammo)
        new pteam[16]
        
        get_user_team(id, pteam, 15)
        
        if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDg[id])
        {
            new vec1[3], vec2[3]
            get_user_origin(id, vec1, 1) // origin; your camera point.
            get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
            write_byte (0)     //TE_BEAMENTPOINTS 0
            write_coord(vec1[0])
            write_coord(vec1[1])
            write_coord(vec1[2])
            write_coord(vec2[0])
            write_coord(vec2[1])
            write_coord(vec2[2])
            write_short( m_spriteTexture )
            write_byte(1) // framestart
            write_byte(5) // framerate
            write_byte(2) // life
            write_byte(10) // width
            write_byte(0) // noise
            write_byte( 255 )     // r, g, b
            write_byte( 215 )       // r, g, b
            write_byte( 0 )       // r, g, b
            write_byte(200) // brightness
            write_byte(150) // speed
            message_end()
        }
    
        bullets[id] = clip
    }
    
}
stock drop_prim(id)
{
    new weapons[32], num
    get_user_weapons(id, weapons, num)
    for (new i = 0; i < num; i++) {
        if (Wep_deagle & (1<<weapons[i]))
        {
            static wname[32]
            get_weaponname(weapons[i], wname, sizeof wname - 1)
            engclient_cmd(id, "drop", wname)
        }
    }
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/

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Kullanıcı avatarı

Konu Sahibi
EmirGuler
Mesajlar: 128
Kayıt: Pzr May 03, 2020 11:23 pm
Server Ip/DNS: 213.238.173.53
Clan İsmi: Alchemy

Extra item golden deagle istek

Mesaj gönderen EmirGuler »

+Güncel

Link:
Linklerini gizle
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Kullanıcı avatarı

Konu Sahibi
EmirGuler
Mesajlar: 128
Kayıt: Pzr May 03, 2020 11:23 pm
Server Ip/DNS: 213.238.173.53
Clan İsmi: Alchemy

Extra item golden deagle istek

Mesaj gönderen EmirGuler »

+Güncel

Link:
Linklerini gizle
Linki Kopyala
Kullanıcı avatarı

Konu Sahibi
EmirGuler
Mesajlar: 128
Kayıt: Pzr May 03, 2020 11:23 pm
Server Ip/DNS: 213.238.173.53
Clan İsmi: Alchemy

Extra item golden deagle istek

Mesaj gönderen EmirGuler »

+Güncel.

Link:
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