Kod: Tümünü seç
TempHP = get_member(iVictim, m_bHeadshotKilled)
Kod: Tümünü seç
#include <amxmodx>
#include <reapi>
//#define FFA_MODE // Enable for FFA mode
#define HP_HS 15.0 // How much hp to add if hs
#define HP_MAX 100.0
public plugin_init()
{
register_plugin("RE Vampire", "1.0.7", "MakapoH, AcE, REVO")
RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed_Post", true)
}
public CBasePlayer_Killed_Post(const iVictim, iAttacker, iGib)
{
#if !defined FFA_MODE
if (get_member(iVictim, m_iTeam) == get_member(iAttacker, m_iTeam))
return
#endif
static Float:killer_HP, Float:TempHP
killer_HP = get_entvar(iAttacker, var_health)
TempHP = get_member(iVictim, m_bHeadshotKilled)
set_entvar(iAttacker, var_health, ((killer_HP += TempHP) > HP_MAX) ? HP_MAX : killer_HP)
}