Keysound T için
Moderatör: Moderatörler
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Konu Sahibi - Mesajlar: 61
- Kayıt: Prş Kas 12, 2020 12:11 am
Keysound T için
Sadece Terrorist oyuncularının e ye bastıklarındaki sesi değiştirmek istiyorum.bildiğim kadarıyla bu bir plugin sayesinde oluyor ses dosyası bende mevcut.Plugini varsa linki yapabiliyorsanız da atabilir misiniz?
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- Mesajlar: 729
- Kayıt: Çrş Ağu 22, 2018 9:20 pm
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- Mesajlar: 2574
- Kayıt: Çrş Ağu 23, 2017 9:17 pm
Keysound T için

Bunu deneyebilirsin.
Kaynak eklenti
Kod: Tümünü seç
/*
* Thanks to voed and F@nt0M
* Edit : PurposeLess (Added new use sound)
*/
#include <amxmodx>
#include <reapi>
new const szNewUseSound[] = "sound.wav";
new const g_szSoundSelect[] = "common/wpn_select.wav";
new const g_szSoundDenySelect[] = "common/wpn_denyselect.wav";
new HookChain:g_iHookChainImpulseCommandsPost, HookChain:g_iHookChainStartSoundPre;
public plugin_init()
{
register_plugin("Block WpnSelect Sound", "1.1", "w0w & F@nt0M");
RegisterHookChain(RG_CBasePlayer_ImpulseCommands, "refwd_PlayerImpulseCommands_Pre", false);
DisableHookChain(g_iHookChainImpulseCommandsPost = RegisterHookChain(RG_CBasePlayer_ImpulseCommands, "refwd_PlayerImpulseCommands_Post", true));
DisableHookChain(g_iHookChainStartSoundPre = RegisterHookChain(RH_SV_StartSound, "refwd_SV_StartSound_Pre", false));
}
public refwd_PlayerImpulseCommands_Pre(id)
{
if(get_member(id, m_afButtonPressed) & IN_USE)
{
rg_send_audio(id, szNewUseSound);
EnableHookChain(g_iHookChainImpulseCommandsPost);
EnableHookChain(g_iHookChainStartSoundPre);
}
}
public refwd_PlayerImpulseCommands_Post(id)
{
DisableHookChain(g_iHookChainImpulseCommandsPost);
DisableHookChain(g_iHookChainStartSoundPre);
}
public refwd_SV_StartSound_Pre(const iRecipients, const iEntity, const iChannel, const szSample[], const flVolume, Float:flAttenuation, const fFlags, const iPitch)
{
return strcmp(szSample, g_szSoundSelect) == 0 || strcmp(szSample, g_szSoundDenySelect) == 0 ? HC_SUPERCEDE : HC_CONTINUE;
}
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- Mesajlar: 729
- Kayıt: Çrş Ağu 22, 2018 9:20 pm
Keysound T için
Colditz yazdı: Çrş Şub 10, 2021 12:34 am
Bunu deneyebilirsin.
Kaynak eklentiKod: Tümünü seç
/* * Thanks to voed and F@nt0M * Edit : PurposeLess (Added new use sound) */ #include <amxmodx> #include <reapi> new const szNewUseSound[] = "sound.wav"; new const g_szSoundSelect[] = "common/wpn_select.wav"; new const g_szSoundDenySelect[] = "common/wpn_denyselect.wav"; new HookChain:g_iHookChainImpulseCommandsPost, HookChain:g_iHookChainStartSoundPre; public plugin_init() { register_plugin("Block WpnSelect Sound", "1.1", "w0w & F@nt0M"); RegisterHookChain(RG_CBasePlayer_ImpulseCommands, "refwd_PlayerImpulseCommands_Pre", false); DisableHookChain(g_iHookChainImpulseCommandsPost = RegisterHookChain(RG_CBasePlayer_ImpulseCommands, "refwd_PlayerImpulseCommands_Post", true)); DisableHookChain(g_iHookChainStartSoundPre = RegisterHookChain(RH_SV_StartSound, "refwd_SV_StartSound_Pre", false)); } public refwd_PlayerImpulseCommands_Pre(id) { if(get_member(id, m_afButtonPressed) & IN_USE) { rg_send_audio(id, szNewUseSound); EnableHookChain(g_iHookChainImpulseCommandsPost); EnableHookChain(g_iHookChainStartSoundPre); } } public refwd_PlayerImpulseCommands_Post(id) { DisableHookChain(g_iHookChainImpulseCommandsPost); DisableHookChain(g_iHookChainStartSoundPre); } public refwd_SV_StartSound_Pre(const iRecipients, const iEntity, const iChannel, const szSample[], const flVolume, Float:flAttenuation, const fFlags, const iPitch) { return strcmp(szSample, g_szSoundSelect) == 0 || strcmp(szSample, g_szSoundDenySelect) == 0 ? HC_SUPERCEDE : HC_CONTINUE; }

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Konu Sahibi - Mesajlar: 61
- Kayıt: Prş Kas 12, 2020 12:11 am
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Yasaklı Üye - Mesajlar: 56
- Kayıt: Çrş Ara 02, 2020 6:38 pm