Zombi Görünüyor
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Zombi Görünüyor
Escape Serverime Görünmez Zombi Yükledim Fakat R ye basıyorum Beyaz bir ışık parlıyor görünmez oluyor gibi oluyorum ama hemen tekrar görünüyor zombi yardımcı olabilir misiniz ? Buda zombinin Sma ası neden olur acaba ? Lusty Zombi ismi
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
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- Kayıt: Çrş Şub 22, 2017 11:28 pm
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Zombi Görünüyor
Merhaba bunu bir denermisiniz, olmassa başka bir çözüm var sanırım.
Kod: Tümünü seç
#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#include <engine>
#define PLUGIN "[ZP] Class - Ghost"
#define VERSION "1.3"
#define AUTHOR "HoRRoR, Fry!"
// Zombie Attributes
new g_zclass_ghost
new const zclass_name[] = "Gorunmez Zombi (Lusty Rose)" // name
new const zclass_info[] = "[Yetenek Icin 'R']" // description
new const zclass_model[] = "zm_lusty" // model
new const zclass_clawmodel[] = "v_knife_lusty.mdl" // claw model
const zclass_health = 15000 // health
const zclass_speed = 300 // speed
const Float:zclass_gravity = 0.68 // gravity
const Float:zclass_knockback = 3.00// knockback
const zclass_lvl = 60
new i_stealth_time_hud[33]
new g_cooldown[33]
new g_infections[33]
new Float:g_stealth_time[33]
new i_cooldown_time[33]
new g_maxplayers
// --- config ------------------------ //
new Float:g_stealth_time_standart = 8.0 //first stealth time
new Float:g_stealth_cooldown_standart = 30.0 //cooldown time
new const sound_ghost_stealth[] = "bm_ze/bm_lusty.wav" //stealth sound
// ----------------------------------- //
new g_msgSayText
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("zp_zclass_ghost_zombie",VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_logevent("roundStart", 2, "1=Round_Start")
g_maxplayers = get_maxplayers()
g_msgSayText = get_user_msgid("SayText")
}
public plugin_precache()
{
g_zclass_ghost = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback, zclass_lvl)
precache_sound(sound_ghost_stealth)
}
public roundStart()
{
for (new i = 1; i <= g_maxplayers; i++)
{
i_cooldown_time[i] = floatround(g_stealth_cooldown_standart)
g_cooldown[i] = 0
remove_task(i)
}
}
public zp_user_humanized_post(id)
{
for (new i = 1; i <= g_maxplayers; i++)
{
i_cooldown_time[i] = floatround(g_stealth_cooldown_standart)
g_cooldown[i] = 0
remove_task(i)
}
}
public use_ability_one(id)
{
if(is_valid_ent(id) && is_user_alive(id) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie_class(id) == g_zclass_ghost)
{
if(g_cooldown[id] == 0)
{
set_entity_visibility(id,1)
//set_user_rendering(id, kRenderFxGlowShell, 50, 50, 50, kRenderTransAlpha, 10)
emit_sound(id, CHAN_STREAM, sound_ghost_stealth, 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(g_stealth_time[id],"ghost_make_visible",id)
set_task(g_stealth_cooldown_standart,"reset_cooldown",id)
g_cooldown[id] = 1
i_cooldown_time[id] = floatround(g_stealth_cooldown_standart)
i_stealth_time_hud[id] = floatround(g_stealth_time[id])
set_task(1.0, "ShowHUD", id, _, _, "a",i_cooldown_time[id])
}
}
}
public ghost_make_visible(id)
{
if(is_valid_ent(id) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie_class(id) == g_zclass_ghost)
{
//set_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 0)
set_entity_visibility(id,0)
}
}
public ShowHUD(id)
{
if(is_valid_ent(id) && is_user_alive(id))
{
i_cooldown_time[id] = i_cooldown_time[id] - 1;
}else{
remove_task(id)
}
}
public reset_cooldown(id)
{
if(is_valid_ent(id) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie_class(id) == g_zclass_ghost)
{
g_cooldown[id] = 0
zp_colored_print(id, "^x04[ZE]^x01 Gorunmezlik Yetenegin hazir.")
}
}
public zp_user_infected_post(id, infector)
{
if ((zp_get_user_zombie_class(id) == g_zclass_ghost) && !zp_get_user_nemesis(id))
{
new text[100]
zp_colored_print(id, "^x04[ZE]^x01 Sinifinin yetenegi Gorunmezlik. Yuklenme suresi %.1f saniye.", g_stealth_cooldown_standart)
message_begin(MSG_ONE,get_user_msgid("SayText"),{0,0,0},id)
write_byte(id)
write_string(text)
message_end()
i_cooldown_time[id] = floatround(g_stealth_cooldown_standart)
remove_task(id)
g_stealth_time[id] = g_stealth_time_standart
g_cooldown[id] = 0
g_infections[id] = 0
}
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id))
return FMRES_IGNORED
new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
if(zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_ghost))
{
if ((oldbutton & IN_RELOAD) && !(button & IN_RELOAD))
use_ability_one(id)
}
return PLUGIN_CONTINUE
}
zp_colored_print(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
if (!is_user_connected(player))
continue;
static changed[5], changedcount
changedcount = 0
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
else
{
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
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Konu Sahibi - Mesajlar: 837
- Kayıt: Çrş Şub 13, 2019 5:51 pm
- Server Ip/DNS: 213.238.173.144
- Clan İsmi: BLacK MasK Bas
Zombi Görünüyor
Dostum görünmez oldum ama 8 saniye için değil sürekli görünmezim bunu nasıl ayarlayabiliriz. Yani Görünür olmuyorum yeteneği kullanınca. 30 saniye sonra yine bastığımda yine 8 saniye görünmez olacağım o şekilde ayarlanırsa sevinirimPaZee yazdı: Prş Haz 11, 2020 11:09 am Merhaba bunu bir denermisiniz, olmassa başka bir çözüm var sanırım.
Kod: Tümünü seç
#include <amxmodx> #include <fun> #include <fakemeta> #include <hamsandwich> #include <zombieplague> #include <engine> #define PLUGIN "[ZP] Class - Ghost" #define VERSION "1.3" #define AUTHOR "HoRRoR, Fry!" // Zombie Attributes new g_zclass_ghost new const zclass_name[] = "Gorunmez Zombi (Lusty Rose)" // name new const zclass_info[] = "[Yetenek Icin 'R']" // description new const zclass_model[] = "zm_lusty" // model new const zclass_clawmodel[] = "v_knife_lusty.mdl" // claw model const zclass_health = 15000 // health const zclass_speed = 300 // speed const Float:zclass_gravity = 0.68 // gravity const Float:zclass_knockback = 3.00// knockback const zclass_lvl = 60 new i_stealth_time_hud[33] new g_cooldown[33] new g_infections[33] new Float:g_stealth_time[33] new i_cooldown_time[33] new g_maxplayers // --- config ------------------------ // new Float:g_stealth_time_standart = 8.0 //first stealth time new Float:g_stealth_cooldown_standart = 30.0 //cooldown time new const sound_ghost_stealth[] = "bm_ze/bm_lusty.wav" //stealth sound // ----------------------------------- // new g_msgSayText public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_cvar("zp_zclass_ghost_zombie",VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY) register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") register_logevent("roundStart", 2, "1=Round_Start") g_maxplayers = get_maxplayers() g_msgSayText = get_user_msgid("SayText") } public plugin_precache() { g_zclass_ghost = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback, zclass_lvl) precache_sound(sound_ghost_stealth) } public roundStart() { for (new i = 1; i <= g_maxplayers; i++) { i_cooldown_time[i] = floatround(g_stealth_cooldown_standart) g_cooldown[i] = 0 remove_task(i) } } public zp_user_humanized_post(id) { for (new i = 1; i <= g_maxplayers; i++) { i_cooldown_time[i] = floatround(g_stealth_cooldown_standart) g_cooldown[i] = 0 remove_task(i) } } public use_ability_one(id) { if(is_valid_ent(id) && is_user_alive(id) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie_class(id) == g_zclass_ghost) { if(g_cooldown[id] == 0) { set_entity_visibility(id,1) //set_user_rendering(id, kRenderFxGlowShell, 50, 50, 50, kRenderTransAlpha, 10) emit_sound(id, CHAN_STREAM, sound_ghost_stealth, 1.0, ATTN_NORM, 0, PITCH_NORM) set_task(g_stealth_time[id],"ghost_make_visible",id) set_task(g_stealth_cooldown_standart,"reset_cooldown",id) g_cooldown[id] = 1 i_cooldown_time[id] = floatround(g_stealth_cooldown_standart) i_stealth_time_hud[id] = floatround(g_stealth_time[id]) set_task(1.0, "ShowHUD", id, _, _, "a",i_cooldown_time[id]) } } } public ghost_make_visible(id) { if(is_valid_ent(id) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie_class(id) == g_zclass_ghost) { //set_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 0) set_entity_visibility(id,0) } } public ShowHUD(id) { if(is_valid_ent(id) && is_user_alive(id)) { i_cooldown_time[id] = i_cooldown_time[id] - 1; }else{ remove_task(id) } } public reset_cooldown(id) { if(is_valid_ent(id) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie_class(id) == g_zclass_ghost) { g_cooldown[id] = 0 zp_colored_print(id, "^x04[ZE]^x01 Gorunmezlik Yetenegin hazir.") } } public zp_user_infected_post(id, infector) { if ((zp_get_user_zombie_class(id) == g_zclass_ghost) && !zp_get_user_nemesis(id)) { new text[100] zp_colored_print(id, "^x04[ZE]^x01 Sinifinin yetenegi Gorunmezlik. Yuklenme suresi %.1f saniye.", g_stealth_cooldown_standart) message_begin(MSG_ONE,get_user_msgid("SayText"),{0,0,0},id) write_byte(id) write_string(text) message_end() i_cooldown_time[id] = floatround(g_stealth_cooldown_standart) remove_task(id) g_stealth_time[id] = g_stealth_time_standart g_cooldown[id] = 0 g_infections[id] = 0 } } public fw_PlayerPreThink(id) { if(!is_user_alive(id)) return FMRES_IGNORED new button = get_user_button(id) new oldbutton = get_user_oldbutton(id) if(zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_ghost)) { if ((oldbutton & IN_RELOAD) && !(button & IN_RELOAD)) use_ability_one(id) } return PLUGIN_CONTINUE } zp_colored_print(target, const message[], any:...) { static buffer[512], i, argscount argscount = numargs() if (!target) { static player for (player = 1; player <= g_maxplayers; player++) { if (!is_user_connected(player)) continue; static changed[5], changedcount changedcount = 0 for (i = 2; i < argscount; i++) { if (getarg(i) == LANG_PLAYER) { setarg(i, 0, player) changed[changedcount] = i changedcount++ } } vformat(buffer, charsmax(buffer), message, 3) message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player) write_byte(player) write_string(buffer) message_end() for (i = 0; i < changedcount; i++) setarg(changed[i], 0, LANG_PLAYER) } } else { vformat(buffer, charsmax(buffer), message, 3) message_begin(MSG_ONE, g_msgSayText, _, target) write_byte(target) write_string(buffer) message_end() } }
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Konu Sahibi - Mesajlar: 837
- Kayıt: Çrş Şub 13, 2019 5:51 pm
- Server Ip/DNS: 213.238.173.144
- Clan İsmi: BLacK MasK Bas
Zombi Görünüyor
Konu hala güncel anlık bir kayboluyor gibi oluyor zombi sonra hemen tekrar görünüyor.
Yardımcı olabilcek yok mu

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