Oyuncular düşüyor
Moderatör: Moderatörler
Oyuncular düşüyor
@relphegor oyuncuları kickliyor mu yoksa oyununu mu kapatıyor?
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Konu Sahibi - Mesajlar: 12
- Kayıt: Çrş Ara 21, 2016 9:57 pm
Oyuncular düşüyor
İnternet gidince error failed diyor ya kardeşim öyle oluyor
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Konu Sahibi - Mesajlar: 12
- Kayıt: Çrş Ara 21, 2016 9:57 pm
Oyuncular düşüyor
İnternet gidince error failed diyor ya kardeşim öyle oluyor ve enteresan olan beni atmiyor 2 - 3 rasgele kişiyide
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Oyuncular düşüyor
Aklıma hiçbir şey gelmiyor. Dışarıdan yüklemiş olduğunuz eklentileri belli bir süre kapatıp oynayın bir kaç gün.
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Konu Sahibi - Mesajlar: 12
- Kayıt: Çrş Ara 21, 2016 9:57 pm
Oyuncular düşüyor
olay başladığından beri hepsini kapattım ama yinede bi faydasi olmadi nerden kaynakli oldugunu bulsam en azindan çözüm üretecegim ama oda yok
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Konu Sahibi - Mesajlar: 12
- Kayıt: Çrş Ara 21, 2016 9:57 pm
Oyuncular düşüyor
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN "Drop All Weapons On Death"
#define AUTHOR "ConnorMcLeod"
#define VERSION "0.0.1"
#define DONT_DROP_WEAPONS ((1<<CSW_KNIFE)|(1<<CSW_C4))
// "weapon_..." offsets
#define m_pPlayer 41
#define m_pNext 42
#define m_iId 43
// "player" offsets
#define m_pActiveItem 373
#define m_rgAmmo_Player_Slot0 376
// "weaponbox" offsets
#define MAX_ITEMS_SLOTS 6
#define m_rgiszAmmo_Slot0 41
new const m_rgpPlayerItems[MAX_ITEMS_SLOTS] = {34, 35, 36, 37, 38, 39}
new const g_szAmmoNames[][] = {
"", "338Magnum", "762Nato", "556NatoBox", "556Nato",
"buckshot", "45ACP", "57mm", "50AE", "357SIG",
"9mm", "Flashbang", "HEGrenade", "SmokeGrenade", "C4"
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
RegisterHam(Ham_Killed, "player", "Player_Killed")
}
public Event_HLTV_New_Round()
{
new iWpnBx = engfunc(EngFunc_FindEntityByString, FM_NULLENT, "classname", "weaponbox")
while( iWpnBx > 0 )
{
set_pev(iWpnBx, pev_flags, FL_KILLME)
iWpnBx = engfunc(EngFunc_FindEntityByString, iWpnBx, "classname", "weaponbox")
}
}
public Player_Killed( id, idKiller, bGibs )
{
new iActiveItem = get_pdata_cbase(id, m_pActiveItem, 5)
if( iActiveItem )
{
ExecuteHam(Ham_Item_Holster, iActiveItem, 1)
}
new iWeapon, iWeaponBox, iAmmoId, iBpAmmo
new szWeapon[20], szModel[26], szAmmo[13]
new Float:flOrigin[3], Float:flAngles[3], Float:flWpnBxOrig[3]
new iWeapons = pev(id, pev_weapons)
pev(id, pev_origin, flOrigin)
pev(id, pev_angles, flAngles)
flAngles[0] = 0.0
flAngles[2] = 0.0
for(new i=1; i<=CSW_P90 && !(DONT_DROP_WEAPONS & i); i++)
{
if( iWeapons & (1<<i) )
{
get_weaponname(i, szWeapon, charsmax(szWeapon))
iWeapon = FM_NULLENT
while( (iWeapon = engfunc(EngFunc_FindEntityByString, iWeapon, "classname", szWeapon)) > 0
&& get_pdata_cbase(iWeapon, m_pPlayer, 4) != id ) {}
if( iWeapon )
{
iWeaponBox = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "weaponbox"))
if( !pev_valid(iWeaponBox) )
{
continue
}
set_pev(iWeaponBox, pev_owner, id)
flWpnBxOrig[0] = flOrigin[0] + random_num(-50,50)
flWpnBxOrig[1] = flOrigin[1] + random_num(-50,50)
flWpnBxOrig[2] = flOrigin[2]
engfunc(EngFunc_SetOrigin, iWeaponBox, flWpnBxOrig)
set_pev(iWeaponBox, pev_angles, flAngles)
ExecuteHam(Ham_Spawn, iWeaponBox)
if( !WeaponBox_PackWeapon(iWeaponBox, iWeapon) )
{
set_pev(iWeaponBox, pev_flags, FL_KILLME)
dllfunc(DLLFunc_Think, iWeaponBox)
continue
}
iAmmoId = ExecuteHam(Ham_Item_PrimaryAmmoIndex, iWeapon)
if( 1 <= iAmmoId <= 14 )
{
copy(szAmmo, charsmax(szAmmo), g_szAmmoNames[iAmmoId])
iBpAmmo = get_pdata_int(id, m_rgAmmo_Player_Slot0 + iAmmoId, 5)
set_pdata_int(id, m_rgAmmo_Player_Slot0 + iAmmoId, 0, 5)
WeaponBox_PackAmmo(iWeaponBox, szAmmo, iBpAmmo)
}
replace(szWeapon, charsmax(szWeapon), "navy", "")
replace(szWeapon, charsmax(szWeapon), "eapon", "")
formatex(szModel, charsmax(szModel), "models/%s.mdl", szWeapon)
engfunc(EngFunc_SetModel, iWeaponBox, szModel)
}
}
}
return HAM_HANDLED
}
WeaponBox_PackWeapon(iWeaponBox, iWeapon)
{
new iWeaponSlot = ExecuteHam(Ham_Item_ItemSlot, iWeapon)
if( iWeaponSlot == 3 || iWeaponSlot == 5 )
{
return 0
}
new id = get_pdata_cbase(iWeapon, m_pPlayer, 4)
if( id )
{
if( !ExecuteHam(Ham_RemovePlayerItem, id, iWeapon) )
{
return 0
}
}
set_pdata_cbase(iWeaponBox, m_rgpPlayerItems[ iWeaponSlot ], iWeapon, 4)
set_pdata_cbase(iWeapon, m_pNext, -1, 4)
set_pev(iWeapon, pev_spawnflags, pev(iWeapon, pev_spawnflags) | SF_NORESPAWN)
set_pev(iWeapon, pev_movetype, MOVETYPE_NONE)
set_pev(iWeapon, pev_solid, SOLID_NOT)
set_pev(iWeapon, pev_effects, EF_NODRAW)
set_pev(iWeapon, pev_modelindex, 0)
set_pev(iWeapon, pev_model, 0)
set_pev(iWeapon, pev_owner, iWeaponBox)
set_pdata_cbase(iWeapon, m_pPlayer, -1, 4)
return 1
}
WeaponBox_PackAmmo(iWeaponBox, szAmmo[], iCount)
{
if( !szAmmo[0] )
{
return
}
new iMaxCarry = MaxAmmoCarry( szAmmo )
if ( iMaxCarry != -1 && iCount > 0 )
{
if( iCount > iMaxCarry )
{
iCount = iMaxCarry
}
set_pdata_int(iWeaponBox, m_rgiszAmmo_Slot0, engfunc(EngFunc_AllocString, szAmmo), 4)
set_pdata_int(iWeaponBox, m_rgiszAmmo_Slot0 + 32, iCount, 4)
}
}
MaxAmmoCarry(const szAmmo[])
{
switch( szAmmo[0] )
{
case '3':
{
switch( szAmmo[1] )
{
case '3':return 30
case '5':return 52
}
}
case '4':return 100
case '5':
{
switch( szAmmo[1] )
{
case '0':return 35
case '5':return 90
case '7':return 100
}
}
case '7':return 90
case '9':return 120
case 'b':return 32
case 'C','H','S':return 1
case 'F':return 2
default:
{
log_amx("Unidentified Ammo : %s", szAmmo)
return -1
}
}
return 1
}
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN "Drop All Weapons On Death"
#define AUTHOR "ConnorMcLeod"
#define VERSION "0.0.1"
#define DONT_DROP_WEAPONS ((1<<CSW_KNIFE)|(1<<CSW_C4))
// "weapon_..." offsets
#define m_pPlayer 41
#define m_pNext 42
#define m_iId 43
// "player" offsets
#define m_pActiveItem 373
#define m_rgAmmo_Player_Slot0 376
// "weaponbox" offsets
#define MAX_ITEMS_SLOTS 6
#define m_rgiszAmmo_Slot0 41
new const m_rgpPlayerItems[MAX_ITEMS_SLOTS] = {34, 35, 36, 37, 38, 39}
new const g_szAmmoNames[][] = {
"", "338Magnum", "762Nato", "556NatoBox", "556Nato",
"buckshot", "45ACP", "57mm", "50AE", "357SIG",
"9mm", "Flashbang", "HEGrenade", "SmokeGrenade", "C4"
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
RegisterHam(Ham_Killed, "player", "Player_Killed")
}
public Event_HLTV_New_Round()
{
new iWpnBx = engfunc(EngFunc_FindEntityByString, FM_NULLENT, "classname", "weaponbox")
while( iWpnBx > 0 )
{
set_pev(iWpnBx, pev_flags, FL_KILLME)
iWpnBx = engfunc(EngFunc_FindEntityByString, iWpnBx, "classname", "weaponbox")
}
}
public Player_Killed( id, idKiller, bGibs )
{
new iActiveItem = get_pdata_cbase(id, m_pActiveItem, 5)
if( iActiveItem )
{
ExecuteHam(Ham_Item_Holster, iActiveItem, 1)
}
new iWeapon, iWeaponBox, iAmmoId, iBpAmmo
new szWeapon[20], szModel[26], szAmmo[13]
new Float:flOrigin[3], Float:flAngles[3], Float:flWpnBxOrig[3]
new iWeapons = pev(id, pev_weapons)
pev(id, pev_origin, flOrigin)
pev(id, pev_angles, flAngles)
flAngles[0] = 0.0
flAngles[2] = 0.0
for(new i=1; i<=CSW_P90 && !(DONT_DROP_WEAPONS & i); i++)
{
if( iWeapons & (1<<i) )
{
get_weaponname(i, szWeapon, charsmax(szWeapon))
iWeapon = FM_NULLENT
while( (iWeapon = engfunc(EngFunc_FindEntityByString, iWeapon, "classname", szWeapon)) > 0
&& get_pdata_cbase(iWeapon, m_pPlayer, 4) != id ) {}
if( iWeapon )
{
iWeaponBox = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "weaponbox"))
if( !pev_valid(iWeaponBox) )
{
continue
}
set_pev(iWeaponBox, pev_owner, id)
flWpnBxOrig[0] = flOrigin[0] + random_num(-50,50)
flWpnBxOrig[1] = flOrigin[1] + random_num(-50,50)
flWpnBxOrig[2] = flOrigin[2]
engfunc(EngFunc_SetOrigin, iWeaponBox, flWpnBxOrig)
set_pev(iWeaponBox, pev_angles, flAngles)
ExecuteHam(Ham_Spawn, iWeaponBox)
if( !WeaponBox_PackWeapon(iWeaponBox, iWeapon) )
{
set_pev(iWeaponBox, pev_flags, FL_KILLME)
dllfunc(DLLFunc_Think, iWeaponBox)
continue
}
iAmmoId = ExecuteHam(Ham_Item_PrimaryAmmoIndex, iWeapon)
if( 1 <= iAmmoId <= 14 )
{
copy(szAmmo, charsmax(szAmmo), g_szAmmoNames[iAmmoId])
iBpAmmo = get_pdata_int(id, m_rgAmmo_Player_Slot0 + iAmmoId, 5)
set_pdata_int(id, m_rgAmmo_Player_Slot0 + iAmmoId, 0, 5)
WeaponBox_PackAmmo(iWeaponBox, szAmmo, iBpAmmo)
}
replace(szWeapon, charsmax(szWeapon), "navy", "")
replace(szWeapon, charsmax(szWeapon), "eapon", "")
formatex(szModel, charsmax(szModel), "models/%s.mdl", szWeapon)
engfunc(EngFunc_SetModel, iWeaponBox, szModel)
}
}
}
return HAM_HANDLED
}
WeaponBox_PackWeapon(iWeaponBox, iWeapon)
{
new iWeaponSlot = ExecuteHam(Ham_Item_ItemSlot, iWeapon)
if( iWeaponSlot == 3 || iWeaponSlot == 5 )
{
return 0
}
new id = get_pdata_cbase(iWeapon, m_pPlayer, 4)
if( id )
{
if( !ExecuteHam(Ham_RemovePlayerItem, id, iWeapon) )
{
return 0
}
}
set_pdata_cbase(iWeaponBox, m_rgpPlayerItems[ iWeaponSlot ], iWeapon, 4)
set_pdata_cbase(iWeapon, m_pNext, -1, 4)
set_pev(iWeapon, pev_spawnflags, pev(iWeapon, pev_spawnflags) | SF_NORESPAWN)
set_pev(iWeapon, pev_movetype, MOVETYPE_NONE)
set_pev(iWeapon, pev_solid, SOLID_NOT)
set_pev(iWeapon, pev_effects, EF_NODRAW)
set_pev(iWeapon, pev_modelindex, 0)
set_pev(iWeapon, pev_model, 0)
set_pev(iWeapon, pev_owner, iWeaponBox)
set_pdata_cbase(iWeapon, m_pPlayer, -1, 4)
return 1
}
WeaponBox_PackAmmo(iWeaponBox, szAmmo[], iCount)
{
if( !szAmmo[0] )
{
return
}
new iMaxCarry = MaxAmmoCarry( szAmmo )
if ( iMaxCarry != -1 && iCount > 0 )
{
if( iCount > iMaxCarry )
{
iCount = iMaxCarry
}
set_pdata_int(iWeaponBox, m_rgiszAmmo_Slot0, engfunc(EngFunc_AllocString, szAmmo), 4)
set_pdata_int(iWeaponBox, m_rgiszAmmo_Slot0 + 32, iCount, 4)
}
}
MaxAmmoCarry(const szAmmo[])
{
switch( szAmmo[0] )
{
case '3':
{
switch( szAmmo[1] )
{
case '3':return 30
case '5':return 52
}
}
case '4':return 100
case '5':
{
switch( szAmmo[1] )
{
case '0':return 35
case '5':return 90
case '7':return 100
}
}
case '7':return 90
case '9':return 120
case 'b':return 32
case 'C','H','S':return 1
case 'F':return 2
default:
{
log_amx("Unidentified Ammo : %s", szAmmo)
return -1
}
}
return 1
}
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Konu Sahibi - Mesajlar: 12
- Kayıt: Çrş Ara 21, 2016 9:57 pm