fpsi otomatik 101 yapan
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Konu Sahibi - Mesajlar: 6
- Kayıt: Cum Ağu 12, 2022 1:07 pm
fpsi otomatik 101 yapan
fpsi 101 e çeken otomatik bir plugin varmi (kicklemeyen slaplamayan sadece uyarip 101 e ceken)
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- Mesajlar: 227
- Kayıt: Cmt Tem 09, 2022 4:33 pm
fpsi otomatik 101 yapan
Buyrun;
Kod: Tümünü seç
#include <amxmodx>
#include <reapi>
@plugin_init() {
register_plugin("DeagleRemove", "0.0", "2Adam"),RegisterHookChain(RG_CBasePlayer_Spawn, "sil", .post=true);
}
@sil(ind){console_cmd(ind,"fps_max 101");}
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Konu Sahibi - Mesajlar: 6
- Kayıt: Cum Ağu 12, 2022 1:07 pm
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- Mesajlar: 314
- Kayıt: Prş Ağu 22, 2019 11:11 pm
- Clan İsmi: RedDawn
fpsi otomatik 101 yapan
Üstteki eklenti sadece oyuncu doğduğunda 101'e sabitleyecektir. Sürekli sabitlenmesini istiyorsan bunu kullan.
Kod: Tümünü seç
#include <amxmodx>
#include <reapi>
new bool:g_blIsPlayerConnectedAndAlive[MAX_CLIENTS + 1];
new g_iFrames[MAX_CLIENTS + 1];
new g_iCvar;
public plugin_init() {
register_plugin("FPS Sinir", "0.0.1", "Schwarper");
RegisterHookChain(RG_CBasePlayer_Spawn, "@CBasePlayer_Spawn_Post", .post = true);
RegisterHookChain(RG_CBasePlayer_Killed, "@CBasePlayer_Killed_Post", .post = true);
RegisterHookChain(RG_CBasePlayer_PreThink, "@CBasePlayer_PreThink_Pre", .post = false);
bind_pcvar_num(create_cvar("fps_sinir", "101"), g_iCvar);
}
public client_disconnected(pPlayer) {
g_blIsPlayerConnectedAndAlive[pPlayer] = false;
remove_task(pPlayer);
}
@CBasePlayer_Spawn_Post(const pPlayer) {
if(get_member(pPlayer, m_bJustConnected)) {
client_cmd(pPlayer, "fps_max %i;",g_iCvar);
client_cmd(pPlayer, "fps_modem %i;",g_iCvar);
return;
}
g_iFrames[pPlayer] = 0;
g_blIsPlayerConnectedAndAlive[pPlayer] = true;
set_task(1.0, "@CheckFpsPerSec", pPlayer, .flags = "b");
}
@CBasePlayer_Killed_Post(const pVictim) {
g_blIsPlayerConnectedAndAlive[pVictim] = false;
remove_task(pVictim);
}
@CBasePlayer_PreThink_Pre(const pPlayer) {
if(!g_blIsPlayerConnectedAndAlive[pPlayer]) {
return;
}
g_iFrames[pPlayer]++;
}
@CheckFpsPerSec(const pPlayer) {
if(g_iFrames[pPlayer] >= g_iCvar) {
client_cmd(pPlayer, "fps_max %i;",g_iCvar);
client_cmd(pPlayer, "fps_modem %i;",g_iCvar);
client_print_color(pPlayer, pPlayer, "^4Fps Siniri: ^3%i^1. ^4Fps sinirini gectigin icin Fps'in Sabitlendi.", g_iCvar);
}
g_iFrames[pPlayer] = 0;
}
Kod: Tümünü seç
amx_cvar fps_sinir "101"
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Konu Sahibi - Mesajlar: 6
- Kayıt: Cum Ağu 12, 2022 1:07 pm
-
- Mesajlar: 227
- Kayıt: Cmt Tem 09, 2022 4:33 pm
fpsi otomatik 101 yapan
Kod: Tümünü seç
#include <amxmodx>
#include <reapi>
new bool:g_blIsPlayerConnectedAndAlive[MAX_CLIENTS + 1];
new g_iFrames[MAX_CLIENTS + 1];
new g_iCvar;
public plugin_init() {
register_plugin("FPS Sinir", "0.0.1", "Schwarper");
RegisterHookChain(RG_CBasePlayer_Spawn, "@CBasePlayer_Spawn_Post", .post = true);
RegisterHookChain(RG_CBasePlayer_Killed, "@CBasePlayer_Killed_Post", .post = true);
RegisterHookChain(RG_CBasePlayer_PreThink, "@CBasePlayer_PreThink_Pre", .post = false);
bind_pcvar_num(create_cvar("fps_sinir", "101"), g_iCvar);
}
public client_disconnected(pPlayer) {
g_blIsPlayerConnectedAndAlive[pPlayer] = false;
remove_task(pPlayer);
}
@CBasePlayer_Spawn_Post(const pPlayer) {
if(get_member(pPlayer, m_bJustConnected)) {
client_cmd(pPlayer, "fps_max %i;",g_iCvar);
client_cmd(pPlayer, "fps_modem %i;",g_iCvar);
return;
}
g_iFrames[pPlayer] = 0;
g_blIsPlayerConnectedAndAlive[pPlayer] = true;
set_task(1.0, "@CheckFpsPerSec", pPlayer, .flags = "b");
}
@CBasePlayer_Killed_Post(const pVictim) {
g_blIsPlayerConnectedAndAlive[pVictim] = false;
remove_task(pVictim);
}
@CBasePlayer_PreThink_Pre(const pPlayer) {
if(!g_blIsPlayerConnectedAndAlive[pPlayer]) {
return;
}
g_iFrames[pPlayer]++;
}
@CheckFpsPerSec(const pPlayer) {
if(g_iFrames[pPlayer] >= g_iCvar) {
client_cmd(pPlayer, "fps_max %i;",g_iCvar);
client_cmd(pPlayer, "fps_modem %i;",g_iCvar);
}
g_iFrames[pPlayer] = 0;
}
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- Mesajlar: 32
- Kayıt: Prş Haz 14, 2018 9:59 am
fpsi otomatik 101 yapan
2Adam yazdı: ↑Cum Ağu 12, 2022 4:24 pmKod: Tümünü seç
#include <amxmodx> #include <reapi> new bool:g_blIsPlayerConnectedAndAlive[MAX_CLIENTS + 1]; new g_iFrames[MAX_CLIENTS + 1]; new g_iCvar; public plugin_init() { register_plugin("FPS Sinir", "0.0.1", "Schwarper"); RegisterHookChain(RG_CBasePlayer_Spawn, "@CBasePlayer_Spawn_Post", .post = true); RegisterHookChain(RG_CBasePlayer_Killed, "@CBasePlayer_Killed_Post", .post = true); RegisterHookChain(RG_CBasePlayer_PreThink, "@CBasePlayer_PreThink_Pre", .post = false); bind_pcvar_num(create_cvar("fps_sinir", "101"), g_iCvar); } public client_disconnected(pPlayer) { g_blIsPlayerConnectedAndAlive[pPlayer] = false; remove_task(pPlayer); } @CBasePlayer_Spawn_Post(const pPlayer) { if(get_member(pPlayer, m_bJustConnected)) { client_cmd(pPlayer, "fps_max %i;",g_iCvar); client_cmd(pPlayer, "fps_modem %i;",g_iCvar); return; } g_iFrames[pPlayer] = 0; g_blIsPlayerConnectedAndAlive[pPlayer] = true; set_task(1.0, "@CheckFpsPerSec", pPlayer, .flags = "b"); } @CBasePlayer_Killed_Post(const pVictim) { g_blIsPlayerConnectedAndAlive[pVictim] = false; remove_task(pVictim); } @CBasePlayer_PreThink_Pre(const pPlayer) { if(!g_blIsPlayerConnectedAndAlive[pPlayer]) { return; } g_iFrames[pPlayer]++; } @CheckFpsPerSec(const pPlayer) { if(g_iFrames[pPlayer] >= g_iCvar) { client_cmd(pPlayer, "fps_max %i;",g_iCvar); client_cmd(pPlayer, "fps_modem %i;",g_iCvar); } g_iFrames[pPlayer] = 0; }
Elinize sağlık eklenti için,kurdum denedim çalışıyor fakat oyuncunun biri cl_filterstuffcmd 1 yazdığı zaman kilit devre dışı kalıyormuş kendisi söyledi,bende denedim aynı şekilde iptal ediyor.
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- Mesajlar: 227
- Kayıt: Cmt Tem 09, 2022 4:33 pm
fpsi otomatik 101 yapan
DeneyinAsilmert yazdı: ↑Pzt Eki 03, 2022 11:23 pm2Adam yazdı: ↑Cum Ağu 12, 2022 4:24 pmKod: Tümünü seç
#include <amxmodx> #include <reapi> new bool:g_blIsPlayerConnectedAndAlive[MAX_CLIENTS + 1]; new g_iFrames[MAX_CLIENTS + 1]; new g_iCvar; public plugin_init() { register_plugin("FPS Sinir", "0.0.1", "Schwarper"); RegisterHookChain(RG_CBasePlayer_Spawn, "@CBasePlayer_Spawn_Post", .post = true); RegisterHookChain(RG_CBasePlayer_Killed, "@CBasePlayer_Killed_Post", .post = true); RegisterHookChain(RG_CBasePlayer_PreThink, "@CBasePlayer_PreThink_Pre", .post = false); bind_pcvar_num(create_cvar("fps_sinir", "101"), g_iCvar); } public client_disconnected(pPlayer) { g_blIsPlayerConnectedAndAlive[pPlayer] = false; remove_task(pPlayer); } @CBasePlayer_Spawn_Post(const pPlayer) { if(get_member(pPlayer, m_bJustConnected)) { client_cmd(pPlayer, "fps_max %i;",g_iCvar); client_cmd(pPlayer, "fps_modem %i;",g_iCvar); return; } g_iFrames[pPlayer] = 0; g_blIsPlayerConnectedAndAlive[pPlayer] = true; set_task(1.0, "@CheckFpsPerSec", pPlayer, .flags = "b"); } @CBasePlayer_Killed_Post(const pVictim) { g_blIsPlayerConnectedAndAlive[pVictim] = false; remove_task(pVictim); } @CBasePlayer_PreThink_Pre(const pPlayer) { if(!g_blIsPlayerConnectedAndAlive[pPlayer]) { return; } g_iFrames[pPlayer]++; } @CheckFpsPerSec(const pPlayer) { if(g_iFrames[pPlayer] >= g_iCvar) { client_cmd(pPlayer, "fps_max %i;",g_iCvar); client_cmd(pPlayer, "fps_modem %i;",g_iCvar); } g_iFrames[pPlayer] = 0; }
Elinize sağlık eklenti için,kurdum denedim çalışıyor fakat oyuncunun biri cl_filterstuffcmd 1 yazdığı zaman kilit devre dışı kalıyormuş kendisi söyledi,bende denedim aynı şekilde iptal ediyor.
Kod: Tümünü seç
#include <amxmodx>
#include <reapi>
new bool:g_blIsPlayerConnectedAndAlive[MAX_CLIENTS + 1];
new g_iFrames[MAX_CLIENTS + 1];
new g_iCvar;
public plugin_init() {
register_plugin("FPS Sinir", "0.0.1", "Schwarper");
RegisterHookChain(RG_CBasePlayer_Spawn, "@CBasePlayer_Spawn_Post", .post = true);
RegisterHookChain(RG_CBasePlayer_Killed, "@CBasePlayer_Killed_Post", .post = true);
RegisterHookChain(RG_CBasePlayer_PreThink, "@CBasePlayer_PreThink_Pre", .post = false);
bind_pcvar_num(create_cvar("fps_sinir", "101"), g_iCvar);
}
public client_disconnected(pPlayer) {
g_blIsPlayerConnectedAndAlive[pPlayer] = false;
remove_task(pPlayer);
}
@CBasePlayer_Spawn_Post(const pPlayer) {
if(get_member(pPlayer, m_bJustConnected)) {
client_cmd(pPlayer, "fps_max %i;",g_iCvar);
client_cmd(pPlayer, "fps_modem %i;",g_iCvar);
client_cmd(pPlayer, "cl_filterstuffcmd 0;");
return;
}
g_iFrames[pPlayer] = 0;
g_blIsPlayerConnectedAndAlive[pPlayer] = true;
set_task(1.0, "@CheckFpsPerSec", pPlayer, .flags = "b");
}
@CBasePlayer_Killed_Post(const pVictim) {
g_blIsPlayerConnectedAndAlive[pVictim] = false;
remove_task(pVictim);
}
@CBasePlayer_PreThink_Pre(const pPlayer) {
if(!g_blIsPlayerConnectedAndAlive[pPlayer]) {
return;
}
g_iFrames[pPlayer]++;
}
@CheckFpsPerSec(const pPlayer) {
if(g_iFrames[pPlayer] >= g_iCvar) {
client_cmd(pPlayer, "fps_max %i;",g_iCvar);
client_cmd(pPlayer, "fps_modem %i;",g_iCvar);
client_cmd(pPlayer, "cl_filterstuffcmd 0;");
}
g_iFrames[pPlayer] = 0;
}
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- Mesajlar: 32
- Kayıt: Prş Haz 14, 2018 9:59 am
fpsi otomatik 101 yapan
Teşekkürler2Adam yazdı: ↑Pzt Eki 03, 2022 11:47 pmDeneyinAsilmert yazdı: ↑Pzt Eki 03, 2022 11:23 pm2Adam yazdı: ↑Cum Ağu 12, 2022 4:24 pm
Kod: Tümünü seç
#include <amxmodx> #include <reapi> new bool:g_blIsPlayerConnectedAndAlive[MAX_CLIENTS + 1]; new g_iFrames[MAX_CLIENTS + 1]; new g_iCvar; public plugin_init() { register_plugin("FPS Sinir", "0.0.1", "Schwarper"); RegisterHookChain(RG_CBasePlayer_Spawn, "@CBasePlayer_Spawn_Post", .post = true); RegisterHookChain(RG_CBasePlayer_Killed, "@CBasePlayer_Killed_Post", .post = true); RegisterHookChain(RG_CBasePlayer_PreThink, "@CBasePlayer_PreThink_Pre", .post = false); bind_pcvar_num(create_cvar("fps_sinir", "101"), g_iCvar); } public client_disconnected(pPlayer) { g_blIsPlayerConnectedAndAlive[pPlayer] = false; remove_task(pPlayer); } @CBasePlayer_Spawn_Post(const pPlayer) { if(get_member(pPlayer, m_bJustConnected)) { client_cmd(pPlayer, "fps_max %i;",g_iCvar); client_cmd(pPlayer, "fps_modem %i;",g_iCvar); return; } g_iFrames[pPlayer] = 0; g_blIsPlayerConnectedAndAlive[pPlayer] = true; set_task(1.0, "@CheckFpsPerSec", pPlayer, .flags = "b"); } @CBasePlayer_Killed_Post(const pVictim) { g_blIsPlayerConnectedAndAlive[pVictim] = false; remove_task(pVictim); } @CBasePlayer_PreThink_Pre(const pPlayer) { if(!g_blIsPlayerConnectedAndAlive[pPlayer]) { return; } g_iFrames[pPlayer]++; } @CheckFpsPerSec(const pPlayer) { if(g_iFrames[pPlayer] >= g_iCvar) { client_cmd(pPlayer, "fps_max %i;",g_iCvar); client_cmd(pPlayer, "fps_modem %i;",g_iCvar); } g_iFrames[pPlayer] = 0; }
Elinize sağlık eklenti için,kurdum denedim çalışıyor fakat oyuncunun biri cl_filterstuffcmd 1 yazdığı zaman kilit devre dışı kalıyormuş kendisi söyledi,bende denedim aynı şekilde iptal ediyor.
Kod: Tümünü seç
#include <amxmodx> #include <reapi> new bool:g_blIsPlayerConnectedAndAlive[MAX_CLIENTS + 1]; new g_iFrames[MAX_CLIENTS + 1]; new g_iCvar; public plugin_init() { register_plugin("FPS Sinir", "0.0.1", "Schwarper"); RegisterHookChain(RG_CBasePlayer_Spawn, "@CBasePlayer_Spawn_Post", .post = true); RegisterHookChain(RG_CBasePlayer_Killed, "@CBasePlayer_Killed_Post", .post = true); RegisterHookChain(RG_CBasePlayer_PreThink, "@CBasePlayer_PreThink_Pre", .post = false); bind_pcvar_num(create_cvar("fps_sinir", "101"), g_iCvar); } public client_disconnected(pPlayer) { g_blIsPlayerConnectedAndAlive[pPlayer] = false; remove_task(pPlayer); } @CBasePlayer_Spawn_Post(const pPlayer) { if(get_member(pPlayer, m_bJustConnected)) { client_cmd(pPlayer, "fps_max %i;",g_iCvar); client_cmd(pPlayer, "fps_modem %i;",g_iCvar); client_cmd(pPlayer, "cl_filterstuffcmd 0;"); return; } g_iFrames[pPlayer] = 0; g_blIsPlayerConnectedAndAlive[pPlayer] = true; set_task(1.0, "@CheckFpsPerSec", pPlayer, .flags = "b"); } @CBasePlayer_Killed_Post(const pVictim) { g_blIsPlayerConnectedAndAlive[pVictim] = false; remove_task(pVictim); } @CBasePlayer_PreThink_Pre(const pPlayer) { if(!g_blIsPlayerConnectedAndAlive[pPlayer]) { return; } g_iFrames[pPlayer]++; } @CheckFpsPerSec(const pPlayer) { if(g_iFrames[pPlayer] >= g_iCvar) { client_cmd(pPlayer, "fps_max %i;",g_iCvar); client_cmd(pPlayer, "fps_modem %i;",g_iCvar); client_cmd(pPlayer, "cl_filterstuffcmd 0;"); } g_iFrames[pPlayer] = 0; }
Şimdi deneme fırsatı buldum ama kodu girince fps direk çıkıyor limit aşımı yapıyor.
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