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CSDurağı panel kullanımı hakkında bilgiler, merak ettikleriniz, takıldığınız yerleri burada sorabilirsiniz

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bedran254
Mesajlar: 708
Kayıt: Pzr Oca 01, 2017 10:48 pm
Konum: MALAZGİRT
Clan İsmi: StarX` Gaming

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Kod: Tümünü seç

; CSDuragi  plugins

; Admin Base - Always one has to be activated
;admin.amxx     ; admin base (required for any admin-related)
admin_sql.amxx      ; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx       ; basic admin console commands
adminhelp.amxx      ; help command for admin console commands
multilingual.amxx   ; Multi-Lingual management

; Menus
menufront.amxx      ; front-end for admin menus
cmdmenu.amxx        ; command menu (speech, settings)
plmenu.amxx     ; players menu (kick, ban, client cmds.)
;telemenu.amxx      ; teleport menu (Fun Module required!)
mapsmenu.amxx       ; maps menu (vote, changelevel)

; Chat / Messages
antiflood.amxx      ; prevent clients from chat-flooding the server
adminchat.amxx      ; console chat commands
scrollmsg.amxx      ; displays a scrolling message
imessage.amxx       ; displays information messages
adminvote.amxx      ; vote commands

; Map related
;nextmap.amxx        ; displays next map in mapcycle
;mapchooser.amxx     ; allows to vote for next map
timeleft.amxx       ; displays time left on map

; Configuration
pausecfg.amxx       ; allows to pause and unpause some plugins
statscfg.amxx       ; allows to manage stats plugins via menu and commands

; Counter-Strike
restmenu.amxx       ; restrict weapons menu
statsx.amxx     ; stats on death or round end (CSX Module required!)
;miscstats.amxx     ; bunch of events announcement for Counter-Strike
;stats_logging.amxx ; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
;amxmod_compat.amxx ; AMX Mod backwards compatibility layer

;csduragi pluginleri 
amx_gag.amxx ; GAG eklentisi

; Custom - Add 3rd party plugins here
csd_specbanner.amxx ; Spec Banner Eklentisi
csd_pubbotv2.amxx ; PubBot eklentisi, /slay /slap gibi kısayollar
csd_reklamengel.amxx ; reklam engelleme [kaldırmayınız]
mermikontrol.amxx ; Mermilerin daha duzgun gitmesini saglar
unbanmenu.amxx
TR_AfkSlay.amxx
rutbetag.amxx
PRO_UstSkor.amxx
RegisterSystem.amxx
csgo_molotof.amxx
PRO_RankDispilay.amxx
custom_radio.amxx
TR_ReseT.amxx
CSM-PublicBot.amxx
GHW_Weapon_Replacement.amxx
yazılar 2 kere yazıyoe ichat sildim hala düzelmedi sorunu bulabilirmisiniz

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TunnS[C]
Mesajlar: 3971
Kayıt: Prş Oca 05, 2017 12:38 pm
Konum: Ordu
Server Ip/DNS: 213.238.173.78
Clan İsmi: CapitaLL |
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rutbetag.amxx

sma sını at cunkı gorunen bır o var chat

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bedran254
Mesajlar: 708
Kayıt: Pzr Oca 01, 2017 10:48 pm
Konum: MALAZGİRT
Clan İsmi: StarX` Gaming

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TunnS[C] yazdı:rutbetag.amxx

sma sını at cunkı gorunen bır o var chat
buyrun :)
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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TunnS[C]
Mesajlar: 3971
Kayıt: Prş Oca 05, 2017 12:38 pm
Konum: Ordu
Server Ip/DNS: 213.238.173.78
Clan İsmi: CapitaLL |
İletişim:

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Buyur bunu dene bakalım dıgerını kapat.

Kod: Tümünü seç

#include <amxmodx>
#include <amxmisc>
#include <csstats> 

#define PLUGIN 		"Admin Chat Colors"
#define VERSION 	"2.0"
#define AUTHOR 		"Arion"

#define ACCESS_LEVEL	ADMIN_RESERVATION
#define ADMIN_LISTEN	ADMIN_ALL

#define RANK_NOTHING 0 
#define RANK_PRIVATE 1 
#define RANK_PRIVATE_FIRST_CLASS 2 
#define RANK_CORPORAL 3 
#define RANK_SERGEANT 4 
#define RANK_STAFF_SERGEANT 5 
#define RANK_GUNNERY_SERGEANT 6 
#define RANK_MASTER_SERGEANT 7 
#define RANK_COMMAND_SERGEANT 8 
#define RANK_SECOND_LIEUTENANT 9 
#define RANK_FIRST_LIEUTENANT 10 
#define RANK_COLONEL 11 
#define RANK_BRIGADIER_GENERAL 12 
#define RANK_MAJOR_GENERAL 13 
#define RANK_LIEUTENANT_GENERAL 14 
#define RANK_GENERAL 15 
#define RANK_GENERAL_OF_THE_ARMY 16 
#define MAXRANKS 17 
new PlayerRank[33] 

new message[192]
new sayText
new teamInfo
new maxPlayers

new g_MessageColor
new g_NameColor
new g_AdminListen

new strName[191]
new strText[191]
new alive[11]

new const rankNames[MAXRANKS][] = 
{  
"[SILVER I]",  
"[SILVER II]",  
"[SILVER III]",  
"[SILVER IV]",  
"[SILVER ELITE]",  
"[SILVER ELITE MASTER]",  
"[GOLD NOVA I]",  
"[GOLD NOVA II]",  
"[GOLD NOVA III]",  
"[GOLD NOVA MASTER]",  
"[MASTER GUARDIAN I]",  
"[MASTER GUARDIAN II]",  
"[MASTER GUARDIAN ELITE]",  
"[DISTINGUISHED MASTER]",  
"[LEGENDARY EAGLE]",  
"[LEGENDARY EAGLE MASTER]",  
"[The Global Elite]", 
}
 new const rankXP[MAXRANKS] = 
 { 
  0, 5, 10, 25, 50, 100, 200, 500, 650, 800, 1000, 1200, 1450, 1600, 1800, 2000, 2200 
 } 
 

public plugin_init()
{
	register_plugin (PLUGIN, VERSION, AUTHOR)
	
	g_MessageColor = register_cvar ("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red

	g_NameColor = register_cvar ("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
	
	g_AdminListen = register_cvar ("amx_listen", "1") // Set whether admins see or not all messages (Alive, dead and team-only)
	
	
	sayText = get_user_msgid ("SayText")
	teamInfo = get_user_msgid ("TeamInfo")
	maxPlayers = get_maxplayers()
	
	
	register_message (sayText, "avoid_duplicated")
	
	register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>")
	register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
	register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")
	
	register_clcmd ("say", "hook_say")
	register_clcmd ("say_team", "hook_teamsay")
}


public avoid_duplicated (msgId, msgDest, receiver)
{
	return PLUGIN_HANDLED
}


public hook_say(id)
{
	read_args (message, 191)
	remove_quotes (message)
	
	if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, 
											       // Gungame commands and empty messages
		return PLUGIN_CONTINUE

		
	new name[32]
	get_user_name (id, name, 31)
	
	new bool:admin = false
	
	if (get_user_flags(id) & ACCESS_LEVEL)
		admin = true
		
	
	new isAlive
	
	if (is_user_alive (id))
		{
			isAlive = 1
			alive = "^x01"
		}
	else
		{
			isAlive = 0
			alive = "^x01*OLU* "
		}
	
	static color[10]
	
 
	static stats[8], hits[8]
	get_user_stats(id, stats, hits)
 
	new currentPlayerRank = 0;
	while(currentPlayerRank < (MAXRANKS - 1))
	{
		if(stats[0] >= rankXP[currentPlayerRank + 1])
			++currentPlayerRank;
		else
			break;
	}
 
 
	PlayerRank[id] = currentPlayerRank;
	
	if (admin)
		{
			// Name
			switch (get_pcvar_num (g_NameColor))
				{
					case 1:
						format (strName, 191, "^x04%s %s%s", rankNames[currentPlayerRank], alive, name)

					case 2:
						format (strName, 191, "^x04%s %s^x04%s", rankNames[currentPlayerRank], alive, name)
						
					case 3:
						{
							color = "SPECTATOR"
							format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
						}
						
					case 4:
						{
							color = "CT"
							format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
						}

					case 5:
						{
							color = "TERRORIST"
							format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
						}
					
					case 6:
						{
							get_user_team (id, color, 9)
								
							format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
						}
				}
			
			
			// Message
			switch (get_pcvar_num (g_MessageColor))
				{
					case 1:	// Yellow
						format (strText, 191, "%s", message)
						
					case 2:	// Green
						format (strText, 191, "^x04%s", message)
						
					case 3:	// White
						{
							copy (color, 9, "SPECTATOR")
							format (strText, 191, "^x03%s", message)
						}

					case 4:	// Blue
						{
							copy (color, 9, "CT")
							format (strText, 191, "^x03%s", message)
						}
						
					case 5:	// Red
						{
							copy (color, 9, "TERRORIST")
							format (strText, 191, "^x03%s", message)
						}
				}
		}
	
	else 	// Player is not admin. Team-color name : Yellow message
		{
			get_user_team (id, color, 9)
			
			format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
			
			format (strText, 191, "%s", message)
		}

	format (message, 191, "%s^x01 :  %s", strName, strText)
			
	sendMessage (color, isAlive)	// Sends the colored message
	
	return PLUGIN_CONTINUE
}


public hook_teamsay(id)
{
	new playerTeam = get_user_team(id)
	new playerTeamName[19]
	
	switch (playerTeam) // Team names which appear on team-only messages
		{
			case 1:
				copy (playerTeamName, 11, "TEROR")
				
			case 2:
				copy (playerTeamName, 18, "POLIS")
				
			default:
				copy (playerTeamName, 9, "IZLEYICI")
		}
		
	read_args (message, 191)
	remove_quotes (message)
	
	if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, 
											       // Gungame commands and empty messages
		return PLUGIN_CONTINUE

		
	new name[32]
	get_user_name (id, name, 31)
	
	new bool:admin = false
	
	if (get_user_flags(id) & ACCESS_LEVEL)
		admin = true
		
	
	new isAlive
	
	if (is_user_alive (id))
		{
			isAlive = 1
			alive = "^x01"
		}
	else
		{
			isAlive = 0
			alive = "^x01*OLU* "
		}
	
	static color[10]
	
	static stats[8], hits[8]
	get_user_stats(id, stats, hits)
 
	new currentPlayerRank = 0;
	while(currentPlayerRank < (MAXRANKS - 1))
	{
		if(stats[0] >= rankXP[currentPlayerRank + 1])
			++currentPlayerRank;
		else
			break;
	}
 
 
	PlayerRank[id] = currentPlayerRank;
	
	if (admin)
		{
			// Name
			switch (get_pcvar_num (g_NameColor))
				{
					case 1:
						format (strName, 191, "^x04%s %s(%s)  %s", rankNames[currentPlayerRank], alive, playerTeamName, name)

					case 2:
						format (strName, 191, "^x04%s %s(%s)  ^x04%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
						
					case 3:
						{
							color = "SPECTATOR"
							format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
						}
						
					case 4:
						{
							color = "CT"
							format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
						}

					case 5:
						{
							color = "TERRORIST"
							format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
						}
					
					case 6:
						{
							get_user_team (id, color, 9)
								
							format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
						}
				}
			
			
			// Message
			switch (get_pcvar_num (g_MessageColor))
				{
					case 1:	// Yellow
						format (strText, 191, "%s", message)
						
					case 2:	// Green
						format (strText, 191, "^x04%s", message)
						
					case 3:	// White
						{
							copy (color, 9, "SPECTATOR")
							format (strText, 191, "^x03%s", message)
						}

					case 4:	// Blue
						{
							copy (color, 9, "CT")
							format (strText, 191, "^x03%s", message)
						}
						
					case 5:	// Red
						{
							copy (color, 9, "TERRORIST")
							format (strText, 191, "^x03%s", message)
						}
				}
		}
	
	else 	// Player is not admin. Team-color name : Yellow message
		{
			get_user_team (id, color, 9)
			
			format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
			
			format (strText, 191, "%s", message)
		}
	
	format (message, 191, "%s ^x01:  %s", strName, strText)
	
	sendTeamMessage (color, isAlive, playerTeam)	// Sends the colored message
	
	return PLUGIN_CONTINUE	
}


public set_color (id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	new arg[1], newColor
	read_argv (1, arg, 1)
	
	newColor = str_to_num (arg)
	
	if (newColor >= 1 && newColor <= 5)
		{
			set_cvar_num ("amx_color", newColor)
			set_pcvar_num (g_MessageColor, newColor)
	
			if (get_pcvar_num (g_NameColor) != 1 &&
			       ((newColor == 3 &&  get_pcvar_num (g_NameColor) != 3)
			     || (newColor == 4 &&  get_pcvar_num (g_NameColor) != 4)
			     || (newColor == 5 &&  get_pcvar_num (g_NameColor) != 5)))
				{
					set_cvar_num ("amx_namecolor", 2)
					set_pcvar_num (g_NameColor, 2)
				}
		}
		
	return PLUGIN_HANDLED
}


public set_name_color (id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	new arg[1], newColor
	read_argv (1, arg, 1)
	
	newColor = str_to_num (arg)
	
	if (newColor >= 1 && newColor <= 6)
		{
			set_cvar_num ("amx_namecolor", newColor)
			set_pcvar_num (g_NameColor, newColor)
			
			if ((get_pcvar_num (g_MessageColor) != 1
			    && ((newColor == 3 &&  get_pcvar_num (g_MessageColor) != 3)
			     || (newColor == 4 &&  get_pcvar_num (g_MessageColor) != 4)
			     || (newColor == 5 &&  get_pcvar_num (g_MessageColor) != 5)))
			     || get_pcvar_num (g_NameColor) == 6)
				{
					set_cvar_num ("amx_color", 2)
					set_pcvar_num (g_MessageColor, 2)
				}
		}
	
	return PLUGIN_HANDLED
}


public set_listen (id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	new arg[1], newListen
	read_argv(1, arg, 1)
	
	newListen = str_to_num (arg)
	
	set_cvar_num ("amx_listen", newListen)
	set_pcvar_num (g_AdminListen, newListen)
	
	return PLUGIN_HANDLED
}


public sendMessage (color[], alive)
{
	new teamName[10]
	
	for (new player = 1; player < maxPlayers; player++)
		{
			if (!is_user_connected(player))
				continue
			if(is_user_alive(player))
				{
					get_user_team (player, teamName, 9)	// Stores user's team name to change back after sending the message
					
					changeTeamInfo (player, color)		// Changes user's team according to color choosen
					
					writeMessage (player, message)		// Writes the message on player's chat
				
					changeTeamInfo (player, teamName)	// Changes user's team back to original
				}
			else
				{
					get_user_team (player, teamName, 9)	// Stores user's team name to change back after sending the message
					
					changeTeamInfo (player, color)		// Changes user's team according to color choosen
					
					writeMessage (player, message)		// Writes the message on player's chat
					
					changeTeamInfo (player, teamName)	// Changes user's team back to original

				}			
		}
}


public sendTeamMessage (color[], alive, playerTeam)
{
	new teamName[10]
	
	for (new player = 1; player < maxPlayers; player++)
		{
			if (!is_user_connected(player))
				continue

			if (get_user_team(player) == playerTeam)
				{
					if (is_user_alive(player))
						{
							get_user_team (player, teamName, 9)	// Stores user's team name to change back after sending the message
							
							changeTeamInfo (player, color)		// Changes user's team according to color choosen
							
							writeMessage (player, message)		// Writes the message on player's chat
							
							changeTeamInfo (player, teamName)	// Changes user's team back to original
						}
					else
						{
							get_user_team (player, teamName, 9)	// Stores user's team name to change back after sending the message
							
							changeTeamInfo (player, color)		// Changes user's team according to color choosen
							
							writeMessage (player, message)		// Writes the message on player's chat
					
							changeTeamInfo (player, teamName)	// Changes user's team back to original
						}
				}
		}
}


public changeTeamInfo (player, team[])
{
	message_begin (MSG_ONE, teamInfo, _, player)	// Tells to to modify teamInfo (Which is responsable for which time player is)
	write_byte (player)				// Write byte needed
	write_string (team)				// Changes player's team
	message_end()					// Also Needed
}


public writeMessage (player, message[])
{
	message_begin (MSG_ONE, sayText, {0, 0, 0}, player)	// Tells to modify sayText (Which is responsable for writing colored messages)
	write_byte (player)					// Write byte needed
	write_string (message)					// Effectively write the message, finally, afterall
	message_end ()						// Needed as always
}

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Konu Sahibi
bedran254
Mesajlar: 708
Kayıt: Pzr Oca 01, 2017 10:48 pm
Konum: MALAZGİRT
Clan İsmi: StarX` Gaming

Cift yazı yazma

Mesaj gönderen bedran254 »

TunnS[C] yazdı:Buyur bunu dene bakalım dıgerını kapat.

Kod: Tümünü seç

#include <amxmodx>
#include <amxmisc>
#include <csstats> 

#define PLUGIN 		"Admin Chat Colors"
#define VERSION 	"2.0"
#define AUTHOR 		"Arion"

#define ACCESS_LEVEL	ADMIN_RESERVATION
#define ADMIN_LISTEN	ADMIN_ALL

#define RANK_NOTHING 0 
#define RANK_PRIVATE 1 
#define RANK_PRIVATE_FIRST_CLASS 2 
#define RANK_CORPORAL 3 
#define RANK_SERGEANT 4 
#define RANK_STAFF_SERGEANT 5 
#define RANK_GUNNERY_SERGEANT 6 
#define RANK_MASTER_SERGEANT 7 
#define RANK_COMMAND_SERGEANT 8 
#define RANK_SECOND_LIEUTENANT 9 
#define RANK_FIRST_LIEUTENANT 10 
#define RANK_COLONEL 11 
#define RANK_BRIGADIER_GENERAL 12 
#define RANK_MAJOR_GENERAL 13 
#define RANK_LIEUTENANT_GENERAL 14 
#define RANK_GENERAL 15 
#define RANK_GENERAL_OF_THE_ARMY 16 
#define MAXRANKS 17 
new PlayerRank[33] 

new message[192]
new sayText
new teamInfo
new maxPlayers

new g_MessageColor
new g_NameColor
new g_AdminListen

new strName[191]
new strText[191]
new alive[11]

new const rankNames[MAXRANKS][] = 
{  
"[SILVER I]",  
"[SILVER II]",  
"[SILVER III]",  
"[SILVER IV]",  
"[SILVER ELITE]",  
"[SILVER ELITE MASTER]",  
"[GOLD NOVA I]",  
"[GOLD NOVA II]",  
"[GOLD NOVA III]",  
"[GOLD NOVA MASTER]",  
"[MASTER GUARDIAN I]",  
"[MASTER GUARDIAN II]",  
"[MASTER GUARDIAN ELITE]",  
"[DISTINGUISHED MASTER]",  
"[LEGENDARY EAGLE]",  
"[LEGENDARY EAGLE MASTER]",  
"[The Global Elite]", 
}
 new const rankXP[MAXRANKS] = 
 { 
  0, 5, 10, 25, 50, 100, 200, 500, 650, 800, 1000, 1200, 1450, 1600, 1800, 2000, 2200 
 } 
 

public plugin_init()
{
	register_plugin (PLUGIN, VERSION, AUTHOR)
	
	g_MessageColor = register_cvar ("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red

	g_NameColor = register_cvar ("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
	
	g_AdminListen = register_cvar ("amx_listen", "1") // Set whether admins see or not all messages (Alive, dead and team-only)
	
	
	sayText = get_user_msgid ("SayText")
	teamInfo = get_user_msgid ("TeamInfo")
	maxPlayers = get_maxplayers()
	
	
	register_message (sayText, "avoid_duplicated")
	
	register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>")
	register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
	register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")
	
	register_clcmd ("say", "hook_say")
	register_clcmd ("say_team", "hook_teamsay")
}


public avoid_duplicated (msgId, msgDest, receiver)
{
	return PLUGIN_HANDLED
}


public hook_say(id)
{
	read_args (message, 191)
	remove_quotes (message)
	
	if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, 
											       // Gungame commands and empty messages
		return PLUGIN_CONTINUE

		
	new name[32]
	get_user_name (id, name, 31)
	
	new bool:admin = false
	
	if (get_user_flags(id) & ACCESS_LEVEL)
		admin = true
		
	
	new isAlive
	
	if (is_user_alive (id))
		{
			isAlive = 1
			alive = "^x01"
		}
	else
		{
			isAlive = 0
			alive = "^x01*OLU* "
		}
	
	static color[10]
	
 
	static stats[8], hits[8]
	get_user_stats(id, stats, hits)
 
	new currentPlayerRank = 0;
	while(currentPlayerRank < (MAXRANKS - 1))
	{
		if(stats[0] >= rankXP[currentPlayerRank + 1])
			++currentPlayerRank;
		else
			break;
	}
 
 
	PlayerRank[id] = currentPlayerRank;
	
	if (admin)
		{
			// Name
			switch (get_pcvar_num (g_NameColor))
				{
					case 1:
						format (strName, 191, "^x04%s %s%s", rankNames[currentPlayerRank], alive, name)

					case 2:
						format (strName, 191, "^x04%s %s^x04%s", rankNames[currentPlayerRank], alive, name)
						
					case 3:
						{
							color = "SPECTATOR"
							format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
						}
						
					case 4:
						{
							color = "CT"
							format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
						}

					case 5:
						{
							color = "TERRORIST"
							format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
						}
					
					case 6:
						{
							get_user_team (id, color, 9)
								
							format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
						}
				}
			
			
			// Message
			switch (get_pcvar_num (g_MessageColor))
				{
					case 1:	// Yellow
						format (strText, 191, "%s", message)
						
					case 2:	// Green
						format (strText, 191, "^x04%s", message)
						
					case 3:	// White
						{
							copy (color, 9, "SPECTATOR")
							format (strText, 191, "^x03%s", message)
						}

					case 4:	// Blue
						{
							copy (color, 9, "CT")
							format (strText, 191, "^x03%s", message)
						}
						
					case 5:	// Red
						{
							copy (color, 9, "TERRORIST")
							format (strText, 191, "^x03%s", message)
						}
				}
		}
	
	else 	// Player is not admin. Team-color name : Yellow message
		{
			get_user_team (id, color, 9)
			
			format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
			
			format (strText, 191, "%s", message)
		}

	format (message, 191, "%s^x01 :  %s", strName, strText)
			
	sendMessage (color, isAlive)	// Sends the colored message
	
	return PLUGIN_CONTINUE
}


public hook_teamsay(id)
{
	new playerTeam = get_user_team(id)
	new playerTeamName[19]
	
	switch (playerTeam) // Team names which appear on team-only messages
		{
			case 1:
				copy (playerTeamName, 11, "TEROR")
				
			case 2:
				copy (playerTeamName, 18, "POLIS")
				
			default:
				copy (playerTeamName, 9, "IZLEYICI")
		}
		
	read_args (message, 191)
	remove_quotes (message)
	
	if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, 
											       // Gungame commands and empty messages
		return PLUGIN_CONTINUE

		
	new name[32]
	get_user_name (id, name, 31)
	
	new bool:admin = false
	
	if (get_user_flags(id) & ACCESS_LEVEL)
		admin = true
		
	
	new isAlive
	
	if (is_user_alive (id))
		{
			isAlive = 1
			alive = "^x01"
		}
	else
		{
			isAlive = 0
			alive = "^x01*OLU* "
		}
	
	static color[10]
	
	static stats[8], hits[8]
	get_user_stats(id, stats, hits)
 
	new currentPlayerRank = 0;
	while(currentPlayerRank < (MAXRANKS - 1))
	{
		if(stats[0] >= rankXP[currentPlayerRank + 1])
			++currentPlayerRank;
		else
			break;
	}
 
 
	PlayerRank[id] = currentPlayerRank;
	
	if (admin)
		{
			// Name
			switch (get_pcvar_num (g_NameColor))
				{
					case 1:
						format (strName, 191, "^x04%s %s(%s)  %s", rankNames[currentPlayerRank], alive, playerTeamName, name)

					case 2:
						format (strName, 191, "^x04%s %s(%s)  ^x04%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
						
					case 3:
						{
							color = "SPECTATOR"
							format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
						}
						
					case 4:
						{
							color = "CT"
							format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
						}

					case 5:
						{
							color = "TERRORIST"
							format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
						}
					
					case 6:
						{
							get_user_team (id, color, 9)
								
							format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
						}
				}
			
			
			// Message
			switch (get_pcvar_num (g_MessageColor))
				{
					case 1:	// Yellow
						format (strText, 191, "%s", message)
						
					case 2:	// Green
						format (strText, 191, "^x04%s", message)
						
					case 3:	// White
						{
							copy (color, 9, "SPECTATOR")
							format (strText, 191, "^x03%s", message)
						}

					case 4:	// Blue
						{
							copy (color, 9, "CT")
							format (strText, 191, "^x03%s", message)
						}
						
					case 5:	// Red
						{
							copy (color, 9, "TERRORIST")
							format (strText, 191, "^x03%s", message)
						}
				}
		}
	
	else 	// Player is not admin. Team-color name : Yellow message
		{
			get_user_team (id, color, 9)
			
			format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
			
			format (strText, 191, "%s", message)
		}
	
	format (message, 191, "%s ^x01:  %s", strName, strText)
	
	sendTeamMessage (color, isAlive, playerTeam)	// Sends the colored message
	
	return PLUGIN_CONTINUE	
}


public set_color (id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	new arg[1], newColor
	read_argv (1, arg, 1)
	
	newColor = str_to_num (arg)
	
	if (newColor >= 1 && newColor <= 5)
		{
			set_cvar_num ("amx_color", newColor)
			set_pcvar_num (g_MessageColor, newColor)
	
			if (get_pcvar_num (g_NameColor) != 1 &&
			       ((newColor == 3 &&  get_pcvar_num (g_NameColor) != 3)
			     || (newColor == 4 &&  get_pcvar_num (g_NameColor) != 4)
			     || (newColor == 5 &&  get_pcvar_num (g_NameColor) != 5)))
				{
					set_cvar_num ("amx_namecolor", 2)
					set_pcvar_num (g_NameColor, 2)
				}
		}
		
	return PLUGIN_HANDLED
}


public set_name_color (id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	new arg[1], newColor
	read_argv (1, arg, 1)
	
	newColor = str_to_num (arg)
	
	if (newColor >= 1 && newColor <= 6)
		{
			set_cvar_num ("amx_namecolor", newColor)
			set_pcvar_num (g_NameColor, newColor)
			
			if ((get_pcvar_num (g_MessageColor) != 1
			    && ((newColor == 3 &&  get_pcvar_num (g_MessageColor) != 3)
			     || (newColor == 4 &&  get_pcvar_num (g_MessageColor) != 4)
			     || (newColor == 5 &&  get_pcvar_num (g_MessageColor) != 5)))
			     || get_pcvar_num (g_NameColor) == 6)
				{
					set_cvar_num ("amx_color", 2)
					set_pcvar_num (g_MessageColor, 2)
				}
		}
	
	return PLUGIN_HANDLED
}


public set_listen (id, level, cid)
{
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	new arg[1], newListen
	read_argv(1, arg, 1)
	
	newListen = str_to_num (arg)
	
	set_cvar_num ("amx_listen", newListen)
	set_pcvar_num (g_AdminListen, newListen)
	
	return PLUGIN_HANDLED
}


public sendMessage (color[], alive)
{
	new teamName[10]
	
	for (new player = 1; player < maxPlayers; player++)
		{
			if (!is_user_connected(player))
				continue
			if(is_user_alive(player))
				{
					get_user_team (player, teamName, 9)	// Stores user's team name to change back after sending the message
					
					changeTeamInfo (player, color)		// Changes user's team according to color choosen
					
					writeMessage (player, message)		// Writes the message on player's chat
				
					changeTeamInfo (player, teamName)	// Changes user's team back to original
				}
			else
				{
					get_user_team (player, teamName, 9)	// Stores user's team name to change back after sending the message
					
					changeTeamInfo (player, color)		// Changes user's team according to color choosen
					
					writeMessage (player, message)		// Writes the message on player's chat
					
					changeTeamInfo (player, teamName)	// Changes user's team back to original

				}			
		}
}


public sendTeamMessage (color[], alive, playerTeam)
{
	new teamName[10]
	
	for (new player = 1; player < maxPlayers; player++)
		{
			if (!is_user_connected(player))
				continue

			if (get_user_team(player) == playerTeam)
				{
					if (is_user_alive(player))
						{
							get_user_team (player, teamName, 9)	// Stores user's team name to change back after sending the message
							
							changeTeamInfo (player, color)		// Changes user's team according to color choosen
							
							writeMessage (player, message)		// Writes the message on player's chat
							
							changeTeamInfo (player, teamName)	// Changes user's team back to original
						}
					else
						{
							get_user_team (player, teamName, 9)	// Stores user's team name to change back after sending the message
							
							changeTeamInfo (player, color)		// Changes user's team according to color choosen
							
							writeMessage (player, message)		// Writes the message on player's chat
					
							changeTeamInfo (player, teamName)	// Changes user's team back to original
						}
				}
		}
}


public changeTeamInfo (player, team[])
{
	message_begin (MSG_ONE, teamInfo, _, player)	// Tells to to modify teamInfo (Which is responsable for which time player is)
	write_byte (player)				// Write byte needed
	write_string (team)				// Changes player's team
	message_end()					// Also Needed
}


public writeMessage (player, message[])
{
	message_begin (MSG_ONE, sayText, {0, 0, 0}, player)	// Tells to modify sayText (Which is responsable for writing colored messages)
	write_byte (player)					// Write byte needed
	write_string (message)					// Effectively write the message, finally, afterall
	message_end ()						// Needed as always
}
dediğiniz kurdum ama yine hala cift yazıyor :(((

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Konu Sahibi
bedran254
Mesajlar: 708
Kayıt: Pzr Oca 01, 2017 10:48 pm
Konum: MALAZGİRT
Clan İsmi: StarX` Gaming

Cift yazı yazma

Mesaj gönderen bedran254 »

@CSmiLeFaCe @redarmygaming

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Taha Demirbaş
Mesajlar: 10428
Kayıt: Cum Tem 08, 2016 10:05 pm
Konum: Türkiye
İletişim:

Cift yazı yazma

Mesaj gönderen Taha Demirbaş »

Başka bir eklenti ile çakışıyor olabilir. Eklentilerinizi kontrol ediniz.

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Konu Sahibi
bedran254
Mesajlar: 708
Kayıt: Pzr Oca 01, 2017 10:48 pm
Konum: MALAZGİRT
Clan İsmi: StarX` Gaming

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Mesaj gönderen bedran254 »

server sıfırladıktan sonra böyle oldu ama :( @redarmygaming

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Taha Demirbaş
Mesajlar: 10428
Kayıt: Cum Tem 08, 2016 10:05 pm
Konum: Türkiye
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Mesaj gönderen Taha Demirbaş »

Serverdeki yeşil yazı eklentisinin üzerine başka bir eklenti yükledinizmi ?

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Tasarimci v2
Mesajlar: 2281
Kayıt: Cmt Oca 28, 2017 6:27 pm
Konum: İstanbul

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Buyrun @bedran254

Kod: Tümünü seç

#include <amxmodx>
#include <amxmisc>
#include <csstats> 

#define PLUGIN       "Admin Chat Colors"
#define VERSION    "2.0"
#define AUTHOR       "Arion"

#define ACCESS_LEVEL   ADMIN_RESERVATION
#define ADMIN_LISTEN   ADMIN_ALL

#define RANK_NOTHING 0 
#define RANK_PRIVATE 1 
#define RANK_PRIVATE_FIRST_CLASS 2 
#define RANK_CORPORAL 3 
#define RANK_SERGEANT 4 
#define RANK_STAFF_SERGEANT 5 
#define RANK_GUNNERY_SERGEANT 6 
#define RANK_MASTER_SERGEANT 7 
#define RANK_COMMAND_SERGEANT 8 
#define RANK_SECOND_LIEUTENANT 9 
#define RANK_FIRST_LIEUTENANT 10 
#define RANK_COLONEL 11 
#define RANK_BRIGADIER_GENERAL 12 
#define RANK_MAJOR_GENERAL 13 
#define RANK_LIEUTENANT_GENERAL 14 
#define RANK_GENERAL 15 
#define RANK_GENERAL_OF_THE_ARMY 16 
#define MAXRANKS 17 
new PlayerRank[33] 

new message[192]
new sayText
new teamInfo
new maxPlayers

new g_MessageColor
new g_NameColor
new g_AdminListen

new strName[191]
new strText[191]
new alive[11]

new const rankNames[MAXRANKS][] = 
{  
"[SILVER I]",  
"[SILVER II]",  
"[SILVER III]",  
"[SILVER IV]",  
"[SILVER ELITE]",  
"[SILVER ELITE MASTER]",  
"[GOLD NOVA I]",  
"[GOLD NOVA II]",  
"[GOLD NOVA III]",  
"[GOLD NOVA MASTER]",  
"[MASTER GUARDIAN I]",  
"[MASTER GUARDIAN II]",  
"[MASTER GUARDIAN ELITE]",  
"[DISTINGUISHED MASTER]",  
"[LEGENDARY EAGLE]",  
"[LEGENDARY EAGLE MASTER]",  
"[The Global Elite]", 
}
 new const rankXP[MAXRANKS] = 
 { 
  0, 5, 10, 25, 50, 100, 200, 500, 650, 800, 1000, 1200, 1450, 1600, 1800, 2000, 2200 
 } 
 

public plugin_init()
{
   register_plugin (PLUGIN, VERSION, AUTHOR)
   
   g_MessageColor = register_cvar ("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red

   g_NameColor = register_cvar ("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
   
   g_AdminListen = register_cvar ("amx_listen", "0") // Set whether admins see or not all messages (Alive, dead and team-only)
   
   
   sayText = get_user_msgid ("SayText")
   teamInfo = get_user_msgid ("TeamInfo")
   maxPlayers = get_maxplayers()
   
   
   register_message (sayText, "avoid_duplicated")
   
   register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>")
   register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
   register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")
   
   register_clcmd ("say", "hook_say")
   register_clcmd ("say_team", "hook_teamsay")
}


public avoid_duplicated (msgId, msgDest, receiver)
{
   return PLUGIN_HANDLED
}


public hook_say(id)
{
   read_args (message, 191)
   remove_quotes (message)
   
   if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, 
                                        // Gungame commands and empty messages
      return PLUGIN_CONTINUE

      
   new name[32]
   get_user_name (id, name, 31)
   
   new bool:admin = false
   
   if (get_user_flags(id) & ACCESS_LEVEL)
      admin = true
      
   
   new isAlive
   
   if (is_user_alive (id))
      {
         isAlive = 1
         alive = "^x01"
      }
   else
      {
         isAlive = 0
         alive = "^x01*OLU* "
      }
   
   static color[10]
   
 
   static stats[8], hits[8]
   get_user_stats(id, stats, hits)
 
   new currentPlayerRank = 0;
   while(currentPlayerRank < (MAXRANKS - 1))
   {
      if(stats[0] >= rankXP[currentPlayerRank + 1])
         ++currentPlayerRank;
      else
         break;
   }
 
 
   PlayerRank[id] = currentPlayerRank;
   
   if (admin)
      {
         // Name
         switch (get_pcvar_num (g_NameColor))
            {
               case 1:
                  format (strName, 191, "^x04%s %s%s", rankNames[currentPlayerRank], alive, name)

               case 2:
                  format (strName, 191, "^x04%s %s^x04%s", rankNames[currentPlayerRank], alive, name)
                  
               case 3:
                  {
                     color = "SPECTATOR"
                     format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
                  }
                  
               case 4:
                  {
                     color = "CT"
                     format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
                  }

               case 5:
                  {
                     color = "TERRORIST"
                     format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
                  }
               
               case 6:
                  {
                     get_user_team (id, color, 9)
                        
                     format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
                  }
            }
         
         
         // Message
         switch (get_pcvar_num (g_MessageColor))
            {
               case 1:   // Yellow
                  format (strText, 191, "%s", message)
                  
               case 2:   // Green
                  format (strText, 191, "^x04%s", message)
                  
               case 3:   // White
                  {
                     copy (color, 9, "SPECTATOR")
                     format (strText, 191, "^x03%s", message)
                  }

               case 4:   // Blue
                  {
                     copy (color, 9, "CT")
                     format (strText, 191, "^x03%s", message)
                  }
                  
               case 5:   // Red
                  {
                     copy (color, 9, "TERRORIST")
                     format (strText, 191, "^x03%s", message)
                  }
            }
      }
   
   else    // Player is not admin. Team-color name : Yellow message
      {
         get_user_team (id, color, 9)
         
         format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
         
         format (strText, 191, "%s", message)
      }

   format (message, 191, "%s^x01 :  %s", strName, strText)
         
   sendMessage (color, isAlive)   // Sends the colored message
   
   return PLUGIN_CONTINUE
}


public hook_teamsay(id)
{
   new playerTeam = get_user_team(id)
   new playerTeamName[19]
   
   switch (playerTeam) // Team names which appear on team-only messages
      {
         case 1:
            copy (playerTeamName, 11, "TEROR")
            
         case 2:
            copy (playerTeamName, 18, "POLIS")
            
         default:
            copy (playerTeamName, 9, "IZLEYICI")
      }
      
   read_args (message, 191)
   remove_quotes (message)
   
   if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, 
                                        // Gungame commands and empty messages
      return PLUGIN_CONTINUE

      
   new name[32]
   get_user_name (id, name, 31)
   
   new bool:admin = false
   
   if (get_user_flags(id) & ACCESS_LEVEL)
      admin = true
      
   
   new isAlive
   
   if (is_user_alive (id))
      {
         isAlive = 1
         alive = "^x01"
      }
   else
      {
         isAlive = 0
         alive = "^x01*OLU* "
      }
   
   static color[10]
   
   static stats[8], hits[8]
   get_user_stats(id, stats, hits)
 
   new currentPlayerRank = 0;
   while(currentPlayerRank < (MAXRANKS - 1))
   {
      if(stats[0] >= rankXP[currentPlayerRank + 1])
         ++currentPlayerRank;
      else
         break;
   }
 
 
   PlayerRank[id] = currentPlayerRank;
   
   if (admin)
      {
         // Name
         switch (get_pcvar_num (g_NameColor))
            {
               case 1:
                  format (strName, 191, "^x04%s %s(%s)  %s", rankNames[currentPlayerRank], alive, playerTeamName, name)

               case 2:
                  format (strName, 191, "^x04%s %s(%s)  ^x04%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
                  
               case 3:
                  {
                     color = "SPECTATOR"
                     format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
                  }
                  
               case 4:
                  {
                     color = "CT"
                     format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
                  }

               case 5:
                  {
                     color = "TERRORIST"
                     format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
                  }
               
               case 6:
                  {
                     get_user_team (id, color, 9)
                        
                     format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
                  }
            }
         
         
         // Message
         switch (get_pcvar_num (g_MessageColor))
            {
               case 1:   // Yellow
                  format (strText, 191, "%s", message)
                  
               case 2:   // Green
                  format (strText, 191, "^x04%s", message)
                  
               case 3:   // White
                  {
                     copy (color, 9, "SPECTATOR")
                     format (strText, 191, "^x03%s", message)
                  }

               case 4:   // Blue
                  {
                     copy (color, 9, "CT")
                     format (strText, 191, "^x03%s", message)
                  }
                  
               case 5:   // Red
                  {
                     copy (color, 9, "TERRORIST")
                     format (strText, 191, "^x03%s", message)
                  }
            }
      }
   
   else    // Player is not admin. Team-color name : Yellow message
      {
         get_user_team (id, color, 9)
         
         format (strName, 191, "^x04%s %s(%s)  ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
         
         format (strText, 191, "%s", message)
      }
   
   format (message, 191, "%s ^x01:  %s", strName, strText)
   
   sendTeamMessage (color, isAlive, playerTeam)   // Sends the colored message
   
   return PLUGIN_CONTINUE   
}


public set_color (id, level, cid)
{
   if (!cmd_access(id, level, cid, 2))
      return PLUGIN_HANDLED
      
   new arg[1], newColor
   read_argv (1, arg, 1)
   
   newColor = str_to_num (arg)
   
   if (newColor >= 1 && newColor <= 5)
      {
         set_cvar_num ("amx_color", newColor)
         set_pcvar_num (g_MessageColor, newColor)
   
         if (get_pcvar_num (g_NameColor) != 1 &&
                ((newColor == 3 &&  get_pcvar_num (g_NameColor) != 3)
              || (newColor == 4 &&  get_pcvar_num (g_NameColor) != 4)
              || (newColor == 5 &&  get_pcvar_num (g_NameColor) != 5)))
            {
               set_cvar_num ("amx_namecolor", 2)
               set_pcvar_num (g_NameColor, 2)
            }
      }
      
   return PLUGIN_HANDLED
}


public set_name_color (id, level, cid)
{
   if (!cmd_access(id, level, cid, 2))
      return PLUGIN_HANDLED
      
   new arg[1], newColor
   read_argv (1, arg, 1)
   
   newColor = str_to_num (arg)
   
   if (newColor >= 1 && newColor <= 6)
      {
         set_cvar_num ("amx_namecolor", newColor)
         set_pcvar_num (g_NameColor, newColor)
         
         if ((get_pcvar_num (g_MessageColor) != 1
             && ((newColor == 3 &&  get_pcvar_num (g_MessageColor) != 3)
              || (newColor == 4 &&  get_pcvar_num (g_MessageColor) != 4)
              || (newColor == 5 &&  get_pcvar_num (g_MessageColor) != 5)))
              || get_pcvar_num (g_NameColor) == 6)
            {
               set_cvar_num ("amx_color", 2)
               set_pcvar_num (g_MessageColor, 2)
            }
      }
   
   return PLUGIN_HANDLED
}


public set_listen (id, level, cid)
{
   if (!cmd_access(id, level, cid, 2))
      return PLUGIN_HANDLED
      
   new arg[1], newListen
   read_argv(1, arg, 1)
   
   newListen = str_to_num (arg)
   
   set_cvar_num ("amx_listen", newListen)
   set_pcvar_num (g_AdminListen, newListen)
   
   return PLUGIN_HANDLED
}


public sendMessage (color[], alive)
{
   new teamName[10]
   
   for (new player = 1; player < maxPlayers; player++)
      {
         if (!is_user_connected(player))
            continue
         if(is_user_alive(player))
            {
               get_user_team (player, teamName, 9)   // Stores user's team name to change back after sending the message
               
               changeTeamInfo (player, color)      // Changes user's team according to color choosen
               
               writeMessage (player, message)      // Writes the message on player's chat
            
               changeTeamInfo (player, teamName)   // Changes user's team back to original
            }
         else
            {
               get_user_team (player, teamName, 9)   // Stores user's team name to change back after sending the message
               
               changeTeamInfo (player, color)      // Changes user's team according to color choosen
               
               writeMessage (player, message)      // Writes the message on player's chat
               
               changeTeamInfo (player, teamName)   // Changes user's team back to original

            }         
      }
}


public sendTeamMessage (color[], alive, playerTeam)
{
   new teamName[10]
   
   for (new player = 1; player < maxPlayers; player++)
      {
         if (!is_user_connected(player))
            continue

         if (get_user_team(player) == playerTeam)
            {
               if (is_user_alive(player))
                  {
                     get_user_team (player, teamName, 9)   // Stores user's team name to change back after sending the message
                     
                     changeTeamInfo (player, color)      // Changes user's team according to color choosen
                     
                     writeMessage (player, message)      // Writes the message on player's chat
                     
                     changeTeamInfo (player, teamName)   // Changes user's team back to original
                  }
               else
                  {
                     get_user_team (player, teamName, 9)   // Stores user's team name to change back after sending the message
                     
                     changeTeamInfo (player, color)      // Changes user's team according to color choosen
                     
                     writeMessage (player, message)      // Writes the message on player's chat
               
                     changeTeamInfo (player, teamName)   // Changes user's team back to original
                  }
            }
      }
}


public changeTeamInfo (player, team[])
{
   message_begin (MSG_ONE, teamInfo, _, player)   // Tells to to modify teamInfo (Which is responsable for which time player is)
   write_byte (player)            // Write byte needed
   write_string (team)            // Changes player's team
   message_end()               // Also Needed
}


public writeMessage (player, message[])
{
   message_begin (MSG_ONE, sayText, {0, 0, 0}, player)   // Tells to modify sayText (Which is responsable for writing colored messages)
   write_byte (player)               // Write byte needed
   write_string (message)               // Effectively write the message, finally, afterall
   message_end ()                  // Needed as always
}

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