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[BIO] Plasmagun Silahı

Counter-Strike 1.6 Eklenti Paylaşımı

Moderatör: Moderatörler

Forum kuralları
DİKKAT !
Konu Başlığı veya içeriği BÜYÜK HARFLERLE olan konular direk silenecektir !
Burası eklenti paylaşım bölümüdür ve yönetici onaylıdır. Alakasız konular hiçbir şekilde onaylanmayacaktır

Eklenti eklerken eklenti kurallarına uyulması gerekir.
En önemlisi paylaşılan eklenti şablonuna uyulması gerekir.
Bu hususlara dikkat edilmeyip paylaşılan eklenti konuları silenecektir.

Konu Sahibi
xdferlesh1
Mesajlar: 1322
Kayıt: Sal Ağu 16, 2016 5:37 pm
Konum: Istanbul/Adana
İletişim:

[BIO] Plasmagun Silahı

Mesaj gönderen xdferlesh1 »

Eklenti İsmi : Plasmagun (CSO) | Top Atar
Yapımcısı : Dias
Sürüm : 1.0

Açıklama
Zombie Biohazard Modda Elinize Ekstra Silah Olarak Verilir. Otomatik Modda Her atışta plasma topu atar ve toplar gittiğinde bir yere değerse patlar ve etraftaki rakiplere hasar verir.

Video




Komutlar
Item'in Fiyatını

Kod: Tümünü seç

public item_selected(id, itemid) {
kısmından değiştirebilirsiniz.


#define DAMAGE 172 // Her bir Plazma Topunun Hasarını Belirler
#define CLIP 45 // Şarjör mermisini belirler
#define BPAMMO 200 // Şarjör Magazinini Belirler
#define SPEED 1.3 // Atış Hızını Belirler
#define RECOIL 0.65 // Silahın Sekme Oranını belirler

#define PLASMA_SPEED 2200.0 // Her Bir Plazma Topunun Gidiş Hızını Belirler
#define PLASMA_RADIUS 140.0 // Topların Patladığı Zaman Belirttiğiniz Mesafeye Kadar Hasar Yayılmasını Belirler

Cvar Ayarları :

Cvar Ayarları Bulunmamaktadır. Bütün Ayarlar #define iledir.


Say Komutları :

Kod: Tümünü seç

say /plasmagun
say .plasmagun
say_team /plasmagun
say_team .plasmagun
Kurulum: Dosya Ekinde Verildiği Gibi Panele Atın //
.spr -> sprites/
.wav-> sound/weapons/
.mdl-> models/
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

Etiketler:
Link:
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Kullanıcı avatarı

Taha Demirbaş
Mesajlar: 10424
Kayıt: Cum Tem 08, 2016 10:05 pm
Konum: Türkiye
İletişim:

[BIO] Plasmagun Silahı

Mesaj gönderen Taha Demirbaş »

Eklenti onaylandı.
Eklenti içerisinide 1.8.2 ye ait colorchat ve ona bağlı sınıflar ve bir kaç hata mevcuttu.Onlar düzeltildi.
Yine sıkıntı oluşuyor ise direkt konu altından belirtin.

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Konu Sahibi
xdferlesh1
Mesajlar: 1322
Kayıt: Sal Ağu 16, 2016 5:37 pm
Konum: Istanbul/Adana
İletişim:

[BIO] Plasmagun Silahı

Mesaj gönderen xdferlesh1 »

Pluginde Herhangi Bir Sıkıntı Mevcut Değildir. Bizzat denenmiştir

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CycL0Ne
Mesajlar: 836
Kayıt: Çrş Şub 13, 2019 5:51 pm
Server Ip/DNS: 213.238.173.144
Clan İsmi: BLacK MasK Bas

[BIO] Plasmagun Silahı

Mesaj gönderen CycL0Ne »

Escape Serverim için kullanabilirmiyim ekstra silahlar menümün içinde kullanabilir miyim ?

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Konu Sahibi
xdferlesh1
Mesajlar: 1322
Kayıt: Sal Ağu 16, 2016 5:37 pm
Konum: Istanbul/Adana
İletişim:

[BIO] Plasmagun Silahı

Mesaj gönderen xdferlesh1 »

biohazard moda uyarlıdır şuanda

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CycL0Ne
Mesajlar: 836
Kayıt: Çrş Şub 13, 2019 5:51 pm
Server Ip/DNS: 213.238.173.144
Clan İsmi: BLacK MasK Bas

[BIO] Plasmagun Silahı

Mesaj gönderen CycL0Ne »

xdferlesh1 yazdı: Çrş Nis 29, 2020 6:25 pm biohazard moda uyarlıdır şuanda
Escape ' e uyarlayabilirmiyiz acaba :(

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Konu Sahibi
xdferlesh1
Mesajlar: 1322
Kayıt: Sal Ağu 16, 2016 5:37 pm
Konum: Istanbul/Adana
İletişim:

[BIO] Plasmagun Silahı

Mesaj gönderen xdferlesh1 »

zp diye mi geçiyor escape ?

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Konu Sahibi
xdferlesh1
Mesajlar: 1322
Kayıt: Sal Ağu 16, 2016 5:37 pm
Konum: Istanbul/Adana
İletişim:

[BIO] Plasmagun Silahı

Mesaj gönderen xdferlesh1 »

ZP Uyarladım.

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define PLUGIN "[CSO] PlasmaGun"
#define VERSION "1.0"
#define AUTHOR "Dias Leon"

// ================= Config =================


// Level 1 Config
#define V_MODEL "models/v_plasmagun2.mdl"
#define P_MODEL "models/p_plasmagun.mdl"
#define W_MODEL "models/w_plasmagun.mdl"

new const WeaponSounds[7][] =
{
	"weapons/plasmagun-1.wav",
	"weapons/plasmagun_exp.wav",
	"weapons/plasmagun_idle.wav",
	"weapons/plasmagun_draw.wav",
	"weapons/plasmagun_clipin1.wav",
	"weapons/plasmagun_clipin2.wav",
	"weapons/plasmagun_clipout.wav"
}

new const WeaponResources[3][] =
{
	"sprites/weapon_plasmagun.txt",
	"sprites/640hud3_2.spr",
	"sprites/640hud91_2.spr"
}

new const WeaponFiles[2][] =
{
	"sprites/plasmaball.spr",
	"sprites/plasmabomb.spr"
}

new const MuzzleFlash[] = "sprites/muzzleflash27.spr"

// Level 2 Config
#define DAMAGE 172
#define CLIP 45
#define BPAMMO 200
#define SPEED 1.3
#define RECOIL 0.65

#define PLASMA_SPEED 2200.0
#define PLASMA_RADIUS 140.0

// Level 3 Config
#define CSW_PLASMA CSW_AK47
#define weapon_plasma "weapon_ak47"

#define WEAPON_EVENT "events/ak47.sc"
#define WEAPON_ANIMEXT "carbine"
#define WEAPON_OLD_WMODEL "models/w_ak47.mdl"
#define WEAPON_SECRETCODE 1946

#define WEAPONANIM_SHOOT random_num(3, 5)
#define WEAPONANIM_RELOAD 1

#define WEAPONTIME_DRAW 0.75
#define WEAPONTIME_RELOAD 3.5

// Level 4 Config
#define PLASMABALL_CLASSNAME "plasmaball"
// ============== End of Config ==============

// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))

enum
{
	TEAM_T = 1,
	TEAM_CT
}

// Vars
new g_Had_Plasma, g_WeaponClip[33], Float:g_WeaponRecoil[33][3]
new g_Msg_WeaponList, g_Msg_CurWeapon, g_Msg_AmmoX
new g_MuzzleFlash_SprId, g_PlasmaExp_SprId, g_weapon_event, g_HamBot, g_MaxPlayers
new g_itemid
public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, AUTHOR)

	register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
	register_clcmd("say /plasmagun","item_selected")
	register_clcmd("say .plasmagun","item_selected")
	register_clcmd("say_team /plasmagun","item_selected")
	register_clcmd("say_team .plasmagun","item_selected")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)	
	register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")	
	register_forward(FM_SetModel, "fw_SetModel")		
	
	register_think(PLASMABALL_CLASSNAME, "fw_Think_Plasma")
	register_touch(PLASMABALL_CLASSNAME, "*", "fw_Touch_Plasma")
	register_event("HLTV", "YeniTur", "a", "1=0", "2=0")
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
	RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")	
	RegisterHam(Ham_Weapon_PrimaryAttack, weapon_plasma, "fw_Weapon_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, weapon_plasma, "fw_Weapon_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_Deploy, weapon_plasma, "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Item_PostFrame, weapon_plasma, "fw_Item_PostFrame")	
	RegisterHam(Ham_Weapon_Reload, weapon_plasma, "fw_Weapon_Reload")
	RegisterHam(Ham_Weapon_Reload, weapon_plasma, "fw_Weapon_Reload_Post", 1)
	RegisterHam(Ham_Item_AddToPlayer, weapon_plasma, "fw_Item_AddToPlayer_Post", 1)
	g_itemid = zp_register_extra_item("Plazmagun",30,ZP_TEAM_HUMAN)
	g_Msg_WeaponList = get_user_msgid("WeaponList")
	g_Msg_CurWeapon = get_user_msgid("CurWeapon")
	g_Msg_AmmoX = get_user_msgid("AmmoX")
	g_MaxPlayers = get_maxplayers()
	
	//register_clcmd("admin_get_plasmagun", "Get_Plasma", ADMIN_KICK)
	register_clcmd("weapon_plasmagun", "Hook_WeaponHud")
}

public zp_extra_item_selected(id, itemidd) // zp_extra_item_selected publicine yaz. Bu Biomenüdeki MultiForward.
{		
	if (itemidd ==  g_itemid) // Bunu itemidye Uyarla.
	{
        Get_Plasma(id)
}
}	

public plugin_precache()
{
	engfunc(EngFunc_PrecacheModel, V_MODEL)
	engfunc(EngFunc_PrecacheModel, P_MODEL)
	engfunc(EngFunc_PrecacheModel, W_MODEL)
	
	new i
	for(i = 0; i < sizeof(WeaponSounds); i++)
		engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
	for(i = 0; i < sizeof(WeaponResources); i++)
	{
		if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResources[i])
		else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
	}
	for(i = 0; i < sizeof(WeaponFiles); i++)
	{
		if(i == 1) g_PlasmaExp_SprId = engfunc(EngFunc_PrecacheModel, WeaponFiles[i])
		else engfunc(EngFunc_PrecacheModel, WeaponFiles[i])
	}
		
	g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
	register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}

public fw_PrecacheEvent_Post(type, const name[])
{
	if(equal(WEAPON_EVENT, name)) g_weapon_event = get_orig_retval()		
}

public client_putinserver(id)
{
	if(!g_HamBot && is_user_bot(id))
	{
		g_HamBot = 1
		set_task(0.1, "Do_RegisterHam", id)
	}
}

public YeniTur(){
	for(new id = 0; id < get_maxplayers(); id++){
		if(is_user_alive(id) && is_user_connected(id)){
                        Remove_Plasma(id)
		}
	}
}
public item_selected(id, itemid) {
	if (!is_user_alive(id)){
		client_print_color(id,id,"^4[Biohazard]:^1 ^3Plasmagun Silahi^1ni Alamabilmek Icin ^4Hayatta Olmaniz^1 Gereklidir.!")
		return PLUGIN_HANDLED
	}
	if(itemid==g_itemid){
		new para = cs_get_user_money(id)

		if (para >= 16000){
			cs_set_user_money(id, para - 16000)
			Get_Plasma(id)
			client_print_color(id,id,"^4[Biohazard]:^1 ^3Plasmagun Silahini^1 Satin Aldiniz.!")
		}
		else{
			client_print_color(id,id,"^4[Biohazard]:^1 Plasmagun Silahini Satin Almak Icin ^4Yeterli Paraniz^1 Yok. ^4Silahin Degeri: 16000TL ^1")
		}
	}
	return PLUGIN_HANDLED
}

public Do_RegisterHam(id)
{
	RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")	
}

public plugin_natives()
{
    register_native("get_plasmagun", "Get_Plasma", 1)
}

public Get_Plasma(id)
{
	if(!is_user_alive(id))
		return
		
	Set_BitVar(g_Had_Plasma, id)
	fm_give_item(id, weapon_plasma)
	
	// Set Weapon
	engclient_cmd(id, weapon_plasma)
	
	set_pev(id, pev_viewmodel2, V_MODEL)
	set_pev(id, pev_weaponmodel2, P_MODEL)
	
	set_pdata_string(id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)	
	
	// Set Weapon Base
	static Ent; Ent = fm_get_user_weapon_entity(id, CSW_PLASMA)
	if(!pev_valid(Ent)) return
	
	cs_set_weapon_ammo(Ent, CLIP)
	cs_set_user_bpammo(id, CSW_PLASMA, BPAMMO)
	
	Update_AmmoHud(id, CSW_PLASMA, CLIP, BPAMMO)
}

public Remove_Plasma(id)
{
	UnSet_BitVar(g_Had_Plasma, id)
}

public Hook_WeaponHud(id)
{
	engclient_cmd(id, weapon_plasma)
	return PLUGIN_HANDLED
}

public Event_NewRound() remove_entity_name(PLASMABALL_CLASSNAME)

public fw_Think_Plasma(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Float:RenderAmt; pev(Ent, pev_renderamt, RenderAmt)
	
	RenderAmt += 50.0
	RenderAmt = float(clamp(floatround(RenderAmt), 0, 255))
	
	set_pev(Ent, pev_renderamt, RenderAmt)
	set_pev(Ent, pev_nextthink, halflife_time() + 0.1)
}

public fw_Touch_Plasma(Ent, Id)
{
	if(!pev_valid(Ent))
		return
	if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
		return
		
	// Exp Sprite
	static Float:Origin[3], TE_FLAG
	pev(Ent, pev_origin, Origin)
	
	TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
	TE_FLAG |= TE_EXPLFLAG_NOSOUND
	TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_EXPLOSION)
	engfunc(EngFunc_WriteCoord, Origin[0])
	engfunc(EngFunc_WriteCoord, Origin[1])
	engfunc(EngFunc_WriteCoord, Origin[2])
	write_short(g_PlasmaExp_SprId)
	write_byte(7)
	write_byte(30)
	write_byte(TE_FLAG)
	message_end()	
	
	// Exp Sound
	emit_sound(Ent, CHAN_BODY, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	
	// Damage
	Damage_Plasma(Ent, Id)
	
	// Remove Ent
	set_pev(Ent, pev_movetype, MOVETYPE_NONE)
	set_task(0.1, "Remove_PlasmaBall", Ent)
}

public Damage_Plasma(Ent, Id)
{
	static Owner; Owner = pev(Ent, pev_iuser1)
	static Attacker; 
	if(!is_user_alive(Owner)) 
	{
		Attacker = 0
		return
	} else Attacker = Owner
	
	if(is_user_alive(Id) && cs_get_user_team(Id) != Get_PlasmaTeam(Ent))
		ExecuteHamB(Ham_TakeDamage, Id, 0, Attacker, float(DAMAGE), DMG_ACID)
	
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_alive(i))
			continue
		if(entity_range(i, Ent) > PLASMA_RADIUS)
			continue
		if(cs_get_user_team(i) == Get_PlasmaTeam(Ent))
			continue
			
		ExecuteHamB(Ham_TakeDamage, i, 0, Attacker, float(DAMAGE) / random_float(1.25, 1.5), DMG_ACID)
	}
}

public Remove_PlasmaBall(Ent)
{
	if(!pev_valid(Ent)) return
	engfunc(EngFunc_RemoveEntity, Ent)
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
	if(!is_user_alive(id))
		return FMRES_IGNORED	
	if(get_user_weapon(id) == CSW_PLASMA && Get_BitVar(g_Had_Plasma, id))
		set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001) 
	
	return FMRES_HANDLED
}

public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if (!is_user_connected(invoker))
		return FMRES_IGNORED	
	if(get_user_weapon(invoker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, invoker))
		return FMRES_IGNORED
	if(eventid != g_weapon_event)
		return FMRES_IGNORED
	
	engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	
	return FMRES_SUPERCEDE
}

public fw_SetModel(entity, model[])
{
	if(!pev_valid(entity))
		return FMRES_IGNORED
	
	static Classname[32]
	pev(entity, pev_classname, Classname, sizeof(Classname))
	
	if(!equal(Classname, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	iOwner = pev(entity, pev_owner)
	
	if(equal(model, WEAPON_OLD_WMODEL))
	{
		static weapon; weapon = fm_find_ent_by_owner(-1, weapon_plasma, entity)
		
		if(!pev_valid(weapon))
			return FMRES_IGNORED;
		
		if(Get_BitVar(g_Had_Plasma, iOwner))
		{
			Remove_Plasma(iOwner)
			
			set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
			engfunc(EngFunc_SetModel, entity, W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}

	return FMRES_IGNORED;
}

public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
	if(!is_user_connected(Attacker))
		return HAM_IGNORED	
	if(get_user_weapon(Attacker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, Attacker))
		return HAM_IGNORED
	
	return HAM_SUPERCEDE
}

public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
	if(!is_user_connected(Attacker))
		return HAM_IGNORED	
	if(get_user_weapon(Attacker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, Attacker))
		return HAM_IGNORED
		
	return HAM_SUPERCEDE
}

public fw_Weapon_PrimaryAttack(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	static Ammo; Ammo = cs_get_weapon_ammo(Ent)
	if(Ammo <= 0) return

	// Weapon Shoot
	Set_Weapon_Anim(Id, WEAPONANIM_SHOOT)
	emit_sound(Id, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	
	// MuzzleFlash & Effect
	Make_Muzzleflash(Id)
	
	// Create Plasma Effect
	Create_PlasmaBall(Id)
	
	// Speed & Recoil
	pev(Ent, pev_punchangle, g_WeaponRecoil[Id])
}

public fw_Weapon_PrimaryAttack_Post(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	static Ammo; Ammo = cs_get_weapon_ammo(Ent)
	if(Ammo <= 0) return
	
	// Speed & Recoil
	set_pdata_float(Ent, 46, get_pdata_float(Ent, 46, 4) * SPEED, 4)
	
	static Float:Push[3]; pev(Id, pev_punchangle, Push)
	
	xs_vec_sub(Push, g_WeaponRecoil[Id], Push)
	xs_vec_mul_scalar(Push, RECOIL, Push)
	xs_vec_add(Push,  g_WeaponRecoil[Id], Push)

	set_pev(Id, pev_punchangle, Push)
}

public fw_Item_Deploy_Post(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
		
	set_pev(Id, pev_viewmodel2, V_MODEL)
	set_pev(Id, pev_weaponmodel2, P_MODEL)
	
	set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
	
	// Set Draw
	Set_Player_NextAttack(Id, WEAPONTIME_DRAW)
	Set_Weapon_TimeIdle(Id, CSW_PLASMA, WEAPONTIME_DRAW)
}

public fw_Item_PostFrame(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	
	static Float:flNextAttack; flNextAttack = get_pdata_float(Id, 83, 5)
	static bpammo; bpammo = cs_get_user_bpammo(Id, CSW_PLASMA)
	static iClip; iClip = get_pdata_int(Ent, 51, 4)

	if(get_pdata_int(Ent, 54, 4) && flNextAttack <= 0.0)
	{
		static temp1; temp1 = min(CLIP - iClip, bpammo)

		set_pdata_int(Ent, 51, iClip + temp1, 4)
		cs_set_user_bpammo(Id, CSW_PLASMA, bpammo - temp1)		
		
		set_pdata_int(Ent, 54, 0, 4)
	}		
}

public fw_Weapon_Reload(Ent)
{
	if(!pev_valid(Ent))
		return HAM_IGNORED
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return HAM_IGNORED
		
	g_WeaponClip[Id] = -1
	
	static bpammo; bpammo = cs_get_user_bpammo(Id, CSW_PLASMA)
	static iClip; iClip = get_pdata_int(Ent, 51, 4)
	
	if(bpammo <= 0) return HAM_SUPERCEDE
	if(iClip >= CLIP) return HAM_SUPERCEDE
		
	g_WeaponClip[Id] = iClip
	return HAM_IGNORED
}

public fw_Weapon_Reload_Post(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	if(g_WeaponClip[Id] == -1)
		return
	
	set_pdata_int(Ent, 51, g_WeaponClip[Id], 4)
	set_pdata_int(Ent, 54, 1, 4)
	
	Set_Weapon_Anim(Id, WEAPONANIM_RELOAD)
	set_pdata_float(Id, 83, WEAPONTIME_RELOAD, 5)
}

public fw_Item_AddToPlayer_Post(Ent, Id)
{
	if(!pev_valid(Ent))
		return
		
	if(pev(Ent, pev_impulse) == WEAPON_SECRETCODE)
	{
		Set_BitVar(g_Had_Plasma, Id)
		set_pev(Ent, pev_impulse, 0)
		
		set_task(0.01, "AddToPlayer_Delay", Id)
	}		

	message_begin(MSG_ONE_UNRELIABLE, g_Msg_WeaponList, _, Id)
	write_string(Get_BitVar(g_Had_Plasma, Id) ? "weapon_plasmagun" : "weapon_ak47")
	write_byte(2)
	write_byte(Get_BitVar(g_Had_Plasma, Id) ? 200 : 90)
	write_byte(-1)
	write_byte(-1)
	write_byte(0)
	write_byte(1)
	write_byte(Get_BitVar(g_Had_Plasma, Id) ? CSW_PLASMA : CSW_AK47)
	write_byte(0)
	message_end()			
	
	return
}

public AddToPlayer_Delay(Id)
{
	set_pev(Id, pev_viewmodel2, V_MODEL)
	set_pev(Id, pev_weaponmodel2, P_MODEL)
	
	set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)	
}
		
public Create_PlasmaBall(id)
{
	static Float:StartOrigin[3], Float:TargetOrigin[3], Float:MyVelocity[3], Float:VecLength
	
	get_position(id, 48.0, 10.0, -5.0, StartOrigin)
	get_position(id, 1024.0, 0.0, 0.0, TargetOrigin)
	
	pev(id, pev_velocity, MyVelocity)
	VecLength = vector_length(MyVelocity)
	
	if(VecLength) 
	{
		TargetOrigin[0] += random_float(-16.0, 16.0); TargetOrigin[1] += random_float(-16.0, 16.0); TargetOrigin[2] += random_float(-16.0, 16.0)
	} else {
		TargetOrigin[0] += random_float(-8.0, 8.0); TargetOrigin[1] += random_float(-8.0, 8.0); TargetOrigin[2] += random_float(-8.0, 8.0)
	}
	
	static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
	if(!pev_valid(Ent)) return
	
	// Set info for ent
	set_pev(Ent, pev_movetype, MOVETYPE_FLY)
	set_pev(Ent, pev_rendermode, kRenderTransAdd)
	set_pev(Ent, pev_renderamt, 10.0)
	set_pev(Ent, pev_iuser1, id) // Better than pev_owner
	set_pev(Ent, pev_iuser2, Get_SpecialTeam(id, cs_get_user_team(id)))
	set_pev(Ent, pev_fuser1, get_gametime() + 3.0)
	set_pev(Ent, pev_scale, random_float(0.1, 0.25))
	set_pev(Ent, pev_nextthink, halflife_time() + 0.1)
	
	entity_set_string(Ent, EV_SZ_classname, PLASMABALL_CLASSNAME)
	engfunc(EngFunc_SetModel, Ent, WeaponFiles[0])
	set_pev(Ent, pev_mins, Float:{-1.0, -1.0, -1.0})
	set_pev(Ent, pev_maxs, Float:{1.0, 1.0, 1.0})
	set_pev(Ent, pev_origin, StartOrigin)
	set_pev(Ent, pev_gravity, 0.01)
	set_pev(Ent, pev_solid, SOLID_TRIGGER)
	set_pev(Ent, pev_frame, 0.0)
	
	static Float:Velocity[3]
	get_speed_vector(StartOrigin, TargetOrigin, PLASMA_SPEED, Velocity)
	set_pev(Ent, pev_velocity, Velocity)
}

public Make_Muzzleflash(id)
{
	static Float:Origin[3], TE_FLAG
	get_position(id, 32.0, 6.0, -15.0, Origin)
	
	TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
	TE_FLAG |= TE_EXPLFLAG_NOSOUND
	TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
	
	engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
	write_byte(TE_EXPLOSION)
	engfunc(EngFunc_WriteCoord, Origin[0])
	engfunc(EngFunc_WriteCoord, Origin[1])
	engfunc(EngFunc_WriteCoord, Origin[2])
	write_short(g_MuzzleFlash_SprId)
	write_byte(2)
	write_byte(30)
	write_byte(TE_FLAG)
	message_end()
}

public Update_AmmoHud(id, CSWID, Ammo, BpAmmo)
{
	message_begin(MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, _, id)
	write_byte(1)
	write_byte(CSWID)
	write_byte(Ammo)
	message_end()
	
	message_begin(MSG_ONE_UNRELIABLE, g_Msg_AmmoX, _, id)
	write_byte(10)
	write_byte(BpAmmo)
	message_end()
}

public Get_SpecialTeam(Ent, CsTeams:Team)
{
	if(Team == CS_TEAM_T) return TEAM_T
	else if(Team == CS_TEAM_CT) return TEAM_CT
	
	return 0
}

public CsTeams:Get_PlasmaTeam(Ent)
{
	if(pev(Ent, pev_iuser2) == TEAM_T) return CS_TEAM_T
	else if(pev(Ent, pev_iuser2) == TEAM_CT) return CS_TEAM_CT
	
	return CS_TEAM_UNASSIGNED
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
	new_velocity[0] = origin2[0] - origin1[0]
	new_velocity[1] = origin2[1] - origin1[1]
	new_velocity[2] = origin2[2] - origin1[2]
	static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
	new_velocity[0] *= num
	new_velocity[1] *= num
	new_velocity[2] *= num
	
	return 1;
}

stock Set_Weapon_TimeIdle(id, WeaponId, Float:TimeIdle)
{
	static Ent; Ent = fm_get_user_weapon_entity(id, WeaponId)
	if(!pev_valid(Ent)) return
		
	set_pdata_float(Ent, 46, TimeIdle, 4)
	set_pdata_float(Ent, 47, TimeIdle, 4)
	set_pdata_float(Ent, 48, TimeIdle + 0.5, 4)
}

stock Set_Player_NextAttack(id, Float:nexttime)
{
	set_pdata_float(id, 83, nexttime, 5)
}

stock Set_Weapon_Anim(id, WeaponAnim)
{
	set_pev(id, pev_weaponanim, WeaponAnim)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
	write_byte(WeaponAnim)
	write_byte(pev(id, pev_body))
	message_end()
}

stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
	static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
	
	pev(id, pev_origin, vOrigin)
	pev(id, pev_view_ofs, vUp) //for player
	xs_vec_add(vOrigin, vUp, vOrigin)
	pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
	
	angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
	angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
	angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
	
	vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
	vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
	vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/

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CycL0Ne
Mesajlar: 836
Kayıt: Çrş Şub 13, 2019 5:51 pm
Server Ip/DNS: 213.238.173.144
Clan İsmi: BLacK MasK Bas

[BIO] Plasmagun Silahı

Mesaj gönderen CycL0Ne »

xdferlesh1 yazdı: Prş Nis 30, 2020 4:39 pm ZP Uyarladım.

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define PLUGIN "[CSO] PlasmaGun"
#define VERSION "1.0"
#define AUTHOR "Dias Leon"

// ================= Config =================


// Level 1 Config
#define V_MODEL "models/v_plasmagun2.mdl"
#define P_MODEL "models/p_plasmagun.mdl"
#define W_MODEL "models/w_plasmagun.mdl"

new const WeaponSounds[7][] =
{
	"weapons/plasmagun-1.wav",
	"weapons/plasmagun_exp.wav",
	"weapons/plasmagun_idle.wav",
	"weapons/plasmagun_draw.wav",
	"weapons/plasmagun_clipin1.wav",
	"weapons/plasmagun_clipin2.wav",
	"weapons/plasmagun_clipout.wav"
}

new const WeaponResources[3][] =
{
	"sprites/weapon_plasmagun.txt",
	"sprites/640hud3_2.spr",
	"sprites/640hud91_2.spr"
}

new const WeaponFiles[2][] =
{
	"sprites/plasmaball.spr",
	"sprites/plasmabomb.spr"
}

new const MuzzleFlash[] = "sprites/muzzleflash27.spr"

// Level 2 Config
#define DAMAGE 172
#define CLIP 45
#define BPAMMO 200
#define SPEED 1.3
#define RECOIL 0.65

#define PLASMA_SPEED 2200.0
#define PLASMA_RADIUS 140.0

// Level 3 Config
#define CSW_PLASMA CSW_AK47
#define weapon_plasma "weapon_ak47"

#define WEAPON_EVENT "events/ak47.sc"
#define WEAPON_ANIMEXT "carbine"
#define WEAPON_OLD_WMODEL "models/w_ak47.mdl"
#define WEAPON_SECRETCODE 1946

#define WEAPONANIM_SHOOT random_num(3, 5)
#define WEAPONANIM_RELOAD 1

#define WEAPONTIME_DRAW 0.75
#define WEAPONTIME_RELOAD 3.5

// Level 4 Config
#define PLASMABALL_CLASSNAME "plasmaball"
// ============== End of Config ==============

// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))

enum
{
	TEAM_T = 1,
	TEAM_CT
}

// Vars
new g_Had_Plasma, g_WeaponClip[33], Float:g_WeaponRecoil[33][3]
new g_Msg_WeaponList, g_Msg_CurWeapon, g_Msg_AmmoX
new g_MuzzleFlash_SprId, g_PlasmaExp_SprId, g_weapon_event, g_HamBot, g_MaxPlayers
new g_itemid
public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, AUTHOR)

	register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
	register_clcmd("say /plasmagun","item_selected")
	register_clcmd("say .plasmagun","item_selected")
	register_clcmd("say_team /plasmagun","item_selected")
	register_clcmd("say_team .plasmagun","item_selected")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)	
	register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")	
	register_forward(FM_SetModel, "fw_SetModel")		
	
	register_think(PLASMABALL_CLASSNAME, "fw_Think_Plasma")
	register_touch(PLASMABALL_CLASSNAME, "*", "fw_Touch_Plasma")
	register_event("HLTV", "YeniTur", "a", "1=0", "2=0")
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
	RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")	
	RegisterHam(Ham_Weapon_PrimaryAttack, weapon_plasma, "fw_Weapon_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, weapon_plasma, "fw_Weapon_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_Deploy, weapon_plasma, "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Item_PostFrame, weapon_plasma, "fw_Item_PostFrame")	
	RegisterHam(Ham_Weapon_Reload, weapon_plasma, "fw_Weapon_Reload")
	RegisterHam(Ham_Weapon_Reload, weapon_plasma, "fw_Weapon_Reload_Post", 1)
	RegisterHam(Ham_Item_AddToPlayer, weapon_plasma, "fw_Item_AddToPlayer_Post", 1)
	g_itemid = zp_register_extra_item("Plazmagun",30,ZP_TEAM_HUMAN)
	g_Msg_WeaponList = get_user_msgid("WeaponList")
	g_Msg_CurWeapon = get_user_msgid("CurWeapon")
	g_Msg_AmmoX = get_user_msgid("AmmoX")
	g_MaxPlayers = get_maxplayers()
	
	//register_clcmd("admin_get_plasmagun", "Get_Plasma", ADMIN_KICK)
	register_clcmd("weapon_plasmagun", "Hook_WeaponHud")
}

public zp_extra_item_selected(id, itemidd) // zp_extra_item_selected publicine yaz. Bu Biomenüdeki MultiForward.
{		
	if (itemidd ==  g_itemid) // Bunu itemidye Uyarla.
	{
        Get_Plasma(id)
}
}	

public plugin_precache()
{
	engfunc(EngFunc_PrecacheModel, V_MODEL)
	engfunc(EngFunc_PrecacheModel, P_MODEL)
	engfunc(EngFunc_PrecacheModel, W_MODEL)
	
	new i
	for(i = 0; i < sizeof(WeaponSounds); i++)
		engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
	for(i = 0; i < sizeof(WeaponResources); i++)
	{
		if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResources[i])
		else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
	}
	for(i = 0; i < sizeof(WeaponFiles); i++)
	{
		if(i == 1) g_PlasmaExp_SprId = engfunc(EngFunc_PrecacheModel, WeaponFiles[i])
		else engfunc(EngFunc_PrecacheModel, WeaponFiles[i])
	}
		
	g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
	register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}

public fw_PrecacheEvent_Post(type, const name[])
{
	if(equal(WEAPON_EVENT, name)) g_weapon_event = get_orig_retval()		
}

public client_putinserver(id)
{
	if(!g_HamBot && is_user_bot(id))
	{
		g_HamBot = 1
		set_task(0.1, "Do_RegisterHam", id)
	}
}

public YeniTur(){
	for(new id = 0; id < get_maxplayers(); id++){
		if(is_user_alive(id) && is_user_connected(id)){
                        Remove_Plasma(id)
		}
	}
}
public item_selected(id, itemid) {
	if (!is_user_alive(id)){
		client_print_color(id,id,"^4[Biohazard]:^1 ^3Plasmagun Silahi^1ni Alamabilmek Icin ^4Hayatta Olmaniz^1 Gereklidir.!")
		return PLUGIN_HANDLED
	}
	if(itemid==g_itemid){
		new para = cs_get_user_money(id)

		if (para >= 16000){
			cs_set_user_money(id, para - 16000)
			Get_Plasma(id)
			client_print_color(id,id,"^4[Biohazard]:^1 ^3Plasmagun Silahini^1 Satin Aldiniz.!")
		}
		else{
			client_print_color(id,id,"^4[Biohazard]:^1 Plasmagun Silahini Satin Almak Icin ^4Yeterli Paraniz^1 Yok. ^4Silahin Degeri: 16000TL ^1")
		}
	}
	return PLUGIN_HANDLED
}

public Do_RegisterHam(id)
{
	RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")	
}

public plugin_natives()
{
    register_native("get_plasmagun", "Get_Plasma", 1)
}

public Get_Plasma(id)
{
	if(!is_user_alive(id))
		return
		
	Set_BitVar(g_Had_Plasma, id)
	fm_give_item(id, weapon_plasma)
	
	// Set Weapon
	engclient_cmd(id, weapon_plasma)
	
	set_pev(id, pev_viewmodel2, V_MODEL)
	set_pev(id, pev_weaponmodel2, P_MODEL)
	
	set_pdata_string(id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)	
	
	// Set Weapon Base
	static Ent; Ent = fm_get_user_weapon_entity(id, CSW_PLASMA)
	if(!pev_valid(Ent)) return
	
	cs_set_weapon_ammo(Ent, CLIP)
	cs_set_user_bpammo(id, CSW_PLASMA, BPAMMO)
	
	Update_AmmoHud(id, CSW_PLASMA, CLIP, BPAMMO)
}

public Remove_Plasma(id)
{
	UnSet_BitVar(g_Had_Plasma, id)
}

public Hook_WeaponHud(id)
{
	engclient_cmd(id, weapon_plasma)
	return PLUGIN_HANDLED
}

public Event_NewRound() remove_entity_name(PLASMABALL_CLASSNAME)

public fw_Think_Plasma(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Float:RenderAmt; pev(Ent, pev_renderamt, RenderAmt)
	
	RenderAmt += 50.0
	RenderAmt = float(clamp(floatround(RenderAmt), 0, 255))
	
	set_pev(Ent, pev_renderamt, RenderAmt)
	set_pev(Ent, pev_nextthink, halflife_time() + 0.1)
}

public fw_Touch_Plasma(Ent, Id)
{
	if(!pev_valid(Ent))
		return
	if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
		return
		
	// Exp Sprite
	static Float:Origin[3], TE_FLAG
	pev(Ent, pev_origin, Origin)
	
	TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
	TE_FLAG |= TE_EXPLFLAG_NOSOUND
	TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_EXPLOSION)
	engfunc(EngFunc_WriteCoord, Origin[0])
	engfunc(EngFunc_WriteCoord, Origin[1])
	engfunc(EngFunc_WriteCoord, Origin[2])
	write_short(g_PlasmaExp_SprId)
	write_byte(7)
	write_byte(30)
	write_byte(TE_FLAG)
	message_end()	
	
	// Exp Sound
	emit_sound(Ent, CHAN_BODY, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	
	// Damage
	Damage_Plasma(Ent, Id)
	
	// Remove Ent
	set_pev(Ent, pev_movetype, MOVETYPE_NONE)
	set_task(0.1, "Remove_PlasmaBall", Ent)
}

public Damage_Plasma(Ent, Id)
{
	static Owner; Owner = pev(Ent, pev_iuser1)
	static Attacker; 
	if(!is_user_alive(Owner)) 
	{
		Attacker = 0
		return
	} else Attacker = Owner
	
	if(is_user_alive(Id) && cs_get_user_team(Id) != Get_PlasmaTeam(Ent))
		ExecuteHamB(Ham_TakeDamage, Id, 0, Attacker, float(DAMAGE), DMG_ACID)
	
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_alive(i))
			continue
		if(entity_range(i, Ent) > PLASMA_RADIUS)
			continue
		if(cs_get_user_team(i) == Get_PlasmaTeam(Ent))
			continue
			
		ExecuteHamB(Ham_TakeDamage, i, 0, Attacker, float(DAMAGE) / random_float(1.25, 1.5), DMG_ACID)
	}
}

public Remove_PlasmaBall(Ent)
{
	if(!pev_valid(Ent)) return
	engfunc(EngFunc_RemoveEntity, Ent)
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
	if(!is_user_alive(id))
		return FMRES_IGNORED	
	if(get_user_weapon(id) == CSW_PLASMA && Get_BitVar(g_Had_Plasma, id))
		set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001) 
	
	return FMRES_HANDLED
}

public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if (!is_user_connected(invoker))
		return FMRES_IGNORED	
	if(get_user_weapon(invoker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, invoker))
		return FMRES_IGNORED
	if(eventid != g_weapon_event)
		return FMRES_IGNORED
	
	engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	
	return FMRES_SUPERCEDE
}

public fw_SetModel(entity, model[])
{
	if(!pev_valid(entity))
		return FMRES_IGNORED
	
	static Classname[32]
	pev(entity, pev_classname, Classname, sizeof(Classname))
	
	if(!equal(Classname, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	iOwner = pev(entity, pev_owner)
	
	if(equal(model, WEAPON_OLD_WMODEL))
	{
		static weapon; weapon = fm_find_ent_by_owner(-1, weapon_plasma, entity)
		
		if(!pev_valid(weapon))
			return FMRES_IGNORED;
		
		if(Get_BitVar(g_Had_Plasma, iOwner))
		{
			Remove_Plasma(iOwner)
			
			set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
			engfunc(EngFunc_SetModel, entity, W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}

	return FMRES_IGNORED;
}

public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
	if(!is_user_connected(Attacker))
		return HAM_IGNORED	
	if(get_user_weapon(Attacker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, Attacker))
		return HAM_IGNORED
	
	return HAM_SUPERCEDE
}

public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
	if(!is_user_connected(Attacker))
		return HAM_IGNORED	
	if(get_user_weapon(Attacker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, Attacker))
		return HAM_IGNORED
		
	return HAM_SUPERCEDE
}

public fw_Weapon_PrimaryAttack(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	static Ammo; Ammo = cs_get_weapon_ammo(Ent)
	if(Ammo <= 0) return

	// Weapon Shoot
	Set_Weapon_Anim(Id, WEAPONANIM_SHOOT)
	emit_sound(Id, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	
	// MuzzleFlash & Effect
	Make_Muzzleflash(Id)
	
	// Create Plasma Effect
	Create_PlasmaBall(Id)
	
	// Speed & Recoil
	pev(Ent, pev_punchangle, g_WeaponRecoil[Id])
}

public fw_Weapon_PrimaryAttack_Post(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	static Ammo; Ammo = cs_get_weapon_ammo(Ent)
	if(Ammo <= 0) return
	
	// Speed & Recoil
	set_pdata_float(Ent, 46, get_pdata_float(Ent, 46, 4) * SPEED, 4)
	
	static Float:Push[3]; pev(Id, pev_punchangle, Push)
	
	xs_vec_sub(Push, g_WeaponRecoil[Id], Push)
	xs_vec_mul_scalar(Push, RECOIL, Push)
	xs_vec_add(Push,  g_WeaponRecoil[Id], Push)

	set_pev(Id, pev_punchangle, Push)
}

public fw_Item_Deploy_Post(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
		
	set_pev(Id, pev_viewmodel2, V_MODEL)
	set_pev(Id, pev_weaponmodel2, P_MODEL)
	
	set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
	
	// Set Draw
	Set_Player_NextAttack(Id, WEAPONTIME_DRAW)
	Set_Weapon_TimeIdle(Id, CSW_PLASMA, WEAPONTIME_DRAW)
}

public fw_Item_PostFrame(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	
	static Float:flNextAttack; flNextAttack = get_pdata_float(Id, 83, 5)
	static bpammo; bpammo = cs_get_user_bpammo(Id, CSW_PLASMA)
	static iClip; iClip = get_pdata_int(Ent, 51, 4)

	if(get_pdata_int(Ent, 54, 4) && flNextAttack <= 0.0)
	{
		static temp1; temp1 = min(CLIP - iClip, bpammo)

		set_pdata_int(Ent, 51, iClip + temp1, 4)
		cs_set_user_bpammo(Id, CSW_PLASMA, bpammo - temp1)		
		
		set_pdata_int(Ent, 54, 0, 4)
	}		
}

public fw_Weapon_Reload(Ent)
{
	if(!pev_valid(Ent))
		return HAM_IGNORED
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return HAM_IGNORED
		
	g_WeaponClip[Id] = -1
	
	static bpammo; bpammo = cs_get_user_bpammo(Id, CSW_PLASMA)
	static iClip; iClip = get_pdata_int(Ent, 51, 4)
	
	if(bpammo <= 0) return HAM_SUPERCEDE
	if(iClip >= CLIP) return HAM_SUPERCEDE
		
	g_WeaponClip[Id] = iClip
	return HAM_IGNORED
}

public fw_Weapon_Reload_Post(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	if(g_WeaponClip[Id] == -1)
		return
	
	set_pdata_int(Ent, 51, g_WeaponClip[Id], 4)
	set_pdata_int(Ent, 54, 1, 4)
	
	Set_Weapon_Anim(Id, WEAPONANIM_RELOAD)
	set_pdata_float(Id, 83, WEAPONTIME_RELOAD, 5)
}

public fw_Item_AddToPlayer_Post(Ent, Id)
{
	if(!pev_valid(Ent))
		return
		
	if(pev(Ent, pev_impulse) == WEAPON_SECRETCODE)
	{
		Set_BitVar(g_Had_Plasma, Id)
		set_pev(Ent, pev_impulse, 0)
		
		set_task(0.01, "AddToPlayer_Delay", Id)
	}		

	message_begin(MSG_ONE_UNRELIABLE, g_Msg_WeaponList, _, Id)
	write_string(Get_BitVar(g_Had_Plasma, Id) ? "weapon_plasmagun" : "weapon_ak47")
	write_byte(2)
	write_byte(Get_BitVar(g_Had_Plasma, Id) ? 200 : 90)
	write_byte(-1)
	write_byte(-1)
	write_byte(0)
	write_byte(1)
	write_byte(Get_BitVar(g_Had_Plasma, Id) ? CSW_PLASMA : CSW_AK47)
	write_byte(0)
	message_end()			
	
	return
}

public AddToPlayer_Delay(Id)
{
	set_pev(Id, pev_viewmodel2, V_MODEL)
	set_pev(Id, pev_weaponmodel2, P_MODEL)
	
	set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)	
}
		
public Create_PlasmaBall(id)
{
	static Float:StartOrigin[3], Float:TargetOrigin[3], Float:MyVelocity[3], Float:VecLength
	
	get_position(id, 48.0, 10.0, -5.0, StartOrigin)
	get_position(id, 1024.0, 0.0, 0.0, TargetOrigin)
	
	pev(id, pev_velocity, MyVelocity)
	VecLength = vector_length(MyVelocity)
	
	if(VecLength) 
	{
		TargetOrigin[0] += random_float(-16.0, 16.0); TargetOrigin[1] += random_float(-16.0, 16.0); TargetOrigin[2] += random_float(-16.0, 16.0)
	} else {
		TargetOrigin[0] += random_float(-8.0, 8.0); TargetOrigin[1] += random_float(-8.0, 8.0); TargetOrigin[2] += random_float(-8.0, 8.0)
	}
	
	static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
	if(!pev_valid(Ent)) return
	
	// Set info for ent
	set_pev(Ent, pev_movetype, MOVETYPE_FLY)
	set_pev(Ent, pev_rendermode, kRenderTransAdd)
	set_pev(Ent, pev_renderamt, 10.0)
	set_pev(Ent, pev_iuser1, id) // Better than pev_owner
	set_pev(Ent, pev_iuser2, Get_SpecialTeam(id, cs_get_user_team(id)))
	set_pev(Ent, pev_fuser1, get_gametime() + 3.0)
	set_pev(Ent, pev_scale, random_float(0.1, 0.25))
	set_pev(Ent, pev_nextthink, halflife_time() + 0.1)
	
	entity_set_string(Ent, EV_SZ_classname, PLASMABALL_CLASSNAME)
	engfunc(EngFunc_SetModel, Ent, WeaponFiles[0])
	set_pev(Ent, pev_mins, Float:{-1.0, -1.0, -1.0})
	set_pev(Ent, pev_maxs, Float:{1.0, 1.0, 1.0})
	set_pev(Ent, pev_origin, StartOrigin)
	set_pev(Ent, pev_gravity, 0.01)
	set_pev(Ent, pev_solid, SOLID_TRIGGER)
	set_pev(Ent, pev_frame, 0.0)
	
	static Float:Velocity[3]
	get_speed_vector(StartOrigin, TargetOrigin, PLASMA_SPEED, Velocity)
	set_pev(Ent, pev_velocity, Velocity)
}

public Make_Muzzleflash(id)
{
	static Float:Origin[3], TE_FLAG
	get_position(id, 32.0, 6.0, -15.0, Origin)
	
	TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
	TE_FLAG |= TE_EXPLFLAG_NOSOUND
	TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
	
	engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
	write_byte(TE_EXPLOSION)
	engfunc(EngFunc_WriteCoord, Origin[0])
	engfunc(EngFunc_WriteCoord, Origin[1])
	engfunc(EngFunc_WriteCoord, Origin[2])
	write_short(g_MuzzleFlash_SprId)
	write_byte(2)
	write_byte(30)
	write_byte(TE_FLAG)
	message_end()
}

public Update_AmmoHud(id, CSWID, Ammo, BpAmmo)
{
	message_begin(MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, _, id)
	write_byte(1)
	write_byte(CSWID)
	write_byte(Ammo)
	message_end()
	
	message_begin(MSG_ONE_UNRELIABLE, g_Msg_AmmoX, _, id)
	write_byte(10)
	write_byte(BpAmmo)
	message_end()
}

public Get_SpecialTeam(Ent, CsTeams:Team)
{
	if(Team == CS_TEAM_T) return TEAM_T
	else if(Team == CS_TEAM_CT) return TEAM_CT
	
	return 0
}

public CsTeams:Get_PlasmaTeam(Ent)
{
	if(pev(Ent, pev_iuser2) == TEAM_T) return CS_TEAM_T
	else if(pev(Ent, pev_iuser2) == TEAM_CT) return CS_TEAM_CT
	
	return CS_TEAM_UNASSIGNED
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
	new_velocity[0] = origin2[0] - origin1[0]
	new_velocity[1] = origin2[1] - origin1[1]
	new_velocity[2] = origin2[2] - origin1[2]
	static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
	new_velocity[0] *= num
	new_velocity[1] *= num
	new_velocity[2] *= num
	
	return 1;
}

stock Set_Weapon_TimeIdle(id, WeaponId, Float:TimeIdle)
{
	static Ent; Ent = fm_get_user_weapon_entity(id, WeaponId)
	if(!pev_valid(Ent)) return
		
	set_pdata_float(Ent, 46, TimeIdle, 4)
	set_pdata_float(Ent, 47, TimeIdle, 4)
	set_pdata_float(Ent, 48, TimeIdle + 0.5, 4)
}

stock Set_Player_NextAttack(id, Float:nexttime)
{
	set_pdata_float(id, 83, nexttime, 5)
}

stock Set_Weapon_Anim(id, WeaponAnim)
{
	set_pev(id, pev_weaponanim, WeaponAnim)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
	write_byte(WeaponAnim)
	write_byte(pev(id, pev_body))
	message_end()
}

stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
	static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
	
	pev(id, pev_origin, vOrigin)
	pev(id, pev_view_ofs, vUp) //for player
	xs_vec_add(vOrigin, vUp, vOrigin)
	pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
	
	angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
	angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
	angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
	
	vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
	vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
	vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/
Neler yapmam lazım şimdi benim açıklayabilirmisin birde ekstra silahlar menüsünde kaç cp olarak gelicek

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Konu Sahibi
xdferlesh1
Mesajlar: 1322
Kayıt: Sal Ağu 16, 2016 5:37 pm
Konum: Istanbul/Adana
İletişim:

[BIO] Plasmagun Silahı

Mesaj gönderen xdferlesh1 »

g_itemid = zp_register_extra_item("Plazmagun",30,ZP_TEAM_HUMAN)

burdan cp'sini değiştirebilirsin. silaha özel ayarları define kısmından gerçekleştirebilirsin

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