zombieplague.cfg dosyası içinden zp_lighting ayarının değerine bakmalısın, değer eğer A harfine yakınsa oyun içinde ışık seviyesi her daim karanlık civarında olur. Tam tersi eğer değer o harfe yakın değilse ışık seviyesi aydınlaşır.
A harfi ışığı kapkaranlık yapar, Z harfi ise apaydın
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Eyvallah kardeşim dediğini uyguladım sorun çözüldü. Konuya ilgi gösteren yardımını esirgemeyen herkese teşekkürler.Jess yazdı: ↑Pzr Haz 16, 2019 7:39 pm zombieplague.cfg dosyası içinden zp_lighting ayarının değerine bakmalısın, değer eğer A harfine yakınsa oyun içinde ışık seviyesi her daim karanlık civarında olur. Tam tersi eğer değer o harfe yakın değilse ışık seviyesi aydınlaşır.
A harfi ışığı kapkaranlık yapar, Z harfi ise apaydın
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yanlışın var öncelikle emrullah'cım ben düzelteyim, öncelikle zombieplague.ini değil cfg'de zp_lighting cvarı var. CTRL+F ile aratırsanız bulursunuz, burada "a" en karanlık "z" en parlak olarak geçiyor. alfabatik olarak a'dan z'ye istediğiniz harfi girerek ışık seviyesini ayarlayabilirsiniz.Erdem//Hayalet// yazdı: ↑Pzr Haz 16, 2019 6:17 pmBy.King ►EmrullaH◄ yazdı: ↑Pzr Haz 16, 2019 4:52 pm zombieplague.ini içerisini code bloğu halinde atar mısın ?
zombieplague.ini addons>amxmodx>configs içerisindedir.
Code bloğu nasıl yapılır --> https://www.youtube.com/watch?v=FAVXDt35GtwKod: Tümünü seç
; ------------------------------------ ; Zombie Plague 5.0 Customization File ; ------------------------------------ ; Any changes you make here will be ; automatically loaded at map start ; Note: No error parsing is done for this. ; Make sure you don't mistype anything. [Access Flags] MAKE ZOMBIE = d MAKE HUMAN = d MAKE NEMESIS = d MAKE SURVIVOR = d RESPAWN PLAYERS = d ADMIN MODELS = d START GAME MODE = d [Player Models] (randomly chosen if more than one) NEMESIS = zombie_source SURVIVOR = leet , sas ADMIN ZOMBIE = zombie_source ADMIN HUMAN = vip [Weapon Models] V_KNIFE HUMAN = models/v_knife.mdl V_KNIFE NEMESIS = models/zombie_plague/v_knife_zombie.mdl V_WEAPON SURVIVOR = models/v_m249.mdl GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl V_KNIFE ADMIN HUMAN = models/v_knife.mdl V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl [Grenade Sprites] TRAIL = sprites/laserbeam.spr RING = sprites/shockwave.spr FIRE = sprites/flame.spr SMOKE = sprites/black_smoke3.spr GLASS = models/glassgibs.mdl [Sounds] (randomly chosen if more than one) WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav WIN NO ONE = ambience/3dmstart.wav ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav ZOMBIE FALL = zombie_plague/zombie_fall1.wav ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav ZOMBIE MISS WALL = weapons/knife_hitwall1.wav ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav ZOMBIE HIT STAB = weapons/knife_stab.wav ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav ROUND SWARM = ambience/the_horror2.wav ROUND MULTI = ambience/the_horror2.wav ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav ROUND ARMAGEDDON = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav GRENADE FROST EXPLODE = warcraft3/frostnova.wav GRENADE FROST PLAYER = warcraft3/impalehit.wav GRENADE FROST BREAK = warcraft3/impalelaunch1.wav GRENADE FLARE = items/nvg_on.wav ANTIDOTE = items/smallmedkit1.wav THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav [Ambience Sounds] (only .wav and .mp3 formats supported, duration is in seconds) SOUNDS (Infection Mode) = zombie_plague/ambience.wav DURATIONS (Infection Mode) = 17 SOUNDS (Multiple Infection Mode) = DURATIONS (Multiple Infection Mode) = SOUNDS (Swarm Mode) = DURATIONS (Swarm Mode) = SOUNDS (Nemesis Mode) = DURATIONS (Nemesis Mode) = SOUNDS (Survivor Mode) = DURATIONS (Survivor Mode) = SOUNDS (Plague Mode) = DURATIONS (Plague Mode) = SOUNDS (Armageddon Mode) = DURATIONS (Armageddon Mode) = [Buy Menu Weapons] PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90 SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite GRENADES = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade [Extra Items: Weapons and their costs] NAMES = Napalm Nade , Frost Nade , Flare , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1 [Weather Effects] RAIN = 0 SNOW = 0 FOG = 0 FOG DENSITY = 0.0018 FOG COLOR = 128 128 128 [Custom Skies] (randomly chosen if more than one) ENABLE = 1 SKY NAMES = space [Lightning Lights Cycle] LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb [Zombie Decals] (for bloodstains/footsteps) DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189 [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon) P228 = 2.4 SCOUT = 6.5 XM1014 = 8.0 MAC10 = 2.3 AUG = 5.0 ELITE = 2.4 FIVESEVEN = 2.0 UMP45 = 2.4 SG550 = 5.3 GALIL = 5.5 FAMAS = 5.5 USP = 2.2 GLOCK18 = 2.0 AWP = 10.0 MP5NAVY = 2.5 M249 = 5.2 M3 = 8.0 M4A1 = 5.0 TMP = 2.4 G3SG1 = 6.5 DEAGLE = 5.3 SG552 = 5.0 AK47 = 6.0 P90 = 2.0 [Objective Entities] (and anything that would affect gameplay that needs to be removed) OBJECTIVES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue GAMEPLAY = func_vehicle , item_longjump [SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following) ; A. Increase delay between model changes here (in 0.1 increments until the kicks are gone) MODELCHANGE DELAY = 0.2 ; B. If kicks are happenning at round start, increase this instead ROUNDSTART DELAY = 2.0 ; If you want your models to use custom hitboxes, try enabling this. ; Note: make sure your models have the right hitboxes for CS to use, ; otherwise this setting might cause your server insane cpu usage and lag! SET MODELINDEX OFFSET = 0
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