Kod: Tümünü seç
#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
new const SilahBilgi[27][3] = {
{0,0,0},
{12,1,4},
{9,52,1},
{5,32,5},
{14,1,6},
{6,100,7},
{4,90,8},
{13,1,9},
{10,120,10},
{7,100,11},
{6,100,12},
{4,90,14},
{4,90,15},
{6,100,16},
{10,120,17},
{10,120,19},
{3,200,20},
{5,32,21},
{4,90,22},
{10,120,23},
{11,2,25},
{8,35,26},
{4,90,27},
{2,90,28},
{7,100,30},
{0,0,29},
{0,0,0}
}
new scope[33];
new const sprites[6][4][64] = {
{"Cross Adi","Txt Yolu","Sprite Yolu","Txt Adi"},
{"Cross CS:GO","sprites/tinta1.txt","sprites/tinta1.spr","tinta1"},
{"Cross Fix","sprites/tinta2.txt","sprites/tinta2.spr","tinta2"},
{"Cross flusha ","sprites/tinta3.txt","sprites/tinta3.spr","tinta3"},
{"Cross TaZ ","sprites/tinta4.txt","sprites/tinta4.spr","tinta4"},
{"Cross Trainer","sprites/tinta5.txt","sprites/tinta5.spr","tinta5"}
}
new weapon_weapon[][] =
{
"weapon_aug",
"weapon_sg552"
}
new cross[33];
public plugin_init()
{
register_plugin("CS:GO Crosshair","1.1","KriTo");
register_event("CurWeapon","Event_CurWeapon","be","1=1");
register_clcmd("buyammo1","guncelle1");
register_clcmd("buyammo2","guncelle1");
register_clcmd("custom_cross2_fix","FakeSwitch");
register_clcmd("say /tinta","crossmenu");
for(new i = 0; i < sizeof weapon_weapon; i++)
RegisterHam(Ham_Weapon_Reload, weapon_weapon[i], "fw_Weapon_Reload_Post", 1)
}
public fw_Weapon_Reload_Post(ent)
{
static id;
id = pev(ent, pev_owner);
if(get_user_weapon(id) == CSW_AUG || get_user_weapon(id) == CSW_SG552)
if(scope[id]==1)
scope[id]=0;
return HAM_HANDLED
}
public client_disconnected(id){
cross[id] = 1;
}
public client_putinserver(id){
client_cmd(id, "crosshair 0")
cross[id] = 0;
}
public client_PreThink(id)
{
new button = pev(id, pev_oldbuttons);
new oldbutton = pev(id, pev_button);
if(oldbutton & IN_ATTACK2)
{
if(button & IN_ATTACK2)
return PLUGIN_CONTINUE;
new weapon = get_user_weapon(id);
if(weapon == CSW_AUG || weapon == CSW_SG552)
{
if(scope[id]==0)
scope[id]=1;
else
scope[id]=0;
Guncelle(id);
} else if(weapon != CSW_AUG || weapon != CSW_SG552)
{
scope[id]=0;
}
}
return PLUGIN_CONTINUE;
}
public crossmenu(id)
{
new Menu=menu_create("\rCS:GO \yCrosshair \wMenu^n","crossdevam");
menu_additem(Menu,"Default Crosshair","1");
for(new i=1;i<sizeof(sprites);i++)
{
new Item[128],text[12];
formatex(Item,127,"%s",sprites[i][0]);
num_to_str(i+1,text,11);
menu_additem(Menu,Item,text);
}
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id,Menu,0);
}
public crossdevam(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
cross[id] = key-1;
if(cross[id] == 0)
{
message_begin(MSG_ONE, get_user_msgid("HideWeapon"), .player=id);
write_byte(1<<7);
message_end();
}
client_print_color(id, id, "^4%s ^1a fost setata ca tinta schimba arma pentru a se ^4activa",sprites[cross[id]][0])
Guncelle(id);
client_cmd(id, "lastinv;wait;wait;wait;wait;wait;wait;lastinv")
return PLUGIN_HANDLED;
}
public guncelle1(id)
{
set_task(0.1,"Guncelle",id);
return PLUGIN_CONTINUE;
}
public Guncelle(id)
{
if(!is_user_alive(id) || cross[id] == 0)
return PLUGIN_HANDLED;
new weapon = get_user_weapon(id);
if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1 || weapon == CSW_KNIFE)
return PLUGIN_CONTINUE
if(weapon != CSW_SG552 && weapon != CSW_AUG)
scope[id]=0
new i;
for(i=0;i<sizeof(SilahBilgi);i++)
{
new yeniweap = SilahBilgi[i][2];
if(weapon == yeniweap)
{
break;
} else if(i==sizeof(SilahBilgi)-1)
{
return PLUGIN_CONTINUE;
}
}
message_begin(MSG_ONE, get_user_msgid("HideWeapon"), .player=id);
write_byte(1<<6);
message_end();
message_begin(MSG_ONE,get_user_msgid("WeaponList"), .player=id);
write_string(sprites[cross[id]][3]);
write_byte(SilahBilgi[i-1][0]);
write_byte(SilahBilgi[i-1][1]);
write_byte(-1);
write_byte(-1);
write_byte(6);
write_byte(0);
write_byte(2);
write_byte(0);
message_end();
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
if(scope[id] == 1)
write_byte(55);
else
write_byte(89);
message_end();
new ammo,bpammo;
get_user_ammo(id,weapon,ammo,bpammo);
message_begin(MSG_ONE,get_user_msgid("CurWeapon"), .player=id);
write_byte(1);
write_byte(2);
write_byte(ammo);
message_end();
if(weapon != CSW_KNIFE) {
message_begin(MSG_ONE,get_user_msgid("AmmoX"), .player=id);
write_byte(SilahBilgi[i-1][0]);
write_byte(bpammo);
message_end();
}
if(scope[id] == 0) {
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
write_byte(90);
message_end();
}
return PLUGIN_HANDLED;
}
public FakeSwitch(const client)engclient_cmd(client,"weapon_shield");
public plugin_precache()
{
for(new i=1;i<sizeof(sprites);i++)
{
precache_generic(sprites[i][1]);
precache_generic(sprites[i][2]);
}
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id) || cross[id] == 0)
return PLUGIN_HANDLED;
new weapon = read_data(2);
if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1)
return PLUGIN_CONTINUE
new i;
for(i=0;i<sizeof(SilahBilgi);i++)
{
new yeniweap = SilahBilgi[i][2];
if(weapon == yeniweap)
{
break;
}
}
if(weapon == CSW_KNIFE)
{
message_begin(MSG_ONE,get_user_msgid("WeaponList"), .player=id);
write_string(sprites[cross[id]][3]);
write_byte(-1);
write_byte(-1);
write_byte(-1);
write_byte(-1);
write_byte(0);
write_byte(11);
write_byte(2);
write_byte(0);
message_end();
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
write_byte(89);
message_end();
message_begin(MSG_ONE,get_user_msgid("CurWeapon"), .player=id);
write_byte(1);
write_byte(2);
write_byte(-1);
message_end();
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
write_byte(90);
message_end();
return PLUGIN_CONTINUE
}
message_begin(MSG_ONE, get_user_msgid("HideWeapon"), .player=id);
write_byte(1<<6);
message_end();
message_begin(MSG_ONE,get_user_msgid("WeaponList"), .player=id);
write_string(sprites[cross[id]][3]);
write_byte(SilahBilgi[i-1][0]);
write_byte(SilahBilgi[i-1][1]);
write_byte(-1);
write_byte(-1);
write_byte(6);
write_byte(0);
write_byte(2);
write_byte(0);
message_end();
if(weapon != CSW_SG552 && weapon != CSW_AUG)
scope[id]=0
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
if(scope[id] == 1)
write_byte(55);
else
write_byte(89);
message_end();
new ammo,bpammo;
get_user_ammo(id,weapon,ammo,bpammo);
message_begin(MSG_ONE,get_user_msgid("CurWeapon"), .player=id);
write_byte(1);
write_byte(2);
write_byte(ammo);
message_end();
if(weapon != CSW_KNIFE) {
message_begin(MSG_ONE,get_user_msgid("AmmoX"), .player=id);
write_byte(SilahBilgi[i-1][0]);
write_byte(bpammo);
message_end();
}
if(scope[id] == 0) {
message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id);
write_byte(90);
message_end();
}
return PLUGIN_HANDLED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
this is a crosshair changer plugin can you make it like graffiti? to change crosshair style and color if you understand what i mean ,this plugin replace crosshair with sprites that are crosshair from csgo,can you edit like graffiti plugin were you select crosshair symbol and crosshair color?