Yapımcısı : PurposeLess
Versiyon : 0.0.1
Açıklama : CS: GO'daki sistem gibi, belirli olaylara göre size para verir, sizden paranızı alır. Para tutarlarını cvar ile belirleyebilirsiniz.
Cvar Ayarları :
Çok fazla cvar olduğu için direkt isimlerini atıyorum, zaten neyin ne olduğu belli oluyor, anlamayanlar olursa diye ingilizce açıklamasını da atacağım.
(Cvarlar CS:GO rekabetçiye göre ayarlıdır)
Kod: Tümünü seç
/*
kill_enemy "300" - The amount of the money to earn after killing the enemy. (Other weapons)
awp_kill_reward "100" - TAOM to earn after killing by awp.
mac10_kill_reward "600" - TAOM to earn after killing by mac10.
mp5n_kill_reward "600" - TAOM to earn after killing by mp5navy.
ump45_kill_reward "600" - TAOM to earn after killing by ump45.
tmp_kill_reward "600" - TAOM to earn after killing by tmp.
m3_kill_reward "900" - TAOM to earn after killing by m3.
xm1014_kill_reward "900" - TAOM to earn after killing by xm1014.
knife_kill_reward "1500" - TAOM to earn after killing by knife.
kill_teammate "-300" - TAOM to earn after killing the teammates. (- takes money)
ct_timeout_win "2750" - TAOM that CTs will earn after timeout.
ct_bomb_defuse_team "3000" - TAOM that CTs will earn after defusing the bomb
ct_bomb_defuse_player "300" - TAOM that defuser will earn after defusing.
t_bomb_plant_team "800" - TAOM that Ts will earn if bomb is defused.
t_bomb_explode "3000" - TAOM that Ts will earn after bomb explodes.
t_bomb_plant_player "300" - TAOM that planter will earn after planting.
team_win_round "3250" - TAOM people will earn if they win the round.
team_lose_st "1400" - TAOM people lose round (first lost)
team_lose_nd "1900" - TAOM people lose round (second lost)
team_lose_rd "2400" - TAOM people lose round (third lost)
team_lose_th "2900" - TAOM people lose round (fourth lost)
team_lose_thl "3400" - TAOM people lose round (fifth + infinite lost)
all_hostages_rescued_reward "2500" - TAOM CTs will earn if all hostages are rescued. [0- turns off]
hostage_took_reward "100" - TAOM that taker will earn after taking hostage. [0- turns off]
hostage_rescued_reward "200" - TAOM that taker will earn after hostages are rescued. [0- turns off]
hostage_damaged_reward "-400" - TAOM to earn after damaging the hostage. [0- turns off]
hostage_kill_reward "-300" - TAOM to earn after killing the hostage. [0- turns off]
*/
Cvars() {
bind_pcvar_num(get_cvar_pointer("mp_freeforall"), mp_freeforall);
bind_pcvar_num(create_cvar("kill_enemy", "300"), g_iCvars[KILL_ENEMY]);
bind_pcvar_num(create_cvar("kill_teammate", "-300"), g_iCvars[KILL_TEAMMATE]);
bind_pcvar_num(create_cvar("ct_timeout_win", "2750"), g_iCvars[CT_TIMEOUT_WIN]);
bind_pcvar_num(create_cvar("ct_bomb_defuse_team", "3000"), g_iCvars[CT_BOMB_DEFUSE_TEAM]);
bind_pcvar_num(create_cvar("ct_bomb_defuse_player", "300"), g_iCvars[CT_BOMB_DEFUSE_PLAYER]);
bind_pcvar_num(create_cvar("t_bomb_plant_team", "800"), g_iCvars[T_BOMB_PLANT_TEAM]);
bind_pcvar_num(create_cvar("t_bomb_explode", "3000"), g_iCvars[T_BOMB_EXPLODE]);
bind_pcvar_num(create_cvar("t_bomb_plant_player", "300"), g_iCvars[T_BOMB_PLANT_PLAYER]);
bind_pcvar_num(create_cvar("team_win_round", "3250"), g_iCvars[TEAM_WIN_ROUND]);
bind_pcvar_num(create_cvar("team_lose_st", "1400"), g_iCvars[TEAM_LOSE_ST]);
bind_pcvar_num(create_cvar("team_lose_nd", "1900"), g_iCvars[TEAM_LOSE_ND]);
bind_pcvar_num(create_cvar("team_lose_rd", "2400"), g_iCvars[TEAM_LOSE_RD]);
bind_pcvar_num(create_cvar("team_lose_th", "2900"), g_iCvars[TEAM_LOSE_TH]);
bind_pcvar_num(create_cvar("team_lose_thl", "3400"), g_iCvars[TEAM_LOSE_TH_LAST]);
bind_pcvar_num(create_cvar("awp_kill_reward", "100"), g_iCvars[KILL_REWARD_AWP]);
bind_pcvar_num(create_cvar("mac10_kill_reward", "600"), g_iCvars[KILL_REWARD_MAC10]);
bind_pcvar_num(create_cvar("mp5n_kill_reward", "600"), g_iCvars[KILL_REWARD_MP5N]);
bind_pcvar_num(create_cvar("ump45_kill_reward", "600"), g_iCvars[KILL_REWARD_UMP45]);
bind_pcvar_num(create_cvar("tmp_kill_reward", "600"), g_iCvars[KILL_REWARD_TMP]);
bind_pcvar_num(create_cvar("m3_kill_reward", "900"), g_iCvars[KILL_REWARD_M3]);
bind_pcvar_num(create_cvar("xm1014_kill_reward", "900"), g_iCvars[KILL_REWARD_XM1014]);
bind_pcvar_num(create_cvar("knife_kill_reward", "1500"), g_iCvars[KILL_REWARD_KNIFE]);
bind_pcvar_num(create_cvar("all_hostages_rescued_reward", "2500"), g_iCvars[ALL_HOSTAGES_RESCUED]);
bind_pcvar_num(create_cvar("hostage_took_reward", "100"), g_iCvars[HOSTAGE_TOOK]);
bind_pcvar_num(create_cvar("hostage_rescued_reward", "200"), g_iCvars[HOSTAGE_RESCUED]);
bind_pcvar_num(create_cvar("hostage_damaged_reward", "-400"), g_iCvars[HOSTAGE_DAMAGED]);
bind_pcvar_num(create_cvar("hostage_kill_reward", "-300"), g_iCvars[HOSTAGE_KILL]);
}
Eklentide görmediğim hatalar çıkabilir ama çıkmayabilir de, bu yüzden beta sürümde. Eğer hata görürseniz yorumda belirtebilirsiniz, kısa sürede düzeltirim.
Tamamen hatasız olduğunda anlaştığımızda sürümü betadan kaldıracağım.