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CT Bug

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Colditz
Mesajlar: 2574
Kayıt: Çrş Ağu 23, 2017 9:17 pm

CT Bug

Mesaj gönderen Colditz »

quadfor75 yazdı: Çrş Tem 11, 2018 5:03 pm O T İçin Diye Biliyorum Yüklü Saten.
Eklentide terrorist spawn algılamasını görmedim. Herkesi algıladığı için çalışması gerek, çalışmıyor mu?

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ShooTeR
Mesajlar: 4489
Kayıt: Çrş Ağu 16, 2017 10:35 pm
Server Ip/DNS: CSXX.CSDURAGI.COM
Clan İsmi: NoMercy

CT Bug

Mesaj gönderen ShooTeR »

Colditz yazdı: Çrş Tem 11, 2018 5:05 pm
quadfor75 yazdı: Çrş Tem 11, 2018 5:03 pm O T İçin Diye Biliyorum Yüklü Saten.
Eklentide terrorist spawn algılamasını görmedim. Herkesi algıladığı için çalışması gerek, çalışmıyor mu?
O plugin t spawn onu için calısıyor sadece bb serverlarımda kullandım ct base için etkisiz.

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quadfor75
Yasaklı Üye
Yasaklı Üye
Mesajlar: 528
Kayıt: Cum Şub 09, 2018 12:53 pm

CT Bug

Mesaj gönderen quadfor75 »

ShooTeR yazdı: Çrş Tem 11, 2018 5:08 pm
Colditz yazdı: Çrş Tem 11, 2018 5:05 pm
quadfor75 yazdı: Çrş Tem 11, 2018 5:03 pm O T İçin Diye Biliyorum Yüklü Saten.
Eklentide terrorist spawn algılamasını görmedim. Herkesi algıladığı için çalışması gerek, çalışmıyor mu?
O plugin t spawn onu için calısıyor sadece bb serverlarımda kullandım ct base için etkisiz.
Ct base içinde yapabilirmisiniz rica etsem.

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PaZee
Mesajlar: 1755
Kayıt: Çrş Şub 22, 2017 11:28 pm
Konum: Istanbul
Server Ip/DNS: Cs.teknoklan.com
Clan İsmi: TeknoKlan
İletişim:

CT Bug

Mesaj gönderen PaZee »

şimdi bir dene ?

Kod: Tümünü seç

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
//#include <basebuilder>
#include <fakemeta>

#define PLUGIN "[BB] Barricade Remover"
#define VERSION "1.0"
#define AUTHOR "caddebaseacma"

new const barrierClass[] = "barrier"
new Array:removedEnts;
new gMaxPlayers, gBarrierEnt;
new pRadius;
new file[64];
new bool:plugin_dont_work, bool:cleaned;

#if defined _basebuilder_included
  #endinput
#endif
#define _basebuilder_included

enum
{
	COLOR_RED = 0, 		//200, 000, 000
	COLOR_REDORANGE, 	//255, 083, 073
	COLOR_ORANGE, 		//255, 117, 056
	COLOR_YELLOWORANGE, 	//255, 174, 066
	COLOR_PEACH, 		//255, 207, 171
	COLOR_YELLOW, 		//252, 232, 131
	COLOR_LEMONYELLOW, 	//254, 254, 034
	COLOR_JUNGLEGREEN, 	//059, 176, 143
	COLOR_YELLOWGREEN, 	//197, 227, 132
	COLOR_GREEN, 		//000, 200, 000
	COLOR_AQUAMARINE, 	//120, 219, 226
	COLOR_BABYBLUE, 		//135, 206, 235
	COLOR_SKYBLUE, 		//128, 218, 235
	COLOR_BLUE, 		//000, 000, 200
	COLOR_VIOLET, 		//146, 110, 174
	COLOR_PINK, 		//255, 105, 180
	COLOR_MAGENTA, 		//246, 100, 175
	COLOR_MAHOGANY,		//205, 074, 076
	COLOR_TAN, 		//250, 167, 108
	COLOR_LIGHTBROWN, 	//234, 126, 093
	COLOR_BROWN, 		//180, 103, 077
	COLOR_GRAY, 		//149, 145, 140
	COLOR_BLACK, 		//000, 000, 000
	COLOR_WHITE 		//255, 255, 255
}

enum
{
	PUSHING = 1,
	PULLING
}

enum
{
	ATT_HEALTH = 0,
	ATT_SPEED,
	ATT_GRAVITY
}

/**
 * Returns whether Base Builder is active.
 */
stock is_basebuilder_active()
{
	if(!cvar_exists("bb_enabled"))
	{
		log_amx("Cvar: ^"bb_enabled^" does not exist.")
		return 0
	}
	return get_cvar_num("bb_enabled")
}

/**
 * Registers a custom class which will be added to the zombie classes menu of BB.
 *
 * Note: The returned zombie class ID can be later used to identify
 * the class when calling the bb_get_user_zombie_class() natives.
 *
 * @param name		Caption to display on the menu.
 * @param info		Brief description of the class.
 * @param model		Player model to be used.
 * @param clawmodel	Claws model to be used.
 * @param hp		Initial health points.
 * @param speed		Maximum speed.
 * @param gravity	Gravity multiplier.
 * @param knockback	Empty value.
 * @param adminflags	Set flag of admin only class, ADMIN_USER is normal players.
 * @param credits	Cost of unlocking this class (if credits is enabled).
 * @return		An internal zombie class ID, or -1 on failure.
 */
native bb_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback = 0.0, adminflags = ADMIN_ALL, credits = 0 )
native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback = 0.0, adminflags = ADMIN_ALL, credits = 0 )

/**
 * Returns a zombie classes cost.
 *
 * @param classid	A valid zombie class ID.
 */
native bb_get_class_cost(classid)

/**
 * Returns a player's current zombie class ID.
 *
 * @param id		Player index.
 * @return		Internal zombie class ID, or -1 if not yet chosen.
 */
native bb_get_user_zombie_class(id)
native zp_get_user_zombie_class(id)

/**
 * Returns a player's next zombie class ID (when they respawn).
 *
 * @param id		Player index.
 * @return		Internal zombie class ID, or -1 if not yet chosen.
 */
native bb_get_user_next_class(id)
native zp_get_user_next_class(id)

/**
 * Sets a player's next zombie class ID (when they respawn).
 *
 * @param id		Player index.
 * @param classid	A valid zombie class ID.
 * @return		True on success, false otherwise.
 */
native bb_set_user_zombie_class(id, classid)
native zp_set_user_zombie_class(id, classid)

/**
 * Returns whether a player is a zombie.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native bb_is_user_zombie(id)
native zp_get_user_zombie(id)

/**
 * Returns whether a player is banned from building.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native bb_is_user_banned(id)

/**
 * Returns whether the game is still in the build phase.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native bb_is_build_phase()

/**
 * Returns whether the game is in the preparation phase.
 *
 * @return		True if it is, false otherwise.
 */
native bb_is_prep_phase()

/**
 * Returns the current build time (in seconds).
 */
native bb_get_build_time()

/**
 * Sets the build timer to a specified number.
 *
 * @param time		Time to set build timer to. (integer)
 */
native bb_set_build_time(time)

/**
 * Returns the players current color ENUM.
 *
 * @param id		Player index.
 */
native bb_get_user_color(id)

/**
 * Sets the build timer to a specified number.
 *
 * @param id		Player index.
 * @param color		Color to set. (enum)
 */
native bb_set_user_color(id, color)

/**
 * Drops the users entity (if he has one).
 *
 * @param id		Player index.
 */
native bb_drop_user_block(id)

/**
 * Returns the users entity..
 *
 * @param id		Player index.
 * @return		Entity index if true, 0 if none
 */
native bb_get_user_block(id)

/**
 * Sets the users current moving block to the entity specified.
 *
 * @param id		Player index.
 * @param entity	Entity index.
 */
native bb_set_user_block(id, entity)

/**
 * Returns whether a block is locked or not.
 *
 * @param entity	Entity index.
 * @return		True if it is, false otherwise
 */
native bb_is_locked_block(entity)

/**
 * Locks specified block if applicable.
 *
 * @param entity	Entity index.
 */
native bb_lock_block(entity)

/**
 * Unlocks specified block if applicable.
 *
 * @param entity	Entity index.
 */
native bb_unlock_block(id, entity)

/**
 * Releases the zombies if valid.
 */
native bb_release_zombies()

/**
 * Sets their "primary weapon" (weapon that is drawn at round start).
 *
 * @param id		Player index.
 * @param csw_primary	CSW_ primary to set to from CSW_P228 to CSW_P90.
 */
native bb_set_user_primary(id, csw_gun)

/**
 * Returns their current primary weapon.
 *
 * @param id		Player index.
 * @return		Returns primary weapon as CSW_ constant.
 */
native bb_get_user_primary(id)

/**
 * Returns current mod admin flags for the following
 *
 * @return		Returns the ADMIN flags for specified level
 */
native bb_get_flags_build()
native bb_get_flags_lock()
native bb_get_flags_buildban()
native bb_get_flags_swap()
native bb_get_flags_revive()
native bb_get_flags_guns()
native bb_get_flags_release()
native bb_get_flags_override()

/*------------------------------------------------------------------------------------------------*/

//Disabled until fixed

/**
 * Sets a multiplier for a class (for use with credits add-on)
 *
 * @param id		Player index.
 * @param attribute	Attribute enum to change
 * @param amount	Float value hat will multiply by
 * @return		Returns 1 if successful, 0 if not
 */
//native bb_set_user_mult(id, attribute, Float:amount)
/*------------------------------------------------------------------------------------------------*/

/**
 * Called when the zombies are released
 * at the end of the build or preparation phase
 */
forward bb_round_started()

/**
 * Called when the preparation phase begins
 * at the end of the build phase, before zombie release
 */
forward bb_prepphase_started()

/**
 * Called when the build phase begins
 * When the round starts (logevent)
 */
forward bb_buildphase_started()

/**
 * Called when a player picks his NEXT zombie class
 *
 * @param id		Player index forwarding the event.
 * @param class		Class index picked
 */
forward bb_zombie_class_picked(id, class)

/**
 * Called when a player has his CURRENT class applied. (respawn)
 *
 * @param id		Player index forwarding the event.
 * @param class		Class index picked
 */
forward bb_zombie_class_set(id, class)

/**
 * Called when a player pushes or pulls an entity
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being moved
 * @param pushpull	Whether it's being pushed or pulled
 *			1 = pushing, 2 = pulling
 */
forward bb_block_pushpull(id, entity, pushpull)

/**
 * Called when a player grabs an entity
 *	Before entity successfully grabbed
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being grabbed
 */
forward bb_grab_pre(id, entity)

/**
 * Called when a player grabs an entity
 *	After the entity is grabbed
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being grabbed
 */
forward bb_grab_post(id, entity)

/**
 * Called when a player drops an entity
 *	Before entity actually dropped
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being dropped
 */
forward bb_drop_pre(id, entity)

/**
 * Called when a player drops an entity
 *	After the entity is dropped
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being dropped
 */
forward bb_drop_post(id, entity)

/**
 * Called when a player receives a new color
 *	Only when they random or select from menu
 *
 * @param id		Player index forwarding the event.
 * @param color		The entity index being dropped
 */
forward bb_new_color(id, color)

/**
 * Called when a player locks an entity
 *	Before entity actually locked
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being locked
 */
forward bb_lock_pre(id, entity)

/**
 * Called when a player locks an entity
 *	After the entity is locked
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being locked
 */
forward bb_lock_post(id, entity)
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/


public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	removedEnts = ArrayCreate(1);
	
	
	get_configsdir(file,sizeof(file)-1);
	format(file,sizeof(file)-1,"%s/barricaderemover_durdur.ini",file);
	if(!file_exists(file)) {
		new f = fopen(file,"wt");
		fclose(f);
	}
	
	pRadius = register_cvar("barricaderemover_radius","250.0");
	
	gMaxPlayers = get_maxplayers();
	
	if(plugin_dont_work) return;
	
	FindBarriers();
	register_logevent("logevent_round_start",2, "1=Round_Start")
	register_logevent("eRoundEnd",2,"1=Round_End");
}
public plugin_end() {
	
	ArrayDestroy(removedEnts)
}
FindBarriers() {
	
	if(map_exists()) plugin_dont_work = true;
	else gBarrierEnt = engfunc(EngFunc_FindEntityByString,gMaxPlayers+1,"targetname",barrierClass)
	
}
public eRoundEnd() {
	if(plugin_dont_work) return;
	
	new size = ArraySize(removedEnts)
	static ent;
	for(new i;i<size;i++) {
		ent = ArrayGetCell(removedEnts,i);
		BringBack(ent)
	}
	ArrayClear(removedEnts);
	
	cleaned = false;
}
public bb_round_started() {
	if(plugin_dont_work) return;
	
	if(cleaned) return
	
	static Float: radius;
	radius = get_pcvar_float(pRadius);
	
	static Float:fOrigin[3];
	static szClassName[32];
	new ent = gMaxPlayers+1;
	static szTargetName[32];
		
	GetOrigin(gBarrierEnt,fOrigin)
		
	while((ent = engfunc(EngFunc_FindEntityInSphere,ent,fOrigin,radius))) {
		pev(ent,pev_classname,szClassName,sizeof(szClassName)-1);
		pev(ent,pev_targetname,szTargetName,sizeof(szTargetName)-1);
		if(equal(szClassName,"func_wall") && ent != gBarrierEnt && !equal(szTargetName,"ignore"))  {
			ArrayPushCell(removedEnts,ent);
			Remove(ent);
		}
	}
}
public logevent_round_start()
{
	bb_round_started()
}
public bb_prepphase_started() {
	if(plugin_dont_work) return;
	
	static Float: radius;
	radius = get_pcvar_float(pRadius);
	
	static Float:fOrigin[3];
	static szClassName[32];
	new ent = gMaxPlayers+1;
	static szTargetName[32];
		
	GetOrigin(gBarrierEnt,fOrigin)
		
	while((ent = engfunc(EngFunc_FindEntityInSphere,ent,fOrigin,radius))) {
		pev(ent,pev_classname,szClassName,sizeof(szClassName)-1);
		pev(ent,pev_targetname,szTargetName,sizeof(szTargetName)-1);
		if(equal(szClassName,"func_wall") && ent != gBarrierEnt && !equal(szTargetName,"ignore"))  {
			ArrayPushCell(removedEnts,ent);
			Remove(ent);
		}
	}
	
	cleaned = true;
}
Remove(ent) {
	set_pev(ent,pev_solid,SOLID_NOT)
	set_pev(ent,pev_effects,pev(ent,pev_effects) | EF_NODRAW);
}
BringBack(ent) {
	set_pev(ent,pev_solid,SOLID_BSP)
	set_pev(ent,pev_effects,pev(ent,pev_effects) & ~EF_NODRAW);
}
GetOrigin(ent,Float:fOrigin[3]) {
	new Float:fMins[3]
	pev(ent,pev_maxs,fOrigin)
	pev(ent,pev_mins,fMins)
	fOrigin[0] = (fOrigin[0]+fMins[0]) / 2.0
	fOrigin[1] = (fOrigin[1]+fMins[1]) / 2.0
	fOrigin[2] = (fOrigin[2]+fMins[2]) / 2.0
}
bool:map_exists() {
	new mapname[32]; get_mapname(mapname,sizeof(mapname)-1);
	new f = fopen(file,"a+");
	static buffer[32]
	
	while((fgets(f,buffer,sizeof(buffer)-1))) {
		if(buffer[0] == '^n') continue;
		if(containi(buffer,"^n") != -1) replace(buffer,sizeof(buffer)-1,"^n","");
		if(equali(mapname,buffer)) {
			fclose(f);
			return true;
		}
	}
	fclose(f);
	return false;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/

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quadfor75
Yasaklı Üye
Yasaklı Üye
Mesajlar: 528
Kayıt: Cum Şub 09, 2018 12:53 pm

CT Bug

Mesaj gönderen quadfor75 »

PaZee yazdı: Prş Tem 12, 2018 8:22 am şimdi bir dene ?

Kod: Tümünü seç

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
//#include <basebuilder>
#include <fakemeta>

#define PLUGIN "[BB] Barricade Remover"
#define VERSION "1.0"
#define AUTHOR "caddebaseacma"

new const barrierClass[] = "barrier"
new Array:removedEnts;
new gMaxPlayers, gBarrierEnt;
new pRadius;
new file[64];
new bool:plugin_dont_work, bool:cleaned;

#if defined _basebuilder_included
  #endinput
#endif
#define _basebuilder_included

enum
{
	COLOR_RED = 0, 		//200, 000, 000
	COLOR_REDORANGE, 	//255, 083, 073
	COLOR_ORANGE, 		//255, 117, 056
	COLOR_YELLOWORANGE, 	//255, 174, 066
	COLOR_PEACH, 		//255, 207, 171
	COLOR_YELLOW, 		//252, 232, 131
	COLOR_LEMONYELLOW, 	//254, 254, 034
	COLOR_JUNGLEGREEN, 	//059, 176, 143
	COLOR_YELLOWGREEN, 	//197, 227, 132
	COLOR_GREEN, 		//000, 200, 000
	COLOR_AQUAMARINE, 	//120, 219, 226
	COLOR_BABYBLUE, 		//135, 206, 235
	COLOR_SKYBLUE, 		//128, 218, 235
	COLOR_BLUE, 		//000, 000, 200
	COLOR_VIOLET, 		//146, 110, 174
	COLOR_PINK, 		//255, 105, 180
	COLOR_MAGENTA, 		//246, 100, 175
	COLOR_MAHOGANY,		//205, 074, 076
	COLOR_TAN, 		//250, 167, 108
	COLOR_LIGHTBROWN, 	//234, 126, 093
	COLOR_BROWN, 		//180, 103, 077
	COLOR_GRAY, 		//149, 145, 140
	COLOR_BLACK, 		//000, 000, 000
	COLOR_WHITE 		//255, 255, 255
}

enum
{
	PUSHING = 1,
	PULLING
}

enum
{
	ATT_HEALTH = 0,
	ATT_SPEED,
	ATT_GRAVITY
}

/**
 * Returns whether Base Builder is active.
 */
stock is_basebuilder_active()
{
	if(!cvar_exists("bb_enabled"))
	{
		log_amx("Cvar: ^"bb_enabled^" does not exist.")
		return 0
	}
	return get_cvar_num("bb_enabled")
}

/**
 * Registers a custom class which will be added to the zombie classes menu of BB.
 *
 * Note: The returned zombie class ID can be later used to identify
 * the class when calling the bb_get_user_zombie_class() natives.
 *
 * @param name		Caption to display on the menu.
 * @param info		Brief description of the class.
 * @param model		Player model to be used.
 * @param clawmodel	Claws model to be used.
 * @param hp		Initial health points.
 * @param speed		Maximum speed.
 * @param gravity	Gravity multiplier.
 * @param knockback	Empty value.
 * @param adminflags	Set flag of admin only class, ADMIN_USER is normal players.
 * @param credits	Cost of unlocking this class (if credits is enabled).
 * @return		An internal zombie class ID, or -1 on failure.
 */
native bb_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback = 0.0, adminflags = ADMIN_ALL, credits = 0 )
native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback = 0.0, adminflags = ADMIN_ALL, credits = 0 )

/**
 * Returns a zombie classes cost.
 *
 * @param classid	A valid zombie class ID.
 */
native bb_get_class_cost(classid)

/**
 * Returns a player's current zombie class ID.
 *
 * @param id		Player index.
 * @return		Internal zombie class ID, or -1 if not yet chosen.
 */
native bb_get_user_zombie_class(id)
native zp_get_user_zombie_class(id)

/**
 * Returns a player's next zombie class ID (when they respawn).
 *
 * @param id		Player index.
 * @return		Internal zombie class ID, or -1 if not yet chosen.
 */
native bb_get_user_next_class(id)
native zp_get_user_next_class(id)

/**
 * Sets a player's next zombie class ID (when they respawn).
 *
 * @param id		Player index.
 * @param classid	A valid zombie class ID.
 * @return		True on success, false otherwise.
 */
native bb_set_user_zombie_class(id, classid)
native zp_set_user_zombie_class(id, classid)

/**
 * Returns whether a player is a zombie.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native bb_is_user_zombie(id)
native zp_get_user_zombie(id)

/**
 * Returns whether a player is banned from building.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native bb_is_user_banned(id)

/**
 * Returns whether the game is still in the build phase.
 *
 * @param id		Player index.
 * @return		True if it is, false otherwise.
 */
native bb_is_build_phase()

/**
 * Returns whether the game is in the preparation phase.
 *
 * @return		True if it is, false otherwise.
 */
native bb_is_prep_phase()

/**
 * Returns the current build time (in seconds).
 */
native bb_get_build_time()

/**
 * Sets the build timer to a specified number.
 *
 * @param time		Time to set build timer to. (integer)
 */
native bb_set_build_time(time)

/**
 * Returns the players current color ENUM.
 *
 * @param id		Player index.
 */
native bb_get_user_color(id)

/**
 * Sets the build timer to a specified number.
 *
 * @param id		Player index.
 * @param color		Color to set. (enum)
 */
native bb_set_user_color(id, color)

/**
 * Drops the users entity (if he has one).
 *
 * @param id		Player index.
 */
native bb_drop_user_block(id)

/**
 * Returns the users entity..
 *
 * @param id		Player index.
 * @return		Entity index if true, 0 if none
 */
native bb_get_user_block(id)

/**
 * Sets the users current moving block to the entity specified.
 *
 * @param id		Player index.
 * @param entity	Entity index.
 */
native bb_set_user_block(id, entity)

/**
 * Returns whether a block is locked or not.
 *
 * @param entity	Entity index.
 * @return		True if it is, false otherwise
 */
native bb_is_locked_block(entity)

/**
 * Locks specified block if applicable.
 *
 * @param entity	Entity index.
 */
native bb_lock_block(entity)

/**
 * Unlocks specified block if applicable.
 *
 * @param entity	Entity index.
 */
native bb_unlock_block(id, entity)

/**
 * Releases the zombies if valid.
 */
native bb_release_zombies()

/**
 * Sets their "primary weapon" (weapon that is drawn at round start).
 *
 * @param id		Player index.
 * @param csw_primary	CSW_ primary to set to from CSW_P228 to CSW_P90.
 */
native bb_set_user_primary(id, csw_gun)

/**
 * Returns their current primary weapon.
 *
 * @param id		Player index.
 * @return		Returns primary weapon as CSW_ constant.
 */
native bb_get_user_primary(id)

/**
 * Returns current mod admin flags for the following
 *
 * @return		Returns the ADMIN flags for specified level
 */
native bb_get_flags_build()
native bb_get_flags_lock()
native bb_get_flags_buildban()
native bb_get_flags_swap()
native bb_get_flags_revive()
native bb_get_flags_guns()
native bb_get_flags_release()
native bb_get_flags_override()

/*------------------------------------------------------------------------------------------------*/

//Disabled until fixed

/**
 * Sets a multiplier for a class (for use with credits add-on)
 *
 * @param id		Player index.
 * @param attribute	Attribute enum to change
 * @param amount	Float value hat will multiply by
 * @return		Returns 1 if successful, 0 if not
 */
//native bb_set_user_mult(id, attribute, Float:amount)
/*------------------------------------------------------------------------------------------------*/

/**
 * Called when the zombies are released
 * at the end of the build or preparation phase
 */
forward bb_round_started()

/**
 * Called when the preparation phase begins
 * at the end of the build phase, before zombie release
 */
forward bb_prepphase_started()

/**
 * Called when the build phase begins
 * When the round starts (logevent)
 */
forward bb_buildphase_started()

/**
 * Called when a player picks his NEXT zombie class
 *
 * @param id		Player index forwarding the event.
 * @param class		Class index picked
 */
forward bb_zombie_class_picked(id, class)

/**
 * Called when a player has his CURRENT class applied. (respawn)
 *
 * @param id		Player index forwarding the event.
 * @param class		Class index picked
 */
forward bb_zombie_class_set(id, class)

/**
 * Called when a player pushes or pulls an entity
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being moved
 * @param pushpull	Whether it's being pushed or pulled
 *			1 = pushing, 2 = pulling
 */
forward bb_block_pushpull(id, entity, pushpull)

/**
 * Called when a player grabs an entity
 *	Before entity successfully grabbed
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being grabbed
 */
forward bb_grab_pre(id, entity)

/**
 * Called when a player grabs an entity
 *	After the entity is grabbed
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being grabbed
 */
forward bb_grab_post(id, entity)

/**
 * Called when a player drops an entity
 *	Before entity actually dropped
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being dropped
 */
forward bb_drop_pre(id, entity)

/**
 * Called when a player drops an entity
 *	After the entity is dropped
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being dropped
 */
forward bb_drop_post(id, entity)

/**
 * Called when a player receives a new color
 *	Only when they random or select from menu
 *
 * @param id		Player index forwarding the event.
 * @param color		The entity index being dropped
 */
forward bb_new_color(id, color)

/**
 * Called when a player locks an entity
 *	Before entity actually locked
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being locked
 */
forward bb_lock_pre(id, entity)

/**
 * Called when a player locks an entity
 *	After the entity is locked
 *
 * @param id		Player index forwarding the event.
 * @param entity	The entity index being locked
 */
forward bb_lock_post(id, entity)
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/


public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	removedEnts = ArrayCreate(1);
	
	
	get_configsdir(file,sizeof(file)-1);
	format(file,sizeof(file)-1,"%s/barricaderemover_durdur.ini",file);
	if(!file_exists(file)) {
		new f = fopen(file,"wt");
		fclose(f);
	}
	
	pRadius = register_cvar("barricaderemover_radius","250.0");
	
	gMaxPlayers = get_maxplayers();
	
	if(plugin_dont_work) return;
	
	FindBarriers();
	register_logevent("logevent_round_start",2, "1=Round_Start")
	register_logevent("eRoundEnd",2,"1=Round_End");
}
public plugin_end() {
	
	ArrayDestroy(removedEnts)
}
FindBarriers() {
	
	if(map_exists()) plugin_dont_work = true;
	else gBarrierEnt = engfunc(EngFunc_FindEntityByString,gMaxPlayers+1,"targetname",barrierClass)
	
}
public eRoundEnd() {
	if(plugin_dont_work) return;
	
	new size = ArraySize(removedEnts)
	static ent;
	for(new i;i<size;i++) {
		ent = ArrayGetCell(removedEnts,i);
		BringBack(ent)
	}
	ArrayClear(removedEnts);
	
	cleaned = false;
}
public bb_round_started() {
	if(plugin_dont_work) return;
	
	if(cleaned) return
	
	static Float: radius;
	radius = get_pcvar_float(pRadius);
	
	static Float:fOrigin[3];
	static szClassName[32];
	new ent = gMaxPlayers+1;
	static szTargetName[32];
		
	GetOrigin(gBarrierEnt,fOrigin)
		
	while((ent = engfunc(EngFunc_FindEntityInSphere,ent,fOrigin,radius))) {
		pev(ent,pev_classname,szClassName,sizeof(szClassName)-1);
		pev(ent,pev_targetname,szTargetName,sizeof(szTargetName)-1);
		if(equal(szClassName,"func_wall") && ent != gBarrierEnt && !equal(szTargetName,"ignore"))  {
			ArrayPushCell(removedEnts,ent);
			Remove(ent);
		}
	}
}
public logevent_round_start()
{
	bb_round_started()
}
public bb_prepphase_started() {
	if(plugin_dont_work) return;
	
	static Float: radius;
	radius = get_pcvar_float(pRadius);
	
	static Float:fOrigin[3];
	static szClassName[32];
	new ent = gMaxPlayers+1;
	static szTargetName[32];
		
	GetOrigin(gBarrierEnt,fOrigin)
		
	while((ent = engfunc(EngFunc_FindEntityInSphere,ent,fOrigin,radius))) {
		pev(ent,pev_classname,szClassName,sizeof(szClassName)-1);
		pev(ent,pev_targetname,szTargetName,sizeof(szTargetName)-1);
		if(equal(szClassName,"func_wall") && ent != gBarrierEnt && !equal(szTargetName,"ignore"))  {
			ArrayPushCell(removedEnts,ent);
			Remove(ent);
		}
	}
	
	cleaned = true;
}
Remove(ent) {
	set_pev(ent,pev_solid,SOLID_NOT)
	set_pev(ent,pev_effects,pev(ent,pev_effects) | EF_NODRAW);
}
BringBack(ent) {
	set_pev(ent,pev_solid,SOLID_BSP)
	set_pev(ent,pev_effects,pev(ent,pev_effects) & ~EF_NODRAW);
}
GetOrigin(ent,Float:fOrigin[3]) {
	new Float:fMins[3]
	pev(ent,pev_maxs,fOrigin)
	pev(ent,pev_mins,fMins)
	fOrigin[0] = (fOrigin[0]+fMins[0]) / 2.0
	fOrigin[1] = (fOrigin[1]+fMins[1]) / 2.0
	fOrigin[2] = (fOrigin[2]+fMins[2]) / 2.0
}
bool:map_exists() {
	new mapname[32]; get_mapname(mapname,sizeof(mapname)-1);
	new f = fopen(file,"a+");
	static buffer[32]
	
	while((fgets(f,buffer,sizeof(buffer)-1))) {
		if(buffer[0] == '^n') continue;
		if(containi(buffer,"^n") != -1) replace(buffer,sizeof(buffer)-1,"^n","");
		if(equali(mapname,buffer)) {
			fclose(f);
			return true;
		}
	}
	fclose(f);
	return false;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/
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