Bsp Çevirme Sorunu
Moderatör: Moderatörler
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Bsp Çevirme Sorunu
aga birde şey sorcam renk oynu yaptımda çarkıfelegini yapamadım elinde varsa atabilirmsn yada nasıl yapabilrm
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Bsp Çevirme Sorunu
sky ekledim fakat suan mapı çeviriyor 90 da kaldı ilerlemiyor.
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Bsp Çevirme Sorunu
Köye geldim bugünde Pazar günü eve geçicem Pazar günü atayım
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- Mesajlar: 54
- Kayıt: Sal Haz 25, 2019 1:19 pm
- Server Ip/DNS: CS80.CSDURAGİ.COM
- Clan İsmi: Blue Night
- İletişim:
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Bsp Çevirme Sorunu
Kod: Tümünü seç
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlcsg_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black -nowadtextures
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black -nowadtextures -low -wadautodetect
Entering D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.24 seconds)
CSGBrush:
(0.62 seconds)
added 20 additional animating textures.
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 71 used textures, 52.99 percent of map (3116 textures in wad)
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\jail.wad
- Contains 32 used textures, 23.88 percent of map (50 textures in wad)
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\ExceLds.wad
- Contains 31 used textures, 23.13 percent of map (1678 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 3.72 mb (of 32.00 mb MAX)
1.29 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlbsp_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-264,867,-649)-(-262,870,-592) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...3346 (0.44 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2336 (0.28 seconds)
SolidBSP [hull 2] 500...1000...1500...1907 (0.21 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2564 (0.34 seconds)
Reduced 14183 clipnodes to 13031
Reduced 2180 texinfos to 1722
Reduced 134 texdatas to 129 (3903748 bytes to 3803448)
Reduced 12482 planes to 4743
FixBrinks:
Increased 13031 clipnodes to 13140.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 310/512 19840/32768 (60.5%)
planes 4743/32768 94860/655360 (14.5%)
vertexes 20149/65535 241788/786420 (30.7%)
nodes 5790/32767 138960/786408 (17.7%)
texinfos 1722/32767 68880/1310680 ( 5.3%)
faces 14519/65535 290380/1310700 (22.2%)
* worldfaces 11181/32768 0/0 (34.1%)
clipnodes 13140/32767 105120/262136 (40.1%)
leaves 4422/32760 123816/917280 (13.5%)
* worldleaves 2074/8192 0/0 (25.3%)
marksurfaces 18121/65535 36242/131070 (27.7%)
surfedges 69572/512000 278288/2048000 (13.6%)
edges 34810/256000 139240/1024000 (13.6%)
texdata [variable] 3803448/33554432 (11.3%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 117641/2097152 ( 5.6%)
* AllocBlock 62/64 0/0 (96.9%)
129 textures referenced
=== Total BSP file data space used: 5458503 bytes ===
Wad files required to run the map: (None)
4.09 seconds elapsed
----- END hlbsp -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlrad_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black -sparse -extra
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black -extra -low -vismatrix sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
129 textures referenced
Reading texlights from 'D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\lights.rad'
Warning: No vis information.
0 opaque models
0 opaque faces
14519 faces
Create Patches : 66247 base patches
993553 square feet [143071728.00 square inches]
259 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(4.80 seconds)
BuildFacelights:
(198.04 seconds)
BuildVisLeafs:
(72.78 seconds)
visibility matrix : 41.7 megs
MakeScales:
(73.42 seconds)
Transfer Lists : 102443588 : 102.44M transfers
Indices : 41388740 : 39.47M bytes
Data : 205072498 : 195.57M bytes
Bounce 1 GatherLight:
(0.86 seconds)
Bounce 2 GatherLight:
(0.81 seconds)
Bounce 3 GatherLight:
(0.81 seconds)
Bounce 4 GatherLight:
(0.82 seconds)
Bounce 5 GatherLight:
(0.83 seconds)
Bounce 6 GatherLight:
(0.82 seconds)
Bounce 7 GatherLight:
(0.82 seconds)
Bounce 8 GatherLight:
(0.82 seconds)
CreateTriangulations:
(0.33 seconds)
AddPatchLights:
(8.06 seconds)
FinalLightFace:
(0.04 seconds)
365.90 seconds elapsed [6m 5s]
----- END hlrad -----
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Bsp Çevirme Sorunu
Haritada çizdiğiniz bir nesnede yada yanlış fitlemeden oluşan sorun mevcut ve allock değerinin sınırındasınız, bunu düzenler iseniz sorun çözülür.
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm