VHE Kayıt Hk.
Gönderilme zamanı: Sal Haz 30, 2020 10:03 pm
Merhaba, bir harita yapıyoruz fakat haritayı kayıt ederken bu kısımda %90 da takılı kalıyor uzun bir süre bekledim geçmedi orayı sebebi nedir?
Serhat Öndeş yazdı: ↑Sal Haz 30, 2020 11:26 pm Direk çarpıya basıp tamama basın. Haritayı kaydettiğiniz yerde haritaismi.log yada .err dosyası onu olur onu buraya ekleyiniz.
Kod: Tümünü seç
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\cstrike\maps\vhe\tools\HLCSG_~1.EXE "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme" -wadinclude duvarresim.wad -wadinclude de_dust2.wad -wadinclude general2012.wad -wadinclude de_dust2.wad -wadinclude halflife.wad
Arguments: "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme" -wadinclude duvarresim.wad -wadinclude de_dust2.wad -wadinclude general2012.wad -wadinclude de_dust2.wad -wadinclude halflife.wad -low -wadautodetect
Entering c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 12 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[duvarresim.wad]
[de_dust2.wad]
[general2012.wad]
[de_dust2.wad]
[halflife.wad]
CreateBrush:
(0.01 seconds)
CSGBrush:
(0.11 seconds)
- Warning: Larger than expected texture (359852 bytes): 'ISYAN'
added 11 additional animating textures.
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\general2012.wad
- Contains 6 used textures, 13.95 percent of map (73 textures in wad)
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
- Contains 37 used textures, 86.05 percent of map (3116 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 0.51 mb (of 32.00 mb MAX)
0.21 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\cstrike\maps\vhe\tools\HLBSP_~1.EXE "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme"
Arguments: "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 12 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...967 (0.06 seconds)
BSP generation successful, writing portal file 'c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme.prt'
SolidBSP [hull 1] 500...1000...1020 (0.07 seconds)
SolidBSP [hull 2] 500...1000...1003 (0.08 seconds)
SolidBSP [hull 3] 500...1000...1063 (0.07 seconds)
Reduced 4023 clipnodes to 3677
Reduced 404 texinfos to 366
Reduced 43 texdatas to 43 (539652 bytes to 539652)
Reduced 4734 planes to 2068
FixBrinks:
Increased 3677 clipnodes to 3689.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 43/512 2752/32768 ( 8.4%)
planes 2068/32768 41360/655360 ( 6.3%)
vertexes 6289/65535 75468/786420 ( 9.6%)
nodes 1330/32767 31920/786408 ( 4.1%)
texinfos 366/32767 14640/1310680 ( 1.1%)
faces 4701/65535 94020/1310700 ( 7.2%)
* worldfaces 3471/32768 0/0 (10.6%)
clipnodes 3689/32767 29512/262136 (11.3%)
leaves 965/32760 27020/917280 ( 2.9%)
* worldleaves 576/8192 0/0 ( 7.0%)
marksurfaces 5158/65535 10316/131070 ( 7.9%)
surfedges 21671/512000 86684/2048000 ( 4.2%)
edges 10880/256000 43520/1024000 ( 4.3%)
texdata [variable] 539652/33554432 ( 1.6%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 8352/2097152 ( 0.4%)
* AllocBlock 35/64 0/0 (54.7%)
43 textures referenced
=== Total BSP file data space used: 1005216 bytes ===
Wad files required to run the map: (None)
0.77 seconds elapsed
----- END hlbsp -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\cstrike\maps\vhe\tools\HLRAD_~1.EXE "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme"
Arguments: "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme" -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 12 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
43 textures referenced
Reading texlights from 'C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\cstrike\maps\vhe\tools\lights.rad'
Warning: No vis information.
0 opaque models
0 opaque faces
4701 faces
Create Patches : 37150 base patches
902502 square feet [129960288.00 square inches]
2 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(1.22 seconds)
BuildFacelights:
(9.86 seconds)
BuildVisLeafs:
(13.08 seconds)
visibility matrix : 38.6 megs
MakeScales:
(10.75 seconds)
Transfer Lists : 50211359 : 50.21M transfers
Indices : 15779876 : 15.05M bytes
Data : 100526959 : 95.87M bytes
Bounce 1 GatherLight:
(0.14 seconds)
Bounce 2 GatherLight:
(0.14 seconds)
Bounce 3 GatherLight:
(0.14 seconds)
Bounce 4 GatherLight:
(0.14 seconds)
Bounce 5 GatherLight:
(0.14 seconds)
Bounce 6 GatherLight:
(0.14 seconds)
Bounce 7 GatherLight:
(0.14 seconds)
Bounce 8 GatherLight:
(0.14 seconds)
CreateTriangulations:
(0.10 seconds)
AddPatchLights:
(2.93 seconds)
FinalLightFace:
(0.01 seconds)
40.38 seconds elapsed
----- END hlrad -----
hızlıca kaydetti teşekkürler bir sorum daha olacaktı jail haritası yapıyorum kule yaptım new gameden giriyorum rahatça fakat bir serverde deneyince sunucu çöküyor dust2 açılıyor neden öyleSerhat Öndeş yazdı: ↑Sal Haz 30, 2020 11:49 pm Harita biraz büyük o yüzden bu kadar geç derlemesi normaldir. Daha hızlı derlemesini istiyor isen F9 değerindeki vis_exe ye -fast kodunu giriniz.
Screenshot_10.png
csge_exe ye -nowadtextures komutunu girip demeyin.Red yazdı: ↑Çrş Tem 01, 2020 12:12 amhızlıca kaydetti teşekkürler bir sorum daha olacaktı jail haritası yapıyorum kule yaptım new gameden giriyorum rahatça fakat bir serverde deneyince sunucu çöküyor dust2 açılıyor neden öyleSerhat Öndeş yazdı: ↑Sal Haz 30, 2020 11:49 pm Harita biraz büyük o yüzden bu kadar geç derlemesi normaldir. Daha hızlı derlemesini istiyor isen F9 değerindeki vis_exe ye -fast kodunu giriniz.
Screenshot_10.png
teşekkürlerSerhat Öndeş yazdı: ↑Çrş Tem 01, 2020 8:04 amcsge_exe ye -nowadtextures komutunu girip demeyin.Red yazdı: ↑Çrş Tem 01, 2020 12:12 amhızlıca kaydetti teşekkürler bir sorum daha olacaktı jail haritası yapıyorum kule yaptım new gameden giriyorum rahatça fakat bir serverde deneyince sunucu çöküyor dust2 açılıyor neden öyleSerhat Öndeş yazdı: ↑Sal Haz 30, 2020 11:49 pm Harita biraz büyük o yüzden bu kadar geç derlemesi normaldir. Daha hızlı derlemesini istiyor isen F9 değerindeki vis_exe ye -fast kodunu giriniz.
Screenshot_10.png