1. sayfa (Toplam 2 sayfa)

SMA YUKLERKEN BI HATA ALIYORUM BILEN VARMI YARDIM EDEBILICEK

Gönderilme zamanı: Çrş Eyl 12, 2018 9:52 pm
gönderen furkan17
//cstrike/addons/amxmodx/scripting/Godmode_hook1.sma(653) : warning 225: unreachable code

BU HATAYI ALIYORUM COZUMU BILEN NASIL DUZELTIGINI FALAN BILEN VARIA ACABA YARDIM EDEBILCEK BIRI ?

SMA YUKLERKEN BI HATA ALIYORUM BILEN VARMI YARDIM EDEBILICEK

Gönderilme zamanı: Çrş Eyl 12, 2018 9:53 pm
gönderen ShooTeR
bkz: announces/forum-kurallari-t126.html
Lütfen forum kurallarına uyalım.

SMA YUKLERKEN BI HATA ALIYORUM BILEN VARMI YARDIM EDEBILICEK

Gönderilme zamanı: Çrş Eyl 12, 2018 9:55 pm
gönderen Emre Gezer
+Olarak konuya sıkıntı yaşadığınız pluginin .smasınıda ekleyin.

SMA YUKLERKEN BI HATA ALIYORUM BILEN VARMI YARDIM EDEBILICEK

Gönderilme zamanı: Çrş Eyl 12, 2018 9:55 pm
gönderen furkan17
Forum kurallarına uyalımmı naptım kı ? analmadım sma ıle bı sıkıntım var panele yuklerken onu anlamadım paylastım kardesım ne alaka ?

SMA YUKLERKEN BI HATA ALIYORUM BILEN VARMI YARDIM EDEBILICEK

Gönderilme zamanı: Çrş Eyl 12, 2018 9:56 pm
gönderen furkan17
REVERAL eklıyorum kardeısm

SMA YUKLERKEN BI HATA ALIYORUM BILEN VARMI YARDIM EDEBILICEK

Gönderilme zamanı: Çrş Eyl 12, 2018 9:56 pm
gönderen ShooTeR
furkan17 yazdı: Çrş Eyl 12, 2018 9:55 pm Forum kurallarına uyalımmı naptım kı ? analmadım sma ıle bı sıkıntım var panele yuklerken onu anlamadım paylastım kardesım ne alaka ?
Attıgım linkte forum kurallarını kontrol et anlarsın.
Forum içerisinde açılan konu başlıklarının TÜMÜ BÜYÜK yazmamaya özen gösterin, forum içerisinde görüntü kirliliğine yol açmaktadır

SMA YUKLERKEN BI HATA ALIYORUM BILEN VARMI YARDIM EDEBILICEK

Gönderilme zamanı: Çrş Eyl 12, 2018 9:57 pm
gönderen furkan17
Godmode_hook1.sma

SMA YUKLERKEN BI HATA ALIYORUM BILEN VARMI YARDIM EDEBILICEK

Gönderilme zamanı: Çrş Eyl 12, 2018 9:58 pm
gönderen ShooTeR
furkan17 yazdı: Çrş Eyl 12, 2018 9:57 pm Godmode_hook1.sma
Sorununa gelirsek.

Kod: Tümünü seç

//#define engine

#include <amxmodx>
#include <amxmisc>
#include <fun>
#if defined engine
#include <engine>
#else
#include <fakemeta>
#endif


#define ADMIN_LEVEL_Q	ADMIN_LEVEL_C


//Used for Grab
new maxplayers
new grab[33]
new Float:grab_totaldis[33]
new grab_speed_cvar
new grab_enabled_cvar
new bool:has_grab[33]


//Used for Hook
new bool:hook[33]
new hook_to[33][3]
new hook_speed_cvar
new hook_enabled_cvar
new bool:has_hook[33]


//Used for Rope
new bool:rope[33]
new rope_to[33][3]
new Float:rope_totaldis[33]
new rope_speed_cvar
new rope_enabled_cvar
new bool:has_rope[33]


//Used for All
new beamsprite




/****************************
Register Commands and CVARs
****************************/


public plugin_init()
{
	register_plugin("Grab + Hook + Rope","1.0","GHW_Chronic")
	register_concmd("+grab","grab_on",0," - Use: bid key +grab")
	register_concmd("-grab","grab_off")
	register_concmd("grab_toggle","grab_toggle",0,"Toggles your grab on and off")
	register_concmd("+hook","hook_on",0," - Use: bid key +hook")
	register_concmd("-hook","hook_off")
	register_concmd("hook_toggle","hook_toggle",0,"Toggles your hook on and off")
	register_concmd("+rope","rope_on",0," - Use: bid key +rope")
	register_concmd("-rope","rope_off")
	register_concmd("rope_toggle","rope_toggle",0,"Toggles your rope on and off")
	
	grab_speed_cvar = register_cvar("grab_speed","5")
	grab_enabled_cvar = register_cvar("grab_enabled","0")
	
	hook_speed_cvar = register_cvar("hook_speed","5")
	hook_enabled_cvar = register_cvar("hook_enabled","0")
	
	rope_speed_cvar = register_cvar("rope_speed","5")
	rope_enabled_cvar = register_cvar("rope_enabled","0")
	
	maxplayers = get_maxplayers()
	
	//CVAR that is only used for tracking servers that use this Plugin.
	register_cvar("GHW_GHW","1",FCVAR_SERVER)
}




/**********************************
Register beam sprite + Hook Sound
**********************************/


public plugin_precache()
{
	beamsprite = precache_model("sprites/dot.spr")
	precache_sound("weapons/xbow_hit2.wav")
	precache_sound("weapons/xbow_fire1.wav")
}




/*****************************
Reset VARs on client connect
*****************************/


public client_putinserver(id)
{
	has_grab[id]=false
	has_hook[id]=false
	has_rope[id]=false
}


/*****
Grab
*****/


public grab_toggle(id)
{
	if(grab[id]) grab_off(id)
	else grab_on(id)
	return PLUGIN_HANDLED
}


public grab_on(id)
{
	if(!has_grab[id] && !get_pcvar_num(grab_enabled_cvar) && get_user_team(id) != 2)
	{
		return PLUGIN_HANDLED
	}
	if(grab[id])
	{
		return PLUGIN_HANDLED
	}
	if(!get_godmode())
	{
		return PLUGIN_HANDLED
	}
	grab[id]=-1
	static target, trash
	target=0
	get_user_aiming(id,target,trash)
	if(target && is_valid_ent2(target) && target!=id)
	{
		if(target<=maxplayers)
		{
			if(is_user_alive(target))
			{
				client_print(id,print_chat,"[AMXX] Hedef Bulundu")
				grabem(id,target)
			}
		}
		else if(get_solidity(target)!=4)
		{
			client_print(id,print_chat,"[AMXX] Hedef Bulundu")
			grabem(id,target)
		}
	}
	else
	{
		client_print(id,print_chat,"[AMXX] Hedef Araniyor")
		set_task(0.1,"grab_on2",id)
	}
	return PLUGIN_HANDLED
}


public grab_on2(id)
{
	if(is_user_connected(id))
	{
		static target, trash
		target=0
		get_user_aiming(id,target,trash)
		if(target && is_valid_ent2(target) && target!=id)
		{
			if(target<=maxplayers)
			{
				if(is_user_alive(target))
				{
					client_print(id,print_chat,"[AMXX] Hedef Bulundu")
					grabem(id,target)
				}
			}
			else if(get_solidity(target)!=4)
			{
				client_print(id,print_chat,"[AMXX] Hedef Bulundu")
				grabem(id,target)
			}
		}
		else
		{
			set_task(0.1,"grab_on2",id)
		}
	}
}


public grabem(id,target)
{
	grab[id]=target
	set_rendering2(target,kRenderFxGlowShell,255,0,0,kRenderTransAlpha,70)
	if(target<=maxplayers) set_user_gravity(target,0.0)
	grab_totaldis[id] = 0.0
	set_task(0.1,"grab_prethink",id+1000,"",0,"b")
	grab_prethink(id+1000)
	emit_sound(id,CHAN_VOICE,"weapons/xbow_fire1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}


public grab_off(id)
{
	if(is_user_connected(id))
	{
		if(grab[id]==-1)
		{
			client_print(id,print_chat,"[AMXX] Hedef Bulunamadi")
			grab[id]=0
		}
		else if(grab[id])
		{
			client_print(id,print_chat,"[AMXX] Hedef Birakildi")
			set_rendering2(grab[id])
			if(grab[id]<=maxplayers && is_user_alive(grab[id])) set_user_gravity(grab[id],1.0)
			grab[id]=0
		}
	}
	return PLUGIN_HANDLED
}


public grab_prethink(id)
{
	id -= 1000
	if(!is_user_connected(id) && grab[id]>0)
	{
		set_rendering2(grab[id])
		if(grab[id]<=maxplayers && is_user_alive(grab[id])) set_user_gravity(grab[id],1.0)
		grab[id]=0
	}
	if(!grab[id] || grab[id]==-1)
	{
		remove_task(id+1000)
		return PLUGIN_HANDLED
	}
	
	//Get Id's, target's, and Where Id is looking's origins
	static origin1[3]
	get_user_origin(id,origin1)
	static Float:origin2_F[3], origin2[3]
	get_origin(grab[id],origin2_F)
	origin2[0] = floatround(origin2_F[0])
	origin2[1] = floatround(origin2_F[1])
	origin2[2] = floatround(origin2_F[2])
	static origin3[3]
	get_user_origin(id,origin3,3)
	
	//Create red beam
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(1)		//TE_BEAMENTPOINT
	write_short(id)		// start entity
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2])
	write_short(beamsprite)
	write_byte(1)		// framestart
	write_byte(1)		// framerate
	write_byte(1)		// life in 0.1's
	write_byte(5)		// width
	write_byte(0)		// noise
	write_byte(255)		// red
	write_byte(0)		// green
	write_byte(0)		// blue
	write_byte(200)		// brightness
	write_byte(0)		// speed
	message_end()
	
	//Convert to floats for calculation
	static Float:origin1_F[3]
	static Float:origin3_F[3]
	origin1_F[0] = float(origin1[0])
	origin1_F[1] = float(origin1[1])
	origin1_F[2] = float(origin1[2])
	origin3_F[0] = float(origin3[0])
	origin3_F[1] = float(origin3[1])
	origin3_F[2] = float(origin3[2])
	
	//Calculate target's new velocity
	static Float:distance[3]
	
	if(!grab_totaldis[id])
	{
		distance[0] = floatabs(origin1_F[0] - origin2_F[0])
		distance[1] = floatabs(origin1_F[1] - origin2_F[1])
		distance[2] = floatabs(origin1_F[2] - origin2_F[2])
		grab_totaldis[id] = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2])
	}
	distance[0] = origin3_F[0] - origin1_F[0]
	distance[1] = origin3_F[1] - origin1_F[1]
	distance[2] = origin3_F[2] - origin1_F[2]
	
	static Float:grab_totaldis2
	grab_totaldis2 = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2])
	
	static Float:que
	que = grab_totaldis[id] / grab_totaldis2
	
	static Float:origin4[3]
	origin4[0] = ( distance[0] * que ) + origin1_F[0]
	origin4[1] = ( distance[1] * que ) + origin1_F[1]
	origin4[2] = ( distance[2] * que ) + origin1_F[2]
	
	static Float:velocity[3]
	velocity[0] = (origin4[0] - origin2_F[0]) * (get_pcvar_float(grab_speed_cvar) / 1.666667)
	velocity[1] = (origin4[1] - origin2_F[1]) * (get_pcvar_float(grab_speed_cvar) / 1.666667)
	velocity[2] = (origin4[2] - origin2_F[2]) * (get_pcvar_float(grab_speed_cvar) / 1.666667)
	
	set_velo(grab[id],velocity)
	
	return PLUGIN_CONTINUE
}




/*****
Hook
*****/


public hook_toggle(id)
{
	if(hook[id]) hook_off(id)
	else hook_on(id)
	return PLUGIN_HANDLED
}


public hook_on(id)
{
	if(!has_hook[id] && !get_pcvar_num(hook_enabled_cvar) && get_user_team(id) != 2 )
	{
		return PLUGIN_HANDLED
	}
	if(hook[id])
	{
		return PLUGIN_HANDLED
	}
	if(!get_godmode())
	{
		return PLUGIN_HANDLED
	}
	
	set_user_gravity(id,0.0)
	set_task(0.1,"hook_prethink",id+10000,"",0,"b")
	hook[id]=true
	hook_to[id][0]=999999
	hook_prethink(id+10000)
	emit_sound(id,CHAN_VOICE,"weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	return PLUGIN_HANDLED
}


public hook_off(id)
{
	if(is_user_alive(id)) set_user_gravity(id)
	hook[id]=false
	return PLUGIN_HANDLED
}


public hook_prethink(id)
{
	id -= 10000
	if(!is_user_alive(id))
	{
		hook[id]=false
	}
	if(!hook[id])
	{
		remove_task(id+10000)
		return PLUGIN_HANDLED
	}
	
	//Get Id's origin
	static origin1[3]
	get_user_origin(id,origin1)
	
	if(hook_to[id][0]==999999)
	{
		static origin2[3]
		get_user_origin(id,origin2,3)
		hook_to[id][0]=origin2[0]
		hook_to[id][1]=origin2[1]
		hook_to[id][2]=origin2[2]
	}
	
	//Create blue beam
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(1)		//TE_BEAMENTPOINT
	write_short(id)		// start entity
	write_coord(hook_to[id][0])
	write_coord(hook_to[id][1])
	write_coord(hook_to[id][2])
	write_short(beamsprite)
	write_byte(1)		// framestart
	write_byte(1)		// framerate
	write_byte(2)		// life in 0.1's
	write_byte(5)		// width
	write_byte(0)		// noise
	write_byte(0)		// red
	write_byte(0)		// green
	write_byte(255)		// blue
	write_byte(200)		// brightness
	write_byte(0)		// speed
	message_end()
	
	//Calculate Velocity
	static Float:velocity[3]
	velocity[0] = (float(hook_to[id][0]) - float(origin1[0])) * 3.0
	velocity[1] = (float(hook_to[id][1]) - float(origin1[1])) * 3.0
	velocity[2] = (float(hook_to[id][2]) - float(origin1[2])) * 3.0
	
	static Float:y
	y = velocity[0]*velocity[0] + velocity[1]*velocity[1] + velocity[2]*velocity[2]
	
	static Float:x
	x = (get_pcvar_float(hook_speed_cvar) * 120.0) / floatsqroot(y)
	
	velocity[0] *= x
	velocity[1] *= x
	velocity[2] *= x
	
	set_velo(id,velocity)
	
	return PLUGIN_CONTINUE
}




/*****
Rope
*****/


public rope_toggle(id)
{
	if(rope[id]) rope_off(id)
	else rope_on(id)
	return PLUGIN_HANDLED
}


public rope_on(id)
{
	if(!has_rope[id] && !get_pcvar_num(rope_enabled_cvar) && get_user_team(id) != 2)
	{
		return PLUGIN_HANDLED
	}
	if(rope[id])
	{
		return PLUGIN_HANDLED
	}
	if(!get_godmode())
	{
		return PLUGIN_HANDLED
	}
	set_task(0.1,"rope_prethink",id+100000,"",0,"b")
	rope[id]=true
	rope_to[id][0]=999999
	rope_prethink(id+100000)
	emit_sound(id,CHAN_VOICE,"weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	return PLUGIN_HANDLED
}


public rope_off(id)
{
	rope[id]=false
	return PLUGIN_HANDLED
}


public rope_prethink(id)
{
	id -= 100000
	if(!is_user_alive(id))
	{
		rope[id]=false
	}
	if(!rope[id])
	{
		remove_task(id+100000)
		return PLUGIN_HANDLED
	}
	
	//Get Id's origin
	static origin1[3]
	get_user_origin(id,origin1)
	
	static Float:origin1_F[3]
	origin1_F[0] = float(origin1[0])
	origin1_F[1] = float(origin1[1])
	origin1_F[2] = float(origin1[2])
	
	//Check to see if this is the first time prethink is being run
	if(rope_to[id][0]==999999)
	{
		static origin2[3]
		get_user_origin(id,origin2,3)
		rope_to[id][0]=origin2[0]
		rope_to[id][1]=origin2[1]
		rope_to[id][2]=origin2[2]
		
		static Float:origin2_F[3]
		origin2_F[0] = float(origin2[0])
		origin2_F[1] = float(origin2[1])
		origin2_F[2] = float(origin2[2])
		
		static Float:distance[3]
		distance[0] = floatabs(origin1_F[0] - origin2_F[0])
		distance[1] = floatabs(origin1_F[1] - origin2_F[1])
		distance[2] = floatabs(origin1_F[2] - origin2_F[2])
		rope_totaldis[id] = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2])
	}
	
	//Create green beam
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(1)		//TE_BEAMENTPOINT
	write_short(id)		// start entity
	write_coord(rope_to[id][0])
	write_coord(rope_to[id][1])
	write_coord(rope_to[id][2])
	write_short(beamsprite)
	write_byte(1)		// framestart
	write_byte(1)		// framerate
	write_byte(1)		// life in 0.1's
	write_byte(5)		// width
	write_byte(0)		// noise
	write_byte(0)		// red
	write_byte(255)		// green
	write_byte(0)		// blue
	write_byte(200)		// brightness
	write_byte(0)		// speed
	message_end()
	
	//Calculate Velocity
	static Float:velocity[3]
	get_velo(id,velocity)
	
	static Float:velocity2[3]
	velocity2[0] = (rope_to[id][0] - origin1_F[0]) * 3.0
	velocity2[1] = (rope_to[id][1] - origin1_F[1]) * 3.0
	
	static Float:y
	y = velocity2[0]*velocity2[0] + velocity2[1]*velocity2[1]
	
	static Float:x
	x = (get_pcvar_float(rope_speed_cvar) * 20.0) / floatsqroot(y)
	
	velocity[0] += velocity2[0]*x
	velocity[1] += velocity2[1]*x
	
	if(rope_to[id][2] - origin1_F[2] >= rope_totaldis[id] && velocity[2]<0.0) velocity[2] *= -1
	
	set_velo(id,velocity)
	
	return PLUGIN_CONTINUE
}


public get_origin(ent,Float:origin[3])
{
	#if defined engine
	return entity_get_vector(id,EV_VEC_origin,origin)
	#else
	return pev(ent,pev_origin,origin)
	#endif
}


public set_velo(id,Float:velocity[3])
{
	#if defined engine
	return set_user_velocity(id,velocity)
	#else
	return set_pev(id,pev_velocity,velocity)
	#endif
}


public get_velo(id,Float:velocity[3])
{
	#if defined engine
	return get_user_velocity(id,velocity)
	#else
	return pev(id,pev_velocity,velocity)
	#endif
}


public is_valid_ent2(ent)
{
	#if defined engine
	return is_valid_ent(ent)
	#else
	return pev_valid(ent)
	#endif
}


public get_solidity(ent)
{
	#if defined engine
	return entity_get_int(ent,EV_INT_solid)
	#else
	return pev(ent,pev_solid)
	#endif
}
public get_godmode()  
{  
    new ctsayisi, godluct  
    for( new i = 1; i<(get_maxplayers() + 1); i++)  
    {  
        if(is_user_connected(i) && get_user_team(i) == 2 && is_user_alive(i))  
        {  
            ctsayisi++  
            if(!pev(i,pev_takedamage))  
            {  
                godluct++      
            }  
        }  
    }  
    if(godluct == ctsayisi && ctsayisi > 0)  
    {  
        return 1  
    }  
    else if(godluct != ctsayisi && godluct > 0)  
    {  
        return godluct  
    }  
    else if(godluct == 0 && ctsayisi > 0)  
    {  
        return 0  
    }  
      
    return PLUGIN_HANDLED  
}  
stock set_rendering2(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16)
{
	#if defined engine
	return set_rendering(index,fx,r,g,b,render,amount)
	#else
	set_pev(index, pev_renderfx, fx);
	new Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);
	set_pev(index, pev_rendercolor, RenderColor);
	set_pev(index, pev_rendermode, render);
	set_pev(index, pev_renderamt, float(amount));
	return 1;
	#endif
}

SMA YUKLERKEN BI HATA ALIYORUM BILEN VARMI YARDIM EDEBILICEK

Gönderilme zamanı: Çrş Eyl 12, 2018 9:59 pm
gönderen furkan17
buyuk yazmamaya ozen gosterın demıs omer bey ondan bahsedıyorsun galıba kardesım anladık kusura bakma sımdı muusade edersen su hatayı anlıyım anlatabılıyomuyum ?

SMA YUKLERKEN BI HATA ALIYORUM BILEN VARMI YARDIM EDEBILICEK

Gönderilme zamanı: Çrş Eyl 12, 2018 10:00 pm
gönderen ShooTeR
furkan17 yazdı: Çrş Eyl 12, 2018 9:59 pm buyuk yazmamaya ozen gosterın demıs omer bey ondan bahsedıyorsun galıba kardesım anladık kusura bakma sımdı muusade edersen su hatayı anlıyım anlatabılıyomuyum ?
Cozulmus halini attım farketmediysen ?