hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlcsg_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba -nowadtextures
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba -nowadtextures -low -wadautodetect
Entering D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.09 seconds)
CSGBrush:
(0.11 seconds)
added 9 additional animating textures.
Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\valve\halflife.wad
- Contains 10 used textures, 23.26 percent of map (3116 textures in wad)
Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\cstrike\lightdevice.wad
- Contains 33 used textures, 76.74 percent of map (1817 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 1.80 mb (of 32.00 mb MAX)
0.44 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlbsp_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...857 (0.07 seconds)
BSP generation successful, writing portal file 'D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba.prt'
SolidBSP [hull 1] 500...915 (0.07 seconds)
SolidBSP [hull 2] 500...916 (0.07 seconds)
SolidBSP [hull 3] 500...951 (0.07 seconds)
Reduced 8034 clipnodes to 7825
Reduced 1187 texinfos to 1091
Reduced 43 texdatas to 43 (1882652 bytes to 1882652)
Reduced 7702 planes to 2996
FixBrinks:
Increased 7825 clipnodes to 7827.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 279/512 17856/32768 (54.5%)
planes 2996/32768 59920/655360 ( 9.1%)
vertexes 7615/65535 91380/786420 (11.6%)
nodes 2782/32767 66768/786408 ( 8.5%)
texinfos 1091/32767 43640/1310680 ( 3.3%)
faces 5533/65535 110660/1310700 ( 8.4%)
* worldfaces 2428/32768 0/0 ( 7.4%)
clipnodes 7827/32767 62616/262136 (23.9%)
leaves 2245/32760 62860/917280 ( 6.9%)
* worldleaves 285/8192 0/0 ( 3.5%)
marksurfaces 6081/65535 12162/131070 ( 9.3%)
surfedges 25542/512000 102168/2048000 ( 5.0%)
edges 12837/256000 51348/1024000 ( 5.0%)
texdata [variable] 1882652/33554432 ( 5.6%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 50655/2097152 ( 2.4%)
* AllocBlock 28/64 0/0 (43.8%)
43 textures referenced
=== Total BSP file data space used: 2614685 bytes ===
Wad files required to run the map: (None)
1.07 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlvis_x64.exe" -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba
Arguments: -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba -low
285 portalleafs
625 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.01 seconds)
LeafThread:
(0.13 seconds)
average leafs visible: 75
g_visdatasize:8687 compressed from 10260
0.16 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlrad_x64.exe" -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba
Arguments: -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
43 textures referenced
Reading texlights from 'D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\lights.rad'
0 opaque models
0 opaque faces
5533 faces
Create Patches : 28531 base patches
424474 square feet [61124272.00 square inches]
30 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(1.19 seconds)
BuildFacelights:
(27.03 seconds)
BuildVisLeafs:
(10.44 seconds)
visibility matrix : 34.4 megs
MakeScales:
(11.55 seconds)
Transfer Lists : 84835371 : 84.84M transfers
Indices : 32616704 : 31.11M bytes
Data : 169755201 : 161.89M bytes
Bounce 1 GatherLight:
(0.73 seconds)
Bounce 2 GatherLight:
(0.74 seconds)
Bounce 3 GatherLight:
(0.70 seconds)
Bounce 4 GatherLight:
(0.71 seconds)
Bounce 5 GatherLight:
(0.72 seconds)
Bounce 6 GatherLight:
(0.76 seconds)
Bounce 7 GatherLight:
(0.70 seconds)
Bounce 8 GatherLight:
(0.70 seconds)
CreateTriangulations:
(0.14 seconds)
AddPatchLights:
(2.79 seconds)
FinalLightFace:
(0.02 seconds)
59.45 seconds elapsed
----- END hlrad -----