1. sayfa (Toplam 2 sayfa)

Map ışığı bozuldu

Gönderilme zamanı: Pzt Haz 17, 2019 7:21 pm
gönderen umutycel54
Abi mapin ışıkları bozuldu hangi eşyanın bozduğunuda bilmiyom map tamamen aydınlık kasma yapıyo koyduğum hiç bir ışık çalışmıyor nasıl çözebilirim derleme ekranındaki her şeye normal tiki attım
@Serhat Öndeş

Map ışığı bozuldu

Gönderilme zamanı: Pzt Haz 17, 2019 7:25 pm
gönderen Serhat Öndeş
Map ismi .err yada .log olur onu atarmısınız.

Map ışığı bozuldu

Gönderilme zamanı: Pzt Haz 17, 2019 7:28 pm
gönderen umutycel54
Serhat Öndeş yazdı: Pzt Haz 17, 2019 7:25 pm Map ismi .err yada .log olur onu atarmısınız.
Abi bu expert moddaki derleme ekranı

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\csduragics16\cstrike"


** Executing...
** Command: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlcsg.exe
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlcsg.exe g:\umut\bspviever\hammer\zhlt\jail_umut 
Entering g:\umut\bspviever\hammer\zhlt\jail_umut.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

6 brushes (totalling 48 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)

Using Wadfile: \program files (x86)\csduragics16\cstrike\cstrike.wad
 - Contains 2 used textures, 2.02 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\csduragics16\valve\halflife.wad
 - Contains 72 used textures, 72.73 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\csduragics16\cstrike\anarchyclan.wad
 - Warning: Larger than expected texture (213312 bytes): 'LEQEND'
 - Contains 24 used textures, 24.24 percent of map (205 textures in wad)

added 19 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 2.11 mb (of 4.00 mb MAX)
0.56 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlbsp.exe
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlbsp.exe g:\umut\bspviever\hammer\zhlt\jail_umut 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...2801 (0.05 seconds)
BSP generation successful, writing portal file 'g:\umut\bspviever\hammer\zhlt\jail_umut.prt'
SolidBSP [hull 1] 500...1000...1500...1892 (0.02 seconds)
SolidBSP [hull 2] 500...1000...1500...1847 (0.02 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2394 (0.03 seconds)
0.69 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlvis.exe
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlvis.exe g:\umut\bspviever\hammer\zhlt\jail_umut 
1706 portalleafs
5443 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.37 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.93 seconds)
average leafs visible: 156
g_visdatasize:152587  compressed from 365084
7.40 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlrad.exe
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlrad.exe g:\umut\bspviever\hammer\zhlt\jail_umut 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'g:\umut\bspviever\hammer\zhlt\lights.rad']
[59 texlights parsed from 'g:\umut\bspviever\hammer\zhlt\lights.rad']

10397 faces
Create Patches : 66741 base patches
0 opaque faces
814846 square feet [117337840.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut.bsp" "C:\Users\USER\Desktop\jail_umut.bsp"


** Executing...
** Command: Copy File
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut.pts" "C:\Users\USER\Desktop\jail_umut.pts"


** Executing...
** Command: C:\PROGRA~2\CSDURA~1\hl.exe
** Parameters: +map "jail_umut" -dev -console

buda normal derleme çıkan loglar

Kod: Tümünü seç

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlcsg.exe C:\Users\USER\Desktop\jail_umut 
Entering C:\Users\USER\Desktop\jail_umut.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

6 brushes (totalling 48 sides) discarded from clipping hulls
CreateBrush:
 (0.10 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.15 seconds)

Warning: Wad file '\program files (x86)\csduragics16\cstrike\cstrike.wad' not found
Warning: Wad file '\program files (x86)\csduragics16\valve\halflife.wad' not found
Warning: Wad file '\program files (x86)\csduragics16\cstrike\anarchyclan.wad' not found
Error: Could not open wad file \program files (x86)\csduragics16\cstrike\cstrike.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \program files (x86)\csduragics16\valve\halflife.wad
Error: Could not open wad file \program files (x86)\csduragics16\cstrike\anarchyclan.wad


-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlbsp.exe C:\Users\USER\Desktop\jail_umut 
>> There was a problem compiling the map.
>> Check the file C:\Users\USER\Desktop\jail_umut.log for the cause.

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlvis.exe C:\Users\USER\Desktop\jail_umut 
>> There was a problem compiling the map.
>> Check the file C:\Users\USER\Desktop\jail_umut.log for the cause.

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlrad.exe C:\Users\USER\Desktop\jail_umut 
>> There was a problem compiling the map.
>> Check the file C:\Users\USER\Desktop\jail_umut.log for the cause.

-----   END   hlrad -----




Map ışığı bozuldu

Gönderilme zamanı: Pzt Haz 17, 2019 7:31 pm
gönderen Serhat Öndeş
Ayarların bozuk rmf cstrike/maps dizninde olmalı + wad ise cstrike dizininde olmalı

Ayrıca derleme ekranını expert ile bu kodlamalar ile derleyip deneyin
Screenshot_9.png
-full yerine -fast ekranını deneyin ilk önce.

Map ışığı bozuldu

Gönderilme zamanı: Pzt Haz 17, 2019 7:35 pm
gönderen umutycel54
Serhat Öndeş yazdı: Pzt Haz 17, 2019 7:31 pm Ayarların bozuk rmf cstrike/maps dizninde olmalı + wad ise cstrike dizininde olmalı

Ayrıca derleme ekranını expert ile bu kodlamalar ile derleyip deneyin
Screenshot_9.png

-full yerine -fast ekranını deneyin ilk önce.
Böyle oldu kodları yazınca

Map ışığı bozuldu

Gönderilme zamanı: Pzt Haz 17, 2019 7:36 pm
gönderen Serhat Öndeş
umutycel54 yazdı: Pzt Haz 17, 2019 7:35 pm
Serhat Öndeş yazdı: Pzt Haz 17, 2019 7:31 pm Ayarların bozuk rmf cstrike/maps dizninde olmalı + wad ise cstrike dizininde olmalı

Ayrıca derleme ekranını expert ile bu kodlamalar ile derleyip deneyin
Screenshot_9.png

-full yerine -fast ekranını deneyin ilk önce.
Böyle oldu kodları yazınca

Evet evet yapıp oluşan log yada err dosyasını gönderin.

Map ışığı bozuldu

Gönderilme zamanı: Pzt Haz 17, 2019 7:40 pm
gönderen umutycel54
Serhat Öndeş yazdı: Pzt Haz 17, 2019 7:36 pm
umutycel54 yazdı: Pzt Haz 17, 2019 7:35 pm
Serhat Öndeş yazdı: Pzt Haz 17, 2019 7:31 pm Ayarların bozuk rmf cstrike/maps dizninde olmalı + wad ise cstrike dizininde olmalı

Ayrıca derleme ekranını expert ile bu kodlamalar ile derleyip deneyin
Screenshot_9.png

-full yerine -fast ekranını deneyin ilk önce.
Böyle oldu kodları yazınca

Evet evet yapıp oluşan log yada err dosyasını gönderin.
Bu err dosyası

Kod: Tümünü seç

hlvis: Error: Error opening C:\Users\USER\Desktop\jail_umut.bsp: No such file or directory

Buda Log

Kod: Tümünü seç

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlvis.exe C:\Users\USER\Desktop\jail_umut 
Error: Error opening C:\Users\USER\Desktop\jail_umut.bsp: No such file or directory

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlrad.exe -sparse -extra C:\Users\USER\Desktop\jail_umut 
>> There was a problem compiling the map.
>> Check the file C:\Users\USER\Desktop\jail_umut.log for the cause.

-----   END   hlrad -----




Map ışığı bozuldu

Gönderilme zamanı: Pzt Haz 17, 2019 7:43 pm
gönderen Serhat Öndeş
Tamam hata basit hammer ayarlarınız bozuk.

Ayarlarınızı bu şekilde güncelleyin oyun steam değil ise cliente göre yapın.
Screenshot_10.png
Screenshot_11.png
Screenshot_12.png
Screenshot_13.png
Screenshot_14.png
Screenshot_15.png
Jack adlı programa göre attım tüm programlarda ayarlar aynıdır sadece menü değişiktir.

Map ışığı bozuldu

Gönderilme zamanı: Pzt Haz 17, 2019 7:47 pm
gönderen umutycel54
Serhat Öndeş yazdı: Pzt Haz 17, 2019 7:43 pm Tamam hata basit hammer ayarlarınız bozuk.

Ayarlarınızı bu şekilde güncelleyin oyun steam değil ise cliente göre yapın.
Abi derleme hatası düzeldi ama ışık hatası halla devam ediyor

Map ışığı bozuldu

Gönderilme zamanı: Pzt Haz 17, 2019 7:51 pm
gönderen ali.<d
Serhat in dediklerini yapman lazim birde max_patches hatasi var derleme ekraninda light.exe. bolumune -sparse komutunu ekle