Valve Hammer Editor Sorunu
Gönderilme zamanı: Sal Tem 03, 2018 3:14 pm
Arkadaşlar bugün valve hammer editor ile bir jailbreak mapi yapmaya başladım oyunda test etmek için F9 Basıp girecektim fakat böyle bir hata ile karşılaştım CONSOL da lütfen yardımcı olabilirmisiniz
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life"
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlcsg.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2" -wadinclud quaken.wad scarty.wad
Unknown option "-wadinclud"
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlbsp.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlbsp.exe c:\users\samsung\desktop\partipatlarx2
Error: Can't open c:\users\samsung\desktop\partipatlarx2.p0
----- END hlbsp -----
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlvis.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2"
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlvis.exe c:\users\samsung\desktop\partipatlarx2
>> There was a problem compiling the map.
>> Check the file c:\users\samsung\desktop\partipatlarx2.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlrad.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2" -sparse
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlrad.exe c:\users\samsung\desktop\partipatlarx2 -sparse
>> There was a problem compiling the map.
>> Check the file c:\users\samsung\desktop\partipatlarx2.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\users\samsung\desktop\partipatlarx2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\partipatlarx2.bsp"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: Copy File
** Parameters: "c:\users\samsung\desktop\partipatlarx2.pts" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\partipatlarx2.pts"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hl.exe
** Parameters: +map "partipatlarx2" -game cstrike -dev -console +deathmatch 1
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life"
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlcsg.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2" -wadinclud quaken.wad scarty.wad
Unknown option "-wadinclud"
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlbsp.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlbsp.exe c:\users\samsung\desktop\partipatlarx2
Error: Can't open c:\users\samsung\desktop\partipatlarx2.p0
----- END hlbsp -----
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlvis.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2"
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlvis.exe c:\users\samsung\desktop\partipatlarx2
>> There was a problem compiling the map.
>> Check the file c:\users\samsung\desktop\partipatlarx2.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlrad.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2" -sparse
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlrad.exe c:\users\samsung\desktop\partipatlarx2 -sparse
>> There was a problem compiling the map.
>> Check the file c:\users\samsung\desktop\partipatlarx2.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\users\samsung\desktop\partipatlarx2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\partipatlarx2.bsp"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: Copy File
** Parameters: "c:\users\samsung\desktop\partipatlarx2.pts" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\partipatlarx2.pts"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hl.exe
** Parameters: +map "partipatlarx2" -game cstrike -dev -console +deathmatch 1