1. sayfa (Toplam 3 sayfa)

Zombi plague lazer sorunu

Gönderilme zamanı: Prş Ağu 25, 2022 2:06 am
gönderen LWZemrahbaba
Arkadaşlar bir çok araştırma yaptım bütün lazer pluginini denedim fakat çalışmadı birkaç kişi yardımcı olmaya çalıştı fakat başaramadık elinde sorunsuz çalışan patlayan lazer plugini olan varmı

Zombi plague lazer sorunu

Gönderilme zamanı: Prş Ağu 25, 2022 9:56 am
gönderen burakxd383
LWZemrahbaba yazdı: Prş Ağu 25, 2022 2:06 am Arkadaşlar bir çok araştırma yaptım bütün lazer pluginini denedim fakat çalışmadı birkaç kişi yardımcı olmaya çalıştı fakat başaramadık elinde sorunsuz çalışan patlayan lazer plugini olan varmı
http://www.csplugin.com/2012/09/zp-lase ... ugini.html bunu deneyin

Zombi plague lazer sorunu

Gönderilme zamanı: Prş Ağu 25, 2022 12:17 pm
gönderen LWZemrahbaba
burakxd383 yazdı: Prş Ağu 25, 2022 9:56 am
LWZemrahbaba yazdı: Prş Ağu 25, 2022 2:06 am Arkadaşlar bir çok araştırma yaptım bütün lazer pluginini denedim fakat çalışmadı birkaç kişi yardımcı olmaya çalıştı fakat başaramadık elinde sorunsuz çalışan patlayan lazer plugini olan varmı
http://www.csplugin.com/2012/09/zp-lase ... ugini.html bunu deneyin
Bunu denemiştim hatalar alıyordum şuan çalıştığım için birşeyde yapamıyorum

Zombi plague lazer sorunu

Gönderilme zamanı: Cum Ağu 26, 2022 10:24 pm
gönderen LWZemrahbaba
burakxd383 yazdı: Prş Ağu 25, 2022 9:56 am
LWZemrahbaba yazdı: Prş Ağu 25, 2022 2:06 am Arkadaşlar bir çok araştırma yaptım bütün lazer pluginini denedim fakat çalışmadı birkaç kişi yardımcı olmaya çalıştı fakat başaramadık elinde sorunsuz çalışan patlayan lazer plugini olan varmı
http://www.csplugin.com/2012/09/zp-lase ... ugini.html bunu deneyin
AMX Mod X Compiler 1.10.0.5392
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Kod: Tümünü seç

zp_lasermine_28.sma(66) : warning 201: redefinition of constant/macro (symbol "CsTeams")
zp_lasermine_28.sma(211) : warning 233: symbol "plugin_modules" is marked as deprecated: Module dependency is now automatically handled by the compiler. This forward is no longer called.
zp_lasermine_28.sma(212) : warning 233: symbol "require_module" is marked as deprecated: Module dependency is now automatically handled by the compiler. This native has no effect.
zp_lasermine_28.sma(213) : warning 233: symbol "require_module" is marked as deprecated: Module dependency is now automatically handled by the compiler. This native has no effect.
zp_lasermine_28.sma(1231) : warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead.
zp_lasermine_28.sma(1353) : warning 233: symbol "is_amd64_server" is marked as deprecated: AMXX is not shipping 64bits builds anymore. This native is basically guaranteed to return 0.
Header size:           2584 bytes
Code size:            40568 bytes
Data size:            11264 bytes
Stack/heap size:      16384 bytes
Total requirements:   70800 bytes

6 Warnings.
Done.
disconeti hallederim ama digerlerinden anlamıyorum ya
zp_lasermine_28.sma

Zombi plague lazer sorunu

Gönderilme zamanı: Cmt Ağu 27, 2022 12:06 am
gönderen 2Adam
Zp serverımda kullandıgım eklenti

Lazer Eklentisi;

Kod: Tümünü seç

/* Plugin generated by AMXX-Studio */ 
//#define BIOHAZARD_SUPPORT 
//#define UL_MONEY_SUPPORT 


#include <amxmodx> 
#include <cstrike>
#include <fakemeta> 
#include <xs> 
#include <hamsandwich>

#if defined _colorchat_included
  #endinput
#endif
#define _colorchat_included

enum Color
{
	NORMAL = 1, // clients scr_concolor cvar color
	GREEN, // Green Color
	TEAM_COLOR, // Red, grey, blue
	GREY, // grey
	RED, // Red
	BLUE, // Blue
}

new TeamName[][] = 
{
	"",
	"TERRORIST",
	"CT",
	"SPECTATOR"
}

ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
	if( !get_playersnum() ) return;
	
	new message[256];

	switch(type)
	{
		case NORMAL: // clients scr_concolor cvar color
		{
			message[0] = 0x01;
		}
		case GREEN: // Green
		{
			message[0] = 0x04;
		}
		default: // White, Red, Blue
		{
			message[0] = 0x03;
		}
	}

	vformat(message[1], 251, msg, 4);

	// Make sure message is not longer than 192 character. Will crash the server.
	message[192] = '^0';

	new team, ColorChange, index, MSG_Type;
	
	if(id)
	{
		MSG_Type = MSG_ONE;
		index = id;
	} else {
		index = FindPlayer();
		MSG_Type = MSG_ALL;
	}
	
	team = get_user_team(index);
	ColorChange = ColorSelection(index, MSG_Type, type);

	ShowColorMessage(index, MSG_Type, message);
		
	if(ColorChange)
	{
		Team_Info(index, MSG_Type, TeamName[team]);
	}
}

ShowColorMessage(id, type, message[])
{
	static bool:saytext_used;
	static get_user_msgid_saytext;
	if(!saytext_used)
	{
		get_user_msgid_saytext = get_user_msgid("SayText");
		saytext_used = true;
	}
	message_begin(type, get_user_msgid_saytext, _, id);
	write_byte(id)		
	write_string(message);
	message_end();	
}

Team_Info(id, type, team[])
{
	static bool:teaminfo_used;
	static get_user_msgid_teaminfo;
	if(!teaminfo_used)
	{
		get_user_msgid_teaminfo = get_user_msgid("TeamInfo");
		teaminfo_used = true;
	}
	message_begin(type, get_user_msgid_teaminfo, _, id);
	write_byte(id);
	write_string(team);
	message_end();

	return 1;
}

ColorSelection(index, type, Color:Type)
{
	switch(Type)
	{
		case RED:
		{
			return Team_Info(index, type, TeamName[1]);
		}
		case BLUE:
		{
			return Team_Info(index, type, TeamName[2]);
		}
		case GREY:
		{
			return Team_Info(index, type, TeamName[0]);
		}
	}

	return 0;
}

FindPlayer()
{
	new i = -1;

	while(i <= get_maxplayers())
	{
		if(is_user_connected(++i))
			return i;
	}

	return -1;
}

#if defined BIOHAZARD_SUPPORT 
    #include <MS |> 
#endif 

#if defined UL_MONEY_SUPPORT 
    #include <money_ul> 
#endif 


#if AMXX_VERSION_NUM < 180 
    #assert AMX Mod X v1.8.0 or greater library required! 
#endif 

#if defined BIOHAZARD_SUPPORT 
    #define PLUGIN "LTM for BIOHAZARD" 
#else 
    #define PLUGIN "Laser/Tripmine Entity" 
#endif 
#define AUTHOR "SandStriker, Crunch98" //Remaked by Crunch98 for Csyardim.Com

#define RemoveEntity(%1)    engfunc(EngFunc_RemoveEntity,%1) 
//#define ACCESSLEVEL        ADMIN_LEVEL_H 
#define TASK_PLANT        15100 
#define TASK_RESET        15500 
#define TASK_RELEASE        15900 
#define VERSION "2.8.3" 

#define LASERMINE_TEAM        pev_iuser1//EV_INT_iuser1 
#define LASERMINE_OWNER        pev_iuser2 //EV_INT_iuser3 
#define LASERMINE_STEP        pev_iuser3 
#define LASERMINE_HITING    pev_iuser4 
#define LASERMINE_COUNT        pev_fuser1 

#define LASERMINE_POWERUP    pev_fuser2 
#define LASERMINE_BEAMTHINK    pev_fuser3 

#define LASERMINE_BEAMENDPOINT    pev_vuser1 
#define MAX_MINES        10 
#define MODE_LASERMINE        0 
#define OFFSET_TEAM         114 
#define OFFSET_MONEY        115 
#define OFFSET_DEATH         444 

#define cs_get_user_team(%1)        CsTeams:get_offset_value(%1,OFFSET_TEAM) 
#define cs_get_user_deaths(%1)        get_offset_value(%1,OFFSET_DEATH) 
#define cs_get_user_money(%1)        get_offset_value(%1,OFFSET_MONEY) 
#define cs_set_user_money(%1,%2)    set_offset_value(%1,OFFSET_MONEY,%2) 



/*enum CsTeams { 
    CS_TEAM_UNASSIGNED = 0, 
    CS_TEAM_T = 1, 
    CS_TEAM_CT = 2, 
    CS_TEAM_SPECTATOR = 3 
};
*/

enum tripmine_e { 
    TRIPMINE_IDLE1 = 0, 
    TRIPMINE_IDLE2, 
    TRIPMINE_ARM1, 
    TRIPMINE_ARM2, 
    TRIPMINE_FIDGET, 
    TRIPMINE_HOLSTER, 
    TRIPMINE_DRAW, 
    TRIPMINE_WORLD, 
    TRIPMINE_GROUND, 
}; 

enum 
{ 
    POWERUP_THINK, 
    BEAMBREAK_THINK, 
    EXPLOSE_THINK 
}; 

enum 
{ 
    POWERUP_SOUND, 
    ACTIVATE_SOUND, 
    STOP_SOUND 
}; 

new const 
    ENT_MODELS[]    = "models/LaserMines/v_laser_mine.mdl", 
    ENT_SOUND1[]    = "weapons/mine_deploy.wav", 
    ENT_SOUND2[]    = "weapons/mine_charge.wav", 
    ENT_SOUND3[]    = "weapons/mine_activate.wav", 
    ENT_SOUND4[]    = "weapons/electro5.wav", 
    ENT_SOUND5[]    = "items/gunpickup2.wav", 
    ENT_SOUND6[]    = "debris/bustglass1.wav", 
    ENT_SOUND7[]    = "debris/bustglass2.wav",
    ENT_SPRITE1[]     = "sprites/laserbeam.spr", 
    ENT_SPRITE2[]     = "sprites/zerogxplode.spr"; 

new const 
    ENT_CLASS_NAME[]    = "lasermine", 
    //ENT_CLASS_NAME2[]    = "info_target", 
    ENT_CLASS_NAME3[]    = "func_breakable"; 

new const 
#if defined BIOHAZARD_SUPPORT 
    CHATTAG[]         = "[MS]", 
#else 
    CHATTAG[]         = "[MS]", 
#endif 
    //STR_MINEDETNATED[]     = "Your mine has detonated.", 
    //STR_MINEDETNATED2[]    = "detonated your mine.", 
    STR_NOTACTIVE[]     = "Lazerler Aktif Degil.", 
    STR_DONTHAVEMINE[]    = "Hic Lazerin Kalmadi.", 
    //STR_CANTDEPLOY[]    = "Your team can't deploying lasermine!", 
    STR_MAXDEPLOY[]        = "Maximum mines have been deployed.", 
    STR_MANYPPL[]        = "Too many ppl on your team...", 
    STR_PLANTWALL[]        = "Lazeri Sadece Duvara Kurabilirsin!", 
    STR_REF[]        = "Refer to a lasermine rule with this server. say 'lasermine'", 
#if defined BIOHAZARD_SUPPORT     
    STR_CBT[]        = "Your Zombie! Can't buy and deploying lasermine!", 
#else 
    STR_CBT[]        = "Your Team Can't buy and deploying lasermine!", 
#endif 
    STR_CANTBUY[]        = "Satin Alma Kapali.", 
    STR_HAVEMAX[]        = "You have a maximum lasermine.", 
    STR_NOMONEY[]        = "You don't have enough money to buy a lasermine! ($", 
    STR_NEEDED[]        = "needed)", 
    STR_DELAY[]        = "Lazer Kurabilmek Icin", 
    STR_SECONDS[]        = "Saniye Beklemelisin.", 
    STR_BOUGHT[]        = "You have successfully bought a lasermine.", 
    STR_STATE[]        = "Lazer Cephanesi:", 
    STR_NOACCESS[]        = "Bu Komuta Erisim Yetkiniz Yok."; 

new g_EntMine 
new beam, boom 
new g_msgid_bartime 
new  
    g_LENABLE,g_LFMONEY,g_LAMMO,g_LDMG, 
    g_LTMAX,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT; 
new 
    g_LDELAY,/*g_LTHINK,*/g_LVISIBLE, 
    g_LSTAMMO,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC,g_LCMDMODE,g_LBUYMODE; 

new g_dcount[33],g_nowtime,g_MaxPL 
new bool:g_settinglaser[33] 
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText,g_msgMoney; 
new Float:plspeed[33] 
new plsetting[33] 
new g_havemine[33]; 
new g_deployed[33]; 

public plugin_init() { 
    register_plugin(PLUGIN, VERSION, AUTHOR); 
     
    // Add your code here... 
    register_clcmd("+setlaser","CreateLaserMine_Progress_b"); 
    register_clcmd("-setlaser","StopCreateLaserMine"); 
    register_clcmd("+dellaser","ReturnLaserMine_Progress"); 
    register_clcmd("-dellaser","StopReturnLaserMine"); 
    register_clcmd("say","say_lasermine"); 
    register_clcmd("buy_lasermine","BuyLasermine"); 
    register_logevent("logevent_round_end", 2, "1=Round_End")
//    register_logevent("logevent_round_start", 2, "1=Round_Start")

#if defined BIOHAZARD_SUPPORT 
    g_LENABLE    = register_cvar("bio_ltm","1"); 
    g_LACCESS    = register_cvar("bio_ltm_acs","0");          //0 all, 1 admin 
    g_LMODE        = register_cvar("bio_ltm_mode","0");         //0 lasermine, 1 tripmine 
    g_LAMMO        = register_cvar("bio_ltm_ammo","3"); 
    g_LDMG        = register_cvar("bio_ltm_dmg","99999999");        //laser hit dmg 
    g_LCOST        = register_cvar("bio_ltm_cost","2500"); 
    g_LFMONEY    = register_cvar("bio_ltm_fragmoney","300"); 
    g_LHEALTH    = register_cvar("bio_ltm_health","9999999"); 
    g_LTMAX        = register_cvar("bio_ltm_teammax","200"); 
    g_LRADIUS    = register_cvar("bio_ltm_radius","320.0"); 
    g_LRDMG        = register_cvar("bio_ltm_rdmg","100");         //radius damage 
    g_LFF        = register_cvar("bio_ltm_ff","0"); 
    g_LCBT        = register_cvar("bio_ltm_cbt","ALL"); 
    g_LBUYMODE    = register_cvar("bio_ltm_buymode","0"); 
    g_LDELAY    = register_cvar("bio_ltm_delay","10"); 
//    g_LTHINK = register_cvar("bio_ltm_think","0.01"); 
    g_LVISIBLE    = register_cvar("bio_ltm_line","1"); 
    g_LGLOW        = register_cvar("bio_ltm_glow","1"); 
    g_LCBRIGHT    = register_cvar("bio_ltm_bright","255");    //laser line brightness. 
    g_LCLMODE    = register_cvar("bio_ltm_color","0");        //0 is team color,1 is green 
    g_LDMGMODE    = register_cvar("bio_ltm_ldmgmode","0");     //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg 
    g_LDSEC        = register_cvar("bio_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec) 
    g_LSTAMMO    = register_cvar("bio_ltm_startammo","2"); 
    g_LCMDMODE    = register_cvar("bio_ltm_cmdmode","0");        //0 is +USE key, 1 is bind, 2 is each. 
#else 
    g_LENABLE    = register_cvar("amx_ltm","1"); 
    g_LACCESS    = register_cvar("amx_ltm_acs","0");          //0 all, 1 admin 
    g_LMODE        = register_cvar("amx_ltm_mode","0");         //0 lasermine, 1 tripmine 
    g_LAMMO        = register_cvar("amx_ltm_ammo","2"); 
    g_LDMG        = register_cvar("amx_ltm_dmg","99999999");         //laser hit dmg 
    g_LCOST        = register_cvar("amx_ltm_cost","2500"); 
    g_LFMONEY    = register_cvar("amx_ltm_fragmoney","300"); 
    g_LHEALTH    = register_cvar("amx_ltm_health","99999999"); 
    g_LTMAX        = register_cvar("amx_ltm_teammax","200"); 
    g_LRADIUS    = register_cvar("amx_ltm_radius","320.0"); 
    g_LRDMG        = register_cvar("amx_ltm_rdmg","9999");        //radius damage 
    g_LFF        = register_cvar("amx_ltm_ff","0"); 
    g_LCBT        = register_cvar("amx_ltm_cbt","ALL"); 
    g_LBUYMODE    = register_cvar("amx_ltm_buymode","0"); 
    g_LDELAY    = register_cvar("amx_ltm_delay","15"); 
//    g_LTHINK = register_cvar("amx_ltm_think","0.01") 
    g_LVISIBLE    = register_cvar("amx_ltm_line","1"); 
    g_LGLOW        = register_cvar("amx_ltm_glow","1"); 
    g_LCBRIGHT    = register_cvar("amx_ltm_bright","255");    //laser line brightness. 
    g_LCLMODE    = register_cvar("amx_ltm_color","0");         //0 is team color,1 is green 
    g_LDMGMODE    = register_cvar("amx_ltm_ldmgmode","0");     //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg 
    g_LDSEC        = register_cvar("amx_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec) 
    g_LSTAMMO    = register_cvar("amx_ltm_startammo","2"); 
    g_LCMDMODE    = register_cvar("amx_ltm_cmdmode","0");        //0 is +USE key, 1 is bind, 2 is each. 
#endif 
    register_event("DeathMsg", "DeathEvent", "a"); 
    register_event("CurWeapon", "standing", "be", "1=1"); 
    register_event("ResetHUD", "delaycount", "a"); 
    register_event("ResetHUD", "newround", "b"); 
    register_event("Damage","CutDeploy_onDamage","b"); 
    g_msgDeathMsg     = get_user_msgid("DeathMsg"); 
    g_msgScoreInfo    = get_user_msgid("ScoreInfo"); 
    g_msgDamage     = get_user_msgid("Damage"); 
    g_msgStatusText = get_user_msgid("StatusText"); 
    g_msgMoney    = get_user_msgid("Money"); 
    g_msgid_bartime = get_user_msgid("BarTime") 
    // -- Forward. 
    register_forward(FM_Think, "ltm_Think" ); 
    register_forward(FM_PlayerPostThink, "ltm_PostThink" ); 
    register_forward(FM_PlayerPreThink, "ltm_PreThink"); 
} 

public plugin_precache()  
{ 
    precache_sound(ENT_SOUND1); 
    precache_sound(ENT_SOUND2); 
    precache_sound(ENT_SOUND3); 
    precache_sound(ENT_SOUND4); 
    precache_sound(ENT_SOUND5); 
    precache_sound(ENT_SOUND6); 
    precache_sound(ENT_SOUND7); 
    precache_model(ENT_MODELS); 
    beam = precache_model(ENT_SPRITE1); 
    boom = precache_model(ENT_SPRITE2); 
    precache_sound("buttons/button2.wav")
     
    return PLUGIN_CONTINUE; 
} 



public plugin_cfg() 
{ 
    g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3); 
    arrayset(g_havemine,0,sizeof(g_havemine)); 
    arrayset(g_deployed,0,sizeof(g_deployed)); 
    g_MaxPL = get_maxplayers(); 

    new file[64]; get_localinfo("amxx_configsdir",file,63); 
#if defined BIOHAZARD_SUPPORT 
    format(file, 63, "%s/bhltm_cvars.cfg", file); 
#else 
    format(file, 63, "%s/biohazard_lazer.cfg", file); 
#endif 
    if(file_exists(file)) server_cmd("exec %s", file), server_exec(); 

} 

public delaycount(id) 
{ 
    g_dcount[id] = floatround(get_gametime()); 
}  

bool:CheckTime(id) 
{ 
    g_nowtime = floatround(get_gametime()) - g_dcount[id]; 
    if(g_nowtime >= get_pcvar_num(g_LDELAY)) 
        return true; 
    return false; 
} 

/*
public event_infect(id, victim) 
{ 
       RemoveAllTripmines(id) 
}  
*/

public logevent_round_end(id)
{
        RemoveAllTripmines(id)
}

/*
public logevent_round_start()
{
	server_cmd("amx_cvar amx_ltm 1")
}
*/

public CreateLaserMine_Progress_b(id) 
{ 
    if(get_pcvar_num(g_LCMDMODE) != 0) 
    CreateLaserMine_Progress(id); 
    return PLUGIN_HANDLED; 
} 

public CreateLaserMine_Progress(id) 
{ 
    if (!CreateCheck(id))
        return PLUGIN_HANDLED; 
    g_settinglaser[id] = true; 

    message_begin( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id ); 
    write_short(1); 
    message_end(); 

    set_task(1.2, "Spawn", (TASK_PLANT + id));
    client_cmd(id, "spk buttons/button3.wav");

    return PLUGIN_HANDLED; 
} 

public ReturnLaserMine_Progress(id) 
{ 
    if (!ReturnCheck(id))
	return PLUGIN_HANDLED; 
    g_settinglaser[id] = true; 

    message_begin( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id ); 
    write_short(1); 
    message_end();
    set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
    client_cmd(id, "spk buttons/button3.wav");

    return PLUGIN_HANDLED; 
} 

public StopCreateLaserMine(id) 
{ 

    DeleteTask(id); 
    message_begin( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id ); 
    write_short(0); 
    message_end(); 

    return PLUGIN_HANDLED; 
} 

public StopReturnLaserMine(id) 
{ 

    DeleteTask(id); 
    message_begin( MSG_ONE_UNRELIABLE, g_msgid_bartime, {0,0,0}, id ); 
    write_short(0); 
    message_end();

    return PLUGIN_HANDLED; 
} 

public ReturnMine(id) 
{ 
    id -= TASK_RELEASE; 
    new tgt,body,Float:vo[3],Float:to[3]; 
    get_user_aiming(id,tgt,body); 
    if(!pev_valid(tgt)) return; 
    pev(id,pev_origin,vo); 
    pev(tgt,pev_origin,to); 
    if(get_distance_f(vo,to) > 90.0) return; 
     
    new EntityName[32]; 
    pev(tgt, pev_classname, EntityName, 31); 
    if(!equal(EntityName, ENT_CLASS_NAME)) return; 
    if(pev(tgt,LASERMINE_OWNER) != id) return; 
    RemoveEntity(tgt); 

    g_havemine[id] ++; 
    g_deployed[id] --; 
    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) 
    ShowAmmo(id) 

    return; 
} 

public Spawn( id ) 
{ 
    id -= TASK_PLANT 
    // motor 
    new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine); 
    if(!i_Ent) 
    { 
        client_print(id,print_chat,"[Lasermine Debug] Can't Create Entity"); 
        return PLUGIN_HANDLED_MAIN; 
    } 
    set_pev(i_Ent,pev_classname,ENT_CLASS_NAME); 

    engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS); 

    set_pev(i_Ent,pev_solid,SOLID_NOT); 
    set_pev(i_Ent,pev_movetype,MOVETYPE_FLY); 

    set_pev(i_Ent,pev_frame,0); 
    set_pev(i_Ent,pev_body,3); 
    set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD); 
    set_pev(i_Ent,pev_framerate,0); 
     
    set_pev(i_Ent,pev_takedamage,DAMAGE_YES); 
     
    set_pev(i_Ent,pev_dmg,100.0); 
    set_user_health(i_Ent,get_pcvar_num(g_LHEALTH)); 
    new Float:vOrigin[3]; 
    new    Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3], 
        Float:vTraceEnd[3],Float:vEntAngles[3]; 
    pev( id, pev_origin, vOrigin ); 
    velocity_by_aim( id, 128, vTraceDirection ); 
    xs_vec_add( vTraceDirection, vOrigin, vTraceEnd ); 
     
    engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 ); 
     
    new Float:fFraction; 
    get_tr2( 0, TR_flFraction, fFraction ); 
     

    // -- We hit something! 
    if ( fFraction < 1.0 ) 
    { 
        // -- Save results to be used later. 
        get_tr2( 0, TR_vecEndPos, vTraceEnd ); 
        get_tr2( 0, TR_vecPlaneNormal, vNormal ); 
    } 


    xs_vec_mul_scalar( vNormal, 8.0, vNormal ); 
    xs_vec_add( vTraceEnd, vNormal, vNewOrigin ); 

    engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } ); 
    engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin ); 

    // -- Rotate tripmine. 
    vector_to_angle(vNormal,vEntAngles ); 
    set_pev(i_Ent,pev_angles,vEntAngles ); 

    // -- Calculate laser end origin. 
    new Float:vBeamEnd[3], Float:vTracedBeamEnd[3]; 
         
    xs_vec_mul_scalar(vNormal, 8192.0, vNormal ); 
    xs_vec_add( vNewOrigin, vNormal, vBeamEnd ); 

    engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 ); 

    get_tr2( 0, TR_vecPlaneNormal, vNormal ); 
    get_tr2( 0, TR_vecEndPos, vTracedBeamEnd ); 

    // -- Save results to be used later. 
    set_pev(i_Ent, LASERMINE_OWNER, id ); 
    set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd); 
    set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id)); 
    new Float:fCurrTime = get_gametime(); 

    set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 ); 
    
    set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK); 
    set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 ); 

    PlaySound(i_Ent,POWERUP_SOUND ); 
    g_deployed[id]++; 
    g_havemine[id]--; 
    DeleteTask(id); 
    ShowAmmo(id); 
    return 1; 
} 

stock TeamDeployedCount(id) 
{ 
    //new tid[32]; 
     
    static i; 
    static CsTeams:t;t = cs_get_user_team(id); 
    static cnt;cnt=0; 

    for(i = 1;i <= g_MaxPL;i++) 
    { 
        if(is_user_connected(i)) 
            if(t == cs_get_user_team(i)) 
                cnt += g_deployed[i]; 
    } 

    return cnt; 
} 

bool:CheckCanTeam(id) 
{ 
    new arg[5],CsTeam:num; 
    get_pcvar_string(g_LCBT,arg,3); 
    if(equali(arg,"T")) 
    { 
        num = CsTeam:CS_TEAM_T; 
    } 
    else if(equali(arg,"CT")) 
    { 
        num = CsTeam:CS_TEAM_CT; 
    } 
    else if(equali(arg,"ALL")) 
    { 
        num = CsTeam:CS_TEAM_UNASSIGNED; 
    }     
    else 
    { 
        num = CsTeam:CS_TEAM_UNASSIGNED; 
    } 
    if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id)) 
        return false; 
    return true; 
} 

bool:CanCheck(id,mode) 
{ 
    if( !get_pcvar_num( g_LENABLE ) ) 
    { 
//        client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE);
	ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_NOTACTIVE);
        client_cmd(id, "spk buttons/button2.wav");
        return false; 
    } 
    if( get_pcvar_num(g_LACCESS) != 0) 
        if(!(get_user_flags(id) & ADMIN_IMMUNITY)) 
        { 
//            client_print(id, print_chat, "%s %s",CHATTAG,STR_NOACCESS);
	    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_NOACCESS);			
            return false; 
        } 
    if(!pev_user_alive(id)) return false; 
#if defined BIOHAZARD_SUPPORT 
    if(is_user_zombie(id)) 
    { 
//        client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT); 
	ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_CBT);
        return false; 
    } 
#endif 
    if (!CheckCanTeam(id)) 
    { 
//       client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT); 
	ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_CBT); 
        return false; 
    } 
    if( mode == 0) 
    { 
        if(g_havemine[id] <= 0) 
        { 
//            client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE);
	    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_DONTHAVEMINE);
	    client_cmd(id, "spk buttons/button2.wav");
            return false; 
        } 
    } 
    if (mode == 1) 
    { 
        if (get_pcvar_num(g_LBUYMODE) == 0) 
        { 
//            client_print(id, print_chat, "%s %s",CHATTAG,STR_CANTBUY); 
	    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_CANTBUY);
            return false; 
        } 
        if (g_havemine[id] >= get_pcvar_num(g_LAMMO)) 
        { 
//            client_print(id, print_chat, "%s %s",CHATTAG,STR_HAVEMAX); 
	    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_HAVEMAX);
            return false; 
        } 
        if (cs_get_user_money(id) < get_pcvar_num(g_LCOST)) 
        { 
            client_print(id, print_chat, "%s %s%d %s",CHATTAG, STR_NOMONEY,get_pcvar_num(g_LCOST),STR_NEEDED); 
            return false; 
        } 
    } 
    if(!CheckTime(id)) 
    { 
//        client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS);
	ColorChat(id,NORMAL, "^4%s ^3%s ^1%d ^3%s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS);
        client_cmd(id, "spk buttons/button2.wav");
        return false; 
    } 

    return true; 
} 

bool:ReturnCheck( id ) 
{ 
    if(!CanCheck(id,-1)) return false; 
    if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false; 
    new tgt,body,Float:vo[3],Float:to[3]; 
    get_user_aiming(id,tgt,body); 
    if(!pev_valid(tgt)) return false; 
    pev(id,pev_origin,vo); 
    pev(tgt,pev_origin,to); 
    if(get_distance_f(vo,to) > 90.0) return false; 
     
    new EntityName[32]; 
    pev(tgt, pev_classname, EntityName, 31); 
    if(!equal(EntityName, ENT_CLASS_NAME)) return false; 
    if(pev(tgt,LASERMINE_OWNER) != id) return false; 
     
    return true; 
} 

bool:CreateCheck( id ) 
{ 
    if (!CanCheck(id,0)) return false; 
    if (g_deployed[id] >= get_pcvar_num(g_LAMMO)) 
    { 
//        client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY); 
	ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_MAXDEPLOY);
        return false; 
    } 

    //client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id)) 
    if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX)) 
    { 
//        client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL); 
	ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_MANYPPL);
        return false; 
    } 
     
    new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3]; 
     
    pev( id, pev_origin, vOrigin ); 
    velocity_by_aim( id, 128, vTraceDirection ); 
    xs_vec_add( vTraceDirection, vOrigin, vTraceEnd ); 
     
    engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 ); 
     
    new Float:fFraction,Float:vTraceNormal[3]; 
    get_tr2( 0, TR_flFraction, fFraction ); 
     
    // -- We hit something! 
    if ( fFraction < 1.0 ) 
    { 
        // -- Save results to be used later. 
        get_tr2( 0, TR_vecEndPos, vTraceEnd ); 
        get_tr2( 0, TR_vecPlaneNormal, vTraceNormal ); 

        //get_tr2( 0, TR_pHit ); 

        return true; 
    } 

//    client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL)
    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_PLANTWALL)
    client_cmd(id, "spk buttons/button2.wav");	
    DeleteTask(id); 
    // -- Did not touched something. (not solid) 
    return false; 
} 

public ltm_Think( i_Ent ) 
{ 
    if ( !pev_valid( i_Ent ) ) 
        return FMRES_IGNORED; 
    new EntityName[32]; 
    pev( i_Ent, pev_classname, EntityName, 31); 
    if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED; 
    // -- Entity is not a tripmine, ignoring the next... 
    if ( !equal( EntityName, ENT_CLASS_NAME ) ) 
        return FMRES_IGNORED; 

    static Float:fCurrTime; 
    fCurrTime = get_gametime(); 

    switch( pev( i_Ent, LASERMINE_STEP ) ) 
    { 
        case POWERUP_THINK : 
        { 
            new Float:fPowerupTime; 
            pev( i_Ent, LASERMINE_POWERUP, fPowerupTime ); 

            if( fCurrTime > fPowerupTime ) 
            { 
                set_pev( i_Ent, pev_solid, SOLID_BBOX ); 
                set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK ); 

                PlaySound( i_Ent, ACTIVATE_SOUND ); 
            } 
            if(get_pcvar_num(g_LGLOW)!=0) 
            { 
                if(get_pcvar_num(g_LCLMODE)==0) 
                { 
                    switch (pev(i_Ent,LASERMINE_TEAM)) 
                    { 
                        case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,255,0,20,kRenderNormal,5); 
                        case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,0,100,255,kRenderNormal,5); 
                    } 
                }else 
                { 
                    set_rendering(i_Ent,kRenderFxGlowShell,0,255,0,kRenderNormal,5); 
                } 
            } 
            set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 ); 
        } 
        case BEAMBREAK_THINK : 
        { 
            static Float:vEnd[3],Float:vOrigin[3]; 
            pev( i_Ent, pev_origin, vOrigin ); 
            pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd ); 

            static iHit, Float:fFraction; 
            engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 ); 

            get_tr2( 0, TR_flFraction, fFraction ); 
            iHit = get_tr2( 0, TR_pHit ); 

            // -- Something has passed the laser. 
            if ( fFraction < 1.0 ) 
            { 
                // -- Ignoring others tripmines entity. 
                if(pev_valid(iHit)) 
                { 
                    pev( iHit, pev_classname, EntityName, 31 ); 
     
                    if( !equal( EntityName, ENT_CLASS_NAME ) ) 
                    { 
                        set_pev( i_Ent, pev_enemy, iHit ); 
                        if(get_pcvar_num(g_LMODE) == MODE_LASERMINE) 
                            CreateLaserDamage(i_Ent,iHit); 
                        else 
                            if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit)) 
                                set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK ); 
                 
                        set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) ); 
                    } 
                } 
            } 
            if(get_pcvar_num(g_LDMGMODE)!=0) 
                if(pev(i_Ent,LASERMINE_HITING) != iHit) 
                    set_pev(i_Ent,LASERMINE_HITING,iHit); 
  
            // -- Tripmine is still there. 
            if ( pev_valid( i_Ent )) 
            { 
                static Float:fHealth; 
                pev( i_Ent, pev_health, fHealth ); 

                if( fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME)) 
                { 
                    set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK ); 
                    set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) ); 
                } 
                     
                static Float:fBeamthink; 
                pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink ); 
                     
                if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE)) 
                { 
                    DrawLaser(i_Ent, vOrigin, vEnd ); 
                    set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 ); 
                } 
                set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 ); 
            } 
        } 
        case EXPLOSE_THINK : 
        { 
            // -- Stopping entity to think 
            set_pev( i_Ent, pev_nextthink, 0.0 ); 
            PlaySound( i_Ent, STOP_SOUND ); 
            g_deployed[pev(i_Ent,LASERMINE_OWNER)]--; 
            CreateExplosion( i_Ent ); 
            CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS)) 
            RemoveEntity   ( i_Ent ); 
        } 
    } 

    return FMRES_IGNORED; 
} 

PlaySound( i_Ent, i_SoundType ) 
{ 
    switch ( i_SoundType ) 
    { 
        case POWERUP_SOUND : 
        { 
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); 
            emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM ); 
        } 
        case ACTIVATE_SOUND : 
        { 
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 ); 
        } 
        case STOP_SOUND : 
        { 
            emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM ); 
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 ); 
        } 
    } 
} 

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] ) 
{ 
    new tcolor[3]; 
    new teamid = pev(i_Ent, LASERMINE_TEAM); 
    if(get_pcvar_num(g_LCLMODE) == 0) 
    { 
        switch(teamid){ 
            case 1:{ 
                tcolor[0] = 255; 
                tcolor[1] = 20; 
                tcolor[2] = 0; 
            } 
            case 2:{ 
                tcolor[0] = 0; 
                tcolor[1] = 100; 
                tcolor[2] = 255; 
            } 
        } 
    }else 
    { 
        tcolor[0] = 0; 
        tcolor[1] = 255; 
        tcolor[2] = 0; 
    } 
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
    write_byte(TE_BEAMPOINTS); 
    engfunc(EngFunc_WriteCoord,v_Origin[0]); 
    engfunc(EngFunc_WriteCoord,v_Origin[1]); 
    engfunc(EngFunc_WriteCoord,v_Origin[2]); 
    engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random 
    engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random 
    engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random 
    write_short(beam); 
    write_byte(0); 
    write_byte(0); 
    write_byte(1);    //Life 
    write_byte(5);    //Width 
    write_byte(0);    //wave 
    write_byte(tcolor[0]); // r 
    write_byte(tcolor[1]); // g 
    write_byte(tcolor[2]); // b 
    write_byte(get_pcvar_num(g_LCBRIGHT)); 
    write_byte(255); 
    message_end(); 
} 
/* 
CreateDamage(iCurrent,DmgMAX,Float:Radius) 
{ 
    new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER) 
    new TeamID= pev(iCurrent,LASERMINE_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM) 
    new Player = -1; 
    new Float:distance,dmg; 
    new Float:tOrigin[3]; 
    new Float:vOrigin[3]; 
    new iHitHP,iHitTeam; 
    pev(iCurrent,pev_origin,vOrigin); 
    while((Player = engfunc(EngFunc_FindEntityInSphere, Player, vOrigin, Radius)) != 0) 
    { 
        if(is_user_alive(Player)) 
        { 
            pev(Player,pev_origin,tOrigin) 
            distance = get_distance_f(vOrigin, tOrigin) 
            dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance)) 
            iHitHP = pev_user_health(Player) - dmg 
            iHitTeam = int:bio_get_user_team(Player) 
            if(iHitHP <= 0) 
            { 
                if(iHitTeam != TeamID) 
                { 
                    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY)) 
                    set_score(AtkID,Player,1,iHitHP) 
                }else 
                { 
                    if(get_pcvar_num(g_LFF)) 
                    { 
                        cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY)) 
                        set_score(AtkID,Player,-1,iHitHP) 
                    } 
                } 
            }else 
            { 
                if(iHitTeam != TeamID || get_pcvar_num(g_LFF)) 
                { 
                    //set_pev(Player,pev_health,iHitHP) 
                    set_user_health(Player, iHitHP) 
                    message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player)  
                    write_byte(dmg) 
                    write_byte(dmg) 
                    write_long(DMG_BULLET) 
                    engfunc(EngFunc_WriteCoord,vOrigin[0]) 
                    engfunc(EngFunc_WriteCoord,vOrigin[1]) 
                    engfunc(EngFunc_WriteCoord,vOrigin[2]) 
                    message_end() 
                } 
            } 
        } 
        Player =  engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius) 
    } 
    return PLUGIN_CONTINUE 
} 
*/ 
CreateDamage(iCurrent,Float:DmgMAX,Float:Radius) 
{ 
    // Get given parameters 
     
    new Float:vecSrc[3]; 
    pev(iCurrent, pev_origin, vecSrc); 

    new AtkID =pev(iCurrent,LASERMINE_OWNER); 
    new TeamID=pev(iCurrent,LASERMINE_TEAM); 

    new ent = -1; 
    new Float:tmpdmg = DmgMAX; 

    new Float:kickback = 0.0; 
     
    // Needed for doing some nice calculations :P 
    new Float:Tabsmin[3], Float:Tabsmax[3]; 
    new Float:vecSpot[3]; 
    new Float:Aabsmin[3], Float:Aabsmax[3]; 
    new Float:vecSee[3]; 
    new trRes; 
    new Float:flFraction; 
    new Float:vecEndPos[3]; 
    new Float:distance; 
    new Float:origin[3], Float:vecPush[3]; 
    new Float:invlen; 
    new Float:velocity[3]; 
    new iHitHP,iHitTeam; 
    // Calculate falloff 
    new Float:falloff; 
    if (Radius > 0.0) 
    { 
        falloff = DmgMAX / Radius; 
    } else { 
        falloff = 1.0; 
    } 
     
    // Find monsters and players inside a specifiec radius 
    while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0) 
    { 
        if(!pev_valid(ent)) continue; 
        if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT))) 
        { 
            // Entity is not a player or monster, ignore it 
            continue; 
        } 
        if(!pev_user_alive(ent)) continue; 
        // Reset data 
        kickback = 1.0; 
        tmpdmg = DmgMAX; 
         
        // The following calculations are provided by Orangutanz, THANKS! 
        // We use absmin and absmax for the most accurate information 
        pev(ent, pev_absmin, Tabsmin); 
        pev(ent, pev_absmax, Tabsmax); 
        xs_vec_add(Tabsmin,Tabsmax,Tabsmin); 
        xs_vec_mul_scalar(Tabsmin,0.5,vecSpot); 
         
        pev(iCurrent, pev_absmin, Aabsmin); 
        pev(iCurrent, pev_absmax, Aabsmax); 
        xs_vec_add(Aabsmin,Aabsmax,Aabsmin); 
        xs_vec_mul_scalar(Aabsmin,0.5,vecSee); 
         
        engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes); 
        get_tr2(trRes, TR_flFraction, flFraction); 
        // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD) 
        if (flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent) 
        { 
            // Work out the distance between impact and entity 
            get_tr2(trRes, TR_vecEndPos, vecEndPos); 
             
            distance = get_distance_f(vecSrc, vecEndPos) * falloff; 
            tmpdmg -= distance; 
            if(tmpdmg < 0.0) 
                tmpdmg = 0.0; 
             
            // Kickback Effect 
            if(kickback != 0.0) 
            { 
                xs_vec_sub(vecSpot,vecSee,origin); 
                 
                invlen = 1.0/get_distance_f(vecSpot, vecSee); 

                xs_vec_mul_scalar(origin,invlen,vecPush); 
                pev(ent, pev_velocity, velocity) 
                xs_vec_mul_scalar(vecPush,tmpdmg,vecPush); 
                xs_vec_mul_scalar(vecPush,kickback,vecPush); 
                xs_vec_add(velocity,vecPush,velocity); 
                 
                if(tmpdmg < 60.0) 
                { 
                    xs_vec_mul_scalar(velocity,12.0,velocity); 
                } else { 
                    xs_vec_mul_scalar(velocity,4.0,velocity); 
                } 
                 
                if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0) 
                { 
                    // There's some movement todo :) 
                    set_pev(ent, pev_velocity, velocity) 
                } 
            } 

            iHitHP = pev_user_health(ent) - floatround(tmpdmg) 
            iHitTeam = int:cs_get_user_team(ent) 
            if(iHitHP <= 0) 
            { 
                if(iHitTeam != TeamID) 
                { 
                    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY)) 
                    set_score(AtkID,ent,1,iHitHP) 
                }else 
                { 
                    if(get_pcvar_num(g_LFF)) 
                    { 
                        cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY)) 
                        set_score(AtkID,ent,-1,iHitHP) 
                    } 
                } 
            }else 
            { 
                if(iHitTeam != TeamID || get_pcvar_num(g_LFF)) 
                { 
                    //set_pev(Player,pev_health,iHitHP) 
                    set_user_health(ent, iHitHP) 
                    engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent); 
                    write_byte(floatround(tmpdmg)) 
                    write_byte(floatround(tmpdmg)) 
                    write_long(DMG_BULLET) 
                    engfunc(EngFunc_WriteCoord,vecSrc[0]) 
                    engfunc(EngFunc_WriteCoord,vecSrc[1]) 
                    engfunc(EngFunc_WriteCoord,vecSrc[2]) 
                    message_end() 
                } 
            }     
        } 
    } 
     
    return 
} 

bool:pev_user_alive(ent) 
{ 
    new deadflag = pev(ent,pev_deadflag); 
    if(deadflag != DEAD_NO) 
        return false; 
    return true; 
} 

CreateExplosion(iCurrent) 
{ 
     
    new Float:vOrigin[3]; 
    pev(iCurrent,pev_origin,vOrigin); 

    message_begin(MSG_BROADCAST, SVC_TEMPENTITY); 
    write_byte(99); //99 = KillBeam 
    write_short(iCurrent); 
    message_end(); 

    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0); 
    write_byte(TE_EXPLOSION); 
    engfunc(EngFunc_WriteCoord,vOrigin[0]); 
    engfunc(EngFunc_WriteCoord,vOrigin[1]); 
    engfunc(EngFunc_WriteCoord,vOrigin[2]); 
    write_short(boom); 
    write_byte(30); 
    write_byte(15); 
    write_byte(0); 
    message_end(); 
} 

CreateLaserDamage(iCurrent,isHit) 
{ 
        if(isHit < 0 ) return PLUGIN_CONTINUE 
        switch(get_pcvar_num(g_LDMGMODE)) 
        { 
                case 1: 
                { 
                        if(pev(iCurrent,LASERMINE_HITING) == isHit) 
                                return PLUGIN_CONTINUE 
                } 
                case 2: 
                { 
                        if(pev(iCurrent,LASERMINE_HITING) == isHit) 
                        { 
                                static Float:cnt 
                                static now,htime;now = floatround(get_gametime()) 
  
                                pev(iCurrent,LASERMINE_COUNT,cnt) 
                                htime = floatround(cnt) 
                                if(now - htime < get_pcvar_num(g_LDSEC)) 
                                { 
                                        return PLUGIN_CONTINUE; 
                                }else{ 
                                        set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) 
                                } 
                        }else 
                        { 
                                set_pev(iCurrent,LASERMINE_COUNT,get_gametime()) 
                        } 
                } 
        } 
  
        new Float:vOrigin[3],Float:vEnd[3] 
        pev(iCurrent,pev_origin,vOrigin) 
        pev(iCurrent,pev_vuser1,vEnd) 
  
        new teamid = pev(iCurrent, LASERMINE_TEAM) 
  
        new szClassName[32] 
        new Alive,God 
        new iHitTeam,iHitHP,id 
        new hitscore 
  
        
        szClassName[0] = '^0' 
        pev(isHit,pev_classname,szClassName,32) 
        
        if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT)) && !equal(szClassName, ENT_CLASS_NAME)) 
        { 
                Alive = pev_user_alive(isHit) 
                God = get_user_godmode(isHit) 
                if(!Alive || God) return PLUGIN_CONTINUE 
                          
                iHitTeam = int:cs_get_user_team(isHit) 
                iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG) 
                id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32] 
                if(iHitHP <= 0) 
                { 
                        if(iHitTeam != teamid) 
                        { 
                                client_cmd(isHit, "spk %s", ENT_SOUND4) 
                                hitscore = 1 
                                cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY)) 
                                set_score(id,isHit,hitscore,iHitHP) 
                        }else 
                        { 
                                if(get_pcvar_num(g_LFF)) 
                                { 
                                        client_cmd(isHit, "spk %s", ENT_SOUND4) 
                                        hitscore = -1                                                                   
                                        cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY)) 
                                        set_score(id,isHit,hitscore,iHitHP) 
                                } 
                        } 
                }else if(iHitTeam != teamid || get_pcvar_num(g_LFF)) 
                { 
                        client_cmd(isHit, "spk %s", ENT_SOUND4) 
                        set_user_health(isHit,iHitHP) 
                        set_pev(iCurrent,LASERMINE_HITING,isHit); 
                        
                        engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit); 
                        write_byte(get_pcvar_num(g_LDMG)) 
                        write_byte(get_pcvar_num(g_LDMG)) 
                        write_long(DMG_BULLET) 
                        engfunc(EngFunc_WriteCoord,vOrigin[0]) 
                        engfunc(EngFunc_WriteCoord,vOrigin[1]) 
                        engfunc(EngFunc_WriteCoord,vOrigin[2]) 
                        message_end() 
                } 
        }else if(equal(szClassName, ENT_CLASS_NAME3)) 
        { 
                new hl; 
                hl = pev_user_health(isHit); 
                set_user_health(isHit,hl-get_pcvar_num(g_LDMG)); 
        } 
        return PLUGIN_CONTINUE 
} 

stock pev_user_health(id) 
{ 
    new Float:health 
    pev(id,pev_health,health) 
    return floatround(health) 
} 

stock set_user_health(id,health) 
{ 
    health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id); 
} 

stock get_user_godmode(index) { 
    new Float:val 
    pev(index, pev_takedamage, val) 

    return (val == DAMAGE_NO) 
} 

stock set_user_frags(index, frags) 
{ 
    set_pev(index, pev_frags, float(frags)) 

    return 1 
} 

stock pev_user_frags(index) 
{ 
    new Float:frags; 
    pev(index,pev_frags,frags); 
    return floatround(frags); 
} 

set_score(id,target,hitscore,HP){ 

    new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore     
    set_user_frags(id,idfrags) 
    //set_user_frags(id, idfrags) 
    //entity_set_float(id, EV_FL_frags, float(idfrags)) 
     
    new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1 
    set_user_frags(target,tarfrags) 
    //set_user_frags(target,tarfrags) 
    //entity_set_float(target, EV_FL_frags, float(tarfrags)) 
     
    new idteam = int:cs_get_user_team(id) 
    new iddeaths = cs_get_user_deaths(id) 


    message_begin(MSG_BROADCAST, g_msgDeathMsg, {0, 0, 0} ,0) 
    write_byte(id) 
    write_byte(target) 
    write_byte(0) 
    write_string(ENT_CLASS_NAME) 
    message_end() 

    message_begin(MSG_BROADCAST, g_msgScoreInfo) 
    write_byte(id) 
    write_short(idfrags) 
    write_short(iddeaths) 
    write_short(0) 
    write_short(idteam) 
    message_end() 

    set_msg_block(g_msgDeathMsg, BLOCK_ONCE) 

    //entity_set_float(target, EV_FL_health,float(HP)) 
    set_user_health(target, HP) 
    //set_pev(target,pev_health,HP) 

} 

public BuyLasermine(id) 
{     
    if( !CanCheck(id,1) ) return PLUGIN_CONTINUE 
    cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LCOST)) 
    g_havemine[id]++; 
//    client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT) 
    ColorChat(id, NORMAL, "^4%s ^3%s",CHATTAG,STR_BOUGHT) 
    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) 
    ShowAmmo(id) 
    return PLUGIN_HANDLED 
} 

ShowAmmo(id) 
{  
    new ammo[51]  
    formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO)) 

    message_begin(MSG_ONE_UNRELIABLE, g_msgStatusText, {0,0,0}, id)  
    write_byte(0)  
    write_string(ammo)  
    message_end()  
}  

public showInfo(id) 
{ 
    client_print(id, print_chat, STR_REF)
} 

public say_lasermine(id){ 
    new said[32] 
    read_argv(1,said,31); 
    if( !get_pcvar_num( g_LENABLE )  ){ 
//        client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG) 
        return PLUGIN_CONTINUE 
    } 
     
    if (equali(said,"/buy lasermine")||equali(said,"/lm")){ 
        BuyLasermine(id) 
    }else if (equali(said, "lasermine") || equali(said, "/lasermine")){ 
        const SIZE = 1024 
        new msg[SIZE+1],len = 0; 
        len += formatex(msg[len], SIZE - len, "<html><body>") 
        len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>") 
        len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>") 
        len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>") 
        len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>") 
        len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>") 
        len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>") 
        len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>") 
        len += formatex(msg[len], SIZE - len, "</body></html>") 
        show_motd(id, msg, "Lasermine Entity help") 
        return PLUGIN_CONTINUE 
    } 
    else if (containi(said, "laser") != -1) { 
        showInfo(id) 
        return PLUGIN_CONTINUE 
    } 
    return PLUGIN_CONTINUE 
} 

public standing(id)  
{ 
    if (!g_settinglaser[id]) 
        return PLUGIN_CONTINUE 

    set_pev(id, pev_maxspeed, 1.0) 
//    ShowAmmo(id) 

    return PLUGIN_CONTINUE 
} 

public ltm_PostThink(id)  
{ 
    if (!g_settinglaser[id] && plsetting[id]){ 
        resetspeed(id) 
    } 
    else if (g_settinglaser[id] && !plsetting[id]) { 
        pev(id, pev_maxspeed,plspeed[id]) 
        set_pev(id, pev_maxspeed, 1.0) 
    } 
    plsetting[id] = g_settinglaser[id] 
    return FMRES_IGNORED 
} 

public ltm_PreThink(id) 
{ 
    if (!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1) 
        return FMRES_IGNORED; 

    if(pev(id, pev_button ) & IN_USE && !(pev(id, pev_oldbuttons ) & IN_USE )) 
        //client_print(id,print_chat,"test"); 
        CreateLaserMine_Progress(id) 
    return FMRES_IGNORED; 
} 

resetspeed(id) 
{ 
    set_pev(id, pev_maxspeed, plspeed[id]) 
} 

public client_putinserver(id){ 
    g_deployed[id] = 0; 
    g_havemine[id] = 0; 
    DeleteTask(id); 
    return PLUGIN_CONTINUE 
} 

public client_disconnected(id){ 
    if(!get_pcvar_num( g_LENABLE )) 
        return PLUGIN_CONTINUE 
    DeleteTask(id); 
    RemoveAllTripmines(id); 
    return PLUGIN_CONTINUE 
} 


public newround(id){ 
    if(!get_pcvar_num( g_LENABLE )) 
        return PLUGIN_CONTINUE 
    pev(id, pev_maxspeed,plspeed[id]) 
    DeleteTask(id); 
    RemoveAllTripmines(id); 
    delaycount(id); 
    SetStartAmmo(id); 
    return PLUGIN_CONTINUE 
} 

public DeathEvent(){ 
    if(!get_pcvar_num( g_LENABLE )) 
        return PLUGIN_CONTINUE 

    new id = read_data(2) 
    if(is_user_connected(id)) DeleteTask(id); 
    return PLUGIN_CONTINUE 
} 

public RemoveAllTripmines( i_Owner ) 
{ 
    new iEnt = g_MaxPL + 1; 
    new clsname[32]; 
    while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) ) 
    { 
        if ( i_Owner ) 
        { 
            if( pev( iEnt, LASERMINE_OWNER ) != i_Owner ) 
                continue; 
            clsname[0] = '^0' 
            pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 ); 
                 
            if ( equali( clsname, ENT_CLASS_NAME ) ) 
            { 
                PlaySound( iEnt, STOP_SOUND ); 
                RemoveEntity( iEnt ); 
            } 
        } 
        else 
            set_pev( iEnt, pev_flags, FL_KILLME ); 
    } 
    g_deployed[i_Owner]=0; 
} 

SetStartAmmo(id) 
{ 
    new stammo = get_pcvar_num(g_LSTAMMO); 
    if(stammo <= 0) return PLUGIN_CONTINUE; 
    g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id]; 
    return PLUGIN_CONTINUE; 
} 

public CutDeploy_onDamage(id) 
{ 
    if(get_user_health(id) < 1) 
        DeleteTask(id); 
} 

#if defined BIOHAZARD_SUPPORT 
public event_infect2(id) 
{ 
//    DeleteTask(id); 
    return PLUGIN_CONTINUE 
} 
#endif 

DeleteTask(id) 
{ 
    if (task_exists((TASK_PLANT + id))) 
    { 
        remove_task((TASK_PLANT + id)) 
    } 
    if (task_exists((TASK_RELEASE + id))) 
    { 
        remove_task((TASK_RELEASE + id)) 
    } 
    g_settinglaser[id] = false 
    return PLUGIN_CONTINUE; 
} 

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) 
{ 
    static Float:RenderColor[3]; 
    RenderColor[0] = float(r); 
    RenderColor[1] = float(g); 
    RenderColor[2] = float(b); 

    set_pev(entity, pev_renderfx, fx); 
    set_pev(entity, pev_rendercolor, RenderColor); 
    set_pev(entity, pev_rendermode, render); 
    set_pev(entity, pev_renderamt, float(amount)); 

    return 1 
} 

// Gets offset data 
get_offset_value(id, type) 
{ 
    new key = -1; 
    switch(type) 
    { 
        case OFFSET_TEAM: key = OFFSET_TEAM; 
        case OFFSET_MONEY: 
        { 
#if defined UL_MONEY_SUPPORT 
            return cs_get_user_money_ul(id); 
#else 
            key = OFFSET_MONEY; 
#endif 
        } 
        case OFFSET_DEATH: key = OFFSET_DEATH; 
    } 
     
    if(key != -1) 
    { 
//        if(is_amd64_server()) key += 25; 
        return get_pdata_int(id, key); 
    } 
     
    return -1; 
} 

// Sets offset data 
set_offset_value(id, type, value) 
{ 
    new key = -1; 
    switch(type) 
    { 
        case OFFSET_TEAM: key = OFFSET_TEAM; 
        case OFFSET_MONEY: 
        { 
#if defined UL_MONEY_SUPPORT 
            return cs_set_user_money_ul(id, value); 
#else 
            key = OFFSET_MONEY; 
             
            // Send Money message to update player's HUD 
            message_begin(MSG_ONE_UNRELIABLE, g_msgMoney, {0,0,0}, id); 
            write_long(value); 
            write_byte(1);    // Flash (difference between new and old money) 
            message_end(); 
#endif 
        } 
        case OFFSET_DEATH: key = OFFSET_DEATH; 
    } 
     
    if(key != -1) 
    { 
//        if(is_amd64_server()) key += 25; 
        set_pdata_int(id, key, value); 
    } 
     
    return PLUGIN_CONTINUE; 
}  
Cfg Dosyası panele kurarken şu isimle kurun "biohazard_lazer.cfg"

Kod: Tümünü seç

// Конфиг лазеных мин за БОНУСЫ [v. 2.8.1]
zp_ltm 1				// 1 - мины включены
zp_ltm_acs 0			// 0 - могут ставить все, 1 - админы
zp_ltm_mode 0		// 0 - просто лазер, 1 - взрывающаяся
zp_ltm_ammo 2		// сколько можно покупать
zp_ltm_dmg 999999		// урон от мины
zp_ltm_cost 0			// стоимость мины (!В БОНУСАХ!)
zp_ltm_fragmoney 300	// сколько бонусов давать за убийство
zp_ltm_health 999999		// жизьнь мины
zp_ltm_teammax 64	// сколько может поставить команда
zp_ltm_buymode 0		// 1 - разрешить покупку из чата
zp_ltm_radius 25		// установки радиуса
zp_ltm_rdmg 1000		// максимальный радиус урона (zp_ltm_mode 1)
zp_ltm_ff 0			// 1 - может убивать своих; 0 - не может
zp_ltm_cbt ALL		// какая команда может покупать: ALL/ZH/HZ - все; Z - зомби; H - люди
zp_ltm_delay 15		// через какое время в сек. можно купить следующую
zp_ltm_line 1			// 0 - не показывать лазер; 1 - показывать
zp_ltm_glow 1			// отблеск
zp_ltm_bright 255		// яркость
zp_ltm_color 0		// луч: 0 - Люди - синий, зомби - зеленый; 1 - красный
zp_ltm_ldmgmode 0	// 0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
zp_ltm_ldmgseconds 1	// mode 2 only, damage / seconds. default 1 (sec)
zp_ltm_cmdmode 1		// 0 is +USE key, 1 is BIND, 2 is each.
zp_ltm_startammo 2	// начальное колличество мин
zp_ltm_brokeenemy 0	// 1 - мины смогут ломать только команда-противник и тот, кто ее поставил (при "zp_ltm_ff 1" рекомендуется значение "0"!)
zp_ltm_noround 1		// 1 - мины нельзя ставить до начала раунда
zp_ltm_nemround 1	// 1 - мины нельзя ставить после начала раунда "Немезида"
zp_ltm_survround 1	// 1 - мины нельзя ставить после начала раунда "Выживший"

// Конфиг лазеных мин за БОНУСЫ [v. 2.8.1]
amx_ltm 1				// 1 - мины включены
amx_ltm_acs 0			// 0 - могут ставить все, 1 - админы
amx_ltm_mode 1		// 0 - просто лазер, 1 - взрывающаяся
amx_ltm_ammo 2		// сколько можно покупать
amx_ltm_dmg 999999		// урон от мины
amx_ltm_cost 0			// стоимость мины (!В БОНУСАХ!)
amx_ltm_fragmoney 300	// сколько бонусов давать за убийство
amx_ltm_health 99999		// жизьнь мины
amx_ltm_teammax 64	// сколько может поставить команда
amx_ltm_buymode 0		// 1 - разрешить покупку из чата
amx_ltm_radius 25		// установки радиуса
amx_ltm_rdmg 1000		// максимальный радиус урона (amx_ltm_mode 1)
amx_ltm_ff 0			// 1 - может убивать своих; 0 - не может
amx_ltm_cbt ALL		// какая команда может покупать: ALL/ZH/HZ - все; Z - зомби; H - люди
amx_ltm_delay 15		// через какое время в сек. можно купить следующую
amx_ltm_line 1			// 0 - не показывать лазер; 1 - показывать
amx_ltm_glow 1			// отблеск
amx_ltm_bright 255		// яркость
amx_ltm_color 0		// луч: 0 - Люди - синий, зомби - зеленый; 1 - красный
amx_ltm_ldmgmode 0	// 0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
amx_ltm_ldmgseconds 1	// mode 2 only, damage / seconds. default 1 (sec)
amx_ltm_cmdmode 1		// 0 is +USE key, 1 is bIND, 2 is each.
amx_ltm_startammo 2	// начальное колличество мин
amx_ltm_brokeenemy 0	// 1 - мины смогут ломать только команда-противник и тот, кто ее поставил (при "amx_ltm_ff 1" рекомендуется значение "0"!)
amx_ltm_noround 1		// 1 - мины нельзя ставить до начала раунда
amx_ltm_nemround 1	// 1 - мины нельзя ставить после начала раунда "Немезида"
amx_ltm_survround 1	// 1 - мины нельзя ставить после начала раунда "Выживший"
Lazer Eklentisini. TAG

Kod: Tümünü seç

CHATTAG[]         = "[Anatomy]", 
#else 
    CHATTAG[]         = "[Anatomy]", 
Model Uzantısı bu şekilde panele elinizde modelleri kurun

Kod: Tümünü seç

new const 
    ENT_MODELS[]    = "models/LaserMines/v_laser_mine.mdl", 

Zombi plague lazer sorunu

Gönderilme zamanı: Cmt Ağu 27, 2022 12:36 am
gönderen LWZemrahbaba
zp_lasermine_28dest.sma(1) : error 010: invalid function or declaration

Zombi plague lazer sorunu

Gönderilme zamanı: Cmt Ağu 27, 2022 1:41 am
gönderen 2Adam
Yarın düzeltip atarım

Zombi plague lazer sorunu

Gönderilme zamanı: Cmt Ağu 27, 2022 8:10 am
gönderen LWZemrahbaba
2Adam yazdı: Cmt Ağu 27, 2022 1:41 am Yarın düzeltip atarım
Tamamdır abi

Zombi plague lazer sorunu

Gönderilme zamanı: Cmt Ağu 27, 2022 9:07 am
gönderen Fade
Kod bakımından derleyince sorun gözükmüyor, derleyicinizin sürümü eski.

Kod: Tümünü seç

AMX Mod X Compiler 1.8.3-dev+5154
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Header size:           2352 bytes
Code size:            40144 bytes
Data size:            11716 bytes
Stack/heap size:      16384 bytes
Total requirements:   70596 bytes
Done.

Zombi plague lazer sorunu

Gönderilme zamanı: Cmt Ağu 27, 2022 1:41 pm
gönderen LWZemrahbaba
Fade yazdı: Cmt Ağu 27, 2022 9:07 am Kod bakımından derleyince sorun gözükmüyor, derleyicinizin sürümü eski.

Kod: Tümünü seç

AMX Mod X Compiler 1.8.3-dev+5154
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Header size:           2352 bytes
Code size:            40144 bytes
Data size:            11716 bytes
Stack/heap size:      16384 bytes
Total requirements:   70596 bytes
Done.
Csduragı derleyicisini kullanıyorum sürümü eski mi yenimi hiç bir bilgim yok nasıl olacak peki