Extra item golden deagle istek
Gönderilme zamanı: Pzr Mar 20, 2022 11:44 am
Herkese merhaba geçen gün extra deagle'ye native bağladık ama şöyle bir problemimiz var. Silahı satın aldıktan sonra 2 ye bastığımızda silah ele gelmiyor ve üst kısımdada gözükmüyor yardımcı olana şimdiden teşekürler.
Kod: Tümünü seç
/*
[ZP] Extra Item: Golden Deagle
Team: Humans
Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 20
Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets
Credits:
KaOs - For his Dual MP5 mod
Cvars:
- zp_goldendg_dmg_multiplier <3> - Damage Multiplier for Golden Deagle
- zp_goldendg_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldendg_custom_model <1|0> - Golden dg Custom Model
- zp_goldendg_unlimited_clip <1|0> - Golden dg Unlimited Clip
*/
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#define is_valid_player(%1) (1 <= %1 <= 32)
const NOCLIP_WPN_BS = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4))
new const g_MaxClipAmmo[] = {
0,
13, //csW_P228
0,
10, //csW_SCOUT
0, //csW_HEGRENADE
7, //csW_XM1014
0, //csW_C4
30, //csW_MAC10
30, //csW_AUG
0, //csW_SMOKEGRENADE
15, //csW_ELITE
20, //csW_FIVESEVEN
25, //csW_UMP45
30, //csW_SG550
35, //csW_GALIL
25, //csW_FAMAS
12, //csW_USP
20, //csW_GLOCK18
10, //csW_AWP
30, //csW_MP5NAVY
100, //csW_M249
8, //csW_M3
30, //csW_M4A1
30, //csW_TMP
20, //csW_G3SG1
0, //csW_FLASHBANG
7, //csW_DEAGLE
30, //csW_SG552
30, //csW_AK47
0, //csW_KNIFE
50 //csW_P90
}
#define fm_cs_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, OFFSET_LINUX_WEAPONS)
#define m_pActiveItem 373
#define OFFSET_CLIPAMMO 51
#define OFFSET_LINUX_WEAPONS 4
new DG_V_MODEL[64] = "models/zombie_plague/v_golden_deagle.mdl"
new DG_P_MODEL[64] = "models/zombie_plague/p_golden_deagle.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip,g_unammo[33];
new bool:g_HasDg[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_deagle = ((1<<CSW_DEAGLE))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldendg_dmg_multiplier", "3")
cvar_custommodel = register_cvar("zp_goldendg_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldendg_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldendg_unlimited_clip", "1")
// Register The Plugin
register_plugin("[ZP] Extra: Golden Deagle", "1.1", "AlejandroSk")
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasDg[id] = false
}
public client_disconnected(id)
{
g_HasDg[id] = false
}
public Death()
{
g_HasDg[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasDg[id] = false
}
public plugin_precache()
{
precache_model(DG_V_MODEL)
precache_model(DG_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public plugin_natives ()
{
register_native("give_weapon_deaglegold", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
if ( user_has_weapon(id, CSW_DEAGLE) )
{
drop_prim(id)
}
g_HasDg[id] = true;
give_item(id, "weapon_deagle")
g_unammo[id]=true;
}
public checkModel(id)
{
if ( !is_user_alive(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, DG_V_MODEL)
set_pev(id, pev_weaponmodel2, DG_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_DEAGLE && g_HasDg[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
if(g_unammo[id]){
new iWeapon = read_data(2)
if( !( NOCLIP_WPN_BS & (1<<iWeapon) ) )
{
fm_cs_set_weapon_ammo( get_pdata_cbase(id, m_pActiveItem) , g_MaxClipAmmo[ iWeapon ] )
}
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDg[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDg[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_deagle & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/