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Cso style beam yaratma problemı

Gönderilme zamanı: Sal Oca 12, 2021 1:30 pm
gönderen HotCarComputer
Merhaba millet. Maalesef yine sorunlarım var. Sorum şu ki, internette cso tarzı 2 tane beam buldum. Ancak biri tam olarak aynı değildir ve kendi kendine kaybolmazken, diğeri ise sıradan beamin kendi kendine kaybolmuş versiyonu gibi görünür. Bunu nasıl halledebilirim? Veya önerebileceğiniz herhangi bir yöntem var mı?

VIDEO-1 (İSTEK) (ORİJİNAL CSO/CSN:Z BEAM) > https://www.youtube.com/watch?v=i1ZcdoNZzvg
VIDEO-2 (İSTEK) (CS 1.6'DA CSO STİLİ BEAM) > https://www.youtube.com/watch?v=8uFZIXF5KfU&t=8s
VIDEO-3 (İSTEK) (CS 1.6'DA - ALTERNATIF VIDEO) > https://www.youtube.com/watch?t=102&v=F ... e=youtu.be

VIDEO-1 (ASLINDA OLAN [İLK KOD]) > https://www.youtube.com/watch?t=18&v=Yt ... e=youtu.be
VIDEO-2 (ASLINDA OLAN [İKİNCİ KOD]) > https://www.youtube.com/watch?t=11&v=n6 ... e=youtu.be


Kodlar alttadır:


Birinci:

Kod: Tümünü seç

...
register_forward(FM_StartFrame, "fw_StartFrame")
...

public Additional_Settings(id, ent)
{
	set_pdata_int(id, 363, 90, 5)
	
	// csbtedhan + kord12.7
	new Float:originF[3], Float:aimoriginF[3]
	pev(ent, pev_vuser1, aimoriginF)
	Stock_Get_Postion(id, 40.0, get_cvar_num("cl_righthand")?7.5:-7.5, -5.0, originF)
	//get_position(iAttacker, 40.0, 6.0, -7.0, StartOrigin)
	for(new i = 0; i < min(floatround(vector_distance(originF, aimoriginF)*0.1), 10) ; i++)
	{
		new iBeam = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "beam"))
		set_pev(iBeam, pev_classname, "beam");
		set_pev(iBeam, pev_flags, pev(iBeam, pev_flags) | FL_CUSTOMENTITY);
		set_pev(iBeam, pev_rendercolor, Float:{255.0, 255.0, 255.0})
		set_pev(iBeam, pev_renderamt, 255.0)
		set_pev(iBeam, pev_body, 0)
		set_pev(iBeam, pev_frame, 0.0)
		set_pev(iBeam, pev_animtime, 0.0)
		set_pev(iBeam, pev_model, "sprites/laserbeam.spr");
		set_pev(iBeam, pev_modelindex, spr)
		set_pev(iBeam, pev_scale, 10.0)
		
		set_pev(iBeam, pev_rendermode, (pev(iBeam, pev_rendermode) & 0x0F) | 0x40 & 0xF0)
		set_pev(iBeam, pev_origin, originF)
		set_pev(iBeam, pev_angles, aimoriginF)
		set_pev(iBeam, pev_sequence, (pev(iBeam, pev_sequence) & 0x0FFF) | ((0 & 0xF) << 12))
		set_pev(iBeam, pev_skin, (pev(iBeam, pev_skin) & 0x0FFF) | ((0 & 0xF) << 12))
		Beam_RelinkBeam(iBeam);
		
		set_pev(iBeam, pev_dmgtime, get_gametime()+0.4)
		set_pev(iBeam, pev_fuser1, 0.8)
		set_pev(iBeam, pev_iuser1, 2018)
	}
}

...

public fw_StartFrame() // csbtedhan
{
	new iEnt = -1
	while((iEnt = find_ent_by_class(iEnt, "beam")) > 0)
	{
		if(!is_valid_ent(iEnt) || pev(iEnt, pev_iuser1) != 2018)
			continue;
		
		new Float:dmgtime, Float:color[3], Float:stay
		pev(iEnt,pev_dmgtime, dmgtime)
		pev(iEnt,pev_fuser1, stay)
		pev(iEnt,pev_rendercolor, color)
		
		if(dmgtime - get_gametime() < stay)
		{
			color[0] = floatmax(0.0, color[0] - 16.0)
			color[1] = floatmax(0.0, color[1] - 16.0)
			color[2] = floatmax(0.0, color[2] - 16.0)
			set_pev(iEnt,pev_rendercolor, color)
		}
		
		if(dmgtime <= get_gametime())
			set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME)
	}
}

stock Stock_Get_Postion(id,Float:forw,Float:right, Float:up,Float:vStart[])
{
	static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
	
	pev(id, pev_origin, vOrigin)
	pev(id, pev_view_ofs,vUp) //for player
	xs_vec_add(vOrigin,vUp,vOrigin)
	pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
	
	angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
	angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
	angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
	
	vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
	vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
	vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
} 

stock Beam_RelinkBeam(const iBeamEntity)
{
	new Float:flOrigin[3],Float:flStartPos[3],Float:flEndPos[3];
	new Float:flMins[3],Float:flMaxs[3];
	
	pev(iBeamEntity, pev_origin, flOrigin);
	pev(iBeamEntity, pev_origin, flStartPos);
	pev(iBeamEntity, pev_angles, flEndPos);
	
	flMins[0] = floatmin(flStartPos[0], flEndPos[0]);
	flMins[1] = floatmin(flStartPos[1], flEndPos[1]);
	flMins[2] = floatmin(flStartPos[2], flEndPos[2]);
	
	flMaxs[0] = floatmax(flStartPos[0], flEndPos[0]);
	flMaxs[1] = floatmax(flStartPos[1], flEndPos[1]);
	flMaxs[2] = floatmax(flStartPos[2], flEndPos[2]);
	
	xs_vec_sub(flMins, flOrigin, flMins);
	xs_vec_sub(flMaxs, flOrigin, flMaxs);
	
	set_pev(iBeamEntity, pev_mins, flMins);
	set_pev(iBeamEntity, pev_maxs, flMaxs);
	
	engfunc(EngFunc_SetSize, iBeamEntity, flMins, flMaxs);
	engfunc(EngFunc_SetOrigin, iBeamEntity, flOrigin);
}
İkinci (Bu "stock" kısmını get_position ile traceattack kısmını veya primaryattack_post kısmına eklediğimi varsayalım):

Kod: Tümünü seç

stock create_beampoints(Float:StartPosition[3], Float:TargetPosition[3], SpritesID, StartFrame, Framerate, Life, LineWidth, Amplitude, Red, Green, Blue, Brightness, Speed)
{
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_BEAMPOINTS)
	engfunc(EngFunc_WriteCoord, StartPosition[0])
	engfunc(EngFunc_WriteCoord, StartPosition[1])
	engfunc(EngFunc_WriteCoord, StartPosition[2])
	engfunc(EngFunc_WriteCoord, TargetPosition[0])
	engfunc(EngFunc_WriteCoord, TargetPosition[1])
	engfunc(EngFunc_WriteCoord, TargetPosition[2])
	write_short(SpritesID)
	write_byte(StartFrame)
	write_byte(Framerate)
	write_byte(Life)
	write_byte(LineWidth)
	write_byte(Amplitude)
	write_byte(Red)
	write_byte(Green)
	write_byte(Blue)
	write_byte(Brightness)
	write_byte(Speed)
	message_end()
}

Cso style beam yaratma problemı

Gönderilme zamanı: Çrş Oca 13, 2021 5:23 pm
gönderen Fatih ~ EjderYa
Csgo tarzı bomba trail eklentimi incele

Cso style beam yaratma problemı

Gönderilme zamanı: Çrş Oca 13, 2021 11:31 pm
gönderen HotCarComputer
Fatih ~ EjderYa yazdı: Çrş Oca 13, 2021 5:23 pm Csgo tarzı bomba trail eklentimi incele
evet kast ettiğim trail şekli bu ama bombada değil silahı sıkarken kullanmak istiyorum. ayrıca bende aynısı TE_BEAMFOLLOW stilinde bi kod var bir arkadaşımdan aldım fakat biraz değişik. video linki de burada.

Cso style beam yaratma problemı

Gönderilme zamanı: Çrş Oca 13, 2021 11:38 pm
gönderen HotCarComputer
birisi jenessee'ın discordunu vermişti atan kişi özelden bana tekrardan yollayabilir mi?