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tag mismatch hatası
Gönderilme zamanı: Çrş Ara 30, 2020 11:43 pm
gönderen vetygety35
Merhabalar,
fm_set_user_team(id, (g_zombie[id] || g_boss[id]) ? CS_TEAM_CT : CS_TEAM_T, 0)
bundan dolayı tag mismatch hatası alıyorum nasıl düzelticem ?
tag mismatch hatası
Gönderilme zamanı: Çrş Ara 30, 2020 11:48 pm
gönderen OPC Line
0 silin. Yani böyle olmalı
Kod: Tümünü seç
fm_set_user_team(id, (g_zombie[id] || g_boss[id]) ? CS_TEAM_CT : CS_TEAM_T)
tag mismatch hatası
Gönderilme zamanı: Çrş Ara 30, 2020 11:55 pm
gönderen vetygety35
fm_set_user_team(id, (g_zombie[id] || g_boss[id]) ? CS_TEAM_CT : CS_TEAM_T)
bunu sizin dediğiniz gibi yaptım olmadı yine aynı hata veriyor ve alttakide tag mismatch hatası vermeye başladı
if(team == CS_TEAM_T || team == CS_TEAM_CT)
tag mismatch hatası
Gönderilme zamanı: Çrş Ara 30, 2020 11:56 pm
gönderen OPC Line
Eklentiyi paylaşırsan düzeltelim
tag mismatch hatası
Gönderilme zamanı: Çrş Ara 30, 2020 11:58 pm
gönderen vetygety35
buyrun
tag mismatch hatası
Gönderilme zamanı: Prş Ara 31, 2020 12:02 am
gönderen OPC Line
Kullandığınız kütüphane dosyalarını atar mısınız derleyemiyorum. (bio_shop.inc vs)
tag mismatch hatası
Gönderilme zamanı: Prş Ara 31, 2020 12:07 am
gönderen vetygety35
nasıl atcam onları .inc dosyaları yüklenmiyo buraya
[
tag mismatch hatası
Gönderilme zamanı: Prş Ara 31, 2020 12:14 am
gönderen vetygety35
bio_shop.inc
Kod: Tümünü seç
#define TEAM_ZOMBIE 1
#define TEAM_HUMAN 2
// Natives
native bio_register_item(const item_name[], const item_cost, const item_desc[], const item_team)
native bio_open_shop(id)
// Forwards
forward bio_item_selected(id, item)
biohazard.inc
Kod: Tümünü seç
/* Biohazard functions
*
* by Cheap_Suit
*
* This file is provided as is (no warranties).
*/
#if defined _biohazard_included
#endinput
#endif
#define _biohazard_included
#pragma reqlib "biohazardf"
#define DATA_HEALTH 0 //Health value
#define DATA_SPEED 1 //Speed value
#define DATA_GRAVITY 2 //Gravity multiplier
#define DATA_ATTACK 3 //Zombie damage multiplier
#define DATA_DEFENCE 4 //Bullet damage multiplier
#define DATA_HEDEFENCE 5 //HE damage multiplier
#define DATA_HITSPEED 6 //Pain speed multiplier
#define DATA_HITDELAY 7 //Pain speed delay value
#define DATA_REGENDLY 8 //Regeneration delay value
#define DATA_HITREGENDLY 9 //Pain regeneration delay value
#define DATA_KNOCKBACK 10 //Knockback multiplier
#define DATA_MODELINDEX 11 //Set Modelindex ?
/* Returns the mods status */
stock is_biomod_active()
{
if(!cvar_exists("bh_enabled"))
{
log_amx("Cvar: ^"bh_enabled^" does not exist.")
return 0
}
return get_cvar_num("bh_enabled")
}
/* Called when a survivor is infected */
forward event_infect(victim, attacker)
/* Called when the game starts */
forward event_gamestart()
/* Called when last human */
forward event_last_human(id)
/* Returns true if the game has started */
native bool:game_started()
/* Makes a user zombie */
native infect_user(victim, attacker)
/* Makes a user human */
native cure_user(index)
/* Infect user before game starts */
native preinfect_user(index, bool:yesno)
/* Returns 1 if user is a zombie */
native is_user_zombie(index)
/* Returns 1 if the user is infected (First Zombie)*/
native is_user_first_zombie(index)
/* Returns user zombie class */
native get_user_class(index)
/* Returns zombie class id, -1 otherwise */
native register_class(classname[], description[])
/* Sets zombie player model */
native set_class_pmodel(classid, player_model[])
/* Sets zombie weapon model */
native set_class_wmodel(classid, weapon_model[])
/* Returns zombie class id */
native get_class_id(classname[])
/* Return last human id */
native get_user_last_human(id)
/* Return/set value of zombie class data */
native Float:get_class_data(classid, dataid)
native set_class_data(classid, dataid, Float:value)
/* Check if the round is boss round */
native is_boss_round()
/* Check if the user is Boss */
native is_user_boss(id)
/* return user max health */
native get_user_maxhealth(id)
tag mismatch hatası
Gönderilme zamanı: Prş Ara 31, 2020 12:39 am
gönderen OPC Line
buyur