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CS 1.6 CS GO Inspect Plugini Çalışmıyor

Gönderilme zamanı: Sal Kas 10, 2020 12:52 pm
gönderen whygh0st
Bir sürü inspect plugini denedim. Modellerde inspect.smd animasyonu olmasına rağmen pluginlerin hiç biri çalışmıyor. bind "f" "inspect", bind "f" "impulse 100" yapmama rağmen.

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Gönderilme zamanı: Çrş Kas 11, 2020 12:43 am
gönderen PaZee
Bi eklentinizi ve eklediginiz modeli gönderebilirmisiniz

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Gönderilme zamanı: Cum Kas 13, 2020 1:14 am
gönderen whygh0st
PaZee yazdı: Çrş Kas 11, 2020 12:43 am Bi eklentinizi ve eklediginiz modeli gönderebilirmisiniz
Uyumlu olsun diye aynı packten indirdim. JHMV'den baktığımda inspect.smd mevcut.
v_ak47.mdl
csgo_inspect_weapon_v5-1-4_ (1).zip

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Gönderilme zamanı: Cum Kas 13, 2020 2:51 am
gönderen PaZee

Kod: Tümünü seç

#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <amxmisc>

const XoWeapon = 4;
const m_pPlayer = 41;
const m_flTimeWeaponIdle = 48;
const m_fInReload = 54;
const m_pActiveItem = 373;

new g_inspect_toggle[33];

new inspect_anim[] =
{
    0,  //null
    7,  //p228
    0,  //shield
    5,  //scout
    0,  //hegrenade
    7,  //xm1014
    0,  //c4
    6,  //mac10
    6,  //aug
    0,  //smoke grenade
    16, //elites
    6,  //fiveseven
    6,  //ump45
    5,  //sg550
    6,  //galil
    6,  //famas
    16, //usp
    13, //glock
    6,  //awp
    6,  //mp5
    5,  //m249
    7,  //m3
    14, //m4a1
    6,  //tmp
    5,  //g3sg1
    0,  //flashbang
    6,  //deagle
    6,  //sg552
    6,  //ak47
    8,  //knife
    6   //p90
}

new weapon_ent[][] =
{
    "weapon_p228",
    "weapon_scout",
    "weapon_xm1014",
    "weapon_mac10",
    "weapon_aug",
    "weapon_elite",
    "weapon_fiveseven",
    "weapon_ump45",
    "weapon_sg550",
    "weapon_galil",
    "weapon_famas",
    "weapon_usp",
    "weapon_glock18",
    "weapon_awp",
    "weapon_mp5navy",
    "weapon_m249",
    "weapon_m3",
    "weapon_m4a1",
    "weapon_tmp",
    "weapon_g3sg1",
    "weapon_deagle",
    "weapon_sg552",
    "weapon_ak47",
    "weapon_knife",
    "weapon_p90"
}
public plugin_init()
{
    register_plugin("CS:GO Inspect Weapon", "3.0", "hellmonja");
    register_impulse(100, "Inspect_Weapon")
	register_clcmd("salla","Inspect_Weaponr2",ADMIN_RCON,"efect")
    for(new i = 0; i < sizeof weapon_ent; i++)
        RegisterHam(Ham_Item_Deploy, weapon_ent[i], "Fw_ItemDeployPost", 1);
}

public Fw_ItemDeployPost(weapon)
{
    static id;
    id = get_pdata_cbase(weapon, m_pPlayer, 4);

    if(!is_user_alive(id))
        return

    remove_task(id);
    g_inspect_toggle[id] = 0;
    set_task(1.0, "Enable_Inspect", id);
}
public Inspect_Weaponr2(id,level,cid) 
{
	if (!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED
	
	new argument[20]

	read_argv(1,argument,19)
	
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim = str_to_num(argument)

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}
public Inspect_Weapon(id)
{
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim;
    switch(wpn_id)
    {
        case CSW_M4A1:
            if(!cs_get_weapon_silen(weapon)) anim = 15;
            else anim = inspect_anim[wpn_id];
        case CSW_USP:
            if(!cs_get_weapon_silen(weapon)) anim = 17;
            else anim = inspect_anim[wpn_id];
        default:
            anim = inspect_anim[wpn_id];
    }

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}

public Enable_Inspect(id)
{
    g_inspect_toggle[id] = 1;
}

stock PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
İyi Forumlar dilerim.

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Gönderilme zamanı: Pzt Kas 16, 2020 1:12 am
gönderen whygh0st
PaZee yazdı: Cum Kas 13, 2020 2:51 am

Kod: Tümünü seç

#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <amxmisc>

const XoWeapon = 4;
const m_pPlayer = 41;
const m_flTimeWeaponIdle = 48;
const m_fInReload = 54;
const m_pActiveItem = 373;

new g_inspect_toggle[33];

new inspect_anim[] =
{
    0,  //null
    7,  //p228
    0,  //shield
    5,  //scout
    0,  //hegrenade
    7,  //xm1014
    0,  //c4
    6,  //mac10
    6,  //aug
    0,  //smoke grenade
    16, //elites
    6,  //fiveseven
    6,  //ump45
    5,  //sg550
    6,  //galil
    6,  //famas
    16, //usp
    13, //glock
    6,  //awp
    6,  //mp5
    5,  //m249
    7,  //m3
    14, //m4a1
    6,  //tmp
    5,  //g3sg1
    0,  //flashbang
    6,  //deagle
    6,  //sg552
    6,  //ak47
    8,  //knife
    6   //p90
}

new weapon_ent[][] =
{
    "weapon_p228",
    "weapon_scout",
    "weapon_xm1014",
    "weapon_mac10",
    "weapon_aug",
    "weapon_elite",
    "weapon_fiveseven",
    "weapon_ump45",
    "weapon_sg550",
    "weapon_galil",
    "weapon_famas",
    "weapon_usp",
    "weapon_glock18",
    "weapon_awp",
    "weapon_mp5navy",
    "weapon_m249",
    "weapon_m3",
    "weapon_m4a1",
    "weapon_tmp",
    "weapon_g3sg1",
    "weapon_deagle",
    "weapon_sg552",
    "weapon_ak47",
    "weapon_knife",
    "weapon_p90"
}
public plugin_init()
{
    register_plugin("CS:GO Inspect Weapon", "3.0", "hellmonja");
    register_impulse(100, "Inspect_Weapon")
	register_clcmd("salla","Inspect_Weaponr2",ADMIN_RCON,"efect")
    for(new i = 0; i < sizeof weapon_ent; i++)
        RegisterHam(Ham_Item_Deploy, weapon_ent[i], "Fw_ItemDeployPost", 1);
}

public Fw_ItemDeployPost(weapon)
{
    static id;
    id = get_pdata_cbase(weapon, m_pPlayer, 4);

    if(!is_user_alive(id))
        return

    remove_task(id);
    g_inspect_toggle[id] = 0;
    set_task(1.0, "Enable_Inspect", id);
}
public Inspect_Weaponr2(id,level,cid) 
{
	if (!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED
	
	new argument[20]

	read_argv(1,argument,19)
	
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim = str_to_num(argument)

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}
public Inspect_Weapon(id)
{
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim;
    switch(wpn_id)
    {
        case CSW_M4A1:
            if(!cs_get_weapon_silen(weapon)) anim = 15;
            else anim = inspect_anim[wpn_id];
        case CSW_USP:
            if(!cs_get_weapon_silen(weapon)) anim = 17;
            else anim = inspect_anim[wpn_id];
        default:
            anim = inspect_anim[wpn_id];
    }

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}

public Enable_Inspect(id)
{
    g_inspect_toggle[id] = 1;
}

stock PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
İyi Forumlar dilerim.
Çalışmıyor hocam. Bir türlü olmuyor anlamadım gitti. Silahları değiştirmek için GHW_Weapon_Replacement kullanıyorum. Onla bir ilgisi olabilir mi?

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Gönderilme zamanı: Sal Kas 17, 2020 2:41 pm
gönderen whygh0st
whygh0st yazdı: Pzt Kas 16, 2020 1:12 am
PaZee yazdı: Cum Kas 13, 2020 2:51 am

Kod: Tümünü seç

#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <amxmisc>

const XoWeapon = 4;
const m_pPlayer = 41;
const m_flTimeWeaponIdle = 48;
const m_fInReload = 54;
const m_pActiveItem = 373;

new g_inspect_toggle[33];

new inspect_anim[] =
{
    0,  //null
    7,  //p228
    0,  //shield
    5,  //scout
    0,  //hegrenade
    7,  //xm1014
    0,  //c4
    6,  //mac10
    6,  //aug
    0,  //smoke grenade
    16, //elites
    6,  //fiveseven
    6,  //ump45
    5,  //sg550
    6,  //galil
    6,  //famas
    16, //usp
    13, //glock
    6,  //awp
    6,  //mp5
    5,  //m249
    7,  //m3
    14, //m4a1
    6,  //tmp
    5,  //g3sg1
    0,  //flashbang
    6,  //deagle
    6,  //sg552
    6,  //ak47
    8,  //knife
    6   //p90
}

new weapon_ent[][] =
{
    "weapon_p228",
    "weapon_scout",
    "weapon_xm1014",
    "weapon_mac10",
    "weapon_aug",
    "weapon_elite",
    "weapon_fiveseven",
    "weapon_ump45",
    "weapon_sg550",
    "weapon_galil",
    "weapon_famas",
    "weapon_usp",
    "weapon_glock18",
    "weapon_awp",
    "weapon_mp5navy",
    "weapon_m249",
    "weapon_m3",
    "weapon_m4a1",
    "weapon_tmp",
    "weapon_g3sg1",
    "weapon_deagle",
    "weapon_sg552",
    "weapon_ak47",
    "weapon_knife",
    "weapon_p90"
}
public plugin_init()
{
    register_plugin("CS:GO Inspect Weapon", "3.0", "hellmonja");
    register_impulse(100, "Inspect_Weapon")
	register_clcmd("salla","Inspect_Weaponr2",ADMIN_RCON,"efect")
    for(new i = 0; i < sizeof weapon_ent; i++)
        RegisterHam(Ham_Item_Deploy, weapon_ent[i], "Fw_ItemDeployPost", 1);
}

public Fw_ItemDeployPost(weapon)
{
    static id;
    id = get_pdata_cbase(weapon, m_pPlayer, 4);

    if(!is_user_alive(id))
        return

    remove_task(id);
    g_inspect_toggle[id] = 0;
    set_task(1.0, "Enable_Inspect", id);
}
public Inspect_Weaponr2(id,level,cid) 
{
	if (!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED
	
	new argument[20]

	read_argv(1,argument,19)
	
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim = str_to_num(argument)

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}
public Inspect_Weapon(id)
{
    new wpn_id = get_user_weapon(id);

    static weapon;
    weapon = get_pdata_cbase(id, m_pActiveItem);

    set_pdata_float(weapon, m_flTimeWeaponIdle, 7.0, 4);

    new anim;
    switch(wpn_id)
    {
        case CSW_M4A1:
            if(!cs_get_weapon_silen(weapon)) anim = 15;
            else anim = inspect_anim[wpn_id];
        case CSW_USP:
            if(!cs_get_weapon_silen(weapon)) anim = 17;
            else anim = inspect_anim[wpn_id];
        default:
            anim = inspect_anim[wpn_id];
    }

    if(g_inspect_toggle[id] && !get_pdata_int(weapon, m_fInReload, XoWeapon))
        PlayWeaponAnimation(id,anim)

    return PLUGIN_HANDLED;
}

public Enable_Inspect(id)
{
    g_inspect_toggle[id] = 1;
}

stock PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
} 
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
İyi Forumlar dilerim.
Çalışmıyor hocam. Bir türlü olmuyor anlamadım gitti. Silahları değiştirmek için GHW_Weapon_Replacement kullanıyorum. Onla bir ilgisi olabilir mi?
Tamamdır sorun çözüldü hocam çok teşekkürler :) .

CS 1.6 CS GO Inspect Plugini Çalışmıyor

Gönderilme zamanı: Cmt Tem 10, 2021 11:52 am
gönderen Yusuf Can Avcı
nasıl çözdüğünü yazsaydın ya