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silah sesleri - crosair

Gönderilme zamanı: Pzr May 20, 2018 10:39 pm
gönderen sglonelywolfsg
Beyler serverımıdaki silah seslerini değiştirmeye çalışıyorum bu plugini buldum yanlız bunu yükleyince aimler acılmıyor sabit kalıyor mermiler sekiyor ama crosair sabit kalıyor burda nişan almada zorluk cıkarıyor.plugin aşşada aimi sabit tutan kodu bilen varsa kaldırıp ata bilirmi yada sadece sesleri değiştirmek için plugin varsa başka oda olur.

Kod: Tümünü seç

#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
#include <fakemeta_util>
#include <cstrike>
new silahsesler[][][] = {
	{CSW_AK47,"weapons/csgo17/ak47-1.wav",4},
	{CSW_AUG,"weapons/csgo17/aug-3.wav",4},
	{CSW_AWP,"weapons/csgo17/awp_12yn.wav",2},
	{CSW_SG552,"weapons/csgo17/sg552-2.wav",4},
	{CSW_FAMAS,"weapons/csgo17/famas-2.wav",4},
	{CSW_P90,"weapons/csgo17/p90-2.wav",4},
	{CSW_MP5NAVY,"weapons/csgo17/mp5-2.wav",4},
	{CSW_MAC10,"weapons/csgo17/mac10-1.wav",4},
	{CSW_M249,"weapons/csgo17/m249-1.wav",2},
	{CSW_GLOCK18,"weapons/csgo17/glock18-12yn.wav",4},
	{CSW_GALIL,"weapons/csgo17/galil-2.wav",4},
	{CSW_DEAGLE,"weapons/csgo17/deagle_012yn.wav",2},
	{CSW_SCOUT,"weapons/csgo17/scout-2.wav",2},
	{CSW_UMP45,"weapons/csgo17/ump45-2.wav",4},
	{CSW_M3,"weapons/csgo17/m3-2.wav",2},
	{CSW_P228,"weapons/csgo17/scout-2.wav",2},
	{CSW_XM1014,"weapons/csgo17/xm1014-2.wav",2}
}
new const susturuculuusp[] = "weapons/csgo17/susturuculu/usp-2.wav"
new const susturuculum4a1[] = "weapons/csgo17/susturuculu/m4a1-1.wav"
new const susturucusuzusp[] = "weapons/csgo17/susturucusuz/usp_unsil-1.wav"
new const susturucusuzm4a1[] = "weapons/csgo17/susturucusuz/m4a1_unsil-1.wav"
public plugin_precache(){
	for(new i;i<sizeof(silahsesler);i++){
		precache_sound(silahsesler[i][1])	
	}
	precache_sound(susturuculuusp)
	precache_sound(susturuculum4a1)
	precache_sound(susturucusuzusp)
	precache_sound(susturucusuzm4a1)
	
}
public plugin_init(){
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
	RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
}


public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
	if(!is_user_alive(id) || !is_user_connected(id))
		return FMRES_IGNORED
	for(new i;i<sizeof(silahsesler);i++){
		if(get_user_weapon(id) == silahsesler[i][0][0])	
			set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
	}
	if(get_user_weapon(id) == CSW_USP)
		set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
	if(get_user_weapon(id) == CSW_M4A1)
		set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
	return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if (!is_user_connected(invoker))
		return FMRES_IGNORED
	static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_m4a1", invoker)
	static weapon2; weapon2 = fm_find_ent_by_owner(-1, "weapon_usp", invoker)
	engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	for(new i;i<sizeof(silahsesler);i++){
		if(get_user_weapon(invoker) == silahsesler[i][0][0]){	
			UTIL_PlayWeaponAnimation(invoker, silahsesler[i][2][0])
			emit_sound(invoker, CHAN_WEAPON, silahsesler[i][1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		}
	}
	if(get_user_weapon(invoker) == CSW_M4A1){
		if(cs_get_weapon_silen(weapon)){
			UTIL_PlayWeaponAnimation(invoker, 2)
			emit_sound(invoker, CHAN_WEAPON, susturuculum4a1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)			
		}else{
			UTIL_PlayWeaponAnimation(invoker, 9)
			emit_sound(invoker, CHAN_WEAPON, susturucusuzm4a1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)			
		}
	}
	if(get_user_weapon(invoker) == CSW_USP){
		if(cs_get_weapon_silen(weapon2)){
			UTIL_PlayWeaponAnimation(invoker, 2)
			emit_sound(invoker, CHAN_WEAPON, susturuculuusp, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)			
		}else{
			UTIL_PlayWeaponAnimation(invoker, 10)
			emit_sound(invoker, CHAN_WEAPON, susturucusuzusp, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)			
		}
	}
	return FMRES_SUPERCEDE
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

public fw_TraceAttack(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
	static Float:flEnd[3], Float:vecPlane[3]
	get_tr2(Ptr, TR_vecEndPos, flEnd)
	get_tr2(Ptr, TR_vecPlaneNormal, vecPlane)
	if(!is_user_alive(Victim))
	{
		Make_BulletHole(Attacker, flEnd, Damage)
	}
	return HAM_IGNORED
}
stock Make_BulletHole(id, Float:Origin[3], Float:Damage)
{
	static Decal; Decal = random_num(41, 45)
	static LoopTime;
	
	if(Damage > 100.0) LoopTime = 2
	else LoopTime = 1
	
	for(new i = 0; i < LoopTime; i++)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		engfunc(EngFunc_WriteCoord, Origin[0])
		engfunc(EngFunc_WriteCoord, Origin[1])
		engfunc(EngFunc_WriteCoord, Origin[2])
		write_byte(Decal)
		message_end()
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_GUNSHOTDECAL)
		engfunc(EngFunc_WriteCoord, Origin[0])
		engfunc(EngFunc_WriteCoord, Origin[1])
		engfunc(EngFunc_WriteCoord, Origin[2])
		write_short(id)
		write_byte(Decal)
		message_end()
	}
}

silah sesleri - crosair

Gönderilme zamanı: Pzr May 20, 2018 11:49 pm
gönderen undead52
Silah sesleri cikiyormu ? dediginiz şeylerin olmasi normaldir.

silah sesleri - crosair

Gönderilme zamanı: Pzt May 21, 2018 12:02 am
gönderen sglonelywolfsg
silah sesleri cıkıyor yanlız crosair nie sabit kalıyor bunu kapatmanın bir yolu yokmu

silah sesleri - crosair

Gönderilme zamanı: Pzt May 21, 2018 2:33 am
gönderen sglonelywolfsg
Beyler yokmu yardım edicek biri önemli benim için sesle crosairin ne alakası var yaw silahları değiştirsek anlıcamda seslerini değiştirdim sadece...

silah sesleri - crosair

Gönderilme zamanı: Çrş May 23, 2018 2:54 am
gönderen sglonelywolfsg
beyler forum.csduragidami bu konuda caresiz kalıyor rica ediyorum yapabilecek yokmu