Yeni gelen doğmuyor
Gönderilme zamanı: Çrş Ağu 30, 2017 9:34 pm
arkadaşlar ekteki pluginde map yeni açıldığında girenler revleniyor tek otomatik ama nedense yeni giren kişiler revlenmiyor ölü kalıyor düzeltirmisiniz?
evetIMANSIZ WINSTON HOCA yazdı:'Amx_cvar respawn_enabled 1' Bunu Denedinmi ?
Kod: Tümünü seç
/* AMXX Mod script.
*
* (c) Copyright 2004, developed by Geesu
* This file is provided as is (no warranties).
*
* Changelog
* 1.1:
* Added /respawn command to spawn a player if they're dead
* Added a public cvar
* 1.0:
* Pistols are now given to players when they respawn
* sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
* sv_respawn cvar added, set this to 0 to disable the plugin
*/
new const VERSION[] = "1.1"
#include <amxmodx>
#include <fun>
#include <cstrike>
#define DISABLE_CS 0
// team ids
#define UNASSIGNED 0
#define TS 1
#define CTS 2
#define AUTO_TEAM 5
new bool:g_PistolsDisabled = false
public plugin_init(){
register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")
register_event("DeathMsg","on_Death","a")
register_cvar("sv_checkpistols", "1")
register_cvar("sv_respawn", "1")
register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)
register_clcmd("say","on_Chat")
register_clcmd("say_team","on_Chat")
}
public on_Chat(id)
{
if ( !get_cvar_num("sv_respawn") )
{
client_print(id, print_chat, "* Respawn plugin disabled")
return PLUGIN_CONTINUE
}
new szSaid[32]
read_args(szSaid, 31)
if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
{
spawn_func(id)
}
return PLUGIN_CONTINUE
}
public check_pistols()
{
/* Determine if we should give players a pistol or not */
if ( get_cvar_num("sv_checkpistols") )
{
set_task(1.0, "check_pistols")
new mapname[32]
get_mapname(mapname,31)
if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
g_PistolsDisabled = true
}
}
public spawn_func(id)
{
new parm[1]
parm[0]=id
/* Spawn the player twice to avoid the HL engine bug */
set_task(0.5,"player_spawn",72,parm,1)
set_task(0.7,"player_spawn",72,parm,1)
/* Then give them a suit and a knife */
set_task(0.9,"player_giveitems",72,parm,1)
}
public client_autorizhed(id)
{
if ( !get_cvar_num("sv_respawn") )
return PLUGIN_CONTINUE
spawn_func(id)
return PLUGIN_CONTINUE
}
public on_Death()
{
if ( !get_cvar_num("sv_respawn") )
return PLUGIN_CONTINUE
new victim_id = read_data(2)
spawn_func( victim_id )
return PLUGIN_CONTINUE
}
public player_giveitems(parm[1])
{
new id = parm[0]
give_item(id, "item_suit")
give_item(id, "weapon_knife")
/* Determines if a players should be given a pistol */
if ( !g_PistolsDisabled )
{
new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false
get_user_weapons(id,wpnList,number)
/* Determine if the player already has a pistol */
for (new i = 0;i < number;i++)
{
if (wpnList[i] == CSW_GLOCK18)
foundGlock = true
if (wpnList[i] == CSW_USP)
foundUSP = true
}
/* Give a T his/her pistol */
if ( get_user_team(id)==TS && !foundGlock )
{
give_item(id,"weapon_glock18")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
/* Give a CT his/her pistol */
else if ( get_user_team(id)==CTS && !foundUSP )
{
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
}
}
return PLUGIN_CONTINUE
}
public player_spawn(parm[1])
{
spawn(parm[0])
}
gene revlenmiyor yeni gelenler fixli plugin varsa link atarmsnPaZee yazdı:konu uplatmak yasak .
Kod: Tümünü seç
/* AMXX Mod script. * * (c) Copyright 2004, developed by Geesu * This file is provided as is (no warranties). * * Changelog * 1.1: * Added /respawn command to spawn a player if they're dead * Added a public cvar * 1.0: * Pistols are now given to players when they respawn * sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map * sv_respawn cvar added, set this to 0 to disable the plugin */ new const VERSION[] = "1.1" #include <amxmodx> #include <fun> #include <cstrike> #define DISABLE_CS 0 // team ids #define UNASSIGNED 0 #define TS 1 #define CTS 2 #define AUTO_TEAM 5 new bool:g_PistolsDisabled = false public plugin_init(){ register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)") register_event("DeathMsg","on_Death","a") register_cvar("sv_checkpistols", "1") register_cvar("sv_respawn", "1") register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER) register_clcmd("say","on_Chat") register_clcmd("say_team","on_Chat") } public on_Chat(id) { if ( !get_cvar_num("sv_respawn") ) { client_print(id, print_chat, "* Respawn plugin disabled") return PLUGIN_CONTINUE } new szSaid[32] read_args(szSaid, 31) if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^"")) { spawn_func(id) } return PLUGIN_CONTINUE } public check_pistols() { /* Determine if we should give players a pistol or not */ if ( get_cvar_num("sv_checkpistols") ) { set_task(1.0, "check_pistols") new mapname[32] get_mapname(mapname,31) if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 ) g_PistolsDisabled = true } } public spawn_func(id) { new parm[1] parm[0]=id /* Spawn the player twice to avoid the HL engine bug */ set_task(0.5,"player_spawn",72,parm,1) set_task(0.7,"player_spawn",72,parm,1) /* Then give them a suit and a knife */ set_task(0.9,"player_giveitems",72,parm,1) } public client_autorizhed(id) { if ( !get_cvar_num("sv_respawn") ) return PLUGIN_CONTINUE spawn_func(id) return PLUGIN_CONTINUE } public on_Death() { if ( !get_cvar_num("sv_respawn") ) return PLUGIN_CONTINUE new victim_id = read_data(2) spawn_func( victim_id ) return PLUGIN_CONTINUE } public player_giveitems(parm[1]) { new id = parm[0] give_item(id, "item_suit") give_item(id, "weapon_knife") /* Determines if a players should be given a pistol */ if ( !g_PistolsDisabled ) { new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false get_user_weapons(id,wpnList,number) /* Determine if the player already has a pistol */ for (new i = 0;i < number;i++) { if (wpnList[i] == CSW_GLOCK18) foundGlock = true if (wpnList[i] == CSW_USP) foundUSP = true } /* Give a T his/her pistol */ if ( get_user_team(id)==TS && !foundGlock ) { give_item(id,"weapon_glock18") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") } /* Give a CT his/her pistol */ else if ( get_user_team(id)==CTS && !foundUSP ) { give_item(id,"weapon_usp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") } } return PLUGIN_CONTINUE } public player_spawn(parm[1]) { spawn(parm[0]) }
ah sen olmasanYek'-ta yazdı:Hiçbir eklenti kurmadan bu vermiş olduğum cvarları girerseniz oyuna giren kişiler doğrudan revlenir.
mp_roundrespawn_time 600
mp_forcerespawn 3
Daha evvelden denemedim ama olması gerekmekte, cvar komutları bunları gerektiriyor.