1. sayfa (Toplam 1 sayfa)

Anti furien silah menu olan varmi ?

Gönderilme zamanı: Prş Haz 01, 2017 5:18 pm
gönderen leman
Merhabalar
Normal silah menu
Parali silah menu
V!P silah menu
şeklinde anti furien silah menu paylasabilecek varmı ?

Anti furien silah menu olan varmi ?

Gönderilme zamanı: Prş Haz 01, 2017 5:29 pm
gönderen TunnS[C]
1-İstediğiniz bumu bilmiyorum.Ama Furien Silah menusu dür bu
2- 1 adet lose edıtıon hatası var zarar cıkarmaz.

Kod: Tümünü seç

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>

new const PLUGIN[] = "Furien Weapons CT";
new const VERSION[] = "1.0";
new const AUTHOR[] = "*BoOoM*";

#pragma semicolon 1

#define VIP_FLAG ADMIN_BAN

new const Arma1Model[66] = "models/SilahSkinOS/v_erica_m4a1.mdl";
new const Arma2Model[66] = "models/SilahSkinOS/v_ak477.mdl";
new const Arma3Model[66] = "models/SilahSkinOS/v_mp5.mdl";
new const Arma4Model[66] = "models/SilahSkinOS/v_xm10145.mdl";
new const Arma5Model[66] = "models/SilahSkinOS/v_m3.mdl";

new const ArmaGold1Model[66] = "models/SilahSkinOS/v_goldenm4a1.mdl";
new const ArmaGold2Model[66] = "models/SilahSkinOS/v_goldenak47.mdl";
new const ArmaGold3Model[66] = "models/SilahSkinOS/v_goldenmp5.mdl";
new const ArmaGold4Model[66] = "models/SilahSkinOS/v_goldenxm1014.mdl";
new const ArmaGold5Model[66] = "models/SilahSkinOS/v_goldenm3.mdl";

new bool: Arma1[33];
new bool: Arma2[33];
new bool: Arma3[33];
new bool: Arma4[33];
new bool: Arma5[33];

new bool: ArmaGold1[33];
new bool: ArmaGold2[33];
new bool: ArmaGold3[33];
new bool: ArmaGold4[33];
new bool: ArmaGold5[33];

new bool: ArmaChoosen[33];

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	register_clcmd("say /guns","SayArme");
	register_clcmd("say /gunsmenu","SayArme");
	
	register_clcmd("say /silah","SayArme");
	register_clcmd("say /silahmenu","SayArme");
	
	register_clcmd("say /weaponmenu","SayArme");
	register_clcmd("say /weapon","SayArme");
	
	
	register_event("CurWeapon", "CurentWeapon", "be", "1=1");
	RegisterHam(Ham_Spawn, "player", "Spawn", 1);
	RegisterHam(Ham_TakeDamage, "player", "DamageArme");    
}

public Spawn(id)
{
	if(is_user_alive(id))
	{
		ArmaChoosen[id] = false;
		
		Arma1[id] = false;
		Arma2[id] = false;
		Arma3[id] = false;
		Arma4[id] = false;
		Arma5[id] = false;
		
		ArmaGold1[id] = false;
		ArmaGold2[id] = false;
		ArmaGold3[id] = false;
		ArmaGold4[id] = false;
		ArmaGold5[id] = false;
		
		if(cs_get_user_team(id) == CS_TEAM_CT)
		{
			MenuArme(id);
		}
		else
		{
			console_cmd(id,"say /knife");
			
		}
	}
}

public plugin_precache()
{
	precache_model(Arma1Model);
	precache_model(Arma2Model);
	precache_model(Arma3Model);
	precache_model(Arma4Model);
	precache_model(Arma5Model);
	
	precache_model(ArmaGold1Model);
	precache_model(ArmaGold2Model);
	precache_model(ArmaGold3Model);
	precache_model(ArmaGold4Model);
	precache_model(ArmaGold5Model);
}

public client_putinserver(id)
{
	Arma1[id] = false;
	Arma2[id] = false;
	Arma3[id] = false;
	Arma4[id] = false;
	Arma5[id] = false;
	
	ArmaGold1[id] = false;
	ArmaGold2[id] = false;
	ArmaGold3[id] = false;
	ArmaGold4[id] = false;
	ArmaGold5[id] = false;
}

public client_disconnect(id)
{
	Arma1[id] = false;
	Arma2[id] = false;
	Arma3[id] = false;
	Arma4[id] = false;
	Arma5[id] = false;
	
	ArmaGold1[id] = false;
	ArmaGold2[id] = false;
	ArmaGold3[id] = false;
	ArmaGold4[id] = false;
	ArmaGold5[id] = false;
}

public MenuArme(id)
{
	new menu = menu_create ("\rLutfen Yetkinizi Secip Silah Aliniz", "CaseMenu");
	
	menu_additem(menu, "\rOyuncu \wSilah Menu ^n", "1");
	menu_additem(menu, "\rV\y.\rI\y.\rP \wSilah Menu^n\dSilah Alamassaniz Say 'a /guns Yazin", "2");
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0 );
	
	return 1; 
}

public CaseMenu(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		return 1;
	}
	
	new data [6], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1:
		{
		{
			if (get_user_team(id) == 2 )
			{
				MenuPlayeri(id);
			}
			else
			{
				ChatColor(id, "!n[ !gOsmanLi !n ]!nBu Menu Sadece !g[CT] !nIcindir Giris Yapamazsiniz !g!");
				
			}
		}
	}
	
	case 2:
	{
		if( get_user_flags( id ) & VIP_FLAG )
		{
			if (get_user_team(id) == 2 )
			{
				MenuVIP(id);
			}
			else
			{
				ChatColor(id, "!n[ !gOsmanLi !n ]!nBu Menu Sadece !g[CT] !nIcindir Giris Yapamazsiniz !g!");
				
			}
		}
		
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBu Menu VIP Ozeldir VIP Fiyatlari Icin Say a /viplik yaz.");
			MenuArme(id);
		}
	}
}

        menu_destroy (menu);
        return 1;

}
public MenuPlayeri(id)
{
new menu = menu_create ("\rOyuncu Silah Menuye Hosgeldiniz", "CaseArmePlayeri");

if (get_user_team(id) == 2 )
{
	menu_additem(menu, "\yErica M4A1", "1");
	menu_additem(menu, "\ySnow AK47", "2");
	menu_additem(menu, "\yAsiinow MP5", "3");
	menu_additem(menu, "\yMisir OTO Pompalisi ", "4");
	menu_additem(menu, "\yAvci Pompalisi", "5");
}
else
{
	menu_additem(menu, "\yErica M4A1 \r{ \yTAKIMIN FURIEN \r}", "7");
	menu_additem(menu, "\dSnow AK47 \r{ \yTAKIMIN FURIEN \r}", "7");
	menu_additem(menu, "\dAsiinow MP5 \r{ \yTAKIMIN FURIEN \r}", "7");
	menu_additem(menu, "\dMisir OTO Pompalisi  \r{ \yTAKIMIN FURIEN \r} ", "7");
	menu_additem(menu, "\dAvci Pompalisi \r{ \yTAKIMIN FURIEN \r}", "7");
}


menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );

return 1; 
}

public CaseArmePlayeri(id, menu, item)
{
if(item == MENU_EXIT)
{
	return 1;
}

new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);

switch (key)
{
	case 1:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			if (get_user_team(id) == 2 )
			{
				ArmaChoosen[id] = true;
				Arma1[id] = true;
				
				set_task(0.2, "GiveWeapon", id);
				
				CurentWeapon(id);
			}
		}
	}
	case 2:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			if (get_user_team(id) == 2 )
			{
				ArmaChoosen[id] = true;
				Arma2[id] = true;
				set_task(0.2, "GiveWeapon", id);
				CurentWeapon(id);
			}
		}
	}
	case 3:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			if (get_user_team(id) == 2 )
			{
				ArmaChoosen[id] = true;
				Arma3[id] = true;
				set_task(0.2, "GiveWeapon", id);
				CurentWeapon(id);
			}
		}
	}
	case 4:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			if (get_user_team(id) == 2 )
			{
				ArmaChoosen[id] = true;
				Arma4[id] = true;
				set_task(0.2, "GiveWeapon", id);
				CurentWeapon(id);
			}
		}
	}
	case 5:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nOluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			if (get_user_team(id) == 2 )
			{
				ArmaChoosen[id] = true;
				Arma5[id] = true;
				set_task(0.2, "GiveWeapon", id);
				CurentWeapon(id);
			}
		}
	}
	case 7:
	{    
		ChatColor(id, "!n[ !gOsmanLi !n ]!nFURIENLER Silah Alamaz Deme Dostum . . Bug Yasak !");
		
	}
	
}

menu_destroy (menu);
return 1;
}


public MenuVIP(id)
{
new menu = menu_create ("\rVIP Silah Menu", "CaseArmeVIP");

menu_additem(menu, "\yGolden \rM4A1", "1");
menu_additem(menu, "\yGolden \rAk47", "2");
menu_additem(menu, "\yGolden \rMP5", "3");
menu_additem(menu, "\yGolden \rXM1014", "4");
menu_additem(menu, "\yGolden \rM3", "5");

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );

return 1; 
}

public CaseArmeVIP(id, menu, item)
{
if(item == MENU_EXIT)
{
	return 1;
}

new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);

switch (key)
{
	case 1:
	{ 
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			ArmaChoosen[id] = true;
			ArmaGold1[id] = true;
			set_task(0.2, "GiveWeapon", id);
			CurentWeapon(id);
		}
	}
	case 2:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			ArmaChoosen[id] = true;
			ArmaGold2[id] = true;
			set_task(0.2, "GiveWeapon", id);
			CurentWeapon(id);
		}
	}
	case 3:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			ArmaChoosen[id] = true;
			ArmaGold3[id] = true;
			set_task(0.2, "GiveWeapon", id);
			CurentWeapon(id);
		}
	}
	case 4:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			ArmaChoosen[id] = true;
			ArmaGold4[id] = true;
			set_task(0.2, "GiveWeapon", id);
			CurentWeapon(id);
		}
	}
	case 5:
	{
		if(!is_user_alive(id))
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
			return 1;
		}
		
		else
		{
			ArmaChoosen[id] = true;
			ArmaGold5[id] = true;
			set_task(0.2, "GiveWeapon", id);
			CurentWeapon(id);
		}
	}
	
	
}

menu_destroy (menu);
return 1;

}


public Teklimnu(id)
{
new menu = menu_create ("\rTekli Seciniz", "TekliMenu");

menu_additem(menu, "\yDeagle", "1");
menu_additem(menu, "\yDuel Infinty^n", "2");
menu_additem(menu, "\yRasgele \r{\y Tekli \r}", "3");



menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );

return 1; 
}

public TekliMenu(id, menu, item)
{
if(item == MENU_EXIT)
{
	return 1;
}

new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);

switch (key)
{
	case 1:
	{ 
		if (get_user_team(id) == 2 )
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
				return 1;
			}
			
			else
			{
				give_item(id, "weapon_deagle");
				cs_set_user_bpammo(id, CSW_DEAGLE, 250);
				
			}
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Bolumu Kullanamaz  !");
			
		}
	}
	case 2:
	{
		if (get_user_team(id) == 2 )
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
				return 1;
			}
			
			else
			{
				give_item( id, "weapon_elite" );
				cs_set_user_bpammo( id, CSW_ELITE, 331 ); //*
				
			}
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Bolumu Kullanamaz  !");
			
		}
	}
	case 3:
	{
		if (get_user_team(id) == 2 )
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!n[ !gOsmanLi !n ]!nBide VIP Olucan Oluler Silah Alamaz Dostum .");
				return 1;
			}
			
			else
			{
				rasgeletekli(id);
				
			}
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Bolumu Kullanamaz  !");
			
		}    
		
	}
	
	
}

menu_destroy (menu);
return 1;
}
public rasgeletekli(id)
{
switch(random_num(1,4))
{
	case 1 :
	{
		if (get_user_team(id) == 2 )
		{
			
			give_item( id, "weapon_elite" );
			cs_set_user_bpammo( id, CSW_ELITE, 331 ); //*
			ChatColor(id, "!n[ !gOsmanLi !n ]!nRasgele Kutudan !g- ELITE - !nCikti.");
			
			
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Tekli Secenegini Kullnamaz");
			
		}
		
	}
	case 2 :
	{
		if (get_user_team(id) == 2 )
		{
			
			give_item( id, "weapon_deagle" );
			cs_set_user_bpammo( id, CSW_DEAGLE, 331 ); //*
			ChatColor(id, "!n[ !gOsmanLi !n ]!nRasgele Kutudan !g- DEAGLE - !nCikti.");
			
			
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Tekli Secenegini Kullnamaz");
			
		}
		
	}
	case 3 :
	{    
		if (get_user_team(id) == 2 )
		{
			
			give_item( id, "weapon_usp" );
			cs_set_user_bpammo( id, CSW_USP, 331 ); //*
			ChatColor(id, "!n[ !gOsmanLi !n ]!nRasgele Kutudan !g- USP - !nCikti.");
			
			
		}
		else
		{
			ChatColor(id, "!n[ !gOsmanLi !n ]!nFurienler Bu Tekli Secenegini Kullnamaz");
			
		}
	}    
}    
}

public GiveWeapon(id) {
if(Arma1[id]) {
	give_item(id, "weapon_m4a1");
	cs_set_user_bpammo(id, CSW_M4A1, 250);
	
	set_task(0.1, "Teklimnu", id);
	
	
	
	
}
if(Arma2[id]) {
	give_item(id, "weapon_ak47");
	cs_set_user_bpammo(id, CSW_AK47, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(Arma3[id]) {
	give_item(id, "weapon_mp5navy");
	cs_set_user_bpammo(id, CSW_MP5NAVY, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(Arma4[id]) {
	give_item(id, "weapon_xm1014");
	cs_set_user_bpammo(id, CSW_XM1014, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(Arma5[id]) {
	give_item(id, "weapon_m3");
	cs_set_user_bpammo(id, CSW_M3, 250);
	set_task(0.1, "Teklimnu", id);
	
}


if(ArmaGold1[id]) {
	give_item(id, "weapon_m4a1");
	
	cs_set_user_bpammo(id, CSW_M4A1, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(ArmaGold2[id]) {
	give_item(id, "weapon_ak47");
	cs_set_user_bpammo(id, CSW_AK47, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(ArmaGold3[id]) {
	give_item(id, "weapon_mp5navy");
	cs_set_user_bpammo(id, CSW_MP5NAVY, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(ArmaGold4[id]) {
	give_item(id, "weapon_xm1014");
	cs_set_user_bpammo(id, CSW_XM1014, 250);
	set_task(0.1, "Teklimnu", id);
	
}
if(ArmaGold5[id]) {
	give_item(id, "weapon_m3");
	cs_set_user_bpammo(id, CSW_M3, 250);
	set_task(0.1, "Teklimnu", id);
	
}
}

public CurentWeapon(id)
{
if(Arma1[id] && get_user_weapon(id) == CSW_M4A1 )
	set_pev(id, pev_viewmodel2, Arma1Model);
	
	if(Arma2[id] && get_user_weapon(id) == CSW_AK47 )
		set_pev(id, pev_viewmodel2, Arma2Model);
	
	if(Arma3[id] && get_user_weapon(id) == CSW_MP5NAVY )
		set_pev(id, pev_viewmodel2, Arma3Model);
	
	if(Arma4[id] && get_user_weapon(id) == CSW_XM1014 )
		set_pev(id, pev_viewmodel2, Arma4Model);
	
	if(Arma5[id] && get_user_weapon(id) == CSW_M3 )
		set_pev(id, pev_viewmodel2, Arma5Model);
	
	
	if(ArmaGold1[id] && get_user_weapon(id) == CSW_M4A1 )
		set_pev(id, pev_viewmodel2, ArmaGold1Model);
	
	if(ArmaGold2[id] && get_user_weapon(id) == CSW_AK47 )
		set_pev(id, pev_viewmodel2, ArmaGold2Model);
	
	if(ArmaGold3[id] && get_user_weapon(id) == CSW_MP5NAVY )
		set_pev(id, pev_viewmodel2, ArmaGold3Model);
	
	if(ArmaGold4[id] && get_user_weapon(id) == CSW_XM1014 )
		set_pev(id, pev_viewmodel2, ArmaGold4Model);
	
	if(ArmaGold5[id] && get_user_weapon(id) == CSW_M3 )
		set_pev(id, pev_viewmodel2, ArmaGold5Model);
}


public DamageArme (iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits)
{
	if(iInflictor == iAttacker && Arma1[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M4A1 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 1.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && Arma2[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_AK47 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 1.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && Arma3[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_MP5NAVY && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 1.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && Arma4[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_XM1014 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 1.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && Arma5[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M3 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 1.0);
		return HAM_HANDLED;
	}
	
	
	
	if(iInflictor == iAttacker && ArmaGold1[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M4A1 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && ArmaGold2[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_AK47 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && ArmaGold3[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_MP5NAVY && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && ArmaGold4[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_XM1014 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && ArmaGold5[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M3 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
	{
		SetHamParamFloat(4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	return HAM_IGNORED;
}

public SayArme(id)
{
	if(ArmaChoosen[id]) 
	{
		ChatColor(id, "!n[ !gOsmanLi !n ] !nDostum Senin Silahin Var Zaten :)");
		return;
	}
	
	if(cs_get_user_team(id) == CS_TEAM_CT) 
	{
		MenuArme(id);
	}
}

stock ChatColor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4"); // Verde
	replace_all(msg, 190, "!n", "^1"); // Galben
	replace_all(msg, 190, "!t", "^3"); // CT-Albastru ; T-Rosu
	replace_all(msg, 190, "!t2", "^0"); // CT-Albastru2 ; T-Rosu2
	
	if (id) players[0] = id; else get_players(players, count, "ch");{
	for (new i = 0; i < count; i++)
	{
		if (is_user_connected(players[i]))
		{
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
			write_byte(players[i]);
			write_string(msg);
			message_end();
		}
	}
}
}

Anti furien silah menu olan varmi ?

Gönderilme zamanı: Prş Haz 01, 2017 5:36 pm
gönderen leman
istedigim bu degil parali silah menude olucak dolarla silah alicaklar yani
Oyuncu silah menu
Parali silah menu
v!p silah menu olacak yapmaya calistim ama ben yapamadim

Anti furien silah menu olan varmi ?

Gönderilme zamanı: Prş Haz 01, 2017 5:43 pm
gönderen MRX3565
Elimde var ama sadece ct için değil tüm menüler.(t, ct, silah,bıçak vs...)

Anti furien silah menu olan varmi ?

Gönderilme zamanı: Prş Haz 01, 2017 6:26 pm
gönderen leman
Yapamazmisiniz

Anti furien silah menu olan varmi ?

Gönderilme zamanı: Prş Haz 01, 2017 8:52 pm
gönderen leman
yokmu yapabilecek ?

Anti furien silah menu olan varmi ?

Gönderilme zamanı: Prş Haz 01, 2017 9:23 pm
gönderen Baran34
@MRX3565 at belki işine yarar adamın