Menu
Gönderilme zamanı: Pzt Nis 17, 2017 2:56 pm
Elimde bıçakmenu var onları kendi indirdigim bıçaklara nasıl uyarlıcam
Kod: Tümünü seç
[SETTINGS]
ENABLE = 1
MENU_NAME = Bicak Menu
MENU_IN_DROP = 1
NO_FOR_YOU = "!r(Adminoknak)"
CURRENT = "!y(Current)"
COMMANDS = /knife, /kf
[/]
[\rBard]
P_MODEL = models/Kesek/bard/p_bard.mdl
V_MODEL = models/Kesek/bard/v_bard.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[Baseballuto]
P_MODEL = models/Kesek/baseballuto/p_baseballuto.mdl
V_MODEL = models/Kesek/baseballuto/v_baseballuto.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[Fekete]
P_MODEL = models/Kesek/fekete/p_fekete.mdl
V_MODEL = models/Kesek/fekete/v_fekete.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[Hero]
P_MODEL = models/Kesek/hero/p_hero.mdl
V_MODEL = models/Kesek/hero/v_hero.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[Bogre]
P_MODEL = models/Kesek/bogre/p_bogre.mdl
V_MODEL = models/Kesek/bogre/v_bogre.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[Kard]
P_MODEL = models/Kesek/kard/p_kard.mdl
V_MODEL = models/Kesek/kard/v_kard.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[Kard1]
P_MODEL = models/Kesek/kard1/p_kard1.mdl
V_MODEL = models/Kesek/kard1/v_kard1.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[Palca]
P_MODEL = models/Kesek/palca/p_palca.mdl
V_MODEL = models/Kesek/palca/v_palca.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =
[Bard2]
P_MODEL = models/Kesek/bard2/p_bard2.mdl
V_MODEL = models/Kesek/bard2/v_bard2.mdl
DEPLOY = weapons/knife_deploy1.wav
HIT1 = knife_hit1.wav
HIT2 = knife_hit2.wav
HIT3 = knife_hit3.wav
HIT4 = knife_hit5.wav
HITWALL = knife_hitwall1.wav
SLASH1 = knife_slash1.wav
SLASH2 = knife_slash2.wav
STAB = knife_stab.wav
ACCESS =