Kod: Tümünü seç
#pragma semicolon 1
#include <amxmodx>
#include <reapi>
#include <nvault>
new pMsgIds[4],bool:g_PlayerRankedUp[MAX_CLIENTS + 1];
public plugin_init() {
register_plugin("Advanced Rank System", "0.0.1", "PurposeLess");
register_clcmd("say /test","@test");
register_event("CurWeapon", "@Event_CurWeapon", "be", "1=1");
pMsgIds[0] = get_user_msgid("WeaponList");
pMsgIds[1] = get_user_msgid("SetFOV");
pMsgIds[2] = get_user_msgid("CurWeapon");
pMsgIds[3] = get_user_msgid("HideWeapon");
}
public plugin_precache() {
precache_generic(fmt("sprites/deneme/deneme.txt"));
precache_generic(fmt("sprites/deneme/deneme.spr"));
}
const TaskId_ARS = 1337;
@test(pPlayer){
Show_Rank_Event(pPlayer);
remove_task(pPlayer + TaskId_ARS);
g_PlayerRankedUp[pPlayer] = true;
set_task(5.0, "@Clear_Rank_Event", pPlayer + TaskId_ARS);
}
@Event_CurWeapon(const pPlayer) {
if(!g_PlayerRankedUp[pPlayer] || get_member(pPlayer, m_iFOV) != 90) {
return;
}
Show_Rank_Event(pPlayer);
}
Show_Rank_Event(const pPlayer) {
new ammo, weapon = get_user_weapon(pPlayer, ammo);
switch(weapon) {
case CSW_P228: SetMessage_WeaponList(pPlayer, 9, 52);
case CSW_HEGRENADE: SetMessage_WeaponList(pPlayer, 12, 1);
case CSW_XM1014: SetMessage_WeaponList(pPlayer, 5, 32);
case CSW_C4: SetMessage_WeaponList(pPlayer, 14, 1);
case CSW_MAC10: SetMessage_WeaponList(pPlayer, 6, 100);
case CSW_AUG: SetMessage_WeaponList(pPlayer, 4, 90);
case CSW_SMOKEGRENADE: SetMessage_WeaponList(pPlayer, 13, 1);
case CSW_ELITE: SetMessage_WeaponList(pPlayer, 10, 120);
case CSW_FIVESEVEN: SetMessage_WeaponList(pPlayer, 7, 100);
case CSW_UMP45: SetMessage_WeaponList(pPlayer, 6, 100);
case CSW_GALIL: SetMessage_WeaponList(pPlayer, 4, 90);
case CSW_FAMAS: SetMessage_WeaponList(pPlayer, 4, 90);
case CSW_USP: SetMessage_WeaponList(pPlayer, 6, 100);
case CSW_GLOCK18: SetMessage_WeaponList(pPlayer, 10, 120);
case CSW_MP5NAVY: SetMessage_WeaponList(pPlayer, 10, 120);
case CSW_M249: SetMessage_WeaponList(pPlayer, 3, 200);
case CSW_M3: SetMessage_WeaponList(pPlayer, 5, 32);
case CSW_M4A1: SetMessage_WeaponList(pPlayer, 4, 90);
case CSW_TMP: SetMessage_WeaponList(pPlayer, 10, 120);
case CSW_FLASHBANG: SetMessage_WeaponList(pPlayer, 11, 2);
case CSW_DEAGLE: SetMessage_WeaponList(pPlayer, 8, 35);
case CSW_SG552: SetMessage_WeaponList(pPlayer, 4, 90);
case CSW_AK47: SetMessage_WeaponList(pPlayer, 2, 90);
case CSW_KNIFE: SetMessage_WeaponList(pPlayer, -1, -1);
case CSW_P90: SetMessage_WeaponList(pPlayer, 7, 100);
case CSW_SCOUT: SetMessage_WeaponList(pPlayer, 2, 90);
case CSW_SG550: SetMessage_WeaponList(pPlayer, 4, 90);
case CSW_AWP: SetMessage_WeaponList(pPlayer, 1, 30);
case CSW_G3SG1: SetMessage_WeaponList(pPlayer, 2, 90);
default: return;
}
SetMessage_SetFOV(pPlayer, 89);
SetMessage_CurWeapon(pPlayer, ammo);
SetMessage_SetFOV(pPlayer, 90);
}
@Clear_Rank_Event(TaskId) {
new pPlayer = TaskId - TaskId_ARS;
SetMessage_HideWeapon(pPlayer);
g_PlayerRankedUp[pPlayer] = false;
}
SetMessage_WeaponList(const pPlayer, const pAmmoId, const pAmmoMaxAmount) {
message_begin(MSG_ONE, pMsgIds[0], .player = pPlayer); {
write_string(fmt("deneme/deneme"));
write_byte(pAmmoId);
write_byte(pAmmoMaxAmount);
write_byte(-1);
write_byte(-1);
write_byte(0);
write_byte(11);
write_byte(2);
write_byte(0);
}
message_end();
}
SetMessage_SetFOV(const pPlayer, const FOV) {
message_begin(MSG_ONE, pMsgIds[1], .player = pPlayer); {
write_byte(FOV);
}
message_end();
}
SetMessage_CurWeapon(const pPlayer, const ammo) {
message_begin(MSG_ONE, pMsgIds[2], .player = pPlayer); {
write_byte(1);
write_byte(2);
write_byte(ammo);
}
message_end();
}
SetMessage_HideWeapon(const pPlayer) {
message_begin(MSG_ONE, pMsgIds[3], .player = pPlayer);
write_byte(0);
message_end();
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/