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Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor

Gönderilme zamanı: Prş Haz 15, 2017 11:51 am
gönderen jumple01
Arkadaşlar Aşagıdaki Smada Müzikleri Hangi Yola Yüklememi Söylüyor
Sound'un İçine Yükledim İndirmiyor
Misc'in İçine Yükledim İndirmiyor
muzikkit.sma

Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor

Gönderilme zamanı: Prş Haz 15, 2017 12:03 pm
gönderen Fikret Köseler
Direk Sound içine yonlendırıyor baska bı sorun vardırı buyuk ıhtımalle

Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor

Gönderilme zamanı: Prş Haz 15, 2017 12:03 pm
gönderen jumple01
Fikret Köseler yazdı:Direk Sound içine yonlendırıyor baska bı sorun vardırı buyuk ıhtımalle
Anladım Peki Teşekkür Ederim Smadan Kaynaklıdır O Zaman

Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor

Gönderilme zamanı: Prş Haz 15, 2017 12:24 pm
gönderen YeKTaBEYy
Böyle Satır Var İçinde Sound içine media diye klasör aççaksın medianın içinede musickits diye klasör açıcaksın sonra onun içine 1 diye klasör açıp içine yükliceksin Olmazsa Direk sound içine media klasörü aç onun içine musickits aç kesin olur 2 sinden birisi .

Kod: Tümünü seç

media/musickits/1/

Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor

Gönderilme zamanı: Prş Haz 15, 2017 1:33 pm
gönderen jumple01
YeKTaBEYy yazdı:Böyle Satır Var İçinde Sound içine media diye klasör aççaksın medianın içinede musickits diye klasör açıcaksın sonra onun içine 1 diye klasör açıp içine yükliceksin Olmazsa Direk sound içine media klasörü aç onun içine musickits aç kesin olur 2 sinden birisi .

Kod: Tümünü seç

media/musickits/1/
olmadı galiba smadan ;)

Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor

Gönderilme zamanı: Prş Haz 15, 2017 1:33 pm
gönderen YeKTaBEYy
Eklentiyi Nerden Aldınız ?

Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor

Gönderilme zamanı: Prş Haz 15, 2017 1:39 pm
gönderen TunnS[C]
Bak böyle eklenmıs cok sacma sekılde eklentıyı aldıgın sıtenın lınkını atarsan bı bakalım yazmıslardır.

Kod: Tümünü seç

stock Format_Music_Folder(id)
{
	new iFolder[45];
	
	if(player_kit[id] == 1)
	{
		if(CsTeams:get_user_team(id) == CS_TEAM_T)
			formatex(iFolder, charsmax(iFolder), "media/musickits/1/TER/");
		else if(CsTeams:get_user_team(id) == CS_TEAM_CT)
			formatex(iFolder, charsmax(iFolder), "media/musickits/1/CT/");
		else
			formatex(iFolder, charsmax(iFolder), "media/musickits/1/CT/");
	}
	else if(player_kit[id] >> 1)
		formatex(iFolder, charsmax(iFolder), "media/musickits/%d/", player_kit[id]);
		
	player_folder[id] = iFolder;
}
Bunu yukle bakalım media/musickits oraya at seslerı

Kod: Tümünü seç

#include <amxmodx>
#include <amxmisc>
#include <cstrike>

new const PLUGIN[] =  "CS;Go Music Kit for CS 1.6";
new const VERSION[] = "1.7.3";
new const AUTHOR[] = "hellmonja";

//These sounds are in arrays so we could match them with each other
new const MUSIC[][] =
{
	"startround_01.mp3",	//0
	"startround_02.mp3",	//1
	"startround_03.mp3",	//2
	"startaction_01.mp3",	//3
	"startaction_02.mp3",	//4
	"startaction_03.mp3",	//5
	"deathcam.mp3",		//6
	"bombplanted.mp3",	//7
	"bombtenseccount.mp3",	//8
	"roundtenseccount.mp3",	//9
	"wonround.mp3",		//10
	"lostround.mp3"		//11
}

// Setting task with their IDs so we can remove them later
enum (+= 100000)
{
    TASKID_ROUND_TEN = 100000, // start with 100000
    TASKID_BOMB_TEN
}

new player_cache[32], player_kit[32], player_folder[32][45];
new bool_firstround = 1, bool_endofround, bool_bomb_planted ;
new cvar_musickit_set, cvar_round_time, cvar_c4_time, cvar_freeze_time, cvar_musickit_howmany;
new variant, client_cmds[6];

public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	register_event("HLTV", "Event_New_Round", "a", "1=0", "2=0");
	register_message(get_user_msgid("TextMsg"),    "Event_End_Round");
	register_event("DeathMsg", "Event_Death", "a");
	register_logevent("Event_Start_Round", 2, "1=Round_Start");
	register_logevent("Event_Bomb_Planted", 3, "2=Planted_The_Bomb");
	register_logevent("Event_Round_Draw" , 4, "1=Round_Draw");
	register_logevent("Event_Bomb_Defused", 3, "2=Defused_The_Bomb");
	register_logevent("Event_BombTarget_Saved", 6, "3=Target_Saved") ;
	register_logevent("Remove_Tasks", 2, "1=Round_End");
	
	// CVARS
	cvar_round_time = get_cvar_pointer("mp_roundtime");
	cvar_c4_time = get_cvar_pointer("mp_c4timer");
	cvar_freeze_time = get_cvar_pointer("mp_freezetime");
	cvar_musickit_set = register_cvar("musickit_set", "1");
	cvar_musickit_howmany = register_cvar("musickit_howmany", "5")
		
	for(new i = 0; i <= get_pcvar_num(cvar_musickit_howmany); i++)
	{
		formatex(client_cmds, charsmax(client_cmds), "kit%d", i);
		register_concmd(client_cmds, "ClientCommand_Select_Kit");
	}
		
	register_concmd("debug", "Debug");	
}

public Debug(id)
{
	new players[32], playername[32], num;
	new team = get_user_team(id)
	get_players(players, num, "a");
	for (new i = 1; i < num + 1; i++)
	{
		get_user_name(i, playername, charsmax(playername));
		console_print(id, "%s: %s | %d", playername, player_folder[i], player_cache[i]);
	}
	client_print(1, print_chat, "TEAM: %d", team);
	client_print(1, print_chat, "First Round: %d", bool_firstround);
	console_print(id, "==============================");
}

public ClientCommand_Select_Kit(id)
{
	static cmd[6];
	read_argv(0, cmd, 5);
	new num = str_to_num(cmd[3]);
	player_cache[id] = num;
	
	client_print(id, print_chat, "Music Kit changed to %d.", num);
	client_print(id, print_chat, "Player: %d.", id);
	client_print(id, print_chat, "Source Folder: %s.", player_folder[id]);
	client_print(id, print_center, "Music Kit will change next round.");
}

public Event_New_Round()
{
	// Resetting some values for later
	bool_endofround = 0;
	bool_bomb_planted = 0;
	
	client_print(1, print_chat, "End Round: %d.", bool_endofround);
	client_print(1, print_chat, "Bomb Planted: %d.", bool_bomb_planted);

	new players[32], num;
	get_players(players, num, "a");
	for (new i = 1; i < num + 1; i++)
	{
		if(bool_firstround == 1)
		{
			player_cache[i] = get_pcvar_num(cvar_musickit_set);
			player_kit[i] = player_cache[i];
		}
		else
			player_kit[i] = player_cache[i];
	}
	
	if(get_pcvar_num(cvar_freeze_time) <= 2)
	{
		variant = random_num(0,2);
		return
	}

	variant = random_num(0,2);
	Play_Music(0 + variant, 0, 0);
}

public Event_Start_Round()
{
	if(bool_endofround == 1)
		return
		
	Play_Music(3 + variant, 0, 0);
	client_print(1, print_center, "Works up till this point.");
	new Float:SecUntilRoundEnd = float((get_pcvar_num(cvar_round_time) * 60) - 10); // We calculate when there's only ten seconds left of round time
	set_task(SecUntilRoundEnd, "Round_Ten_Seconds_Left", TASKID_ROUND_TEN); // Setting task to play sound when only ten seconds of round time is left
}

public Round_Ten_Seconds_Left()
{
	if(bool_endofround == 1)
		return

	// If is already planted, function is ignored
	if(bool_bomb_planted == 1)
		return

	Play_Music(9, 0, 0);
}

public Event_Bomb_Planted()
{
	if(bool_endofround == 1)
		return
	
	bool_bomb_planted = 1;
	
	Play_Music(7, 0, 0);
	
	new Float:SecUntilExplosion = float(get_pcvar_num(cvar_c4_time) - 10); // Calculating when ten seconds is left on the C4 timer
	set_task(SecUntilExplosion, "Bomb_Ten_Seconds_Left", TASKID_BOMB_TEN); // Sets tasks when ten seconds of C4 timer is left 
}

public Bomb_Ten_Seconds_Left()
{
	if(bool_endofround == 1)
		return

	Play_Music(8, 0, 0);
}

public Event_End_Round(id)
{
	// We get what type of End Round we have...
	static textmsg[22];
	get_msg_arg_string(2, textmsg, charsmax(textmsg));
	
	//...and play the appropriate sound to each player according to their team
	
	if(equali(textmsg, "#Terrorists_Win")) //Terrorists Wins
		Play_Music(10, 1, 1);
	
	else if(equali(textmsg, "#CTs_Win")) //Counter-Terrorists Wins
		Play_Music(10, 2, 1);
	
	else if(equali(textmsg, "#Target_Bombed")) //C4 explodes, eliminates target
		Play_Music(10, 1, 1);
		
	else if(equali(textmsg, "#Hostages_Not_Rescued")) //Time ran out and hostages not rescued
		Play_Music(10, 1, 1);
	
	else if(equali(textmsg, "#VIP_Assassinated") || equali(textmsg, "#VIP_Not_Escaped")) //VIP killed or time ran out and VIP has not escaped
		Play_Music(10, 1, 1);
	
	else if(equali(textmsg, "#VIP_Escaped")) //VIP escapes
		Play_Music(10, 2, 1);
}

// Plays victory sound for CT when C4 is defused
public Event_Bomb_Defused(id)
{
	if(bool_endofround == 1)
		return
		
	Play_Music(10, 2, 1); 
}

// Plays victory sound for CT when target has not been bombed
public Event_BombTarget_Saved(id)
{
	Play_Music(10, 2, 1); 
}

public Event_Round_Draw()
{
	Play_Music(11, 0, 1);
}

public Event_Death()
{
	if(bool_endofround == 1)
		return

	new id = read_data(2) // Getting index of player who just died
	
	Format_Music_Folder(id);
	client_cmd(id, "mp3 play ^"%s%s^"", player_folder[id], MUSIC[6]);
}

public Remove_Tasks()
{
	//Removing set tasks
	remove_task(TASKID_ROUND_TEN);
	remove_task(TASKID_BOMB_TEN);

	// Resetting values for next round
	bool_endofround = 1;
	bool_bomb_planted = 0;
}

public Play_Music(music, team, end)
{
	new players[32], num;
	get_players(players, num);
	for (new i = 1; i < num + 1; i++)
	{
		Format_Music_Folder(i);
		if(end == 1)
		{
			if(team) // If one team wins
			{
				if(get_user_team(i) == team)
					client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[10]);
				else
					client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[11]);
			}
			else // When no one wins, everybody loses
				client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[11]);
			
			// The 1st round is when players are still connecting and game has not commenced.
			// To prevent the sound from playing after that, we do this check
			if(bool_firstround == 1)
			{
				bool_firstround = 0;
				return
			}
		}
		else
			client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[music]);

	}
}

stock Format_Music_Folder(id)
{
	new iFolder[45];
	
	if(player_kit[id] == 1)
	{
		if(CsTeams:get_user_team(id) == CS_TEAM_T)
			formatex(iFolder, charsmax(iFolder), "media/musickits/");
		else if(CsTeams:get_user_team(id) == CS_TEAM_CT)
			formatex(iFolder, charsmax(iFolder), "media/musickits/");
		else
			formatex(iFolder, charsmax(iFolder), "media/musickits/");
	}
	else if(player_kit[id] >> 1)
		formatex(iFolder, charsmax(iFolder), "media/musickits/", player_kit[id]);
		
	player_folder[id] = iFolder;
}

Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor

Gönderilme zamanı: Prş Haz 15, 2017 2:17 pm
gönderen jumple01
YeKTaBEYy yazdı:Eklentiyi Nerden Aldınız ?
Uzun Zamandır Bende Valla Hatırlamıyorumki :lol:

Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor

Gönderilme zamanı: Prş Haz 15, 2017 2:17 pm
gönderen jumple01
TunnS[C] yazdı:Bak böyle eklenmıs cok sacma sekılde eklentıyı aldıgın sıtenın lınkını atarsan bı bakalım yazmıslardır.

Kod: Tümünü seç

stock Format_Music_Folder(id)
{
	new iFolder[45];
	
	if(player_kit[id] == 1)
	{
		if(CsTeams:get_user_team(id) == CS_TEAM_T)
			formatex(iFolder, charsmax(iFolder), "media/musickits/1/TER/");
		else if(CsTeams:get_user_team(id) == CS_TEAM_CT)
			formatex(iFolder, charsmax(iFolder), "media/musickits/1/CT/");
		else
			formatex(iFolder, charsmax(iFolder), "media/musickits/1/CT/");
	}
	else if(player_kit[id] >> 1)
		formatex(iFolder, charsmax(iFolder), "media/musickits/%d/", player_kit[id]);
		
	player_folder[id] = iFolder;
}
Bunu yukle bakalım media/musickits oraya at seslerı

Kod: Tümünü seç

#include <amxmodx>
#include <amxmisc>
#include <cstrike>

new const PLUGIN[] =  "CS;Go Music Kit for CS 1.6";
new const VERSION[] = "1.7.3";
new const AUTHOR[] = "hellmonja";

//These sounds are in arrays so we could match them with each other
new const MUSIC[][] =
{
	"startround_01.mp3",	//0
	"startround_02.mp3",	//1
	"startround_03.mp3",	//2
	"startaction_01.mp3",	//3
	"startaction_02.mp3",	//4
	"startaction_03.mp3",	//5
	"deathcam.mp3",		//6
	"bombplanted.mp3",	//7
	"bombtenseccount.mp3",	//8
	"roundtenseccount.mp3",	//9
	"wonround.mp3",		//10
	"lostround.mp3"		//11
}

// Setting task with their IDs so we can remove them later
enum (+= 100000)
{
    TASKID_ROUND_TEN = 100000, // start with 100000
    TASKID_BOMB_TEN
}

new player_cache[32], player_kit[32], player_folder[32][45];
new bool_firstround = 1, bool_endofround, bool_bomb_planted ;
new cvar_musickit_set, cvar_round_time, cvar_c4_time, cvar_freeze_time, cvar_musickit_howmany;
new variant, client_cmds[6];

public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	register_event("HLTV", "Event_New_Round", "a", "1=0", "2=0");
	register_message(get_user_msgid("TextMsg"),    "Event_End_Round");
	register_event("DeathMsg", "Event_Death", "a");
	register_logevent("Event_Start_Round", 2, "1=Round_Start");
	register_logevent("Event_Bomb_Planted", 3, "2=Planted_The_Bomb");
	register_logevent("Event_Round_Draw" , 4, "1=Round_Draw");
	register_logevent("Event_Bomb_Defused", 3, "2=Defused_The_Bomb");
	register_logevent("Event_BombTarget_Saved", 6, "3=Target_Saved") ;
	register_logevent("Remove_Tasks", 2, "1=Round_End");
	
	// CVARS
	cvar_round_time = get_cvar_pointer("mp_roundtime");
	cvar_c4_time = get_cvar_pointer("mp_c4timer");
	cvar_freeze_time = get_cvar_pointer("mp_freezetime");
	cvar_musickit_set = register_cvar("musickit_set", "1");
	cvar_musickit_howmany = register_cvar("musickit_howmany", "5")
		
	for(new i = 0; i <= get_pcvar_num(cvar_musickit_howmany); i++)
	{
		formatex(client_cmds, charsmax(client_cmds), "kit%d", i);
		register_concmd(client_cmds, "ClientCommand_Select_Kit");
	}
		
	register_concmd("debug", "Debug");	
}

public Debug(id)
{
	new players[32], playername[32], num;
	new team = get_user_team(id)
	get_players(players, num, "a");
	for (new i = 1; i < num + 1; i++)
	{
		get_user_name(i, playername, charsmax(playername));
		console_print(id, "%s: %s | %d", playername, player_folder[i], player_cache[i]);
	}
	client_print(1, print_chat, "TEAM: %d", team);
	client_print(1, print_chat, "First Round: %d", bool_firstround);
	console_print(id, "==============================");
}

public ClientCommand_Select_Kit(id)
{
	static cmd[6];
	read_argv(0, cmd, 5);
	new num = str_to_num(cmd[3]);
	player_cache[id] = num;
	
	client_print(id, print_chat, "Music Kit changed to %d.", num);
	client_print(id, print_chat, "Player: %d.", id);
	client_print(id, print_chat, "Source Folder: %s.", player_folder[id]);
	client_print(id, print_center, "Music Kit will change next round.");
}

public Event_New_Round()
{
	// Resetting some values for later
	bool_endofround = 0;
	bool_bomb_planted = 0;
	
	client_print(1, print_chat, "End Round: %d.", bool_endofround);
	client_print(1, print_chat, "Bomb Planted: %d.", bool_bomb_planted);

	new players[32], num;
	get_players(players, num, "a");
	for (new i = 1; i < num + 1; i++)
	{
		if(bool_firstround == 1)
		{
			player_cache[i] = get_pcvar_num(cvar_musickit_set);
			player_kit[i] = player_cache[i];
		}
		else
			player_kit[i] = player_cache[i];
	}
	
	if(get_pcvar_num(cvar_freeze_time) <= 2)
	{
		variant = random_num(0,2);
		return
	}

	variant = random_num(0,2);
	Play_Music(0 + variant, 0, 0);
}

public Event_Start_Round()
{
	if(bool_endofround == 1)
		return
		
	Play_Music(3 + variant, 0, 0);
	client_print(1, print_center, "Works up till this point.");
	new Float:SecUntilRoundEnd = float((get_pcvar_num(cvar_round_time) * 60) - 10); // We calculate when there's only ten seconds left of round time
	set_task(SecUntilRoundEnd, "Round_Ten_Seconds_Left", TASKID_ROUND_TEN); // Setting task to play sound when only ten seconds of round time is left
}

public Round_Ten_Seconds_Left()
{
	if(bool_endofround == 1)
		return

	// If is already planted, function is ignored
	if(bool_bomb_planted == 1)
		return

	Play_Music(9, 0, 0);
}

public Event_Bomb_Planted()
{
	if(bool_endofround == 1)
		return
	
	bool_bomb_planted = 1;
	
	Play_Music(7, 0, 0);
	
	new Float:SecUntilExplosion = float(get_pcvar_num(cvar_c4_time) - 10); // Calculating when ten seconds is left on the C4 timer
	set_task(SecUntilExplosion, "Bomb_Ten_Seconds_Left", TASKID_BOMB_TEN); // Sets tasks when ten seconds of C4 timer is left 
}

public Bomb_Ten_Seconds_Left()
{
	if(bool_endofround == 1)
		return

	Play_Music(8, 0, 0);
}

public Event_End_Round(id)
{
	// We get what type of End Round we have...
	static textmsg[22];
	get_msg_arg_string(2, textmsg, charsmax(textmsg));
	
	//...and play the appropriate sound to each player according to their team
	
	if(equali(textmsg, "#Terrorists_Win")) //Terrorists Wins
		Play_Music(10, 1, 1);
	
	else if(equali(textmsg, "#CTs_Win")) //Counter-Terrorists Wins
		Play_Music(10, 2, 1);
	
	else if(equali(textmsg, "#Target_Bombed")) //C4 explodes, eliminates target
		Play_Music(10, 1, 1);
		
	else if(equali(textmsg, "#Hostages_Not_Rescued")) //Time ran out and hostages not rescued
		Play_Music(10, 1, 1);
	
	else if(equali(textmsg, "#VIP_Assassinated") || equali(textmsg, "#VIP_Not_Escaped")) //VIP killed or time ran out and VIP has not escaped
		Play_Music(10, 1, 1);
	
	else if(equali(textmsg, "#VIP_Escaped")) //VIP escapes
		Play_Music(10, 2, 1);
}

// Plays victory sound for CT when C4 is defused
public Event_Bomb_Defused(id)
{
	if(bool_endofround == 1)
		return
		
	Play_Music(10, 2, 1); 
}

// Plays victory sound for CT when target has not been bombed
public Event_BombTarget_Saved(id)
{
	Play_Music(10, 2, 1); 
}

public Event_Round_Draw()
{
	Play_Music(11, 0, 1);
}

public Event_Death()
{
	if(bool_endofround == 1)
		return

	new id = read_data(2) // Getting index of player who just died
	
	Format_Music_Folder(id);
	client_cmd(id, "mp3 play ^"%s%s^"", player_folder[id], MUSIC[6]);
}

public Remove_Tasks()
{
	//Removing set tasks
	remove_task(TASKID_ROUND_TEN);
	remove_task(TASKID_BOMB_TEN);

	// Resetting values for next round
	bool_endofround = 1;
	bool_bomb_planted = 0;
}

public Play_Music(music, team, end)
{
	new players[32], num;
	get_players(players, num);
	for (new i = 1; i < num + 1; i++)
	{
		Format_Music_Folder(i);
		if(end == 1)
		{
			if(team) // If one team wins
			{
				if(get_user_team(i) == team)
					client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[10]);
				else
					client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[11]);
			}
			else // When no one wins, everybody loses
				client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[11]);
			
			// The 1st round is when players are still connecting and game has not commenced.
			// To prevent the sound from playing after that, we do this check
			if(bool_firstround == 1)
			{
				bool_firstround = 0;
				return
			}
		}
		else
			client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[music]);

	}
}

stock Format_Music_Folder(id)
{
	new iFolder[45];
	
	if(player_kit[id] == 1)
	{
		if(CsTeams:get_user_team(id) == CS_TEAM_T)
			formatex(iFolder, charsmax(iFolder), "media/musickits/");
		else if(CsTeams:get_user_team(id) == CS_TEAM_CT)
			formatex(iFolder, charsmax(iFolder), "media/musickits/");
		else
			formatex(iFolder, charsmax(iFolder), "media/musickits/");
	}
	else if(player_kit[id] >> 1)
		formatex(iFolder, charsmax(iFolder), "media/musickits/", player_kit[id]);
		
	player_folder[id] = iFolder;
}
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