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Yanlış Map

Gönderilme zamanı: Prş Nis 13, 2017 11:17 pm
gönderen Leaxer
Ben bir harita yaptım panele attım ancak o mapi açınca otomatik fy_iceworld açılıyor.Res dosyası koymak gerekiyormuş.

maps/map.bsp
maps/map.res

olarak yaptım ama yinede aynı sorun ne yapmam lazım?

Yanlış Map

Gönderilme zamanı: Prş Nis 13, 2017 11:19 pm
gönderen vanessaaa
buyuk ihtimal yaptıgın mapta sw çökerticek bişey var yaptıgın herşeyi tekrar kontrol et kardeşim

Yanlış Map

Gönderilme zamanı: Cum Nis 14, 2017 1:33 am
gönderen Taha Demirbaş
Mapı doğru ve tam yüklediğinden emin ol ve sys__error.log dosyasını mapı açtığında içeriği bize at.

Yanlış Map

Gönderilme zamanı: Cum Nis 14, 2017 3:54 pm
gönderen Leaxer

Kod: Tümünü seç

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: C:\Users\DELL\Desktop\Vhe\ayar\hlcsg.exe c:\users\dell\desktop\dadd -wadinclude reklam.wad 
Entering c:\users\dell\desktop\dadd.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[reklam.wad]

22 brushes (totalling 132 sides) discarded from clipping hulls
CreateBrush:
 (1.01 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (1.49 seconds)

Using Wadfile: \cs16_oyunyoneticisi\valve\halflife.wad
 - Contains 48 used textures, 42.48 percent of map (3116 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\colors.wad
 - Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\dev_boxcolor-textures.wad
 - Contains 1 used texture, 0.88 percent of map (56 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\excelds.wad
 - Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
 - Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
 - Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
 - Warning: Larger than expected texture (348972 bytes): '!ALEW'
 - Warning: Larger than expected texture (348972 bytes): '!LAVA01'
 - Contains 51 used textures, 45.13 percent of map (1676 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\kafes.wad
 - Contains 5 used textures, 4.42 percent of map (19 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\metal.wad
 - Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\portakal.wad
 - Warning: Larger than expected texture (348972 bytes): 'RETURN'
 - Contains 2 used textures, 1.77 percent of map (108 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\rds_custom_wad_1.wad
 - Warning: Larger than expected texture (348972 bytes): 'DEV_PHONG_BLEND'
 - Contains 2 used textures, 1.77 percent of map (1093 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\stripes.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\y_floortextures.wad
 - Contains 1 used texture, 0.88 percent of map (38 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\issiz.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Including Wadfile: \users\dell\desktop\leaxer\die another day\map\map\reklam.wad
 - Warning: Larger than expected texture (441452 bytes): '2'
 - Contains 1 used texture, 0.88 percent of map (2 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 24 additional animating textures.
Warning: ::FindTexture() texture ORIGIN55 not found!
Warning: ::FindTexture() texture ROCKWALL not found!
Warning: ::LoadLump() texture ORIGIN55 not found!
Warning: ::LoadLump() texture ROCKWALL not found!
Texture usage is at 3.24 mb (of 4.00 mb MAX)
2.80 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\Users\DELL\Desktop\Vhe\ayar\hlbsp.exe c:\users\dell\desktop\dadd 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4811 (0.17 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-138,-2962, 845)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4729 (0.24 seconds)
Warning: === LEAK in hull 1 ===
Entity light @ (-108,-2314, 845)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3963 (0.15 seconds)
Warning: === LEAK in hull 2 ===
Entity light @ (-138,-2962, 845)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5017 (0.18 seconds)
Warning: === LEAK in hull 3 ===
Entity light @ (-108,-2314, 845)
2.72 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: C:\Users\DELL\Desktop\Vhe\ayar\hlvis.exe c:\users\dell\desktop\dadd 
>> There was a problem compiling the map.
>> Check the file c:\users\dell\desktop\dadd.log for the cause.

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: C:\Users\DELL\Desktop\Vhe\ayar\hlrad.exe c:\users\dell\desktop\dadd 
>> There was a problem compiling the map.
>> Check the file c:\users\dell\desktop\dadd.log for the cause.

-----   END   hlrad -----




Yanlış Map

Gönderilme zamanı: Cum Nis 14, 2017 5:49 pm
gönderen seypa
csd nin loglama sistememi değişti yoksa bu valve hammer loglarımı

Yanlış Map

Gönderilme zamanı: Cum Nis 14, 2017 6:07 pm
gönderen Leaxer
Sen diyince farkına vardım csd loglarında wad dosyasını açamamış,bunu nasıl halledeceğim ?