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Bsp Çevirme Sorunu

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Bsp Çevirme Sorunu

Mesaj gönderen lasthasaki66 »

alt p de herhangi bi hata felan göstermiyor

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
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Bsp Çevirme Sorunu

Mesaj gönderen Serhat Öndeş »

F9 değerlerindeki sparse gibi özellikler silin sadece csg exedeki nowadtextures kalsın birde öyle render atın çıkan sonucuda buraya yüklersiniz.

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Bsp Çevirme Sorunu

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Kod: Tümünü seç

hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: D:/Oyunlar/JACK/cs16v2017_oyunyoneticisi/mama/tools/hlcsg_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black 
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black -low -wadautodetect 
Entering D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
convert game_text     [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (0.24 seconds)
CSGBrush:
 (0.63 seconds)

added 20 additional animating textures.
Using Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\valve\halflife.wad
 - Contains 71 used textures, 53.79 percent of map (3116 textures in wad)
Using Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\jail.wad
 - Contains 32 used textures, 24.24 percent of map (50 textures in wad)
Using Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\ExceLds.wad
 - Contains 29 used textures, 21.97 percent of map (1679 textures in wad)

Wad files required to run the map: "halflife.wad;jail.wad;ExceLds.wad;"
Texture usage is at 3.37 mb (of 32.00 mb MAX)
1.25 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: D:/Oyunlar/JACK/cs16v2017_oyunyoneticisi/mama/tools/hlbsp_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black 
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-264,867,-649)-(-262,870,-592) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...3336 (0.41 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2348 (0.26 seconds)
SolidBSP [hull 2] 500...1000...1500...1914 (0.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2575 (0.29 seconds)
Reduced 14213 clipnodes to 13050
Reduced 2165 texinfos to 1712
Reduced 132 texdatas to 127 (5812 bytes to 5592)
Reduced 12412 planes to 4745
FixBrinks:
Increased 13050 clipnodes to 13165.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            310/512        19840/32768    (60.5%)
planes           4745/32768      94900/655360   (14.5%)
vertexes        20028/65535     240336/786420   (30.6%)
nodes            5780/32767     138720/786408   (17.6%)
texinfos         1712/32767      68480/1310680  ( 5.2%)
faces           14444/65535     288880/1310700  (22.0%)
* worldfaces    11106/32768          0/0        (33.9%)
clipnodes       13165/32767     105320/262136   (40.2%)
leaves           4416/32760     123648/917280   (13.5%)
* worldleaves    2068/8192           0/0        (25.2%)
marksurfaces    17995/65535      35990/131070   (27.5%)
surfedges       69176/512000    276704/2048000  (13.5%)
edges           34612/256000    138448/1024000  (13.5%)
texdata          [variable]       5592/33554432 ( 0.0%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]     117677/2097152  ( 5.6%)
* AllocBlock       61/64             0/0        (95.3%)
127 textures referenced
=== Total BSP file data space used: 1654535 bytes ===
Wad files required to run the map: "halflife.wad;jail.wad;ExceLds.wad;"
3.76 seconds elapsed

-----   END   hlbsp -----



hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: D:/Oyunlar/JACK/cs16v2017_oyunyoneticisi/mama/tools/hlrad_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black 
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black -low 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          50331648 ] [          50331648 ]
priority             [               Low ] [            Normal ]

fast rad             [               off ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 8 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[           188.000 ] [           188.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.010 ] [             0.010 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global texlight gap  [             0.000 ] [             0.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [                on ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             0.700 ] [             0.700 ]
blur size            [             1.500 ] [             1.500 ]
no emitter range     [               off ] [               off ]
wall bleeding fix    [                on ] [                on ]


Load Textures:
Using Wadfile: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black.wa_
127 textures referenced
Reading texlights from 'D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\lights.rad'
Warning: No vis information.
0 opaque models
0 opaque faces
14444 faces
Create Patches : 65429 base patches
993086 square feet [143004496.00 square inches]
259 direct lights and 16386 fast direct lights
1 light styles

FindFacePositions:
 (4.46 seconds)
BuildFacelights:
 (75.00 seconds)
BuildVisLeafs:
 (69.31 seconds)
visibility matrix   :  41.0 megs
MakeScales:
 (101.57 seconds)
Transfer Lists :   100197658 :   100.20M transfers
       Indices :    40760852 :    38.87M bytes
          Data :   200578184 :   191.29M bytes
Bounce 1 GatherLight:
 (0.82 seconds)
Bounce 2 GatherLight:
 (0.81 seconds)
Bounce 3 GatherLight:
 (0.81 seconds)
Bounce 4 GatherLight:
 (0.81 seconds)
Bounce 5 GatherLight:
 (0.84 seconds)
Bounce 6 GatherLight:
 (0.81 seconds)
Bounce 7 GatherLight:
 (0.81 seconds)
Bounce 8 GatherLight:
 (0.81 seconds)
CreateTriangulations:
 (0.31 seconds)
AddPatchLights:
 (7.98 seconds)
FinalLightFace:
 (0.04 seconds)
266.99 seconds elapsed [4m 26s]

-----   END   hlrad -----



@Serhat Öndeş buyrun .

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Bsp Çevirme Sorunu

Mesaj gönderen Serhat Öndeş »

Ayarlarınızda sorun var. Ayrıca nowadtextures i silmeyin deniştim silmişsiniz. Ayarları düzenler iseniz sorun çözülür.

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Bsp Çevirme Sorunu

Mesaj gönderen lasthasaki66 »

nowadtextureyi silmedim -sparse -extrayı sildim -nowadtexture duruyor ayarlarımda bi sorun oldugunu düsünmüyorum baska mapları sorunsuz şekilde çeviriyor.

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Bsp Çevirme Sorunu

Mesaj gönderen Serhat Öndeş »

Madem sorun olduğunu düşünmüyorsunuz. Neden çeviremediğini kolayca çözersiniz.

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Bsp Çevirme Sorunu

Mesaj gönderen lasthasaki66 »

yanlış anladınız diğer mapları çeviriyor diye dedim.

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