Map Yapım Programı -Tam Anlatımlı Resimli-
Moderatör: Moderatörler
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- Mesajlar: 2203
- Kayıt: Prş May 31, 2018 3:32 pm
- Konum: Türkiye
- Server Ip/DNS: cs3.csduragi.net
- Clan İsmi: TIMGaming
- İletişim:
Map Yapım Programı -Tam Anlatımlı Resimli-
Teşekkürler gerçekten çok yararlı bir konu peki kardeşim bir sorum olacak map yapmaya tahminen ne kadar zamandan sonra başlarsın
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Linklerini gizle |
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- Mesajlar: 1
- Kayıt: Cum Şub 19, 2021 9:11 pm
Map Yapım Programı -Tam Anlatımlı Resimli-
Bende Böyle bir sikinti veriyor nedenini anladım bir türlü bsp olarak yapamıyorum
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\csduragics16\valve
** Executing...
** Command: Copy File
** Source: C:\Users\deneme\dd.map
** Destination: C:\Program Files\csduragics16\cstrike\maps\dd.map
** Executing...
** Command: C:\Program Files\J.A.C.K\halflife\hlcsg.exe
** Parameters: "C:\Program Files\csduragics16\cstrike\maps\dd"
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\J.A.C.K\halflife\hlcsg.exe" "C:\Program Files\csduragics16\cstrike\maps\dd"
Arguments: "C:\Program Files\csduragics16\cstrike\maps\dd" -low -wadautodetect
Entering C:\Program Files\csduragics16\cstrike\maps\dd.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.00 seconds)
CSGBrush:
(0.00 seconds)
Error: Could not open wad file \Users\deneme\Desktop\cs_dust.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \Users\deneme\Desktop\de_dust2.wad
- Warning: Larger than expected texture (771932 bytes): 'SU2'
----- END hlcsg -----
* WARNING: File was not built!
"C:\Program Files\csduragics16\cstrike\maps\dd.bsp"
Nededini yazarsan sevinirim
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\csduragics16\valve
** Executing...
** Command: Copy File
** Source: C:\Users\deneme\dd.map
** Destination: C:\Program Files\csduragics16\cstrike\maps\dd.map
** Executing...
** Command: C:\Program Files\J.A.C.K\halflife\hlcsg.exe
** Parameters: "C:\Program Files\csduragics16\cstrike\maps\dd"
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\J.A.C.K\halflife\hlcsg.exe" "C:\Program Files\csduragics16\cstrike\maps\dd"
Arguments: "C:\Program Files\csduragics16\cstrike\maps\dd" -low -wadautodetect
Entering C:\Program Files\csduragics16\cstrike\maps\dd.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.00 seconds)
CSGBrush:
(0.00 seconds)
Error: Could not open wad file \Users\deneme\Desktop\cs_dust.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \Users\deneme\Desktop\de_dust2.wad
- Warning: Larger than expected texture (771932 bytes): 'SU2'
----- END hlcsg -----
* WARNING: File was not built!
"C:\Program Files\csduragics16\cstrike\maps\dd.bsp"
Nededini yazarsan sevinirim
Link: | |
Linklerini gizle |
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- Mesajlar: 1
- Kayıt: Sal Şub 15, 2022 2:08 pm
Map Yapım Programı -Tam Anlatımlı Resimli-
-nowadtextures halflife.wad, liquids.wad ve xeno.wad gibi herkeste bulunan ve include etmeye gerek olmayan WAD dosyalarını da BSP dosyasına include ediyor. -wadinclude komutu kullanmak her zaman daha sağlıklı bir seçim olacaktır. Eğer -nowadtextures kullanacaksanız bile -wadautodetect komutu ile beraber kullanırsanız haritada kullanmadığınız WAD dosyalarını algılar ve onları include etmez.
Link: | |
Linklerini gizle |